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4/30/12 2:39:30 PM#121
I agree with point 3. There needs to be at least a way to join your party members if some of them are in a overflow server. Why not give the option to all join an overflow server if one is already there?
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4/30/12 2:55:42 PM#122
my main 5 complaininggs about gw2: -crap graphic,r top pc looks the same as the low pc settings.. -there is no zoom in and zoom out in gw2 -dodge is a joke, you only can use it 2 times -the game is very difficult, the game have a bad balance what is supose to be easy or hard. -you need to pay to use teleportation even when you dye if you are out of money go try build another char there is no other option for that. . |
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4/30/12 3:08:06 PM#123
The two things that bothered me most:
1) I couldn't get into the game until Sunday evening (mostly my fault). Still, I felt I barely got started with the tutorial area and then the plug was pulled. Was pretty anticlimatic.
2) Playing for a few hours on Sunday night, I said all of three words to ppl in game. Normally, I was thanking people for rezzing me after I was stupid and died (I still don't get how the combat works... yes, I am one of *those* ppl). It felt A LOT like I was playing a SP game where I just so happened to have other people playing around me (who were very cliqueish and apparently not interested in meeting somebody outside of their group).
I play MMO's to meet people, not to flex my e-peen from atop the mountain that I'm King of. It was quite disappointing to finally get into the world and everybody around me was just scurrying around like worker ants, oblivious to those around them. Why even play an MMO if you don't want to interact with people beyond yourself and your little group of friends?
If I can't find a good guild or a friendly, open group of people to play with, I will probably count this game as $60 wasted and just hope for better luck with AA (a title I also feel that a lone wolf like me will have a hard time getting into since so many guilds and groups seem static and unwilling to let a new person in, for whatever reasons).
TL;DR -- I'm a pathetically sad panda after playing for a few hours last night. Between saying all of three words in GW2 and UWO over this weekend, and meeting all of ZERO people to adventure with, I'm thinking my MMO days are probably behind me if I'm too socially inept to even make a friend. Sucks :( |
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4/30/12 3:16:13 PM#124
Exactly. Groups should get priority to be moved to the main world as one or, if there isn't room for the whole group, moved to the oveerflow as one. But groups should never be broken up. |
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XiThRyL
Novice Member
Joined: 8/08/09
"All dreams can come true if we have the courage to pursue them." -Walt Disney |
4/30/12 3:43:07 PM#125
For everyone talking about the overflow problem in groups. Relax I'm sure it will be fixed in game, a lot of games that were in beta that had a similar mechanic had this issue, and they were all cleared up before launch. Most recently SWTOR, had that crazy cool down on switching instances, and you weren't automatically put into the instance with your party, it was fixed. This will be fixed too, but as it stood in the beta, yah it was whack :P Have no fear!
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4/30/12 3:53:16 PM#126
Lag: First day, I experience some lag after entering a zone and a bit through some player heavy battles. Second day, almost all the lag was cleared up, with the exception of fighting in really large groups. Third day, I realized I didn't have graphics set to max and OMGawd its freaking BEAUTIFUL! I only experienced a bit of graphical lag in the city at max graphics so turned it down one notch and then only experienced lag in really large battles. The MOST AWESOME lag was at the end of the beta where it seemed like close to a hundred people were battling it out with the infamous Legendary Bunny Wabbit! I was getting maybe 1 - 2 fps and it was EPIC!!!!
So, really think most of the optimization needs to be focused in the large-scale battles...perhaps scaling down the particle effects and auto-lowering character textures or something? |
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4/30/12 3:59:41 PM#127
I enjoyed the game but did have some issues.
1. I'm unsure if they are working on this or not but it looks terrible how charr tails go through all the armors our characters have been wearing in the Beta. I see NPC's with armor models that take the tail into account and I'd imagine higher level gear does but that should be the case for ALL the armor models especially considering the early game is when you're giving first impressions. 2. The non persistent world and the typical NCSoft 'lets instance off each zone and even use instances within the cities themselves'. It probably made it easier for them to make the zones but having each zone instanced off definitly isn't as neat as a full out persistent world. I also noticed how each zone is a rectangle (http://i172.photobucket.com/albums/w1/leviathonlx10/Other%20Stuff/rectanglewars-1.jpg) 3. The game seems to heavily favor ranged classes. I was enjoying my thief but I found it silly how to avoid a melee a attack all you need to do is side step them while the only way to avoid a fireball auto tracing to you is with the dodging. Dodging in general felt very iffy compared to Tera's active combat. My other concerns will have to wait for when more content is available. |
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4/30/12 4:03:29 PM#128
My biggest bitch is all the f'ing Black Moas in the final event! lol
Other than that, most of the issues I saw in game were pretty minor IMO and should be dealt with by launch. If they're not dealt with, then I will have some definite issues.
I didn't see it this weekend, but I can see how the grouping thing can be a big problem with the overflow servers. Hopefully, Anet has been informed and will address it.
I'm wondering if the "cartoony" look will be fixed by adding textures before launch. I hope so. Along with having the option to use DirectX11. I'll be pretty ticked if that doesn't happen.
BTW, WvWvW rules!!!!! |
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JoeyMMO
Apprentice Member
Joined: 10/09/11
To busy playing GW2 to post much around here... *shrug* |
4/30/12 4:26:49 PM#129
I have to somewhat agree with most of your points. 5. I wasn't in press beta so I wasn't really hoping for Asura and Sylvari already, but it would have been nice. 4. Cartoonish, well, I'll give you the big hands in the cutscenes, but I don't find them all that cartoony. It's stylized, yes, but I have no issues with the art style. 3. The good and the bad of overflow servers. There is room for improvement there in keeping friends together if it's not possible to abuse the system, negatively impacting the server. 2. No tank, no healer. I can't mindlessly charge a boss and expect to live! Hell this game is broken! Yeah some people have gotten so used to the holy trinity they have genuine problems adapting. I'll chuck "The game is too hard, I die way too much." Into this point, they are probably related. 1. Lag, well some people had very little lag. Some just changed servers at the start and had little to no problems later on. I assume if you decided to follow a large community onto a server that was filled to the brim then you'd have more problems than most. |
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4/30/12 6:13:24 PM#130
For those concerned with #3 it's already posted on the ANet Beta Forums that was a BUG. They gave a workaround that mostly worked for this past BWE (gather in a less populated Zone and then have the Party Leader zone where you want first and the group will follow) - but that won't be neeeded going forward as it is intended for Groups to Zone together.
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4/30/12 6:19:06 PM#131
Did like the game overal but the performance was realy bad on my and wifes pc running gtx 580 /i7 myself and couldnt maintain 30 fps . Ofcours i know its a beta but if this would have been a realy easy fix why did they take the risk and not take care of it already , anyway hoping they actualy fix performance alot before release.
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4/30/12 6:44:53 PM#132
I love this game... I truly enjoyed playing it and right now I am having withdrawals. As for lag.. I rarely experienced any except during the 100+ ppl boss killings.. then it got laggy. The connection issues were cleared up by Sunday. People need to realise what beta is about and that it's for the gaming community to experience the game then let the dev know about any bugs they experienced so it can be ironed out before launch. Give it a chance. I enjoyed it immensely.
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4/30/12 6:48:15 PM#133
I quite frankly don't see the characters as being cartoonish lol.
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4/30/12 6:49:09 PM#134
Dude, no game company "pays" for enough gametesters to accomplish what they did this weekend... it's not an option. The only way to let you game be stress tested with 100s of thousands of users is to do a beta like this. |
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4/30/12 6:58:47 PM#135
me neither. the models looks quite realistic and awesome in general. have no idea where youre coming from on that. secondly, you seemed to have left out the most important issue: low FPS. lag wasnt much of a problem at all. |
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4/30/12 7:02:05 PM#136
Some of my flaws were:
aka = Duskruby Outside of that I LOVED IT! |
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4/30/12 7:07:58 PM#137
My main concern was how the game is cpu-bound right now. I had to play with 20 fps and there was nothing I could do to get it better, since lowering the graphics weren't showing any effect. Meanwhile, I couldn't even hear the noise of my gpu cooler, as it usually does when playing newer games. The other thing is that I felt kinda lost in the story for the part I played. |
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4/30/12 7:08:04 PM#138
Originally posted by e1eplayer If there werent an overflow server you would just stand in line to log in, and you can still do that now. I dunno what you think should be done here, it ain't possible to solve it better unless you can let people play on a single server with a single instance and they just can't make the game that big. "Say" should be added, agreed. Same with the gear preview. And I don't really care about the noob guide since I think there will be plenty of websites offere'ing that, but sure, it wouldn't hurt to add it as well if it is optional. |
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4/30/12 7:12:48 PM#139
5: No Asura, No Sylvari Would have been fun to try them but I don't think its really that big of a deal. Something to look forward to.
4:Cartoonish Character Models – Norn & Human I loved how my Norn looked the humans were alittle generic but looked ok, I was not a fan of the charr.
3:Overflows They work very well however they do need to do something about the partys getting split up.
2:Changing the MMO Game Play Paradigm I prefer this, much better than the boring ways of older mmos
1:LAAAAAG Well it is a beta and to expect no lag is just foolish, but I only experianceed lag a couple of times throught the weekend. Even during the final event with 30-40 people around me I had zero lag with maxed settings.
All in all there really was nothing to b*tch about at all for me, the game was so much fun that I don't want to play any other game now that I have played it and can not wait to get back in. |
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4/30/12 7:14:22 PM#140
5. The absence of 2 of 5 races only leads me to believe that we are likely nowhere near release. I would guess at jun/jul at least. 4. I am not super crazy about the models either... they look... too simple. I also find the armor to be very meh... again... too simple. I can live with it, but I was hoping for more 3. Overflow servers = WAY better than sitting in a queue for hours. Been there, done that, WoW, WAR, Aion, Rift... it's the most boring thing ever. Letting you play, but possibly with some restrictions on your grouping, it much better than sitting there watching your queue go from 982 to 981. 2. I just came from Rift, which is VERY holy trinity-centric. Yes, it will take some getting used to... but I like change and so far, I am getting used to the new paradigm of GW2. Long term = TBD 1. I encountered no lag, ever. I had several DCs and a couple of CTD but overall, the game was fine server-wise for me. |
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