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4/29/12 2:58:23 PM#41
Originally posted by Meowhead wanted to add on this a bit.. I spent a bit of time crafting and one thing is that there are recipes you can make via experiementing with the components they give you but also you can get patterns from karm vendors. Example: In Diessa Plateau I did a heart event which opened up the karm vendor as usual but she had armor recipes.. bought them, learnered them and looked in my leatherworking and saw.. wow they take the old materials than I keep getting and cant use to level up. Now I was lvl 22 when I made the new lvl of gear from leatherworking and it was lvl 25 req but this new stuff was way better and had a lower lvl req! Summed up.. there are better patterns out there than the useual and you get them as rewards for playing the game and exploring what it has to offer :)
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4/29/12 3:02:23 PM#42
Originally posted by terrant I like it as well.. I don't think I ever died slow when I wanted to die. If its a slow death you have time to rez yourself. I think the cooldown is different for the prof. For ranger 2 is rez pet, 3 is make pet rez you but make pet rez you has a long CD which makes sense.. they dont want rangers to have a huge advantage. Problem with to is that the pet runs in to die usually after you rez it. I didnt get to try and see if you could use them right after each other(rez pet THEN rez you)
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4/29/12 3:32:04 PM#43
Nice write up.
http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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4/29/12 11:55:44 PM#44
Been waiting for your thoughts on the beta, and as it stands this wont be a game ill get UNLESS all my friends get it. ANy mmo is amazing if you play with the right people. On the quest issue I feel that a image you uploaded sufficiently explains it. I guess ill see how TERA ends up, TSW, or wait in agony for Archeage.
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I'll be waiting for AA too or at least holding off the GW2 boat to post-launch. But I don't have so much confidence in TSW :< Anyway, please don't take my reviewette as a definite thing. I really saw too little of the game to be able to condemn or praise it overall. If they manage to optimize performance well, if they tweak the feel of movement a bit, and combat, zones and DE's become more interesting later on, my experience will be different. At least the atmosphere of the game alone makes it worth checking out I think, because (some of) the surroundings and the sound are second to none in the fantasy mmo department. You just have to keep in mind that it feels very themeparky and it's built from the ground up "to entertain the whole family". For freedom loving evildoers like myself there's still the possibility that WvW will be fun when you go at it with your guild and friends in an organized fashion. In beta weekends like this many people (myself included) are a bit like headless chickens and don't really get to experience things deeply enough). So personally I would be pretty interested to see how it ends up closer to launch or post-launch and I would want to give it another spin at that time to see how I like it when the game feels more polished and when I am able to put some more time in. But currently I will still be holding off the payment boat for it. Hope that helped a bit to put my experience into perspective <3 |
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4/30/12 3:20:22 AM#46
Originally posted by DarkPony
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4/30/12 3:45:35 AM#47
@Pony also watching AA and further down the road WoDo which I think has a chance to hold me long term if done well.
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heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
4/30/12 3:48:33 AM#48
You're wrong about events, Pony. There is a lot more to them then you wrote in your review. If you treat dynamic events like Rift's invasions and WAR's PQs than what you said would be true. However, if you actually pay attention to what's going on, maybe follow an NPC or listen to the conversation, it may lead to some interesting things. Sure, in the beginning the dynamic events are simple but they ramp up in complexity and the scope of their impact on the world as you progress in levels. There is a lot of stuff going on behind the scenes in GW2. Ambient NPC chatter is not always useless. Sometimes listening to a group of NPCs talk or following an NPC leads to some very interesting developments.
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4/30/12 4:18:51 AM#49
I'll agree about the camera control, although i saw that getting some hot attention on the forums, so it's likely that will change. I can also get where are coming from on the mounts, though i doubt we'll ever see them. The teleport system, much like the one in GW1 wouldn't make sense at all with mounts added in as they would cancel each other out. I doubt they would can the telport system for mounts( though i did occassionaly find myself staring at the Moa stables wishing i could steal one and take it for a romp around Queensdale a few times ). The rest is a toss up for me as i was so deeply immersed in the game, both in PvE and PvP, that i experienced literally none of the things you disliked, though that does not mean that they didn't exist...i just didn't see them at all. The downed state, for me, was more prevalent and important in the Mists. People were frantically fighting, but there were many, many folks who were helping revive downed combatants and since the waypoints for revival are so far away, it's really a better idea to stay down until one of your teammates or three pulls you back up. Most of the time that's one long walk if you don't. Not to mention, i beamed with pride at the fellows that i didn't know, constantly helping downed comrades. And that's the one thing that i took away from the whole thing. I haven't felt as connected to those around me in a game as i have this past weekend. This one char engineer saved my bacon three times in a row by laying down some serious suppressive fire in order for others to either revive me or for me to just get away as we were storming a keep. With the arrows raining down ( wow all those arrows!), he got me revived again and went down himself in the process. I then laid down every ounce of aoe i could muster between element switching ( i was an Ele ) and got him revived. A little later we were all talking about the experience, having a great time and generally feeling this immense closeness and kindness in which i personally haven't felt in a game in a very long time. All in all i enjoyed your reviewette, as i always do, and i hope you give it another shot come next month.
--Sky |
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4/30/12 6:10:32 AM#50
DP your pretty spot on with your reviewette :) basically waht i thought about the game.. For me its not worth buying because it feels like playing the same old game again.. certainly has not lived up to the super hype for me... My 3D models |
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4/30/12 6:18:22 AM#51
Good write-up Darkpony, I want to see how it turns out in a months or 2, At the moment TERA is giving me all the Enjoyment I need from a MMO.
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4/30/12 6:22:13 AM#52
The first time i used my thief pistols and i saw the grass and leafs moving when u fire near it, OMG and the air burning above the fire, the trees falling when you chop them, throwing barrels to the walls to make a ladder so u can climb, so many things the first thing you fill entering the game is LOST ahah awsome.
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4/30/12 10:17:03 AM#53
I felt very much the same. I hate when a new game comes out and make just about everything soloable. When there no need to group there no need to depend on each other. When there no need to depend on each other there is less socialization. Personall I love picking up a group for a difficult quest or dungeon. For me there where to many things missing I've come to expect. Everyone wants to copy Wow. You know who they should be copying? Everquest or hell Asheron's call they both kept Thousands of player entertained for years and still to this day. There is a nice group of folks looking for that next EQ or AC. You can't beat Wow at what it does its already to established. Its like windows phone 7 going after the IPhone....
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4/30/12 10:47:05 AM#54
Originally posted by DSWBeef
I found that highlighted part funny, because ya know.....we had TONS of beta footage of GW2 as well, and now people are bitching about GW2. Not EVERYONE is bitching and hated it, only the loudest few. (Pony, I don't count you among the loudest few, nor as a hater.) But that just goes to show that having beta footage, apparently, isn't accurate for some people. I hate to say it, but it just seems that haters gonna hate. They're pre-disposed to hating and they're just GOING TO hate. President of The Marvelously Meowhead Fan Club |
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4/30/12 10:59:33 AM#55
Your review.. fair and objective, very much what I would have written and we agree on most every aspect you discussed. My only criticism, your sig.... really? |
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4/30/12 7:37:46 PM#56
Originally posted by just1opinion Yea i said it in the sense that its footage looks 1000000% better then any other. That part was also directed at TSW and not GW2.
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4/30/12 8:17:29 PM#57
Originally posted by DSWBeef thats because TSW looks like crap and isn't ready for vids. If they let the press in like Anet did for GW2 it would never come out.
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4/30/12 10:21:42 PM#58
Iam not sure Iwould call GW2 a themepark. Or if it is a themepark its one where you can never be quite suer what rides will be there at any one time or where they will be.
Yes the starter events are preidictable and always going on. The apple orchard is basically a WAR PQ. But after exploring the first two tier zone of 2 racial areas (4 zones) I would say that is the minority.
Is that good enough to hold people's interest? I don't know. But my biggest problem with the normal themeparks is that they are entirely predictable and favor anal retentive palnning of quests. GW2 addresses that fiarly well.
They do seem to have some sort of interest in "affecting" the world. Isay that because their surveys asked about it. However other than various waypoints getting taken over and the overall shifting state of the world I am not sure there is really that much that GW2 does in that regard. It not like players can build a town or something. |
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4/30/12 11:37:55 PM#59
I feel like if you did a Wordle of the most unbiased reviews, you'd see things like Beautiful, Stunning, Alive under the positive aspects. Under the negatives you might see a lot of Frantic, Combat, Themepark.
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5/01/12 12:13:13 AM#60
There are some cases where they certainly need to do something about certain bosses etc.
There is a flame shaman in the begining of the charr starter area that I fought multiple times on my Ele. Oh man the first time we fought him the carnage was spectacular I think literally like 20 people were dead on the ground. It was a field of corpses. I died a couple times and I just couldn't really tell what was doing it.
However I fought him 5 times or so after that and did fine. He seemed to have some crazy attack at close range and shoot out large fireballs in a sort arcing five ball spread. avoiding those seemed to be key. But those things hit so hard and were just too hard to see and i think they basically auto hit melee with no warning.
They need to refine things like that. So that is why my prediction is two months until release. They need a month to refine stuff like that basically.
They rally don't need to nerf that encounter at all though. And I seriously hope they don't. We killed him a few times with just 10-15 people. But its needs to not be such arbitrary death. |
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