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Guild Wars 2

Guild Wars 2 

General Discussion  » Who likes the Downed State?

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69 posts found
  SuperDonk

Hard Core Member

Joined: 6/22/10
Posts: 706

4/30/12 9:26:51 AM#41
I liked it because I saw people going around checking the corpses after a battle in WvW, It was like a real battle just happened and we all wanted to make sure everyone was dead.  I have never seen that in an mmo.

I want to be Uncle Owen again.

  Homitu

Novice Member

Joined: 10/01/09
Posts: 2044

4/30/12 9:28:55 AM#42
Originally posted by levin70

I generally found the downed state completely annoying and utterly useless.  Most skills i found did not work at range, it would never hold target and i rarely ever recovered from a downed state except in DE type events where there were enough players to kill the npc's who had downed me.  I realize however, that i was low level, without any traits that could affect me while downed, so i am reserving any change comments except the one below until i can find out how it plays later in the game.

 

I think a suicide button would be fine to add immediately as it would give the player the power to end the downed state immediately, if he/she so chooses.

 

My opinion relates only to the PVE i played this weekend.  I did not PVP.

I don't get it.  If you are in a position where you cannot recover from the downed state (ie. being beaten on by multiple enemies), then the downed state would only last 1-2 seconds anyway.  In all other cases, you can usually escape.  If you're at range and out of harms way, you could press 4 and heal yourself to full.  If enemies and allies are around you, can you keep knocking enemies back with 2 while your allies revive you.  If an enemy is low, you might be able to finish him off with 1.  If you want to just get up instantly and try again at the risk of real guaranteed real death, press 3.  I thought the variety of options were perfect for the many situations one might find oneself in.  In all other situations where none of these options would suffice, you would die in a matter of seconds anyway. 

  Amjoco

Elite Member

Joined: 9/15/10
Posts: 3925

4/30/12 9:30:16 AM#43
I like it. Enough said. :)

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  User Deleted
4/30/12 9:31:29 AM#44
It makes the game more exciting. I like it alot.
  gladosrev2

Apprentice Member

Joined: 3/21/09
Posts: 204

4/30/12 9:32:05 AM#45
I found it working perfectly, and adding flavour to combat, both in PvE and PvP. I just love annoying oponents in PvP making them waste seconds on the flag animation, and just before it ends, I simply port to another spot as a Thief, forcing them to waste even more time doing nothing, while the points tick ^^ Sometimes it's even possible to actually stand up in PvP, if you're lucky, so the state works as intended. In PvE it's even more useful, since people can rez you which saves you time running.

My Guild Wars 2 First Beta Weekend "reviewette" : http://www.mmorpg.com/discussion2.cfm/post/4944570/thread/349125#4944570

  k-damage

Novice Member

Joined: 12/27/11
Posts: 751

4/30/12 9:39:08 AM#46
Originally posted by MMOExposed

Who here likes the "Downed State"?

If people find somehow the Downed State to be such a penalty, then ANet can consider its implementation of death penalty successful. 

When judging a feature, don't forget ANet did intend to refresh old mechanics with new ideas. So your judgement has to be "outside the box" too.

 

edit : oh and this, indeed : 

 

Originally posted by SuperDonk
I liked it because I saw people going around checking the corpses after a battle in WvW, It was like a real battle just happened and we all wanted to make sure everyone was dead.  I have never seen that in an mmo.

 

Plus the fact that it gives anybody the ability to resurrect at any time (even during combat). This lets more medic type personalities to express their will to take care of casualties, while attacker types will more naturally go to the front.

***** Before hitting that reply button, please READ the WHOLE thread you're about to post in *****

  dontadow

Novice Member

Joined: 12/29/03
Posts: 1048

4/30/12 9:44:26 AM#47
It's meant ot have a low percentage of success. Though I agree with the OP, a give up button would be nice.  Great feelings when u come back from down. IN wvw this is going to be impossible unless you have teammates with you who will protect you.  But not impracticle. I have gotten up from downed in a 1on 1 fight versus an elementist i managed to kill him with a mine that was thrown as i died and the bomb.  
  dontadow

Novice Member

Joined: 12/29/03
Posts: 1048

4/30/12 9:45:31 AM#48
Originally posted by k-damage
Originally posted by MMOExposed

Who here likes the "Downed State"?

If the answer is "Nobody", then ANet can consider its implementation of death penalty successful. Nuff said.

When judging a feature, don't forget ANet did intend to refresh old mechanics with new ideas. So your judgement has to be "outside the box" too.

 

edit : oh and this, indeed : 

 

Originally posted by SuperDonk
I liked it because I saw people going around checking the corpses after a battle in WvW, It was like a real battle just happened and we all wanted to make sure everyone was dead.  I have never seen that in an mmo.

 

Plus the fact that it gives anybody the ability to resurrect at any time (even during combat). This lets more medic type personalities to express their will to take care of casualties, while attacker types will more naturally go to the front.

2 bullets, 1 in the chest 1 in the head. Seriously there were people going around making sure no one came back, it was impressive, an added "thing u need to do".  

  k-damage

Novice Member

Joined: 12/27/11
Posts: 751

4/30/12 9:48:33 AM#49
Originally posted by dontadow
Originally posted by k-damage
Originally posted by MMOExposed

Who here likes the "Downed State"?

If the answer is "Nobody", then ANet can consider its implementation of death penalty successful. Nuff said.

When judging a feature, don't forget ANet did intend to refresh old mechanics with new ideas. So your judgement has to be "outside the box" too.

 

edit : oh and this, indeed : 

 

Originally posted by SuperDonk
I liked it because I saw people going around checking the corpses after a battle in WvW, It was like a real battle just happened and we all wanted to make sure everyone was dead.  I have never seen that in an mmo.

 

Plus the fact that it gives anybody the ability to resurrect at any time (even during combat). This lets more medic type personalities to express their will to take care of casualties, while attacker types will more naturally go to the front.

2 bullets, 1 in the chest 1 in the head. Seriously there were people going around making sure no one came back, it was impressive, an added "thing u need to do".  

Totally :) And for the "casualty checkers" it's a kind of pressure too, as some people can suddenly rez while you're checking another. This leads to send higher mobility classes to check, like casters. Another "group strategy to think" :)

"ok group 1, go scouting. Group 2, go back defending that point. Group 3, check the corpses. Group 2 will assist you if there is some comeback." etc

***** Before hitting that reply button, please READ the WHOLE thread you're about to post in *****

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5424

4/30/12 9:48:37 AM#50

I agree with you that there should be a give up button.  I have wound up in the downed state several times and had to wait for hte mob to kill me because there was no way I was getting away.

That said though, to my surprise, I found the downed state to be a MAJOR plus to this game.  It adds a whole new dimension to combat, and really changes the way it is played.  One hit kills in big fights are now completely okay because they don't "kill" you, they just "disable" you and you need help.  They also allow players to play a more "support" role without resorting to health bar watching.

I also think that flawed perception about the downed state is a major reason that people think this game is too hard.  A lot of folks probably look at being "downed" at "dying" and then whine when a big DE boss downs them in one hit.  But really, this is working as intended.  You are in a big team, and someone can help you up.  That's part of the game, helping downed allies.

I kind of think that the whole "downed" mechanic is almost a stand-in for traditional healer.  Instead of playing healer, you can play "combat medic."

Are you team Azeroth, team Tyria, or team Jacob?

  Opapanax

Novice Member

Joined: 10/29/11
Posts: 983

Most Morbid One

4/30/12 9:49:36 AM#51

Love It! or I would've been making a lot more rez runs back from the portals. Something about a giant screams MEDIC!

PM before you report at least or you could just block.

  Chingo

Novice Member

Joined: 4/27/12
Posts: 134

4/30/12 9:52:07 AM#52
I like it. While slightly more useful in PvE where you don't have the hordes of hell on you to make sure you really are dead, it is an additional twist to the game mechanics which to me is an order of magnitude mmore important than any visual, cosmetic, or other fluff.
  Zeus.CM

Novice Member

Joined: 6/13/10
Posts: 1797

www.croatian-maniacs.com

4/30/12 9:53:12 AM#53
Originally posted by sanshi44
Originally posted by xKingdomx
Originally posted by MMOExposed
Originally posted by stayBlind
Originally posted by MMOExposed

I would really like some abilitiy to rally downed allies from a bit more distant away. Because sometimes teammates get downed in the middle of massive zerg or AoE spam spots around a Keep or something. (Especially the Melee Fighters)

There's builds/skills for that ;)

Which is?

Elementalist (or was it Necromancer?) has a skill that rallies all allies in the target area, and give some health regeneration boost.

Elemetalist gets one that either rally somone with regen (water attune), rally somone and urself if you die shortly after (fire attune), rally somone and teleport them to you (lightning) and rally 3 people and i think they get toughness (earth) or somthing along those lines.


glyph of renewal ressurects up to 3 nearby allies while attuned to water.

  Requiamer

Novice Member

Joined: 5/20/05
Posts: 2054

4/30/12 9:58:25 AM#54

I really liked the downed state, first its a great balance pvp mechanism, and its also one of those old school rpg mechanism that was abandonned, so having it back and working well is really nice to see. Let be honest, until GW2, be downed in older rpg was just so fucking boring, waiting for a healer to come res you if you don't want to loose 20% xp from your level, anyone remember this in mmo history?

OP you can fight or not to try to recover or you can just let you die for a quick respawn. And usually if you die from an horrible death you will die for good really fast anyway. If you don't die often you will be able to travel back to you way point instantly. But if you want to fight to recover (its not always a good choice though, you might fight for a long time for nothing, so sometime you just better let you die for good), well on some class it really really help. You also need to trick (third skill) your opponent if they have too much health so they leave you alone so you can bandage, or being able to finish them when downed (finishing them will make you recover instantly).

I definitely loved that mechanism.

  Requiamer

Novice Member

Joined: 5/20/05
Posts: 2054

4/30/12 10:07:29 AM#55
Originally posted by Opapanax

Love It! or I would've been making a lot more rez runs back from the portals. Something about a giant screams MEDIC!


Haha i was in a caravan event with at least 20 people, and we where all wiped in no time by a bunch of ratmen ambushing us lol, i think only a single dude managed to flee like a headless chicken and come back res us all and have us finish the event ;p That's what i like in betas, so many people playing together, its really  something nice, i hope the game will keep this feeling for a long time.

  levin70

Advanced Member

Joined: 5/21/07
Posts: 87

4/30/12 10:37:30 AM#56
Originally posted by Homitu
Originally posted by levin70

I generally found the downed state completely annoying and utterly useless.  Most skills i found did not work at range, it would never hold target and i rarely ever recovered from a downed state except in DE type events where there were enough players to kill the npc's who had downed me.  I realize however, that i was low level, without any traits that could affect me while downed, so i am reserving any change comments except the one below until i can find out how it plays later in the game.

 

I think a suicide button would be fine to add immediately as it would give the player the power to end the downed state immediately, if he/she so chooses.

 

My opinion relates only to the PVE i played this weekend.  I did not PVP.

I don't get it.  My apology that you just "don't get it", but its hardly my fault you are incapable of understanding someone else's point of view.  If you are in a position where you cannot recover from the downed state (ie. being beaten on by multiple enemies), then the downed state would only last 1-2 seconds anyway  sorry - but in my time in game, even in DE's the down state with more than 3 or 4 npc's hitting me, the state lasted far longer than 1-2 seconds.  In general it lasted for 10 seconds at a minimum.  I found it completely annoying.  In all other cases, you can usually escape well then either you are super or i am just terribad then.  I get it..  If you're at range and out of harms way, you could press 4 and heal yourself to full  NPC's have ranged attacks to you know, or maybe you don't - did you even play the game this weekend?.  If enemies and allies are around you, can you keep knocking enemies back with 2 while your allies revive you I generally found than when people tried to help a downed player, me, when the fighting around me was still happening, they usually ended up in a down state or had to run away to stop taking damage.  If an enemy is low, you might be able to finish him off with 1 This only happened once for me - and I was downed a lot.  If you want to just get up instantly and try again at the risk of real guaranteed real death, press 3.  I thought the variety of options were perfect for the many situations one might find oneself in.  In all other situations where none of these options would suffice, you would die in a matter of seconds anyway.   While that may be true for YOU, I found it annoying.  I gave my response to the person who started the thread and asked the question. 

 

  Chillwolf

Novice Member

Joined: 7/04/04
Posts: 33

4/30/12 10:41:06 AM#57
In general I enjoyed it.  I really liked watching the pile of people waiting to be ressed in front of a keep gate then picking off the one or two people who would run up to try to get a buddy. 
  moosecatlol

Advanced Member

Joined: 8/25/10
Posts: 1178

4/30/12 10:47:30 AM#58

I've noticed entire matches turn around due to a few clutch revives, they can make a huge difference in pvp.

Though I do believe that the downed state is better for some professions than it is for others. Thief and Mesmer seem to have the most impressive downed state so far, where as Guardian has a rather laughable downed state, still not a fan of Warrior's vengeance skill, seems like it should be more rewarding to score a kill from half health at that point, I guess it's better than the tickling skills that other profession have.

  moosecatlol

Advanced Member

Joined: 8/25/10
Posts: 1178

4/30/12 10:49:37 AM#59
Originally posted by thedarkess
Originally posted by sanshi44
Originally posted by xKingdomx
Originally posted by MMOExposed
Originally posted by stayBlind
Originally posted by MMOExposed

I would really like some abilitiy to rally downed allies from a bit more distant away. Because sometimes teammates get downed in the middle of massive zerg or AoE spam spots around a Keep or something. (Especially the Melee Fighters)

There's builds/skills for that ;)

Which is?

Elementalist (or was it Necromancer?) has a skill that rallies all allies in the target area, and give some health regeneration boost.

Elemetalist gets one that either rally somone with regen (water attune), rally somone and urself if you die shortly after (fire attune), rally somone and teleport them to you (lightning) and rally 3 people and i think they get toughness (earth) or somthing along those lines.


glyph of renewal ressurects up to 3 nearby allies while attuned to EARTH.

Quoting for fix, and double post!

  Vorthanion

Elite Member

Joined: 7/02/11
Posts: 1936

4/30/12 10:51:01 AM#60
Everyone being able to rez is nice.  Downed state though for my engineer, elemetalist and ranger sucked the big one.  Not once in the countless deaths I experienced, was I able to survive the downed state solo or in groups if someone wasn't either helping me bandage or killing the mob for me.

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