Trending Games | Final Fantasy XIV: A Realm Reborn | Guild Wars 2 | Elder Scrolls Online | Aion

  Network:  Mist League FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Alganon All Points Bulletin (APB) Allods Online Altis Gates Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Legends ArchLord ArcheAge Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Asura Force Atlantica Online Atriarch Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Wars Blazing Throne Bless Blitz 1941 Bloodlines Champions Bounty Bay Online Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe Castle Empire Castlot Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey Quest Monster & Me MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia NeoSteam Neocron Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Ogre Island Omerta 3 Onverse Order & Chaos Online Order of Magic Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Souls Online Sevencore Shadow of Legend Shadowbane Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Sigonyth: Desert Eternity Silkroad Online Skyblade SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Chronicle The Chronicles of Spellborn The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The War Z The West Theralon There Thrones of Chaos Tibia Tibia Micro Edition Titan Siege Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

Guild Wars 2

Guild Wars 2 

General Discussion  » Why the odds are heavily stacked against Guild Wars 2 success

6 Pages « 1 2 3 4 5 6 » Search
103 posts found
  wowfan1996

Novice Member

Joined: 9/25/09
Posts: 741

5/01/12 3:18:32 PM#41


Originally posted by DarkPony
The replies are doing a very bad job at addressing the OP's concerns because a lot of it is either valid or not disproven at this time (as far as I can tell).

Well, the TC did a very good job at finding a misleading title for this thread. ;) If the title was "my BWE experience" replies would be different. The TC doesn't like mass PvP in MMOs, all right. As regrettable as it is is, it doesn't mean mass PvP in MMOs sucks for everybody.

MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).

  Scarlyng

Novice Member

Joined: 5/01/12
Posts: 160

Get your facts first, and then you can distort them as much as you please. -- Mark Twain

5/01/12 3:19:45 PM#42
Originally posted by DarkPony
Originally posted by imjonah
 
1. PVE is not significantly better  (or worse)  than other MMORPGs .
2. Guild Wars 2 will rise or fall on its W v W v W  an this is the problem. 

etc.

Don't forget the overflow server thingy ... if there's one killer to world pvp in a can it is not being able to join your guildies in a siege.

Critical but good thread. Hope this won't be locked.

The replies are doing a very bad job at addressing the OP's concerns because a lot of it is either valid or not disproven at this time (as far as I can tell).

Do a little bit more effort to stick to substance rather than lashing out guys V_V

Anet promised a fix for the overflow server issue before launch.

 

No one can refute the OP's points, not because they have validity, but because they are opinion.  You happen to agree with the OP, so you view his opinions as valid.  They are for you and he, but not for everyone.  Anyway...

 

1. My experience was that PvE was significantly better than any other MMO I've played, to the point where after one weekend I have no desire to play other MMO's.  This is a purely subjective respone on both the OP's and my part.

 

2. While the success of WvWvW will be important to GW2, I don't believe the game will fail if it is no better implemented than it was during this first large beta test -- and the odds are it will get better both before and after launch, since every MMO company patches their games in an ongoing process.

The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man. -- George Bernard Shaw

  Zekiah

Advanced Member

Joined: 1/06/07
Posts: 2497

Hype (noun)
1. to trick; gull.
2. exaggerated publicity; hoopla.
3. swindle, deception, or trick.

5/01/12 3:22:19 PM#43
Um, the success of GW2 hinges on box sales and they're not going to have a problem with that.

"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  Zzad

Hard Core Member

Joined: 2/14/11
Posts: 1087

5/01/12 3:29:43 PM#44
Originally posted by imjonah

1. PVE is not significantly better  (or worse)  than other MMORPGs .

   If  Guild Wars 2 is superior to the above games, it is  only slightly so.  Nothing on the PVE side is earth shattering or a significant improvement for the genre.


  

Really ??

I see a HUGE improvement!!

All other MMOs take you from quest hub to the next one,,,

Guild Wars 2 makes you move freely around the world and adventure comes to you!

Makes you think: "Let´s see what´s going on today in Tyria....!" You go out...and game starts...no quest hubs...no NPCS standing with a qustion mark....just a full live breathing world full of dinamic adventures!

I do belive it is a trully "different take" made by Anet, and it rocks!

  GamerToons

Novice Member

Joined: 4/24/12
Posts: 27

5/01/12 3:32:33 PM#45
You are a whiner. Maybe you don't like MMOs?
  lathaan

Advanced Member

Joined: 8/02/04
Posts: 391

5/01/12 3:33:04 PM#46
easy to answer here: no, you are wrong.
  EvilGeek

Elite Member

Joined: 8/17/08
Posts: 1214

My freedom relies on yours

5/01/12 3:33:19 PM#47

Op should have made the title: Why the odds are heavily stacked against Guild Wars 2 WvW success

The OP's opinion on PvE goes directly against mine, the weekend proved to me that non static quest delivery is a far superior way to provide content, a lot of people agree on that.

The points of concern are valid for WvW - it's easy to see it becoming a zerg fest, how that plays out as time goes by is anyones guess? How much of an impact will server pride have in getting people to organise more strategic plans of attack and defense? Will leader boards get people thinking about how to best improve their performance? What can Anet do with feedback and gathering metrics from weekends like this to quell the zerg and encourage strategic PvP?

The title of the thread went against the OP's favour even though the concerns for WvW are totally valid. I think that got up peoples noses. You know what us forum posters are like - rage at perceived attitude rather than content :)


  Redemp

Advanced Member

Joined: 7/30/05
Posts: 913

If I didn't respond to you, chances are you're an idiot.

5/01/12 3:34:36 PM#48
Originally posted by Saxx0n

The odds are heavily stacked that this is another troll post fantasy thread with no facts or knowledge to back it up.

 

The only thing you have going for you op is the fact that you can spell "skeptical" correctly because this eludes 99% of the people on this forum.

Wait .... there's a K in Sceptical?

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5138

5/01/12 3:34:42 PM#49
Originally posted by imjonah

1. PVE is not significantly better  (or worse)  than other MMORPGs .

I leveled characters to max level in WOW, Age of Conan, Warhammer Online, Aion,  Lord of the Rings and Star Wars the Old Republic, each were fun each had their  pluses and minuses

   If  Guild Wars 2 is superior to the above games, it is  only slightly so.  Nothing on the PVE side is earth shattering or a significant improvement for the genre.

I disagree with this.  I found PvE to be very fun in GW2, more fun than it was in other recent MMO's.  Here are my reasons for this:

1.  No "golden exclamation point" syndrome.  This just KILLS exploration in a game because you are PUNISHED for not getting a quest before exploring.  For example, if I randomly stumble upon a camp of gnolls and kill them, and then receive a quest to kill the gnolls later...I will get no credit for my previous slaughter.  THIS is what makes games feel linear, and it is blessedly absent from GW2.  In GW2, you can literally just wander around and do things and get credit for it.  The game world feels so much more open because of this.

2.  Downward level scaling.  In GW2, you are always scaled down to a level appropriate for the area you are in.  This may sound dumb, but I think it's amazing.  In other MMORPGs leveling up means that you pretty much can't do "lower level" content anymore, and I hate this, it's like leveling up blocks content off from you.  Not so in GW2 though!  As you get higher level MORE of the world is always open for you to play in.  Love that level 10 event so much you want to do it again at level 40?  Go for it!

3.  Dynamic events.  I thought these were really fun.  You're just minding your own business feeding some cows and WHAM!  Bandits!  All of a sudden player start scrambling to protect the farm, rez each other, and put out fires.

4.  Everyone gets credit for kills.  I can't tell you how many times I've groaned when I see another player approach in an MMORPG because I know he's going to take "my" mobs.  I never worried about this once in GW2...whenever I saw another player, I thought, "sweet!  Someone to help!"

2. Guild Wars 2 will rise or fall on its W v W v W  an this is the problem. 

No one so far has succeeded at this and  nothing I saw this weekend  was sufficiently unique/creative/ innovative  to indicate they have resolved the problems that have plagued every other MMORPG's attempts in the past. 

    Zerg tactics dominating, class imbalance, melee ranged imbalance,  faction population imbalance, server lag, exploits,  server population fluctuations depending on players time zones, player farming rewards and not helping their faction, etc.

     I am sure there will be tweaks, fine tuning, nerfs and other adjustments; obviously,  the future will tell if the developers can  find the magic formula.   I would love to be proven wrong but I am skeptical.

   With history as our guide;  there  is no good reason to believe, looking at what they have come up with so far,  that the GW2 developers will be able to solve the riddle, no other MMORPG developers have solved.

I personally believe it will take an order of magnitude greater innovative/ 'thinking outside the box" / radical departure from the norm for any  PvP / W v W  system  to work long term.

I wish the GW2 development team the best of luck, I just don't see any evidence that they are any more up to the task than all the development teams that failed in the past.

This is your completely subjective opinion.  Why do you think WvW will be the end all be all of GW2?  Are you just ignoring structured PvP, PvE, dungeons, crafting, exploration, alts, ...the list goes on.

As for your concerns regarding WvW:

1.  Zerg tactics - Yeah, this is basically true, open world battles typically come down to numbers, though siege engines can even the odds.  But honestly, this is an MMORPG...numbers SHOULD matter.  Also, you have the third faction in the mix that can mess up a zerging faction.

2.  Class imbalance - ANet did GW1 and classes are fairly balanced in that.  That said though, sure there will be some class imbalance, but I don't think it will ruin the game...it hasn't in other MMORPGs.

3.  Melee/range imbalance - Every class can use range.  If you insist on being melee while you are defending a besieged keep, then that is stupid.  Use your rifle or bow.

4. Faction population imbalance - There are no factions.  It's server vs. server and there's a matchmaking system that matches you with a server that has a similar W/L ratio.  I don't think this will be a problem.

5. Server lag - Really?  I would hope that lag would be a minor concern when the game is ready for release.  And this is something that is UNIVERSAL to MMORPGs.

6.  Exploits - Really?  Universal to MMORPGs once again.

7. Time zone fluctuations - Hopefully they will only pit servers in similar time zones against one another.

8. Players farming and not helping their factions - This all has to do with the reward design.  Right now, you are rewarded for successfully defending and successfully attacking keeps...I see no reason to farm here.

 

 

_______________________________________

   As a bit of further evidence for the above thesis.  Despite literally hundreds of millions of dollars spent, there has not been a significant improvement of the basic  model  established by Everquest.  

  

 No

Are you team Azeroth, team Tyria, or team Jacob?

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5138

5/01/12 3:35:21 PM#50
Originally posted by Redemp
Originally posted by Saxx0n

The odds are heavily stacked that this is another troll post fantasy thread with no facts or knowledge to back it up.

 

The only thing you have going for you op is the fact that you can spell "skeptical" correctly because this eludes 99% of the people on this forum.

Wait .... there's a K in Sceptical?

 I remain sceptical of this...

Are you team Azeroth, team Tyria, or team Jacob?

  Redemp

Advanced Member

Joined: 7/30/05
Posts: 913

If I didn't respond to you, chances are you're an idiot.

5/01/12 3:36:14 PM#51
Originally posted by Creslin321
Originally posted by Redemp
Originally posted by Saxx0n

The odds are heavily stacked that this is another troll post fantasy thread with no facts or knowledge to back it up.

 

The only thing you have going for you op is the fact that you can spell "skeptical" correctly because this eludes 99% of the people on this forum.

Wait .... there's a K in Sceptical?

 I remain sceptical of this...

*giggle*

 

  RizelStar

Elite Member

Joined: 8/12/11
Posts: 2630

We all breathe and we all die.

5/01/12 3:36:46 PM#52
Originally posted by wowfan1996

 


Originally posted by DarkPony
The replies are doing a very bad job at addressing the OP's concerns because a lot of it is either valid or not disproven at this time (as far as I can tell).


Well, the TC did a very good job at finding a misleading title for this thread. ;) If the title was "my BWE experience" replies would be different. The TC doesn't like mass PvP in MMOs, all right. As regrettable as it is is, it doesn't mean mass PvP in MMOs sucks for everybody.

 

[Mod Edit]

http://www.youtube.com/watch?v=ns-IIn-DG-c

Try to argue this please.

Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 3241

Opportunist

5/01/12 3:37:43 PM#53
Originally posted by heartless
Originally posted by DarkPony
Originally posted by imjonah

1. PVE is not significantly better  (or worse)  than other MMORPGs .

I leveled characters to max level in WOW, Age of Conan, Warhammer Online, Aion,  Lord of the Rings and Star Wars the Old Republic, each were fun each had their  pluses and minuses

   If  Guild Wars 2 is superior to the above games, it is  only slightly so.  Nothing on the PVE side is earth shattering or a significant improvement for the genre.

2. Guild Wars 2 will rise or fall on its W v W v W  an this is the problem. 

No one so far has succeeded at this and  nothing I saw this weekend  was sufficiently unique/creative/ innovative  to indicate they have resolved the problems that have plagued every other MMORPG's attempts in the past. 

    Zerg tactics dominating, class imbalance, melee ranged imbalance,  faction population imbalance, server lag, exploits,  server population fluctuations depending on players time zones, player farming rewards and not helping their faction, etc.

     I am sure there will be tweaks, fine tuning, nerfs and other adjustments; obviously,  the future will tell if the developers can  find the magic formula.   I would love to be proven wrong but I am skeptical.

   With history as our guide;  there  is no good reason to believe, looking at what they have come up with so far,  that the GW2 developers will be able to solve the riddle, no other MMORPG developers have solved.

I personally believe it will take an order of magnitude greater innovative/ 'thinking outside the box" / radical departure from the norm for any  PvP / W v W  system  to work long term.

I wish the GW2 development team the best of luck, I just don't see any evidence that they are any more up to the task than all the development teams that failed in the past.

_______________________________________

   As a bit of further evidence for the above thesis.  Despite literally hundreds of millions of dollars spent, there has not been a significant improvement of the basic  model  established by Everquest.  

  

Don't forget the overflow server thingy ... if there's one killer to world pvp in a can it is not being able to join your guildies in a siege.

Critical but good thread. Hope this won't be locked.

The replies are doing a very bad job at addressing the OP's concerns because a lot of it is either valid or not disproven at this time (as far as I can tell).

Do a little bit more effort to stick to substance rather than lashing out guys V_V

Most of his post are personal opinions based on limited exposure to the game. Going by the first part alone, it is obvious that the OP has not really explored the PvE side of the game in depth. I'd say he either watched a few youtube videos or possibly played the game to level 5, did a few starter hearts and events and assumed that the whole PvE game is like this. It is not. There is a lot more depth do it and when you actually realize it, you'll see just how different the PvE side of the game is.

Just the simple fact that the game revolves around exploration instead traveling from quest hub to quest hub is enough to set it appart from the other MMOs.

As far as the rest of that post... zerg tactics? In mass PvP? Especially when people just started playing? You don't freaking say... I am shocked.

Faction imbalance? There are no factions in GW2, something the OP would have known, had he actually played the game.

Server population imbalance due to time zones doesn't matter as servers get paired up with servers from their time zone. Either way, due to the length of WvWvW conflicts and how the wins are determined, it doesn't really matter if one night a certain server is able to field more players.

Wait, what does "only playing to level 5" have to do with it?  I thought the whole game was "end game" and some positivists claim to have done more in a couple levels than in many levels in other mmos.  Is it not deep at the beginning?  More depth later implies the beginning of the game is shallow and basic.  That doesn't jive with the claims about it being a deep complex world from momemnt one.  You can't have it both ways, which is it?

So he only watched some livestreams and youtube videos according to you, but many many people have told us that's all we need to see in order to make an informed decision.  All the facts are laid out before us to see.  Is that not true?  Is that just a bunch of bullshit?  Again, you can't have it both ways.

So a game that is being touted as revolutionary, a sub-killer, an evolution of pve and pvp, but has the standard zerg trap is okay because zergs happen.  Servers *are* the factions and we'll see how well the pairing works.  It obviously didn't work for everyone on the paid preview weekend.

Just admit it's a game that spins your wheels and is exactly what you're looking for but isn't going to be the "revolution" everyone is looking for and that perspective isn't from a lack of understanding, but from game play preferences.  This game is better for you, but not for everyone.

  dageeza

Apprentice Member

Joined: 8/14/04
Posts: 577

5/01/12 3:37:58 PM#54
Originally posted by Eliandal
  While we're all entitled to our own opinion, I'll jusy say that I don't agree with yours (OP)

This...

And i have been on both sides of the zerg tactic in this game and let me tell you our server relentlessly wiped out huge zergs of 50 or more players with little more than 15 players defending on our side, its all about tactics and zerging does not assure a successful attack in this game, it is awesome to behold an entire zerging horde dying at the hands of a few..

Playing GW2..

  Pyuk

Advanced Member

Joined: 12/21/05
Posts: 573

5/01/12 3:38:15 PM#55
Originally posted by Volkon
So many words, so little facts.

Welcome to the MMORPG forums.

I make spreadsheets at work - I don't want to make them for the games I play.

  GrayGhost79

Elite Member

Joined: 8/30/08
Posts: 4864

5/01/12 3:38:42 PM#56
Originally posted by imjonah

1. PVE is not significantly better  (or worse)  than other MMORPGs .

PVE and there take on questing is significantly better, read the reviews from actual players and reviewers alike and you will see this is a common agreement. Many after playing GW2 are having trouble going back to games as bland as WOW, AoC, War, Aion, etc. While it may be your opinion that PVE isn't significantly better do note that an opinion is all it is and many would disagree with that opinion.

I leveled characters to max level in WOW, Age of Conan, Warhammer Online, Aion,  Lord of the Rings and Star Wars the Old Republic, each were fun each had their  pluses and minuses

   If  Guild Wars 2 is superior to the above games, it is  only slightly so.  Nothing on the PVE side is earth shattering or a significant improvement for the genre.

2. Guild Wars 2 will rise or fall on its W v W v W  an this is the problem. 

This is simply another great aspect, the PvE is better in my and many others opinion and the WvWvW PvP is another area where the game shines. Your opinion my vary, but as I stated before this is simply your opinion and one many disagree with. The WvWvW has given many players long awaited features, mechanics and fun. 3 faction large scale PvP with siege weapons and the need for both Zerg and strategy. It has managed to blow PvP in other MMO's away by a large margain. As a full loot FFA PvP fan for many many years I actually prefer GW2 PvP over all others for more reasons than I can possibly list. Again your opinion seems to differ from mine, but it is nothing more than an opinion and one again it seems many disagree with.

No one so far has succeeded at this and  nothing I saw this weekend  was sufficiently unique/creative/ innovative  to indicate they have resolved the problems that have plagued every other MMORPG's attempts in the past. 

    Zerg tactics dominating, class imbalance, melee ranged imbalance,  faction population imbalance, server lag, exploits,  server population fluctuations depending on players time zones, player farming rewards and not helping their faction, etc.

     I am sure there will be tweaks, fine tuning, nerfs and other adjustments; obviously,  the future will tell if the developers can  find the magic formula.   I would love to be proven wrong but I am skeptical.

   With history as our guide;  there  is no good reason to believe, looking at what they have come up with so far,  that the GW2 developers will be able to solve the riddle, no other MMORPG developers have solved.

I personally believe it will take an order of magnitude greater innovative/ 'thinking outside the box" / radical departure from the norm for any  PvP / W v W  system  to work long term.

I wish the GW2 development team the best of luck, I just don't see any evidence that they are any more up to the task than all the development teams that failed in the past.

_______________________________________

   As a bit of further evidence for the above thesis.  Despite literally hundreds of millions of dollars spent, there has not been a significant improvement of the basic  model  established by Everquest.  

  

GW2 hasn't actually improved on the EQ model, it went into a different direction all together and one many felt the genre should have went in to begin with. While you may not like it the game has seem to reasonate well with MMO gamers of a large variety. You have PvP fans, PvE fans, WoW fans, UO and DFO fans, it's hit on many areas gamers have complained about constantly for many years. 

 

You are definitely entitled to your opinion but please keep in mind that it is only an opinion. The odds are definitely not stacked against GW2's success based off of the hype before the first BWE and they certainly aren't after the increased interest that came AFTER the BWE.

 

GW2 is on the road to success. Now that doesn't mean it's the "WoW killer" or anything like that, it simply means the game will sale and it will sale well. Wether or not it will break any records isn't something I'm willing to try and predict simply because I don't care. All I know is I wish I were playing the game right now even in it's beta state lol.

  heartless

Novice Member

Joined: 1/05/04
Posts: 5057

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

5/01/12 3:41:18 PM#57
Originally posted by Torvaldr
Originally posted by heartless
Originally posted by DarkPony
Originally posted by imjonah

1. PVE is not significantly better  (or worse)  than other MMORPGs .

I leveled characters to max level in WOW, Age of Conan, Warhammer Online, Aion,  Lord of the Rings and Star Wars the Old Republic, each were fun each had their  pluses and minuses

   If  Guild Wars 2 is superior to the above games, it is  only slightly so.  Nothing on the PVE side is earth shattering or a significant improvement for the genre.

2. Guild Wars 2 will rise or fall on its W v W v W  an this is the problem. 

No one so far has succeeded at this and  nothing I saw this weekend  was sufficiently unique/creative/ innovative  to indicate they have resolved the problems that have plagued every other MMORPG's attempts in the past. 

    Zerg tactics dominating, class imbalance, melee ranged imbalance,  faction population imbalance, server lag, exploits,  server population fluctuations depending on players time zones, player farming rewards and not helping their faction, etc.

     I am sure there will be tweaks, fine tuning, nerfs and other adjustments; obviously,  the future will tell if the developers can  find the magic formula.   I would love to be proven wrong but I am skeptical.

   With history as our guide;  there  is no good reason to believe, looking at what they have come up with so far,  that the GW2 developers will be able to solve the riddle, no other MMORPG developers have solved.

I personally believe it will take an order of magnitude greater innovative/ 'thinking outside the box" / radical departure from the norm for any  PvP / W v W  system  to work long term.

I wish the GW2 development team the best of luck, I just don't see any evidence that they are any more up to the task than all the development teams that failed in the past.

_______________________________________

   As a bit of further evidence for the above thesis.  Despite literally hundreds of millions of dollars spent, there has not been a significant improvement of the basic  model  established by Everquest.  

  

Don't forget the overflow server thingy ... if there's one killer to world pvp in a can it is not being able to join your guildies in a siege.

Critical but good thread. Hope this won't be locked.

The replies are doing a very bad job at addressing the OP's concerns because a lot of it is either valid or not disproven at this time (as far as I can tell).

Do a little bit more effort to stick to substance rather than lashing out guys V_V

Most of his post are personal opinions based on limited exposure to the game. Going by the first part alone, it is obvious that the OP has not really explored the PvE side of the game in depth. I'd say he either watched a few youtube videos or possibly played the game to level 5, did a few starter hearts and events and assumed that the whole PvE game is like this. It is not. There is a lot more depth do it and when you actually realize it, you'll see just how different the PvE side of the game is.

Just the simple fact that the game revolves around exploration instead traveling from quest hub to quest hub is enough to set it appart from the other MMOs.

As far as the rest of that post... zerg tactics? In mass PvP? Especially when people just started playing? You don't freaking say... I am shocked.

Faction imbalance? There are no factions in GW2, something the OP would have known, had he actually played the game.

Server population imbalance due to time zones doesn't matter as servers get paired up with servers from their time zone. Either way, due to the length of WvWvW conflicts and how the wins are determined, it doesn't really matter if one night a certain server is able to field more players.

Wait, what does "only playing to level 5" have to do with it?  I thought the whole game was "end game" and some positivists claim to have done more in a couple levels than in many levels in other mmos.  Is it not deep at the beginning?  More depth later implies the beginning of the game is shallow and basic.  That doesn't jive with the claims about it being a deep complex world from momemnt one.  You can't have it both ways, which is it?

So he only watched some livestreams and youtube videos according to you, but many many people have told us that's all we need to see in order to make an informed decision.  All the facts are laid out before us to see.  Is that not true?  Is that just a bunch of bullshit?  Again, you can't have it both ways.

So a game that is being touted as revolutionary, a sub-killer, an evolution of pve and pvp, but has the standard zerg trap is okay because zergs happen.  Servers *are* the factions and we'll see how well the pairing works.  It obviously didn't work for everyone on the paid preview weekend.

Just admit it's a game that spins your wheels and is exactly what you're looking for but isn't going to be the "revolution" everyone is looking for and that perspective isn't from a lack of understanding, but from game play preferences.  This game is better for you, but not for everyone.

Do you expect gameplay depth in tutorial areas?

Zergs happen because when you're dealing with a large group of people, zergs will always happen. Especially when the people have less than 1 day gameplay experience.

The game is revolutionary compared to the rest of the WoW clones. Problem?

Edit: btw, I will be the first one to say that GW2 will not make all gamers happy. It's a good game but no game is going to please everyone.

  BigHatLogan

Spotlight Poster

Joined: 1/09/06
Posts: 690

5/01/12 3:43:41 PM#58
Originally posted by imjonah

1. PVE is not significantly better  (or worse)  than other MMORPGs .

I leveled characters to max level in WOW, Age of Conan, Warhammer Online, Aion,  Lord of the Rings and Star Wars the Old Republic, each were fun each had their  pluses and minuses

   If  Guild Wars 2 is superior to the above games, it is  only slightly so.  Nothing on the PVE side is earth shattering or a significant improvement for the genre.

2. Guild Wars 2 will rise or fall on its W v W v W  an this is the problem. 

No one so far has succeeded at this and  nothing I saw this weekend  was sufficiently unique/creative/ innovative  to indicate they have resolved the problems that have plagued every other MMORPG's attempts in the past. 

    Zerg tactics dominating, class imbalance, melee ranged imbalance,  faction population imbalance, server lag, exploits,  server population fluctuations depending on players time zones, player farming rewards and not helping their faction, etc.

     I am sure there will be tweaks, fine tuning, nerfs and other adjustments; obviously,  the future will tell if the developers can  find the magic formula.   I would love to be proven wrong but I am skeptical.

   With history as our guide;  there  is no good reason to believe, looking at what they have come up with so far,  that the GW2 developers will be able to solve the riddle, no other MMORPG developers have solved.

I personally believe it will take an order of magnitude greater innovative/ 'thinking outside the box" / radical departure from the norm for any  PvP / W v W  system  to work long term.

I wish the GW2 development team the best of luck, I just don't see any evidence that they are any more up to the task than all the development teams that failed in the past.

_______________________________________

   As a bit of further evidence for the above thesis.  Despite literally hundreds of millions of dollars spent, there has not been a significant improvement of the basic  model  established by Everquest.  

  

Have fun killing 10 rats in whatever mmorpg you play.  Truth is, GW2 will kill all other mmorpg's except for WoW and EVE.  WoW covers the WoW clone style of game, GW2 covers the people who don't like WoW and EVE covers the sandbox crowd.   SWTOR will actually kill itself by sucking.   I don't have any facts to support  my claim, but neither does the OP.

Are you a Pavlovian Fish Biscuit Addict? Get Help Now!

I will play no more MMORPGs until somethign good comes out!

  Kuppa

Hard Core Member

Joined: 9/24/10
Posts: 3207

The problem with censorship is ********

5/01/12 3:44:27 PM#59
Originally posted by Volkon
So many words, so little facts.


  hundejahre

Novice Member

Joined: 9/30/05
Posts: 341

5/01/12 3:44:44 PM#60

Could not disagree with the OP more, although I'd like to.

PVE IS significantly better than other MMORPGs, especially all the ones you listed (except maybe Warhammer since I never played it and so can't say).

Don't give a rat's ass about PvP, never have and never will, and I'm not alone. There is a reason full time PvP games on a PC either fill a little niche or fail outright.

Most of the things you complain about for WvWvW will smooth out as people elarn what they're doing. Seriously, it was a 60 hour beta, why aren't you slackers 100% focused on toons you can't keep yet for a group you may never see again? (snark) Besides, WvWvW is meant to be casual. Save the bossy pushy stuff for the competitive PvP.

The whole "solve the riddle" thing made me laugh. What riddle would that be exactly? How to please all the people all the time? 'Cause that one ain't happening. The riddle about how to create something completely new while using the same finite inputs and outputs that everyone else gets to use too and still be accessible to people? I think you're trying too hard to sound clever and deep.

GW2 will do fine, it will get big enough to make a profit while hopefully avoiding becoming a bloated beast.

6 Pages « 1 2 3 4 5 6 » Search