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News & Features Discussion  » Guild Wars 2: 5 Things People Are B*tching About

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182 posts found
  Puremallace

Novice Member

Joined: 2/02/11
Posts: 1929

4/30/12 8:32:33 AM#41
I expected more detail from a mmorpg.com article and not a synopsis. You listed no examples. I can only assume a more comprehensive article is coming soon.

 


You left out the loading screens and instanced zones and no open world feel. HOW THE HELL did you leave out the running in WvWvW is beyond me? Repetitive nature of the dynamic events that started to repeat.

  ZeGerman

Apprentice Member

Joined: 2/07/12
Posts: 178

4/30/12 8:36:11 AM#42

Originally posted by Purutzil

I love people listing counters to the flaws. Ah... people are funny sometimes in defending a game so blindly. Sure, some of those things listed are minimal (or can be 'discounted) but if you can't see the flaw in the game your fanboying over... well... glad EA has some easy targets out there. 




Is GW2 bad? No.


Does it have flaws? Yes, and deny it all you want, your just talking straight from your posture section just as much as haters are making up complaints for a game that are nonexistant.



Of course it has flaws.  Like the fact that if you make a female norse you have to sound like a 16 year old boy trying to make his voice sound deep. (kinda of reminds me of Mulan when she is Ping). 


But doesn't mean that people shouldnt discuss the merrits of real and false complaints.  Or would you prefer that all the GW2 fans should go spend all their time trash talking on SWTOR and TERA like several TERA fans I know do on these forums? Community is important it will make the game better having all these devoted fans arguing for it.


  Slampig

Hard Core Member

Joined: 12/29/03
Posts: 2391

Whatever you do, do NOT speak ill of Asheron's Call 2...

4/30/12 8:36:28 AM#43

Originally posted by Thodra


Originally posted by Four0Six




Originally posted by eafreak



One Word... B E T A





 




It was. What was different about this beta?..you all PAID to be in it. A genious move by NC/ANet to turn the tables and instead of paying testers or letting them atleast test for free.



Please think before you post. Paid beta? lol no we paid for the game, and as a bonus, we'll get into the beta. Now we paid for the game, and we don't have to pay for it, at release



 


Genius spin, sir!


That Guild Wars 2 login screen knocked up my wife. Must be the second coming!

  RelGn

Novice Member

Joined: 3/30/05
Posts: 515

4/30/12 8:38:46 AM#44

Character models in Gw2 are incredible.


Rift had the worst character models ever seen in my life.


  Aftalife

Novice Member

Joined: 10/02/11
Posts: 1

4/30/12 8:39:24 AM#45

Issues that I had with this beta were;

1] Dodging, while it works well 1on1 it doesnt when theres more mobs, and most things either come in packs or aggro in a raduis, it made surviving ranged mobs stupidly challenging.

 

2] Chat, assuming 'Local' is ment to be a entire zone to encourage that community feeling, it makes saying things like 'hello, thanks, good work, and you suck' hard in a small area.

 

3] Reviving Someone, I often saw the symbol pop up when round people, and doing the right thing id rush in to save them by either killing there mob to help them rally, or simply revive. But then something else would aggro onto me, and trying to cancel saving someones life would cost mine cause getting away is to slow.

 

Prolly a few other small things, but cant think of anymore.

Game went really well otherwise, looking forward to the next one.

  Eyktan

Novice Member

Joined: 10/27/07
Posts: 2

4/30/12 8:40:37 AM#46
Regardless we all are gonna buy the game, what difference is there if we pay for it now or later? Tell me, why not pay for it now for the added bonuses? I suppose you can look at it as we paid to be in the beta sure. But then does that mean we get the game for free at release?  You should think before you try and slam someone like us pre-purchase folk. Just sayin :)




 




 

  taylor2144

Novice Member

Joined: 12/01/09
Posts: 66

Ha Ha Fan Beats Man.

4/30/12 8:43:51 AM#47
It really was'nt that laggy, especially in Beta. I honestly think they did extremely well. My good expectations were met, not many games do that to me.
  galdos

Apprentice Member

Joined: 4/05/12
Posts: 18

4/30/12 8:55:39 AM#48
Hopefully we will be able to play an Asuran character on the next beta, from what i heard they only needed to finish the voicing for that important female Asura, what was her name?
  VikingGamer

Advanced Member

Joined: 7/08/10
Posts: 1259

The strong are sometimes wrong but the weak are never free.

4/30/12 9:01:36 AM#49
A lot of people are bitching about melee classes and dodging out of melee range and largely unavoidable ranged damage. But it seems to have been over looked in this article. Interesting.

All die, so die well.
Join SOLA in ArcheAge.

  Falcomith

Hard Core Member

Joined: 7/03/09
Posts: 801

4/30/12 9:02:11 AM#50



Originally posted by reignjuste



Character models in Gw2 are incredible.








Rift had the worst character models ever seen in my life.











 




I agree. My character looks great I thought.




http://i47.photobucket.com/albums/f170/Falcomith/gw038.jpg 




 





 

  Asamof

Hard Core Member

Joined: 9/19/04
Posts: 710

4/30/12 9:02:57 AM#51

wait what? people seriously didn't like the character models??  I don't know where the cartoony comment comes from, they're certainly closer on the side of idealized realism


they'd really rather have "realism" aka the uncanny valley garbage that bioware has been cranking out for years (bioware couldn't animate to save their lives either)


  Blakkrskyrr

Advanced Member

Joined: 10/19/08
Posts: 233

He is no fool who gives what he cannot keep to gain what he cannot lose.

4/30/12 9:05:12 AM#52
lag wasn't an issue for me.  i was disconnected twice, and there were 2 points which the voice overs didn't work, but overall this was great.  i can't wait to try the asura and sylvari.  and i had no trouble with the overflows.  if the rest of your group wanted to, they could follow you into the overflow.
  Asamof

Hard Core Member

Joined: 9/19/04
Posts: 710

4/30/12 9:06:55 AM#53

Originally posted by reignjuste

Character models in Gw2 are incredible.




Rift had the worst character models ever seen in my life.





 


rift's were decent enough, but they were dangerously close to looking plasticy and a little uncanny valley 


also doesn't help that rift had no artistic identity of its own, the entire game was a soulless mish mash of popular cliches


  FlawSGI

Advanced Member

Joined: 8/14/10
Posts: 1405

All of history is a lie. The truth depends on who does the listening, and who does the telling...

4/30/12 9:08:41 AM#54
Originally posted by Jolander
lag wasn't an issue for me.  i was disconnected twice, and there were 2 points which the voice overs didn't work, but overall this was great.  i can't wait to try the asura and sylvari.  and i had no trouble with the overflows.  if the rest of your group wanted to, they could follow you into the overflow.

This was not true. There were 50+ overflow servers and even when you and the other person accepted the travel to overflow option at the same time you still got spat out into different ones.  I figured a way around it because the actual game Que was bugged and not really full but it wasn't that simple to stay together.

RIP Jimmy "The Rev" Sullivan and Paul Gray.

  Honner

Novice Member

Joined: 2/20/12
Posts: 506

4/30/12 9:10:46 AM#55
The humans male look very feminine. that's my only complain about characters.
  Amjoco

Elite Member

Joined: 9/15/10
Posts: 3876

4/30/12 9:14:01 AM#56
Originally posted by Sector13
The game needs a lot of work. I am truely surprised how much people are praising this game. Compared to ANY action based game, this games combat is a poor immitation. I've had melee mobs hit me from like 10 feet away. I have circle strafed bosses to death with melee from 15 feet away. I've been hit by unavoidable ranged attacks, I've been hit even when dodging. The fact that they force you to rely on a dodge mechanic that you can only use twice in like 30 seconds. It was bad that I played PSO2 for a week beforehand cause it showed that a F2P game that is still in beta can do better then GW2 did in "B E T A". When Sega announced that they were extending the PSO2 beta into the weekend , I ended up playing that more then GW2 even after playing for a week before. 

 

Hmm, I and thousands of others must have logged into a different beta version. I had none of those problems.

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

4/30/12 9:15:13 AM#57
My two biggest annoyances
1 too many sparkle effects
2 annominity in pvp. I get they did this so some poor souls wouldn't get picked on. But I want to be targeted, I want people to go "oh its that git" and single me out. MAKE IT OPTIONAL
  Honner

Novice Member

Joined: 2/20/12
Posts: 506

4/30/12 9:15:49 AM#58

Originally posted by travamars


Originally posted by Thodra


Originally posted by Four0Six




Originally posted by eafreak



One Word... B E T A





 




It was. What was different about this beta?..you all PAID to be in it. A genious move by NC/ANet to turn the tables and instead of paying testers or letting them atleast test for free.



Please think before you post. Paid beta? lol no we paid for the game, and as a bonus, we'll get into the beta. Now we paid for the game, and we don't have to pay for it, at release



Yes you bought the game but you bought it this early so you could play the B E T A. So basicly you paid to play the beta.



 


It's really that hard to understand or just trolling?


  Xzen

Novice Member

Joined: 5/01/06
Posts: 2642

A sword is never a killer, it is a tool in the killer's hands.
- Seneca

4/30/12 9:16:28 AM#59
Only valid concern is number 3. The overflow makes it a pain to group. They need to just add an option to join the party leaders instance and problem solved.
  BartDaCat

Novice Member

Joined: 7/07/04
Posts: 817

Gamer Forums, where "First World Problems" are our specialty!

4/30/12 9:17:22 AM#60

Your topic points 5, 4 and 3 were the ones that most stood out for me. 


 


While the graphics aren't horrible, I expected something more. My Charr's body parts would clip through other pieces of armor. 


 


I didn't HATE the character models, but I was disappointed in them.  I made a Norn and two Charr, and the while playing the Norn, I felt like I was looking at an older Dark Age of Camelot model.  It didn't help that flaws in the coding forced me to turn down my graphic settings in densely populated areas to maintain a decent framerate, so the Norn's textures looked bland.


 


I expect the framerate issue to be worked out by the time the game releases though, it WAS a beta after all, but I really expected more from the character models. 


 


I DID turn the graphic settings to Ultra for a short while, and it wasn't much of an improvement at all.  RIFT's detailing and textures are a fair expectation for something that's supposed to be so "groundbreaking"... or TERA's for that matter, since people seem to want more of an "Eastern" flavor in Guild Wars 2. 


 


I was looking forward to seeing what the actual gameplay version of the Asura and Sylvari were going to look like.  Watching a video of gameplay, and actually seeing it on your monitor are two different things.  I can only imagine that the starting areas and major cities these two races will populate are going to be breathtaking, but aren't quite ready for viewing.


 


Overflow issues were a real pain.  I would be in the middle of an event with other players, and suddenly receive a warning that my character was being moved, only to find myself teleported to an area I originally logged in.  This is one issue that ArenaNet will definitely have to address, but for right now it's to be expected considering this game is most definitely in a REAL "beta" stage, and not just an early access preview or stress test.


 


I experienced a few crashes to my desktop, one that locked my entire system up and forced me to reboot.


 


I experienced a few issues with character responsiveness when I was in a "channel" with a higher population, but it was minute and sometimes resolved itself quickly.  Sometimes I would "rubberband" across an area, but not frequently.  I expect these latency issues to clear up when the game releases.  It's to be expected at this stage in the beta cycle, but I hope that ArenaNet obtained enough information about server performance to clear it up sooner.


 


 


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