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4/30/12 3:02:52 AM#21
Originally posted by Elikal Doesn't spider man have spider senses he should have seen this fail coming from a mile away.... I would give you a guest pass to SWOTR, but then I wouldn't be able to find a way to live with myself afterwards.... |
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4/30/12 4:46:18 PM#22
Originally posted by ignore_me
NGE killed SWG. Get over it like the rest of us did in 2005. |
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4/30/12 5:18:03 PM#23
Originally posted by zest007
Just be patient for GW2, as is probably your plan. |
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4/30/12 5:20:22 PM#24
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4/30/12 5:24:37 PM#25
since swtor is so diffrent then wow ppl cant handle it....sigh
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4/30/12 5:26:54 PM#26
Originally posted by Breitbart
Honestly, how long do you think people will play GW2 before they move onto something else? I'm guessing a week max when you can get max level in less than a week. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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4/30/12 5:32:44 PM#27
If you treat the game like Kotor 3 (prelude) w/ the option to party with others for access to group content then your good for a few months, it's great. If you expect a good mmo that will keep you locked in for 6+ months you will most likely be disappointed. I lasted for 2 months. Space combat is fun the first 10 times. That's it. Your companions do all the "crafting" missions etc so it made it feel even more impersonal. Shame they had to shut down SWG for this. |
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4/30/12 5:34:07 PM#28
Originally posted by grimal No. For 24 years. So you are wrong. SWTOR is the greatest mmo ever! |
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4/30/12 5:35:41 PM#29
Originally posted by Dwarfman420 Honestly, how many MMOs can you play for longer than 6 months? I've played quite a few and only encountered four that kept my interest for that long. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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4/30/12 5:36:50 PM#30
Originally posted by colddog04 Umm, don't understand what you are saying there... Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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4/30/12 5:37:27 PM#31
Originally posted by grimal People will be playing GW2 for 24 years to come. So you're wrong about it being a week. SWTOR is the greatest mmo ever! |
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4/30/12 5:38:37 PM#32
Originally posted by colddog04 How do you figure? Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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4/30/12 5:40:53 PM#33
Originally posted by grimal I just figured I might as well make shit up that was on the other extreme. SWTOR is the greatest mmo ever! |
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4/30/12 5:43:16 PM#34
Originally posted by colddog04
I see, well I was basing my estimate off of actual people's accounts of getting to level 30-40 in one weekend. I wasn't pulling these numbers out of nowhere. And typically, a large majority of people leave once they reach peak level. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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4/30/12 5:43:27 PM#35
hey look, GW2 invades another TOR post! who would have thought!
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4/30/12 5:44:11 PM#36
Originally posted by grimal Ultima online, Everquest, Eve, World of Warcraft for me... waiting on the next "it" persay. wtb Skyrim/UO sandbox modern hi-bred. |
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4/30/12 5:51:18 PM#37
Originally posted by grimal I find your estimate laughable. Any sane person would.
I also find the evidence that you use to support the estimate to be lacking. SWTOR is the greatest mmo ever! |
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4/30/12 5:54:14 PM#38
I think it's an ok MMO probably worth the box price, however, ultimately dissapointing.
Two to three months tops for this game is about all you can expect. I really wanted to like this game for a long time to come, it being sci fi and star wars (so sick of fantasy MMO's) but I don't know how you could play it through to 50 more than twice...thanks to the linear one way lvling path.
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4/30/12 5:57:50 PM#39
I would have no complaints if this game had a B2P model. I just felt paying a sub for a game I hated the multiplayer aspect of was asking a bit much.
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4/30/12 6:15:31 PM#40
Originally posted by colddog04 You're really going to make me copy and paste because you're too damn lazy and trollish to believe me? Fine. From these very forums: From thread "What level did you get to?" saurus123: "level 30 human ranger" Vannor: "I got to 18 this weekend but played very very little, about 8-10 hours. In the previous beta weekend I got to 32." gaenprayor: "30 here, halfway to 31 before the weekend ended but by 30 I stopped bothering, any exp I got after that point was from PvP and the finale event." moosecatlol: "I may have been level 34, but Furion Ticklepits was easily a level 81 legendary boss." --- So why is my estimate laughable again? Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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