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4/22/12 3:25:25 AM#21
^Above comment is prescient: Joystick: Police Warfare Kickstarter suddenly and mysteriously canceled
The Devs update:
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4/22/12 6:23:16 AM#22
It's all KICKING OFF... Kokatu: People Like You—Yes, You—Gave $9 Million to Kickstarter Video Game Campaigns Last Month
More cautionary tales from Gamasutra: More Kick than Start? |
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4/22/12 3:28:00 PM#23
Gamesindustry.biz: Game-specific Kickstarter alternative to launch at E3
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4/23/12 2:59:54 PM#24
Penny Arcade: The ugly side of Kickstarter: the risks in backing game dev campaigns are greater than you think
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4/24/12 11:24:13 AM#25
I see it as the modern equivalent of patronage, you get the chance to fund the kind of games you want to see produced rather than wait for the big publishers to churn out another dumbed down WoW clone. That said I reckon it works best in the later part of development: I want to see some developer track record and considerable progress made already. If it was a completely new project then I'd want to see the same kind of return on my cash as any normal investor would - not that I'm into funding start ups in the first place. Grim Dawn: http://www.kickstarter.com/projects/crateentertainment/grim-dawn looks like a good bet. But, if I'm wrong and it doesn't turn out well, I'm not going to jump out of the top floor window, or lose any sleep over it - and meanwhile it's fun to follow the development process.
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4/24/12 3:41:51 PM#26
@ Roc, that's where it's at: A juxtaposition of stances to take. Here's 2 contrasting articles: Mud vs the Stars: The Crowdfunded Revolution: How Kickstarter Can Change Videogames Forever |
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4/24/12 4:33:25 PM#27
I don't think anyone posted this linke yet. Extra credits show on Crowd Funding: |
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4/26/12 6:08:56 PM#28
Crowd Funding turns game development back into an art form. People now have room to innovate without publisher's holding their purses and forcing them to imitate. However, it scares me at the same time. Publishers are known for under-hand tactics to gain capital. If crowd funding becomes a viable source of income and can allow developers to completely bypass publishers, I doubt they *cough EA cough* would keep up their current pace. They might try to reach out to indie teams and start a program full of incentives. Played - M59, EQOA, EQ, EQ2, PS, SWG[Favorite], DAoC, UO, RS, MXO, CoH/CoV, TR, FFXI, FoM, WoW, Eve, Rift, SWTOR, TSW. |
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4/26/12 6:50:54 PM#29
On the whole, this is something positive. Gamers have shown they are willing to shell out 60 bucks on a mediocre product. Here, they are shelling out 20 bucks or so (being cheap lulz) on what might become a good product, and you know your contribution helped it. Also a great way for people to show off some innovation. Far from fearing it, I think "big gaming" might see some benefit. Since, let's be real, even the hottest indie game on kickstarter isn't going to scare them. Yet it might show them where the trends are, and even who new potential employees might be. This isn't just about "dead genres." The very idea of an innovative game is quickly becoming a "dead genre." Every shooter is the same. Every MMO (out right now) is the same. RPG's are going away from being RPG's towards being actiony games with maybe a story above the dudebro world, and that makes it an "RPG." |
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4/27/12 5:26:26 PM#30
Gamasutra editors pontificate on Kickstarter: http://www.gamasutra.com/view/news/169357/Ask_Gamasutra_Should_I_do_a_Kickstarter_campaign.php More discursive thoughts and feelings than anything really key, but a marker that suggests crowd source is hit and miss atm with people not sure which way the scales are tipping: Guess a few releases will gauge that over the next 6-12 months. No clear exemplars but a quick sketch of pattern:
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Cuathon
Hard Core Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
4/30/12 5:25:30 PM#31
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5/02/12 3:27:44 AM#32
Reddit: Kickstarter scam project Mythic: Story of Gods. Growing awareness **Scam projects detection**
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5/02/12 4:07:44 AM#33
Annnnnnd, from the pile of steaming *... to a project that might interest a lot of mmorpg, rp's: KICKSTARTER Project Page: Storybricks, the MMORPG storytelling toolset
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5/08/12 4:14:43 AM#34
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6/01/12 1:13:18 AM#35
Makes all the difference for aged genres/ip's; large brands regarding crowd tracking down the place that the huge marketers usually are not showing for these. Excellent info I think to in which this specific is/could get. |
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6/01/12 1:26:25 AM#36
I love the crowd funding angle. Of the games I'm looking forward too, and not just MMOs, 50% of them are via Kickstarter. Wasteland 2 Shadowrun Returns Shadowrun Online (will have a KS soon) Pathfinder Online
I certianly believe that once Wasteland and Shadowrun Returns get made other developers of old school games that had cult followings wanting a updated game will find Kickstarter as the way to get it done. Especially if the developer has a real passion for their IP and only care about making their fans happy. "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..." |
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6/08/12 7:17:44 AM#37
I am for that all the way. It is very very important to share and enjoy as a team rather than being herds into a cattle ranch for the sake a few greedy bums at the top. Activision, Blizzard and EA is the proof in the pudding and a good reason why many of us are much more careful before purchasing a game. |
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6/11/12 4:22:30 PM#38
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6/22/12 9:41:56 AM#39
Gamasutra: Kickstarter success rate for games even lower than initially reported
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7/12/12 8:22:21 AM#40
OUYA, the Android console - naivete at work?
Seems Kickstarter will transition variously: 1) More pitches 2) Established methods 3) Funding fatigue 4) Disappointing delivered projects 5) The 1st major scandel 6) Crowdfunding as marketing effect on further investment options etc |
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