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Guild Wars 2

Guild Wars 2 

General Discussion  » Personal Story: The Weakest link of the chain?

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58 posts found
  gestalt11

Hard Core Member

Joined: 5/17/06
Posts: 6164

4/30/12 11:26:57 PM#21
Originally posted by heartless
I want to add one other thing to the debate. While I didn't exactly enjoy the storylines, one thing I really liked about them is the fact that you have to make choices that are final. It wasn't like in SWTOR where you're told that you'll have to choose between two planets and then wind up going to both of them. In GW2 if you're asked to make a choice, it's final and I feel like it may have lasting effects on your storyline.

As a human street kid one of my choices killed my friend.  And it wasn't oh hey we find him later.  He was dead and then we killed the guy who did it.  Thackery basically said "sorry I am pretty sure the jails are full".

 

But my friend was the typical "Accomplished guy's friend who never does anything right".  And the choice was the typical save one or save many. 

 

I mean right from the beginning I was like "Oh man the cliche former criminal trying to make it straight thing".

 

I did like the finale when we got revenge.  And the shining hand vs white mantle part of Act 2 where I was looking for my parents was fairly decent.  Again though stilted awkward VA.dialog with one diemnsional side characters.

  TheCrow2k

Novice Member

Joined: 10/19/09
Posts: 956

4/30/12 11:28:32 PM#22
I think future MMO'S will learn from SWTOR's mistake & either ditch personal stories or relegate them to something very tertiary. I liked how in AOC the first 20-24 levels were a mix of personal story & world story but then the next 60 levels were primarily world story focused.
  Matheusor1

Novice Member

Joined: 9/30/07
Posts: 174

4/30/12 11:37:10 PM#23
You can definitely see most of the complaints come from norn players.

I do agree the norn storyline seems way weaker than the others, because norns don't really have a deep personality or likeable attributes, they're just giant individualist hunters who focus on trivial things like honor,  revenge, and beer.

Still, I had a blast with my personal story. I went to an arena and battled charrs, sylvaris, centaurs. I disguised myself and Eir as merchants so we could sneak into a party and get all the bad guys wasted. I climbed a huge mountain to get the blessing of a minotaur spirit so I could become a minotaur too and raid a camp.

Also, even though the dialogues were not very deep, I'm fine with that, since it's only a lvl 10 story arc.

  sk8chalif

Apprentice Member

Joined: 9/18/10
Posts: 591

4/30/12 11:41:17 PM#24

When u get higher the story become very interesting .

its start slow thought,

 


~The only opinion that matters is your own.Everything else is just advice,~

  corpusc

Apprentice Member

Joined: 7/25/03
Posts: 1366

CHATTANOOGAN

contact me if you are seriously interested in
* C#
* making an old schoolish FPS

4/30/12 11:55:46 PM#25

@OP

 

very well written threadstarter.

 

 

i don't have any experience with the game yet.

sounds like the stories probably do suck, but then i generally feel that way regardless of the storywriting quality on display.  same for books/movies (for me).  

 

 

but i'd say the concept is an excellent one. 

so many "mmo" players of today treat them just like a single player game, and LOOK for those kinds of things, that i think the concept of the way GW2 is including that in the game is great.  seperating it out from the multiplayer side to a large extent, so they can more  fully embrace the whole single player style, without mucking up the multiplayer side of it too much.

that way people who mainly enjoy one or the other, don't have their experience tainted that much,

and people who like a little of both can pick and choose which they prefer at the moment.

 

the more seperation between the true multiplayer side of the game, and traditional story/single-player side of the game, the better IMO. 

for example getting rid of the level/gear/power gap between vets and noobs when playing PVP is ALWAYS THE WAY IT SHOULD HAVE BEEN DONE since the inception of PVP in online worlds.

The End
---------------------------
i don't expect to like Darkfall, altho i may like it MORE than other MMOs. i know it is gonna have a very frustrating level of grind to it, even if its significantly less than most. waiting for a pure FAST action virtual world. dice rolling & character levels (even "skills") IN COMBAT should have never carried over from pencil & paper to a computer that can reasonably model 3D spaces and objects

  corpusc

Apprentice Member

Joined: 7/25/03
Posts: 1366

CHATTANOOGAN

contact me if you are seriously interested in
* C#
* making an old schoolish FPS

5/01/12 12:05:51 AM#26
Originally posted by Creslin321

 

Why make an MMORPG and then put a single player game inside of it?  I feel like it not only defeats the purpose of an MMORPG, but almost always provides an inferior single player experience when compared to actual single

.....

Fortunately, the personal story won't really completely (or even majorly) define your play experience and winds up (for me) just serving as an occasional diversion from actually playing the real game...the MMO.

 

i agree with just about everything, including what i DIDN'T quote.

 

like i said in previous message, ....... so many MMO players of today are conditioned to look for alot of single-player type content in their MMOs.  whether this is a good or bad thing......... IT'S A REAL thing.   so they would be dropping a shitload of potential fans by not including this kind of content in the game.

 

and i think the way they are doing it is great.... so that it CAN be seperated out, and sp peope don't have mp concerns/activities forced on them, and vice versa.

The End
---------------------------
i don't expect to like Darkfall, altho i may like it MORE than other MMOs. i know it is gonna have a very frustrating level of grind to it, even if its significantly less than most. waiting for a pure FAST action virtual world. dice rolling & character levels (even "skills") IN COMBAT should have never carried over from pencil & paper to a computer that can reasonably model 3D spaces and objects

  ariboersma

Novice Member

Joined: 9/26/11
Posts: 1817

5/01/12 12:48:32 AM#27

My story was a bit odd.. I played norn and I ended up with half a story which was riveting and cool fighting along side Eir defeating this bad norn guy and a dragon minion thing... but then she summoned me to her house and apparently I had a wild night out with a Charr warband, got drunk with one of them and lost the leaders car(apparently NEITHER of us remember anything about the night).. this half was fun but I don't think it fit all that well. I went with dignity, snow leopard and the last char creation choice wasn't very good and I think that is what keyed in this storyline. So the whole time im with this Charr warband looking for the vehicle I end up in the WRONG 15-25 zone.. I was sent to Diessa instead of the Norn 15-25 zone. I don't really mind but it is not how I would prefer things have gone. Now from what I heard of the human stories it sounded epic as hell. I do think it will get better as the story goes but I will not be making that choice when I make a Norn in release.

 

To those complaining about the stories in general, like the guy above me.. WHY?!?! What does it hurt? nothing.. its fun, good xp, good story and makes you like your char more.

  ariboersma

Novice Member

Joined: 9/26/11
Posts: 1817

5/01/12 12:52:40 AM#28
Originally posted by dannydeuce

I for one thought the Norn story was absolutely dreadful.  It was my first experience with the game and I was shocked by how bad some of the writing was and how much I really didn't care for the whole "aspect of the animal" crap and how the NPCs were in general.  

The humans and charr on the otherhand were pretty decent.  It was like night and day for me the difference in how I felt about my character.

that is who the Norn are... also which story did you get? there are what 30 options total? Whats funny is I really disliked the Charr, although I didn't play very much. 

  corpusc

Apprentice Member

Joined: 7/25/03
Posts: 1366

CHATTANOOGAN

contact me if you are seriously interested in
* C#
* making an old schoolish FPS

5/01/12 1:14:31 AM#29
Originally posted by ariboersma

 

To those complaining about the stories in general, like the guy above me.. WHY?!?! What does it hurt? nothing.. its fun, good xp, good story and makes you like your char more.

 

i was stating how i thought it was great for people who enjoy it that they are providing it for you DESPITE that i don't personally care for it. 

i'm being inclusive.  i'm giving a damn about your needs.   please don't dis me for not liking stories and not having the same needs.

 

 

to explain why single player concerns mixed into a multiplayer world compromises the multiplayer world, would be a HUGE conversation deserving of its own thread.  i'm not about to start on that.

 

just know this.... people are different and want different things. 

that was one of my main points.  and that i was glad to see various people being provided for, in a more intelligently designed manner.

The End
---------------------------
i don't expect to like Darkfall, altho i may like it MORE than other MMOs. i know it is gonna have a very frustrating level of grind to it, even if its significantly less than most. waiting for a pure FAST action virtual world. dice rolling & character levels (even "skills") IN COMBAT should have never carried over from pencil & paper to a computer that can reasonably model 3D spaces and objects

  AIMonster

Elite Member

Joined: 12/31/08
Posts: 2016

5/01/12 1:17:30 AM#30

I chose Human Noble Orphan.  The dialogue (and acting as a result) was lame.  Most of the actual missions were fun though.  I personally never really cared that much about story and enjoy good gameplay more so it didn't really bother me.  It seems like it's already getting a bit more epic and I'm hoping in the next beta we get to progress the story further because I'm genuinely interested where they are going to go since the missions are fun.  Apparently Norn is the worst while Charr seem to have a story, VA, and dialogue people actually like.

What's really odd is the dialogue around cities and towns is actually fantastic.  I had a few moments where I was literally laughing at the exchanges between two or more NPCs.  Not sure what went wrong with the story dialogue.

I also think it's better than GW1.  I found the cutscenes in GW1 to be flat out bad.  I actually wanted to skip them.  I don't quite feel that way about GW2 cutscenes, so it definitely an improvement.  I hope they learn from this feedback though and try to produce better quality work in the future.

Raptr link because it's the cool new trend:

  Monorojo

Novice Member

Joined: 6/19/08
Posts: 422

5/01/12 1:18:26 AM#31

There are several weak links in the chain. The zerg like WvW whcih will be heavily influenced by how much one spends in the cash shop, the not so dynamic "dynamic" events, the horrible ability delay, the graphics that are alraedy inferior to a game that just launched a year ago (TERA), the "new and innovative" questing that is just a reskinned version of what we already have, and of course, the lackluster personal story.

 

It is hard to pick which is the weakest however.

  Matheusor1

Novice Member

Joined: 9/30/07
Posts: 174

5/01/12 1:57:34 AM#32
Originally posted by Monorojo

There are several weak links in the chain. The zerg like WvW whcih will be heavily influenced by how much one spends in the cash shop, the not so dynamic "dynamic" events, the horrible ability delay, the graphics that are alraedy inferior to a game that just launched a year ago (TERA), the "new and innovative" questing that is just a reskinned version of what we already have, and of course, the lackluster personal story.

 

It is hard to pick which is the weakest however.

Ok, I don't wanna go off topic here and create a big fuss, but let me just point out that upgrades and blueprints in WvW cost 2 silver. At the end of the beta I had around 200 silver and had no idea what to do with it. Therefore, your cash cash/gold argument makes no sense.

Also, for a game that has been in development for years, Guild Wars 2 has amazing graphics, you should check your machine. By the way, I wouldn't compare GW2 to Tera, especially since Tera has been recently sued by NCsoft for stealing Lineage's 3 technology.

Oopsy daisy.

  Monorojo

Novice Member

Joined: 6/19/08
Posts: 422

5/01/12 2:02:48 AM#33
 Alot more to buy than upgrades and blueprints to gain an advantage in WvW, and the suit has nothing to do with the fact that TERA looks a LOT (and i mean A LOT) better than GW2 graphically and does not have the tired tab targeting combat that GW2 has.
  hundejahre

Novice Member

Joined: 9/30/05
Posts: 341

5/01/12 2:32:37 AM#34

I liked the stories I experienced. Didn't get too deep into them yet, highest one I finished was just before a level 18 Char story. No, it obviously wasn't something they dumped a ton of cash into, but we've seen that done once recently and the results were no better.

  hundejahre

Novice Member

Joined: 9/30/05
Posts: 341

5/01/12 2:37:17 AM#35


Originally posted by Monorojo
 Alot more to buy than upgrades and blueprints to gain an advantage in WvW, and the suit has nothing to do with the fact that TERA looks a LOT (and i mean A LOT) better than GW2 graphically and does not have the tired tab targeting combat that GW2 has.

Really off topic, but what kind of targeting does TERA have? And I rarely tab targeted while playing GW2, when I did it was mostly out of habit and not need. Meleeing things near me I never had to select a target once. And I'll take tab targeting over furies any day.

  MumboJumbo

Advanced Member

Joined: 7/18/10
Posts: 3117

Veni, Vidi, Converti

5/01/12 2:59:56 AM#36
Originally posted by Creslin321

For the small amount of personal story that I did...I thought it was alright.  Not spectacular, but okay.

That said that, I feel like the personal story is completely unnecessary and out of place.  Just like I thought it was in SWTOR.

Why make an MMORPG and then put a single player game inside of it?  I feel like it not only defeats the purpose of an MMORPG, but almost always provides an inferior single player experience when compared to actual single player games.

This is why I didn't really like SWTOR.  I felt like I was playing a B-grade KOTOR the whole time.  And I basically have the same feelings about the GW2 personal story.

Fortunately, the personal story won't really completely (or even majorly) define your play experience and winds up (for me) just serving as an occasional diversion from actually playing the real game...the MMO.

I whole-heartedly disagree, though accept your stance is what perhaps a lot of people looking for mmorpg gaming will see as logical.

The reason I'm in disagreement, is if I want a themepark mmorpg, then my choices have already been set down "a path". Previous mmorpgs you just follow the path on rails with little story sprinkled directly on those flagstones, because it's sorta open area with quests for many people to interact with.

I'm happy to have story, even if the standard is not on a par with single-player. I enjoy the effort put in by the developers even if it's cheesy and seeing their thought process how to make the world more immediate and for your character to relate to it: These are what I'm enjoying more than the stupid voice or clunky sentences. And if some sentences are good, all is mostly acceptable anyway in regard to that: The story is just a topping afterall.

I think the story is very good for 1) character development along with 2) power progress & provides some continuity and a greater attempt at emotional involvement between logins and during logins, respectively, as well as a hook for the lore of the game to be explorable also.

Unfortunately reading the OP quote from the lead writer, those guys sound like they they made the mistake of making you too heroic too early which leaves less room for the character to either grow into a hero or develop along a different path and therefore allow the player a feeling of making the story their own.

  Vesavius

Old School

Joined: 3/08/04
Posts: 7121

Players come for the game, but they stay for the people- Most Devs have forgotten this.

5/01/12 3:08:11 AM#37

I like the delivery mechanic in principle for story in the game, and the somewhat clumsy feel I got I put down to the 'work in progress' stickers on the screens.

Was the VO bad? Well, it wasn't perfect but I wasn't offended.

The way they have chosen delivers the story pretty well imo, without all the fakery and faffing of the SWtOR style (which actually started to get on my nerves really fast).

Needs some work though, but, like they say, 'work in progress' ;)

  Zeroxin

Hard Core Member

Joined: 6/21/06
Posts: 2508

My words are not here to sway you,they are here to make you understand.

5/01/12 3:15:46 AM#38
Personally, I was pretty satisfied with the personal story. It doesn't ramp up to amazing levels at the start but, the way the stories play out, you always got a climax that left you wanting to go further into the story. The norn are always cheesy, they've always been cheesy, it's basically who they are.

This is not a game.

  Gamayun

Novice Member

Joined: 9/24/10
Posts: 73

5/01/12 4:20:17 AM#39

I liked the personal story more than I thought I would; it's far better than the story in GW1 and it pulls me in more. 

Admittedly my standards for stories in games, especially MMORPGs, are pretty low, but I thought the story was all right. 

The acting and the lines are decent, some characters are more memorable than the others. (I'm more or less ready to fangirl over Countess Anise, but I need to know more about her first. :P)

 

I didn't want to progress with my storyline too far (I want to keep some surprises and freshness for the release), but I enjoyed the variations that different characters can have. 

At least in the case of humans, the depth is shown in the small things upon replaying with a character of a different background. 

You're dealing with the same story, but from a different angle, with different yet connected tasks, and with slightly different motivations. 

It really gives that feeling of interconnection. 

One event involves and affects all levels of the city populace; it looks like in truth the story happens at more places at once, even if you get to see only a small part of it with one single character. 

During the story quests around lvl 11 I was literally thinking, "This is cool!"

 

IDK how it plays at higher levels (I suspect at that point the alliance to your order might influence the story more than your background), but for now I like how such modifications can enrich and make fun what is basically the same storyline. 

I also expect it to become even more interesting and engaging later on, since that's how the story structure normally works in story-telling.

 

As for the norn story, I felt really disconnected from my character, so I decided I'll rather stop playing and give it another try somewhere in the next few months (I felt like my character was a scumbag).

The charr story seems interesting. It offers the perspective that our GW1 heroes are dearly missing, but sadly I didn't progress far enough to say more. 

 

 

TL;DR:

It's a significant improvement over GW1.

 

I progressed the furthest through the human storyline:

The story with one character feels all right - nothing special, but fun. Upon combining the knowledge of the starting stories of all human backgrounds, it actually goes from "ok" to "great" because of the interconnections. 

 

Now I wonder what kind of picture of the world a player would have after experiencing the personal stories of all races from all angles. 

 

  Tyroki

Novice Member

Joined: 11/23/05
Posts: 176

5/01/12 5:17:23 AM#40
Originally posted by Kalfer
Originally posted by gaeanprayer

It's hard to say. I enjoyed my personal story, but it was only one of the many options and for all I know, I chose one of the better ones (Human Orphan Noble). There was also a lot of it that I found enjoyable BECAUSE I was already familiar with the GW world. Having played GW1 for years, and reading all the novels out so far, I wrote about "nuances" in the story that helped me enjoy it perhaps more than someone whose only knowledge of the story is what's rolled out before them in GW2.

For instance, at one point I had to choose between Logan bull-rushing into the white mantle or Anise's more subtle strategy. I went with Anise, and Logan used himself as a decoy. When they appeared to attack him, they are all haughty and self-assured, and Logan's voice acting there was great, very hum-drum and sarcastic. I actually laughed out loud, because I pictured him as so much more staunch and uppity. I appreciated that. But someone who didn't know him prior to the game would have missed the fun of that entirely, or took it only at face value.

The voice acting was adequate overall, good in some parts, a bit campy in others (I agree, Norn were trying a bit too hard) but let's be honest, voice acting is always terrible. People keep swooning over SWTOR, but the voice acting isn't particularly good there, either. Bioware did ~mostly~ good work on the voice acting in the Mass Effect series, but that's pretty much the exception to the rule. Overall, whenever given the option, I choose dubbing that isn't in English. My opinion is, if I can't understand what they're saying (subtitles, ftw!) then I can pretend they're doing it right.

As for people that want to play the bad guy, I can't comment. That's not something I was ever driven to do, but I understand that appeals to some people. Certainly never a bad thing to have more options, and Anet adding it in the future only gives people more content and the game more replayability. So, fine with me.

 

I think a lot of the in-game voice acting is great.

 

I heard these two kids talking in Divinity's Reach:

 

"When my dad goes to work, he goes to the bar"

"is he a bartender?"

"no that's the weird part!"

 

 

The delivery was really good too. There was a lot of grea voice there. I think the way the characters pop out of the screen and talk out of thin air is weird. 

 

 

What if they went with something like this - Since they have amazing artists? : http://www.youtube.com/watch?v=WGLXC2C-e7w

Girl: "The necromancers look so ugly,"

Guy: "I know. I wouldn't be caught dead in that outfit"

Girl: "Was that a joke?"

Guy: "Maybe it was."

MMO's played: Ragnarok Online (For years), WoW (for a few weeks only), Guild Wars, Lineage 2, Eve, Allods, Shattered Galaxy, 9 Dragons, City of Heroes, City of Villains, Star Trek Online (Got someone ELSE to pay for it), Champions Online (Someone else paid), Dofus, Dragonica, LOTRO, DDO and more... A LOT more. I've played good AND bad. The bad didn't last long. :P

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