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4/30/12 9:17:26 AM#61
Originally posted by ShakyMo I agree with you completely. Every player should be given choice if he wants to show or hide their name. This goes for WvW only. In structured PvP everyone see your name. |
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4/30/12 9:17:40 AM#62
Stupidly fun time in WvWvW. And I would've prepurchased beta access or not :P
I'm a unique and beautiful snowflake. |
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4/30/12 9:18:50 AM#63
Originally posted by Slampig Forgive me for not understanding, but how is that a spin? I pre-purchased the game and therefore I was able to play the beta weekend. Or are you saying it's the other way around? We all paid for beta, and as an added bonus we get the full game on release? On an unrelated note, your username means "slutty" in Swedish. <childish, provocative and highly speculative banner about your favorite game goes here> |
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4/30/12 9:20:08 AM#64
Originally posted by Falcomith Exactly. Didn't see anything wrong with the character models. As long as they don't look like WoW character models we are more than ok. |
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4/30/12 9:21:29 AM#65
I'm under the impression that she was referring to how much they could have pushed the graphic quality of the character models. RIFT's artistic direction is rather flat, but the model rendering and attention to smaller details is pretty high for as fluid as that game runs, especially on Ultra settings. |
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4/30/12 9:34:49 AM#66
Number 3 is one of the most important changes that need to be made. The rest are "Beta Blues."
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4/30/12 9:35:36 AM#67
How to post links. Check it Archeage |
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4/30/12 9:36:33 AM#68
Originally posted by Four0Six Paid for the game myself. I don't have to think about it now and it's mine forever. No subs, no cancelling subs and starting them back up. No worries that my sub will be charged incorrectly. And by the way, I get to be involved and participate in my investment by sharing information with the dev team via Beta. I win all around! Death is nothing to us, since when we are, Death has not come, and when death has come, we are not. |
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4/30/12 9:37:18 AM#69
I took part in the beta for a little while this weekend as a Norn Warrior while also playing Tera... granted I only played a few levels in GW2 (as Tera had their head start this last weekend as well)... I almost enjoyed the combat more ATM in Tera.
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4/30/12 9:38:22 AM#70
I'll have whatever he's smoking. Rift graphics are equal to, if not superior to GW2 graphics, especially character models. |
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4/30/12 9:48:29 AM#71
My 5 issues: 1. The game needs performance optimization, tweaks, etc LAG was my issue even with lowest graphical setting (my system is old but it meets the spec reqirements. I will get new built but I still think the game needs system optimization) 2. Melee class combat and targetting Countless times I lost targetted foe during chaoic melee combat with my Theif! One second I'm hitting the chosen target, the next second I lose that target lock and end up waisting a skill or two before realiziing I was hitting nothing! It happens constantantly. It was hard to get used to the combat system but I eventually got used to it but the targetting still SUCKS imo. What was wrong with GW1 targeting? It worked fine for me. Picked up and learned in 5 minutes! 3. Skill (H) panel interface I find it hard to understand the skill system. It seems overwelming and complicated to learn. I was unable to figure out how to rearrange skills on my skill bar? (GW1 was so good, I just drag skill icons on skill bar and drop to another slot, very simple and works great). 4. Tutorials (people need to understand new skill system, combat, targetting) Will you implement Turorials of how to play the game? Skill system turorials will be GREAT! 5. Mobs balancing The mobs are just so tough and unbalanced. It took my lvl11 theif more than 10 deaths to beat a lvl11 Doc Howler in one of the Two-blade quest fight. |
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4/30/12 9:49:01 AM#72
Originally posted by Shana77
My only issue was the lag which seemed be fixed on Sunday. I did die a lot but then started to move a bit more and that seemed to solve it. I like a game where, if you dont' play well, you die.
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4/30/12 9:51:12 AM#73
+1 |
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4/30/12 9:52:59 AM#74
try putting your setting to highest quality- if your comp wont blow up, then will talk!.... details was flawless! best ive seen in a while. |
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4/30/12 10:02:07 AM#75
Hmm. I had two problems that I had with the beta were a bit different. 1) I didn't like that all the females were rather thin. I wanted a muscular, larger human female that wasn't a Norn. Why can't I have this? 2) In my personal story, I didn't like that my toon was saying things I had no choice over. I know that having options for response are an illusion of choice. That ultimately what I respond with in the dialog won't change the storylines. But I -like- that illusion of choice. ------------- As for lag, I only got it on Friday. Even with the massive cluster that we had in the last hour of Sunday night, I didn't get lag. And the only problem with the overflow system that I had was not being transported to the same place in the 'real' area that I was at in the overflow area. I should have to make my way back to where I was. |
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4/30/12 10:04:16 AM#76
I thought the graphics were very good, and met my expectations. Rift graphics dissappointed me, and was one of the reasons I quit that game after a month. Being able to rez anyone at any time ROCKED! As primarily a solo player, I found myself grouping way more than I would in any game to date. As long as you contribute to a big kill you get a drop, and not having to join a group to be in one, means I will be much more of a community player. This game may not be a total game changer, but I think that other game makers should look closely at what they have changed, as it improves the game play drastically.
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4/30/12 10:06:00 AM#77
fair enough, it does sound like the optimization in GW2 could be a lot better. I've been hearing a lot of complaints of how it runs, so hopefully that gets sorted out |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
4/30/12 10:08:34 AM#78
The game got visibly better just over the weekend interms of performance... I can only imagine what they will be able to roll out in this area by launch. Awesome game that will suit those that actually want and are open to a change in playstyle in their themeparks, as opposed to those that whine about WoW clones while actually playing WoW clones and attacking anything that isn't. GW2 is the evolution I have been waiting for. It's a great game :) |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
4/30/12 10:11:35 AM#79
I had a real issue with Rift's in game models... they were animated horribly to my eyes and what I designed in the creator seemed to have very little to do with what I saw on screen. They always looked awesome in the generator :/ |
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4/30/12 10:25:50 AM#80
complaining about the overflow sounds ridiculous. If not for the overflow you would be sitting in a que watching a timer tick down for an hour and you wouldnt be able to play with your friends in that scenario either. But if people were sitting in a que they wouldnt be complaining about not playing with firends, theyve been conditioned to accept it.
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