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5/01/12 9:37:52 AM#21
your dilusional- this game dosent need all the hype it has already gotten. they dont need to sell a beta to increase any sales- as a matter of fact they are probably doin it for internal performance issues, and as some posts have already stated -dont play beta if you dislike disruptions -wait for offical release. |
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5/01/12 9:38:02 AM#22
Heh sounded like the truth and was fair and balanced. Maybe this article will get stellar #1 ratings as FoxNews enjoys. ; ) |
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Elsabolts
Hard Core Member
Joined: 10/03/06
Life Liberty and the Pursuit of those that would threaten It |
5/01/12 9:38:05 AM#23
Originally posted by orbitxo My " Fair and Balanced " comments, " I report you Decide " No problems at all, really enjoyed the beta. " Charlie Mike " |
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5/01/12 9:38:44 AM#24
While i agree that people need to calm down that it was a beta i also do not agree with the current model companies have of pre-purchase and get into beta. People already paid for the game and beta's these days are not for testing they are a selling tool and stress tests thats about it. Remember the days when beta testing meant you were given specific reporting instructions for bugs and a tool to do it. Beta's these days are more advertising than testing. While i agree that its not the final version of the game and people need to realize development is still taking place I have yet to see a game that made any really large changes due to a beta. they mainly fix login issues call it good and release it then fix things after release.
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5/01/12 9:39:17 AM#25
Originally posted by Slapshot1188 Do it after the Closed Beta Weekend. According to the Blog post Arenanet were able to fix a lot of problems.
Even Frogster and EME had their problems in the Closed and Open Beta(!). Game-, Login-,Dungeon-Server were unavailable a couple times, monster were resetting during an encounter, the last Story-questline on Island of Dawn didn't work as intended, etc.. And Tera is an so called optimized one year old mmorpg. |
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5/01/12 9:39:45 AM#26
Originally posted by adaneshade So what is your point? You think people that had your experience are the ones raging? Really? Pretty sure it would be the ones that couldn't log in, account errors, etc. Why is it so difficult for people to see past their own experience? And why does it seem gamers more than any other group seem to suffer the inability to do so? ...and for the record before someone chimes in. I didn't have any issues because I haven't bothered getting the game yet :P So I'm not raging myself or have any personal vendetta in the affair. 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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5/01/12 9:41:51 AM#27
my problem wasn't the bugs it was the downright awful overflow crap
my wife and i join the game group up we finish up part of our story and she gets a message that she has been kicked into the overflow server. she disappears right in front of me and there is no way for me to find her unless i disconnect and reconnect hoping to get the right instance she is in ..... how do you kick someone to another instance and not give other players a tool to follow them to that instance?
PVP matches were a joke, I can't believe they are going to randomize groups. yep you heard me, you cannot queue as a group and if you do join with others in your guild/friends you may or may not be on the same team. because thats what i want to do when i join a guildies game .... fight against them.
sorry but its not all just bullshit bugs that people are raging over, and yes its beta but these two decisions are just downright stupid of Anet, and they BETTER be corrected before release. |
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5/01/12 9:42:15 AM#28
My point is that the vast majority felt it was very smooth, only the obnoxiously loud few (who most likely didn't follow directions properly) are coming to MMORPG to complain.
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5/01/12 9:42:32 AM#29
Originally posted by orbitxo Lol..I'm delusional? You are if you think that wasn't the goal here bud. Wake up. ...and where did I say I personally have a problem with issues in a beta? Learn to read my posts if you're going to comment on them. 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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5/01/12 9:43:16 AM#30
The main crutch of the problem was that people had to pay to play the beta. You may expect to find bugs whilst playing but most fundamentaly, especially after having paid, you at least expect to be able to login. I think that's were most of the rage came from. That's an outsiders view because I haven't pre-bought the game myself. I was stung by SWTOR and swore never to go down that route again. |
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5/01/12 9:43:24 AM#31
I agree that some players were going overboard with their demands and rage, because after all it is beta and shit happens in beta. And even with a launch it can go wrong on the first day. On the other hand, Arenanet sold the prepurchase with specifically mentioned that you got access to beta. This is what is different from a normal beta. If you use beta access to sell more prepurchases, then you also have to make sure that people also get access. So for a large part, it is Arenanet's own fault to create such high expectations surrounding this beta event. |
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5/01/12 9:43:48 AM#32
i had loads of eror messages but just kept trying.although i agree on the principle that its beta.but here is the thing.they sold this game on the promise of people who bought being allowed to play in beta.when you do that,you are kind of shooting yourself in the foot,especially with gw2 when all the errors happened people who had paid on the promise of being allowed in beta threw the teddies around the room.if your gonna charge people to play in a beta like Anet kind of did,you better make sure you get it right,cos all of the little kiddies flip if you dont get it right.
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5/01/12 9:43:52 AM#33
Originally posted by orbitxo Isn't that what they did though? Sell beta. And at full price even. |
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5/01/12 9:44:37 AM#34
eew- and we all know what kinda people watch foxnews. <.< |
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5/01/12 9:45:24 AM#35
For me Friday night was horrible, had a few issues on saturday and sunday worked like a charm. All in all, i enjoyed the weekend.
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5/01/12 9:46:21 AM#36
I agree totally, the overflow system was bjorked. But even Anet has admitted to this and is working on a fix, this is what BETA is for.
As for you other complaints, they are valid, you dislike the design concept. THis is an example of a contructive review post, not a rant. Well said, Ecoces. |
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5/01/12 9:46:54 AM#37
That is so wrong. For the European servers (I can't talk for the US players) the first day was hell. The few that got in were booted not long after. Due to timezone difference (for Europe the beta started in the evening), a lot of European players didn't get to play untill the day after. I also don't know what you mean with not following directions. There was not much that could go wrong with installing the client. The log in problems also didn't have anything to do with that. That was on Arenanet's side. |
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5/01/12 9:49:19 AM#38
I suspect the issue at hand reflects the need for a queueing system which is apparently lacking at the moment, causing the lock-outs. Outside of this, the beta ran smoother than many game launches and since we don't even have a release date yet - that's pretty darn good in my book.
http://www.youtube.com/flymolo |
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5/01/12 9:50:20 AM#39
I think phone texting and twitter has ruined people on reading. Take for instance that pre-purchasing is just that, you are buying the game prior to the release of it. No where does this equal you are getting the final product until release. The fact that players cannot understand this simple and basic morsel of knowledge goes to show how little some take to actually comprehend things. The words BETA TEST represent exactly what those two words mean, yet the comprehension of those two words seem to have been lost on those who felt the need to get angry at the fact that while testing the game they had "issues".
So yes, in the end i feel that reading comprehension in todays world is at a low, and since i work in education, and so does my wife, i can honestly state that unless its under 255 character limit, they just won't get it.
I will again provide this information since those who have a hard time comprehending things probably won't bother looking up the meaning of it. Beta Test- A trial of machinery, software, or other products, in the final stages of its development, carried out by a party unconnected with its development. (under 255 characters) Lolipops ! |
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Elsabolts
Hard Core Member
Joined: 10/03/06
Life Liberty and the Pursuit of those that would threaten It |
5/01/12 9:50:43 AM#40
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