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I bought GW2 with the hope that I could find a replacement for my on and off 10 year addiction to DAOC.I've chased a lot of shadows of what I hoped would be my next home.The list of pretenders is too long to recount. My first character in GW2 was a NORN Ranger. I absolutely loved the world of the Norn.To walk in the snow, heading in the general diraction of my main quest and run into this creature or that.I had flash backs to my first days in UO.Days where you just walked into the wilderness to see whats there. WvW was a lot of fun.I think even in its current state it can replace DAOC. But it needs some improvement -Queue's need to go....period -there needs to be other points besides large keeps to fight over.Something small groups can take.The focus on large group zerging needs to be moderated.Perhaps a larger WvW map that spreads people out a bit so there are more things to fight over.Towers can be made that guard key road junctions. NET NET.I had a great experience given this was beta.I look forward to the next beta event and more polish being added to the game. |
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4/30/12 9:58:30 AM#2
Originally posted by Shadanwolf The que is for the eternal battlegrounds. You can still enter one of the three world maps and compete. They limited the central map for balance and performance. It still alows more players than I experienced during my brief time playing DAOC. It performed better on my computer as well. DAOC is horribly dated at this point. I believe GW2 is far superior in everyway. |
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4/30/12 10:03:32 AM#3
Originally posted by Shadanwolf Agreed, this was fun, but the weakness for me. Though there are supply farms, and supply routes, it would be interesting to see smaller interimediate areas that will change hands a little more often around the battlefields. I know that when they first desined wvw there was mupltime resources ( I still think there should be) . Something other than good old fashion siege engines. I keep thinking about how cool siege wars got in runes of magic when they implemented the equivalento f magical dynamite and traps in the game. There needs to be a way to communicate with the other sides, maybe at the commander level but there should be. There was a point wher i'm looking and i'm thinking, why are we attacking this color when blue owns everything. IN a perfect world wed be able to initiate a cease fire and combat the threat that owns all 4 maps. It still feels disorganized and alone when u get in. The first go around i had no idea where to go. I get to just go to wher there looks to be battle going on, but chaos is not war, and i still think it would be great to see what guilds are in the zone, their number and be temporarily aligned with them. i think u should have to ally yourself with a guild as manadtory when you get in. |
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4/30/12 10:08:33 AM#4
Overall WvWvW needs better communication channels and guilds. Also a proper tutorial, i bet 99% of people didn't know you could port to other servers starting RvR zones and simply tried to go to the middle ground. It was fun, but they still need to iterate on it. |
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Originally posted by Atlan99
Queue's are for 15 minute kidde games.GW 2 wants to become your world.Waiting to access certain parts of it destroy that immersion....for me. (fyi for the people who play DAOC...they could not concieve of waiting to fight....and the developers of that game knew that....and made it so that NEVER happens) |
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4/30/12 11:13:26 AM#6
When you end up with over 2k+ people fighting in one area you realize real quick that Que's are indeed a needed limiting factor. Even more so when noone of them 2k+ people can do anything because of the graphics lag being out of control. Right now the 300+ person battles are more then large enough to show off some epic battles. Even with the game engine being cpu limited at this point. |
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4/30/12 11:15:50 AM#7
Originally posted by Atlan99
...and what happens when you lag out/get discoed/log in a full battleground? Ooops - you can't even ACCESS your character.
While the WvWvW is good - they were not allowing anywhere NEAR the amount of people that were in the Frontiers. Hopefully that artificial limit will be removed, but from Anets posts I doubt it. |
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4/30/12 11:17:16 AM#8
There are similar things that work like aligning yourself to a guild. Commanders can have large groups of 25 people and can help direct the action. During the beta you did not see much of it as getting to that point required something like 3 gold and the system to easily join was not always working correctly. Not to mention you can always see these people on the battleground map as a marker so you know where they are at all times for your side. I didnt like the local chat working across all three servers. It should be server specific. You shouldn't be able to talk to the enemy servers. It just leads to issues. |
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4/30/12 11:19:13 AM#9
Originally posted by Shadanwolf You have selective reading. You can go to one of the other maps and play instantly. Please read my entire post before posting next time. |
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4/30/12 11:21:16 AM#10
Originally posted by Eliandal This actually happened to my thief. I had to reroll to play the rest of the beta. I'm sure this a bug rather than an intended feature. I would assume arenanet will put you into the Heart of the Mists if you log out. |
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Good point...there should never be chat between "enemys".
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4/30/12 11:22:46 AM#12
Originally posted by Atlan99 yes, this happend to me too! lol Im sure its a bug. |
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4/30/12 11:23:47 AM#13
Originally posted by Shadanwolf So you say Planetside 2 will have no Queue how do you know this? Since Planetside 2 has a pop lock like Planetside 1 does I think you will find queus. |
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Zekiah
Apprentice Member
Joined: 1/06/07
Hype (noun) |
4/30/12 11:23:52 AM#14
Is there any reason to take keeps like in DAoC?
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky |
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4/30/12 11:26:03 AM#15
Originally posted by Zekiah Its how you gain points for your server. And of course a guild could just sit on it and take pride in defending it |
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Zekiah
Apprentice Member
Joined: 1/06/07
Hype (noun) |
4/30/12 11:29:20 AM#16
Originally posted by Kuppa Ok, what do points do? Pride won't be enough, it will get stale after awhile if there's no real point in taking them. "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky |
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4/30/12 11:30:09 AM#17
Originally posted by Zekiah You get points for all the holdings you have. Some are strategic and have walls that cut off easy access to other areas of the map. They also store supply which is needed to build anything in WvWvW. You also get small bonuses with point accumulation. Sort of like xp/level system. The points you get from holdings act as experience that gives you these bonuses. |
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Zekiah
Apprentice Member
Joined: 1/06/07
Hype (noun) |
4/30/12 11:32:17 AM#18
Originally posted by Atlan99 Ahh ok, sounds good. What do you mean by "build anything", what can you build? "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky |
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4/30/12 11:36:29 AM#19
Yep i agree here. I never played DAOC though. I don't know if its because people still didn't learned to use supply or because it didn't had enough impact, but i think something was missing. They should make it so you could built defense sit to cut the supply both of caravan (yes i saw that mobs was taking down undefended supply caravans) and players in the map, so that people won't concentrate that much around castle doors. For the overall game i think it would be better. Its too easy to both start a building site (for siege engines) and destroy them. They should give people ways to protect them. I was in a dominating server that kicked both the other servers badly, and i felt like they should had the ability to create defense position at least a bit further from Castle to secure their progress a bit. If you have few attackers, they will just destroy any building site in no time and no risk spamming aoe. Maybe make few bubble defense skills work on building site, and/or defense position built site, like building barricade, pole line, things like that that would cut the flow of players, and put a bit more strategy. Or maybe make building site a lot more resistant to ranged aoe, less resistant to melee damage, whatever really. But overall the system is so superior than any siege i participate in, WvW is just miles away from what we saw in other mmos. |
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4/30/12 11:46:22 AM#20
Originally posted by Zekiah They have all sort of siege engines, both in the fields and at a Castle walls. Catapult, arows throwers, cauldrons full of boiling oil, balista... Even some mobs in pve maps use some to defend their position :p
PS: You need to start a building site, and add suply up until you manage to build fully those siege engines, it take supply to do so, you can find in supply depot. they are caravan that deliver suply from depot to castle, and you have to defend them or bring some supply yourself. |
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