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heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
4/30/12 1:00:37 PM#21
5. You decide to follow a random NPC, just for the hell of it and it leads to an event.
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4/30/12 1:07:25 PM#22
8. when once you play it every other game feels shallow and uninteresting.
It is the breath of freash air after choking on stagnant air for so, so long. I have been buying pretty much every mmo or downloading the FTP ones since they ruined my beloved SWG seven years ago. NONE of them felt at all like home until GW2. Between this and D3, I will not need to buy another game for the rest of the year or longer. I want to be Uncle Owen again. |
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Elikal
Spotlight Poster
Joined: 2/09/06
“No path is darker then when your eyes are shut.” -Flemeth |
4/30/12 1:24:38 PM#23
"All great ideas look like bad ideas to people who are losers. Its always good to test a new idea with known losers to make sure they don’t like it." - Dogbert Holy Trinity who art in our MMORPGs! Blessed be thy speccs, as in WOW so in all MMOs! Our daily loot grant us, and forgive us our noobness, as we forgive the noobs! And do not lead us to disconnects, But deliver us from mediocrity, For thine is the specialization and the teamwork and the endgame, Until cancellation, Amen! |
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4/30/12 1:28:50 PM#24
Originally posted by Lobotomist
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4/30/12 1:32:00 PM#25
Originally posted by MMOExposed Maybe for you. Even when I was new to WoW, I never had a 10th of the desire to explore or fight for the sake of fighting that I did in GW2 over just one weekend. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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4/30/12 1:33:34 PM#26
Originally posted by komobo
And I've been in a LOT of betas. That right there is enough "proof" for me. MMO History: |
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4/30/12 1:35:17 PM#27
Originally posted by Eir_S And I had that same kind of feeling with SWTOR. That lasted about two months. Eventually, the DE's will run dry, the world will be explored, and the combat will get dull or tedious. Happens to the best of MMOs, and will happen to GW2 as well. |
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4/30/12 1:35:28 PM#28
Well a good MMO where you can't group is no MMO to me. If they don't fix the overflow problem, I will be very soon done with the game.
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4/30/12 1:36:23 PM#29
Originally posted by heartless Nice, I do like the sound of that. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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4/30/12 1:36:40 PM#30
Originally posted by Lobotomist I found I could fight enemies 3-4 levels higher than me and actually live and kill them (eventually) but only if I played really, really well and didn't make any mistakes. If I failed to dodge an attack or use my skills wrong etc. I'd have like 90% of my HP gone in the blink of an eye. Also no chance of a Rally against mobs that much higher level, so was sure death if I dropped. It was awesome. Truly skilled combat system. Bravo GW2, bravo! MMO History: |
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4/30/12 1:37:02 PM#31
Originally posted by ghaiana Good point, actually. What I think they need to do is add more servers, which, after this weekend they're probably thinking strongly about. lol I've never seen so many "FULL" servers in a beta. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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4/30/12 1:37:25 PM#32
Originally posted by BadSpock
For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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4/30/12 1:38:02 PM#33
Originally posted by RebelScum99 I didn't have that feeling in SWTOR. Quite the opposite. Going away from the linear path meant nothing. Ever. In any part of the game.
In GW2, I actually had a crapload of fun exploring. It's one of the best aspects of the game in my opinion. SWTOR is the greatest mmo ever! |
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4/30/12 1:41:20 PM#34
You also know the MMO is good when on the first day after the event there's over 18 pages of people thanking the devs on the beta forums for such an awesome experience in just the FIRST Beta Weekend Event.
I've never seen so many long thought out thank you's on any beta gaming forum I've ever been on.
Its usually a long list of complaints.
Not only this, but I saw more SUGGESTIONS than I did complaints. More people being like "Holy **** this is already awesome, but here are a few things you can do that would make it even more enjoyable."
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4/30/12 1:43:54 PM#35
The only thing people can find to complain about is Housing.
-Nearly every single bad trend in MMO development was started by the developers.--Wordiz |
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4/30/12 1:46:38 PM#36
Originally posted by bobfish You do know that you dont ACTUALLY have to target something to hit it. I am sure that may be a bit harder as a ranged character with some abilities, but as a warrior, i never had to tab target once. I never had to target at all, simply run into the mobs, and start swinging, and i could hit as many as were there. As a ranged, you can also use any of your abilities without targeting, though I do imagine it would be a bit more difficult aiming projectiles. |
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heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
4/30/12 7:16:21 PM#37
Originally posted by Distopia There is a lot of stuff like that in the game. Obviously not all NPCs function this way but some of the ones I tried led to some interesting things. The NPCs are really part of the world in GW2. For example if an NPC says "I need to report this to my superir officer." or "I'm going to go home." he/she will actually run to where the officer or home is. It could be 2 feet away, or the next town over. The NPC will run there and it can be attacked and killed by mobs and revived by other players. it adds to the whole "build your own adventure" feel of the game. Certain NPCs actually reveal events and various hidden stuff if you talk to them or listen to their idle chatter. On my second day, when I really started exploring the world, I realized that in order to fully experience GW2, I have to forget a lot of the habits that I've formed over the years while playing MMOs. Events are not like your average quests or event invasions in Rift. When the event is over in GW2, it's not always the end. Sure, you can finish an event and move on but if you actually stick around for a bit, listen to NPCs or even follow some of them, it may lead you to another event or some hidden stuff or you may just witness an interesting and sometimes funny NPC interaction.
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4/30/12 7:18:29 PM#38
I like GW but I dont think I did any of those 4 things :/
Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com. |
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4/30/12 7:30:54 PM#39
You actually have fun PvEing and LvLing, with or without others.
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5/01/12 11:34:44 AM#40
Originally posted by Icewhite The personal home instance is a perfect way to introduce housing in the future. I do miss open world housing in MMOs, for sure, but I don't miss the urban sprawl and destruction of "wild" areas it causes. I still think the best way to ever do housing in a MMO would be like it is done in the Fable games - houses are pre-built on the server and you buy them from NPC's and actually live in the NPC cities/towns. Open world - no urban sprawl - helps local economies - populates world all over instead of just in "hubs" Check and mate. MMO History: |
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