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4/29/12 9:05:11 AM#121
When I said this game is hard and takes a lot of skill to even play PvE without dieing people laughed and trolled me... My time to laugh now.. :D "Happiness is not a destination. It is a method of life." ![]() |
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4/29/12 9:14:37 AM#122
Originally posted by Elikal That has nothing to do with the Trinity. If anything you need MORE teamwork in GW2 then in a trinity designed gameplay. |
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JoeyMMO
Apprentice Member
Joined: 10/09/11
To busy playing GW2 to post much around here... *shrug* |
4/30/12 2:31:34 AM#123
Originally posted by Mannish If you think this is wrong, then GW2 is simply not for you. Have fun in your other game, locked into your role, or being able to swap roles outside of combat or not. It doesn't matter. If you prefer not to have to adapt to the situation and just faceroll the keyboard there are plenty of other games out there to suit your fancy. |
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4/30/12 2:42:27 AM#124
Nope. I feel like heals are too powerful as is. Battles can go on for longer than they really should because of this. I'm not a fan of reviving people after someone has "finished" them either. |
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4/30/12 2:59:10 AM#125
Just my 5c opinion, the trinity concept has brainwash a lot MMO players including me too. Why don't we try to learn and adept to something new. It will be more fun cos its tend to get crazy at times :P .
Pardon my English as it is not my 1st language :) |
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4/30/12 3:01:18 AM#126
Originally posted by maskedweasel I dunno masked.... that's probably the most 1-dimensional I've ever heard of the elementalist played. Considering how much inherent flexibility is built into the class, that's not a good thing. dontadow has some extremely good advice, tbh. Being able to tell what the group is doing & what the enemy is doing is far more helpful than just trying to spam heals everywhere. In PvE I would generally place heals around the melee when they started to form around one spot for a bit, because they are usually taking the most damage / have the toughest time avoiding it. I also tend to put AoE heals around groups of people that are dying, to make it easier for them to get back up. In PvP I do much the same, or I use AoE heals to secure a retreat / bolster an advance. However, I've fought against a few people trying to just sit back and spam heals. What I generally ended up doing is using charge, snaring / trapping anyone around the healer, and then launching him into our own forces. On my necro it was even funnier, I could AoE fear people towards us, without them being able to do much about it. There's a lot of things that can be done to disrupt healing, and it's just not that potent to begin w/. I've found it's far more beneficiall to keep changing up your skills, and using a combination of tactics when / where they're most needed. |
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4/30/12 3:06:25 AM#127
no, because if you implement a healer then people will get lazy and stop moving and try to 'tank' something, end up dying and then blame the healer..
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4/30/12 3:10:55 AM#128
Originally posted by Zookz1 Yes if you don't know how to play... and are playing against people who don't know how to play... In this game target switching, positioning, and bursting with ultimates are all a part of getting a kill.... its actually super hard to get a kill 1v1 vs a competent player... sometimes impossible if the class can run away and heal effectively.. But its not about killing... its about staying alive to capture objectives... Ive won so many games just capping points while my opponents slugged it out far away from objectives. Sometimes in large battles it is a clusterfuck.... but I imagine being in a real large scale battle with 50 players would be that way.... The games very realistic imo |
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Leodious
Novice Member
Joined: 2/28/06
The best way to travel is by means of imagination. |
4/30/12 5:17:59 AM#129
I threw up in my mouth a little bit. This is a huge thing they are doing moving the genre forward. What possible reason do we have to move back. If people are dying too much it is one of a few things. 1: No one knows how to play the game well yet. I mean, it's not even out yet, is it? 2: The people that are dying are just plain bad players and would die a lot regardless. 3: The game isn't properly balanced just yet, either with specific events, professions, weapons, abilities, etc. 4: The game is meant to be harder than other facerollingly easy MMOs.
Ugh. Just, ugh. "There are two great powers, and they've been fighting since time began. Every advance in human life, every scrap of knowledge and wisdom and decency we have has been torn by one side from the teeth of the other. Every little increase in human freedom has been fought over ferociously between those who want us to know more and be wiser and stronger, and those who want us to obey and be humble and submit." — John Parry, to his son Will; "The Subtle Knife," by Phillip Pullman |
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Zeroxin
Elite Member
Joined: 6/21/06
My words are not here to sway you,they are here to make you understand. |
4/30/12 5:31:34 AM#130
The reason why there is no dedicated healer is because everyone can heal. IF a guardian popped a healing breeze at the same time as a Necro popped a well of blood at the same time as an Ele popped a healing rain at the same time as the Thief popped a shadow refuge, at the same time as the warrior popped a healing banner congratulations, you have just survived a lot of damage and healed your whole team.
This is not a game. |
Originally posted by Leodious
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4/30/12 6:11:34 AM#132
Another cry baby thread.
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4/30/12 6:16:33 AM#133
No, that would turn the game into cakewalk buttonsmash like any traditional mmorpg out there. |
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Originally posted by Draftbeer huh? its already like that. spam abiltiies when they off cooldown, and stay out of circles.
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4/30/12 6:20:08 AM#135
Originally posted by MMOExposed huh? no it's not |
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4/30/12 6:24:32 AM#136
No.
This is one of fundamental mechanics. Having dedicated healer or not having it is HUGE. This would require alog of changes into combat mechanics and other things. So no.
Besides one of biggest 'things' that kept me played GW2 beta and taking best enjoyment out of mmorpg in last few years was that this game is more 'challanging' than most of AAA mmorpg's in open world department and that it is diffrent , and you have to take care of yourself alot more.
So NO to dedicated healers in GW2.
There are plenty of games with dedicated hearlers - some of those games are really good - so if anyone wants game like that he/she have broad choice. |
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4/30/12 6:56:14 AM#137
I wouldn't want to see healers in GW2 for so many reasons that I'll name just a few: 1) Way too many people are, simply put, terrible at healing. Maybe they're terrible at DPS too but this doesn't affect their team's viability so drastically. I had to healbot in WoW, I had to healbot in WAR, I had to healbot in Rift... because when I didn't, it all went to hell. For some reason people just don't understand how healing works in PvP. And I'm sick of watching green bars instead of actually playing the game. 2) Healing breaks the learning curve. When people fight against randoms and have a half-decent healer, they can play recklessly, they can overextend and get away with it. Then they meet a premade, they get focused and steamrolled repeatedly, they ragequit or start whining on forums. Overextending isn't OK. If people don't learn this among other fundamentals of PvP, they end up stuck with an unsound playstyle that will only cripple them later on. 3) When you add healing, whining increases tenfold. I'll explain why. Since focusfire and CC are legit, typical HPS of a healer should be 1.5-2 times typical DPS of a damage dealer. This leads to fairly long fights requiring a lot of maneuvering and terrain use especially in rated arenas. Naturally, long fights require patience and most gamers aren't known for being patient. Do you want to read over 9000 threads about how healers are overpowered and how healing should be nerfed? 4) No matter what, dedicated healing becomes a burden at high rates. Experienced high rated team always have competent healers who know all moves and counter-moves. Their performance is more or less defined by their raw HPS. Moreover, if healing classes are strong overall, mana effectiveness dictates the outcome of the entire match. (And if there's no finite resource like mana in game, you're going to see long annoying stalemates.) 5) Partially covered this in 1) but it's important enough to reiterate once more. Healing is too big to fail. You have to rely on your healer to some extent and even if you use vent some unfortunate lag spike can cost you a game. Statistically it all evens out but immediately it's very frustrating especially in larger brackets like 5v5. --- If you want more insight, try LoL. While LoL is a MOBA, not a MMO, it's a PvP game where clever positioning and well-timed use of abilities win the fight (as opposed to aim and good reaction in shooters for example). So there are certain similarities. LoL doesn't have dedicated healers but some champions can heal a bit. It's no coincidence that Soraka (healing support champion) statistically has one of the highest W/L ratios. And no, you can't pick Soraka and hope to carry your team single-handedly against a 2k elo enemy team. But when the odds are more or less equal, little HPS goes a long way. MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop). |
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4/30/12 7:00:39 AM#138
Big fat no from me. 1) Great not having to wait for healers to do dungeons/encounters 2) Great not having to wait for a healer to run a succesful pvp group 3)Great not being a healer in pve (such a dull and easy class to play in previous mmos, was just mana management.)
I think in pvp the only times i died were when i got caught alone by greater numbers. On my mesmer I had this 1v1 against a warrior which lasted for like 15 minutes, and then a ranger from the 3rd faction joined in, so it was a 3 way. They were both on me, I gained some ground using escape tools, got my health back, came back and started on the ranger, but he ran and the warrior high tailed it. So none of us died. And not a healer between us, just using self heal effectively.
It's annoying that in other mmos, where it's class dependent the group with the healer will win out. |
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4/30/12 7:05:57 AM#139
I have played a Healer for 7 years now. I tried a water elementalist and a guardian its not the same at all. I will buy and play the game but I am really gutted still about this. Give me my GW1 Monk back! Healing the world since 2005 |
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4/30/12 7:07:20 AM#140
I'm going to have to say no to a healer also. This is a new and fresh game, the design makes it feel more like what a true mmorpg should be. The single player rpgs I have played you play by yourself. You struggle to survive and learn by your mistakes. There are no tanks and healers following you and assisting in your adventures and that makes it a challenge to me. I am the master of my domain! (Not like on Seinfeld). :D
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not. |
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