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5/01/12 3:18:32 PM#41
Well, the TC did a very good job at finding a misleading title for this thread. ;) If the title was "my BWE experience" replies would be different. The TC doesn't like mass PvP in MMOs, all right. As regrettable as it is is, it doesn't mean mass PvP in MMOs sucks for everybody. MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop). |
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Scarlyng
Novice Member
Joined: 5/01/12
Get your facts first, and then you can distort them as much as you please. -- Mark Twain |
5/01/12 3:19:45 PM#42
Originally posted by DarkPony Anet promised a fix for the overflow server issue before launch.
No one can refute the OP's points, not because they have validity, but because they are opinion. You happen to agree with the OP, so you view his opinions as valid. They are for you and he, but not for everyone. Anyway...
1. My experience was that PvE was significantly better than any other MMO I've played, to the point where after one weekend I have no desire to play other MMO's. This is a purely subjective respone on both the OP's and my part.
2. While the success of WvWvW will be important to GW2, I don't believe the game will fail if it is no better implemented than it was during this first large beta test -- and the odds are it will get better both before and after launch, since every MMO company patches their games in an ongoing process. The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man. -- George Bernard Shaw |
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Zekiah
Advanced Member
Joined: 1/06/07
Hype (noun) |
5/01/12 3:22:19 PM#43
Um, the success of GW2 hinges on box sales and they're not going to have a problem with that.
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky |
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5/01/12 3:29:43 PM#44
Originally posted by imjonah Really ?? I see a HUGE improvement!! All other MMOs take you from quest hub to the next one,,, Guild Wars 2 makes you move freely around the world and adventure comes to you! Makes you think: "Let´s see what´s going on today in Tyria....!" You go out...and game starts...no quest hubs...no NPCS standing with a qustion mark....just a full live breathing world full of dinamic adventures! I do belive it is a trully "different take" made by Anet, and it rocks! |
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5/01/12 3:32:33 PM#45
You are a whiner. Maybe you don't like MMOs?
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5/01/12 3:33:04 PM#46
easy to answer here: no, you are wrong.
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5/01/12 3:33:19 PM#47
Op should have made the title: Why the odds are heavily stacked against Guild Wars 2 WvW success The OP's opinion on PvE goes directly against mine, the weekend proved to me that non static quest delivery is a far superior way to provide content, a lot of people agree on that. The points of concern are valid for WvW - it's easy to see it becoming a zerg fest, how that plays out as time goes by is anyones guess? How much of an impact will server pride have in getting people to organise more strategic plans of attack and defense? Will leader boards get people thinking about how to best improve their performance? What can Anet do with feedback and gathering metrics from weekends like this to quell the zerg and encourage strategic PvP? The title of the thread went against the OP's favour even though the concerns for WvW are totally valid. I think that got up peoples noses. You know what us forum posters are like - rage at perceived attitude rather than content :) ![]() |
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Redemp
Advanced Member
Joined: 7/30/05
If I didn't respond to you, chances are you're an idiot. |
5/01/12 3:34:36 PM#48
Originally posted by Saxx0n Wait .... there's a K in Sceptical? |
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5/01/12 3:34:42 PM#49
Originally posted by imjonah I disagree with this. I found PvE to be very fun in GW2, more fun than it was in other recent MMO's. Here are my reasons for this: 1. No "golden exclamation point" syndrome. This just KILLS exploration in a game because you are PUNISHED for not getting a quest before exploring. For example, if I randomly stumble upon a camp of gnolls and kill them, and then receive a quest to kill the gnolls later...I will get no credit for my previous slaughter. THIS is what makes games feel linear, and it is blessedly absent from GW2. In GW2, you can literally just wander around and do things and get credit for it. The game world feels so much more open because of this. 2. Downward level scaling. In GW2, you are always scaled down to a level appropriate for the area you are in. This may sound dumb, but I think it's amazing. In other MMORPGs leveling up means that you pretty much can't do "lower level" content anymore, and I hate this, it's like leveling up blocks content off from you. Not so in GW2 though! As you get higher level MORE of the world is always open for you to play in. Love that level 10 event so much you want to do it again at level 40? Go for it! 3. Dynamic events. I thought these were really fun. You're just minding your own business feeding some cows and WHAM! Bandits! All of a sudden player start scrambling to protect the farm, rez each other, and put out fires. 4. Everyone gets credit for kills. I can't tell you how many times I've groaned when I see another player approach in an MMORPG because I know he's going to take "my" mobs. I never worried about this once in GW2...whenever I saw another player, I thought, "sweet! Someone to help!"
This is your completely subjective opinion. Why do you think WvW will be the end all be all of GW2? Are you just ignoring structured PvP, PvE, dungeons, crafting, exploration, alts, ...the list goes on. As for your concerns regarding WvW: 1. Zerg tactics - Yeah, this is basically true, open world battles typically come down to numbers, though siege engines can even the odds. But honestly, this is an MMORPG...numbers SHOULD matter. Also, you have the third faction in the mix that can mess up a zerging faction. 2. Class imbalance - ANet did GW1 and classes are fairly balanced in that. That said though, sure there will be some class imbalance, but I don't think it will ruin the game...it hasn't in other MMORPGs. 3. Melee/range imbalance - Every class can use range. If you insist on being melee while you are defending a besieged keep, then that is stupid. Use your rifle or bow. 4. Faction population imbalance - There are no factions. It's server vs. server and there's a matchmaking system that matches you with a server that has a similar W/L ratio. I don't think this will be a problem. 5. Server lag - Really? I would hope that lag would be a minor concern when the game is ready for release. And this is something that is UNIVERSAL to MMORPGs. 6. Exploits - Really? Universal to MMORPGs once again. 7. Time zone fluctuations - Hopefully they will only pit servers in similar time zones against one another. 8. Players farming and not helping their factions - This all has to do with the reward design. Right now, you are rewarded for successfully defending and successfully attacking keeps...I see no reason to farm here.
No Are you team Azeroth, team Tyria, or team Jacob? |
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5/01/12 3:35:21 PM#50
Originally posted by Redemp I remain sceptical of this... Are you team Azeroth, team Tyria, or team Jacob? |
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Redemp
Advanced Member
Joined: 7/30/05
If I didn't respond to you, chances are you're an idiot. |
5/01/12 3:36:14 PM#51
Originally posted by Creslin321 *giggle*
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5/01/12 3:36:46 PM#52
Originally posted by wowfan1996[Mod Edit] http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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5/01/12 3:37:43 PM#53
Originally posted by heartless Wait, what does "only playing to level 5" have to do with it? I thought the whole game was "end game" and some positivists claim to have done more in a couple levels than in many levels in other mmos. Is it not deep at the beginning? More depth later implies the beginning of the game is shallow and basic. That doesn't jive with the claims about it being a deep complex world from momemnt one. You can't have it both ways, which is it? So he only watched some livestreams and youtube videos according to you, but many many people have told us that's all we need to see in order to make an informed decision. All the facts are laid out before us to see. Is that not true? Is that just a bunch of bullshit? Again, you can't have it both ways. So a game that is being touted as revolutionary, a sub-killer, an evolution of pve and pvp, but has the standard zerg trap is okay because zergs happen. Servers *are* the factions and we'll see how well the pairing works. It obviously didn't work for everyone on the paid preview weekend. Just admit it's a game that spins your wheels and is exactly what you're looking for but isn't going to be the "revolution" everyone is looking for and that perspective isn't from a lack of understanding, but from game play preferences. This game is better for you, but not for everyone. |
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5/01/12 3:37:58 PM#54
Originally posted by Eliandal This... And i have been on both sides of the zerg tactic in this game and let me tell you our server relentlessly wiped out huge zergs of 50 or more players with little more than 15 players defending on our side, its all about tactics and zerging does not assure a successful attack in this game, it is awesome to behold an entire zerging horde dying at the hands of a few.. Playing GW2.. |
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5/01/12 3:38:15 PM#55
Originally posted by Volkon Welcome to the MMORPG forums. I make spreadsheets at work - I don't want to make them for the games I play. |
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5/01/12 3:38:42 PM#56
Originally posted by imjonah GW2 hasn't actually improved on the EQ model, it went into a different direction all together and one many felt the genre should have went in to begin with. While you may not like it the game has seem to reasonate well with MMO gamers of a large variety. You have PvP fans, PvE fans, WoW fans, UO and DFO fans, it's hit on many areas gamers have complained about constantly for many years.
You are definitely entitled to your opinion but please keep in mind that it is only an opinion. The odds are definitely not stacked against GW2's success based off of the hype before the first BWE and they certainly aren't after the increased interest that came AFTER the BWE.
GW2 is on the road to success. Now that doesn't mean it's the "WoW killer" or anything like that, it simply means the game will sale and it will sale well. Wether or not it will break any records isn't something I'm willing to try and predict simply because I don't care. All I know is I wish I were playing the game right now even in it's beta state lol. |
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heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
5/01/12 3:41:18 PM#57
Originally posted by Torvaldr Do you expect gameplay depth in tutorial areas? Zergs happen because when you're dealing with a large group of people, zergs will always happen. Especially when the people have less than 1 day gameplay experience. The game is revolutionary compared to the rest of the WoW clones. Problem? Edit: btw, I will be the first one to say that GW2 will not make all gamers happy. It's a good game but no game is going to please everyone.
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5/01/12 3:43:41 PM#58
Originally posted by imjonah Have fun killing 10 rats in whatever mmorpg you play. Truth is, GW2 will kill all other mmorpg's except for WoW and EVE. WoW covers the WoW clone style of game, GW2 covers the people who don't like WoW and EVE covers the sandbox crowd. SWTOR will actually kill itself by sucking. I don't have any facts to support my claim, but neither does the OP. Are you a Pavlovian Fish Biscuit Addict? Get Help Now! |
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5/01/12 3:44:27 PM#59
Originally posted by Volkon
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5/01/12 3:44:44 PM#60
Could not disagree with the OP more, although I'd like to. PVE IS significantly better than other MMORPGs, especially all the ones you listed (except maybe Warhammer since I never played it and so can't say). Don't give a rat's ass about PvP, never have and never will, and I'm not alone. There is a reason full time PvP games on a PC either fill a little niche or fail outright. Most of the things you complain about for WvWvW will smooth out as people elarn what they're doing. Seriously, it was a 60 hour beta, why aren't you slackers 100% focused on toons you can't keep yet for a group you may never see again? (snark) Besides, WvWvW is meant to be casual. Save the bossy pushy stuff for the competitive PvP. The whole "solve the riddle" thing made me laugh. What riddle would that be exactly? How to please all the people all the time? 'Cause that one ain't happening. The riddle about how to create something completely new while using the same finite inputs and outputs that everyone else gets to use too and still be accessible to people? I think you're trying too hard to sound clever and deep. GW2 will do fine, it will get big enough to make a profit while hopefully avoiding becoming a bloated beast. |
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