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5/01/12 7:16:10 AM#21
One of the best post BWE's I have read. Thank you!
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not. |
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5/01/12 7:17:28 AM#22
Originally posted by Talin I especially agree with you on the downed system. It's not like you have time to study it and read what each action does. Death is nothing to us, since when we are, Death has not come, and when death has come, we are not. |
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5/01/12 7:28:46 AM#23
Originally posted by aesperus I agree, we were constantly finding details that we didn't know about even into our twenties. While we enjoy that aspect of learning a new game, it might make sense for them to introduce knowledge of these elements earlier on. For example, many of the functions of abilities weren't clearly explained anywhere that I'd seen, and it was only through the context of other familiar abilities that I could decipher them. And while I'm comfortable enough to go out and play with what I know and with what I've learned, I know for a fact that there are a ton of complicated intricacies I have yet to fully understand. I'd assumed some things based on previous games and was flat out wrong. It's a tricky balancing act though, while I'd hate to see a full blown forced tutorial (plus if it covered everything it'd take hours to complete) as discovering the intricacies that sets this game apart on my own is something I enjoy, some in-game reference sheet that players could pull up to provide some basic examples of the various functions might be handy for people to consult, while still being less intrusive than a tutorial. People going into this trying to play it like every MMO they've ever played will be confused and frustrated, they'll have to accept that they're going to need to learn to play *this* game. For those willing to learn I think a simple reference guide would be enough, and for those that can't be bothered adapting I don't think anything could possibly be enough. |
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5/01/12 7:31:46 AM#24
Originally posted by Slampig This is funny because ive saw 8 different people ask where am i spose to go now there no quest telling me what to do in the section just outside the tutorial, or more less in those words. |
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5/01/12 7:35:41 AM#25
Originally posted by Connmacart Did you find the secret bat cave in queensdale where there was a little crack in the wall that lead you to jumping over pillars through a bat infested cave and in the last room (assuming it the last room but i died in it) where there a bunch of slimes and 3 veteran slimes they killed me in that room so i didnt see what was the treasure at the end : P |
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5/01/12 7:39:38 AM#26
Actually this is an excellent example of the dumbing down and hand holding in modern mmos of this decade and people that have been indoctrinated by WoW and this subtype are really shocked.
Heh my first 3D mmo was EverQuest in 1999. That was a meatgrinder even now compared to GW2.
Kithicor at night. Ahh the horror. |
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5/01/12 7:44:00 AM#27
Originally posted by Saxx0n Aye kithicor i once had the unpleasantry of running through there with a low lvl charater during the day and about half way through it became night time, talk about o the horror lol. |
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5/01/12 8:34:03 AM#28
Good read, but still cater towards those who don't wanne learn i say no and i realy hope Arenanet don't listend to much to those you refer to it would just dumb down the game and thats endless road Arenat should not take becouse we all know these " Don't wanne learn, always complaining casuals " keep asking for more symplified gameplay and nomatter what Arenanet do you never please those players. Unless its all about money only then im affraid GW2 is doomed if devs give into this dumbing down method. Btw after one weekend COME ON don't even think of symplified the game at least give it couple of more weekends so people get use to GW2 system of gameplay and see where maybe and i say maybe tweak some of the game where needed but don't make it simpler or you END UP in medeocre game division ala WoW do want that? I surtenly dont want that hehe. I quit Guildwars 2 for now im fed up with empty world:(... played:AC-Darktide,AC2-Darktide,L2 and Darkfall.Solo Fav games:Morrowind,DayZ(PLAYING NOW), Skyrim, Bioshock, Age of Empires 2, Soldiers of fortune 2 and many more... |
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5/01/12 11:03:26 AM#29
Well said OP. Hopefully ANet can add and improve early game tutorials so people get a better sense of the game before they come to those misconceptions
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Adalwulff
Hard Core Member
Joined: 1/18/10
"I am not the light, or the darkness, but the twilight in between" |
5/01/12 11:09:40 AM#30
During the BWE I found myself playing the MMO in the "standard" way, and I died a lot. It took me a few levels to get out of the rut I was in, and I immediatly saw improvment in my gameplay. I'm not saying GW2 is the holy grail, but damn its nice to see something a bit different, the approach is fluid, once you understand it. |
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coretex666
Advanced Member
Joined: 1/03/12
"I shall take your position into consideration" |
5/01/12 11:14:00 AM#31
Aesperus, based on your beta experience, what assessment would you give to Guild Wars 2 on the scale of 0% being the worst and 100% being the best. Just an overall assessment would be nice. Thank you in advance Playing: Nothing atm My game concept thread: http://www.mmorpg.com/discussion2.cfm/thread/369707 (any feedback appreciated) |
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5/01/12 11:18:21 AM#32
Originally posted by Slampig
proselytizing present participle of pros·e·lyt·ize (Verb)
Umm so i think you used that in the wrong context. Not sure how GW2 will save the day either, its just a game isn't it ? Lolipops ! |
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5/01/12 11:23:55 AM#33
OP, thanks for covering this. i find a lot of people (on these forums at least) are just hating for the sake of hating. and the game is wonderful.
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5/01/12 11:29:03 AM#34
Originally posted by Loke666 I think they will make a tutorial. They even made one in the mist for pvp. It shows how to dodge, revive, finish an opponent, and more. Everything that deals with PvP has a tutorial in the mists now. They just need to figure out how to bring stuff like that to the PvE side. P.S pointing the trebs at the golems and gates is awesome. They might need to change that since I was able to just wreak havoc with the particle effects at the entrance. :D BOOYAKA! |
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5/01/12 12:05:12 PM#35
Good to see posts like this. I tried to make one myself, but it just fell off the grid.
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heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
5/01/12 12:25:06 PM#36
Just to add a bit more to this topic: one of my friends was an avid WoW player he played that game since launch. Raided, PvP, has a level 85 of every class. He even got into the whole year of WoW promo to get the mount and Diablo III, since he assumed that he will be playing WoW for the whole year anyway. The guy is a pretty competent gamer when it comes to other genres but I literally had to walk him through getting started with GW2. Since the only MMO he knows is WoW, he kept expecting quest givers and wasn't sure what he was suppose to do when there wasn't one. Although the NPC that reveals the hearts helped greatly. Good on ANet for adding those guys. He was also high so that didn't help much heh. Anyway, to make the long story short, after a few hours with GW2, once he got a good feel for the game, he's now trying to figure out how to cancel his yearly promise thing to WoW.
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Originally posted by coretex666 This is pretty tough to say, to be honest. Personally I think GW2 is a really good game. It's not perfect, and has some thing's it needs to iron out, but it's in an extremely good spot for a beta. I've played other 'actual' betas in the past, and they are usually much much worse than what we saw. If I was forced to rate this game as a launched title, I would give it somewhere around a 75%. As a beta, I'd rate it at around an 85%. The core mechanics seem to work great, a lot of the lag issues were cleared up by sunday. The pvp is incredibly well tuned. I actually have another thread about balance (specifically melee vs. ranged), and I was surprised when I was making it to see so many viable melee vids of the beta weekend. I really enjoyed the dynamic events as well, I never felt like I was being forced to do any of them. I also liked that I was being rewarded for going out into the world and exploring on my own. Definitely a solid game. What I'd like to see improved: - Lag (obviously). It's much better than it was, but there are still people having issues with this. - Overflow server bug (they are aware of this and are saying they are working on this currently). - Scaling of events. Not only does mob difficulty seem to increase drastically, some of the events seem to swing back a bit too quickly. I don't mind the difficulty, but I do think newer players will need an 'ease-in' period to get used to it. Or at least to figure out why they keep dying. - UI. I like the UI for the most part, but I'd like to see a guild tab. I'd like to see more chat channel support, and I'd like to see the ability to form larger than 5-man parties for WvW / meta events. I know the last one isn't a necessity, but it definitely helps w/ communication, especially in WvW. If they don't want to do that, at least increasing the range at which you can see other palyers on the map will help. - Keybinding. The way the game is currently works. However, I'd like to see better keybinding support, and have the UI update to reflect what keys are being bound. For example, if you re-bind the F1-F4 keys to say.. zxcv, I'd like to see that on the icon, instead of it still saying F1-F4. - Graphics (they are working on this. They game looks great already, but the graphics do need optimizing) Everything else is fairly minor, like Guild cloaks. I had a great time in beta, and definitely think it's worth the price and then some. However, I do think with a few months of polish this game can get even better. It's more fun and has more content than any other MMO i've played in the past decade. EDIT: Also, the voice acting I find pretty bad in parts of this game. I'm hoping they do a revamp on it, but it's not a gamebreaker for me. If nothing else, I really hope they change the dialogue in the forest Pvp zone. Hearing 'you couldn't keep the keep!' 'the keep is yours, keep it!' gets very old, very fast. We get it, it's a keep, har har.. cheesiest lines of the century, lol. |
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Originally posted by Classicstar I agree. I don't want them to dumb this game down. I LOVE the difficulty. Actually, in the previous beta (before the BWE) I was complaining the game was 'too easy'. I was consistantly fighting enemies 6 lvls higher than I was. What I think needs to happen, though, is people will need to be given more of a 'taste' of things to come. Show players an example of why dodging is important, of what an armor repair vendor looks like & why it's important. Show players why conditions are important, and how to block / dodge properly. Give them an early example of an event that appears to be over, and then another one starts. They shouldn't have to change the rest of the game at all, only the beginning. Not only would this minimize a lot of these baseless complaints, but I think it will help more people enjoy the game from the start. Let's face it, the average person doesn't have the patience anymore to give a game a fair shot. If they aren't immediately sold, most people will assume the game is bad and move on. On the one hand, I don't want this game to turn into another WoW. Personally I find that GW2's community is much better than most MMOs. On the other, if they want to have a popular game they are going to need to guide people in the right direction at the start. A game like this needs a lot of people to stay fun. WvW is awfully dull when there are no armies trying to occupy it. |
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5/02/12 1:10:27 AM#39
I don't agree with the amalgam made between "casual" and "always complaining bad player". It's silly to assume that because some one plays less, he's automatically a whiner wanting everything made easy.
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