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Guild Wars 2

Guild Wars 2 

General Discussion  » Iam at the point, where I would actually like a Healer profession

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152 posts found
  korent1991

Apprentice Member

Joined: 5/01/09
Posts: 1405

4/29/12 10:05:11 AM#121

When I said this game is hard and takes a lot of skill to even play PvE without dieing people laughed and trolled me...

My time to laugh now.. :D

"Happiness is not a destination. It is a method of life."
-------------------------------

  Rivalen

Novice Member

Joined: 8/11/10
Posts: 509

4/29/12 10:14:37 AM#122
Originally posted by Elikal

-Snip-

That has nothing to do with the Trinity.

If anything you need MORE teamwork in GW2 then in a trinity designed gameplay.

  JoeyMMO

Novice Member

Joined: 10/09/11
Posts: 1334

To busy playing GW2 to post much around here... *shrug*

4/30/12 3:31:34 AM#123
Originally posted by Mannish
Sorry but a game is just more fun with classes for different roles. This is just one of the many things Guild Wars 2 did wrong.

 If you think this is wrong, then GW2 is simply not for you. Have fun in your other game, locked into your role, or being able to swap roles outside of combat or not. It doesn't matter. If you prefer not to have to adapt to the situation and just faceroll the keyboard there are plenty of other games out there to suit your fancy.

  Dhaeman

Advanced Member

Joined: 8/30/03
Posts: 529

4/30/12 3:42:27 AM#124

Nope. I feel like heals are too powerful as is. Battles can go on for longer than they really should because of this.

I'm not a fan of reviving people after someone has "finished" them either. 

  xmenty

Apprentice Member

Joined: 5/22/10
Posts: 692

4/30/12 3:59:10 AM#125

Just my 5c opinion, the trinity concept has brainwash a lot MMO players including me too.

Why don't we try to learn and adept to something new.

It will be more fun cos its tend to get crazy at times :P .

 

 

 

 

Pardon my English as it is not my 1st language :)

  aesperus

Elite Member

Joined: 1/04/05
Posts: 4820

4/30/12 4:01:18 AM#126
Originally posted by maskedweasel

I stay in one of two support roles the entire time,  either my water attunement or my earth attunement.  Earth is really good to be on the forefront because you can reflect projectiles, and you can put up a lot of slows and stuns.. and I couple that with some other mitigation techniques such as an elemental glyph.

But i stay in my water attunement the most, and thats where I have my traits set, which increases my healing potential.  (yes you get a boost to a healing stat.  Hows that for no dedicated healers?)   When you are in a group and you know you have a water attuned healer,  its important to have an eye for where the heals are going.   These abilities are very good for keeping players alive, but even in the best situation, it can't overheal large amounts of damage.  In that sense I can keep an entire team alive when they understand where the heals are going to hit, and its evident the majority of players don't yet understand it.

For example, I saw another elementalist using the geyser as an offensive skill...   its not..     

I understand its the first time a lot of us have played and theres a bit of learning as far as skills are concerned,  but the game isn't that tough to grasp,  and it isn't action-y enough to warrant extensive action-game playing to get your footing.  By the time you reach level 10 you will pretty much be proficient in your class.  I really don't like people making this combat out to be harder than it is.  As far as complexities sake,  its not much different than standard MMO fare,  just.. now you can cast (most abilities) on the move.

I dunno masked.... that's probably the most 1-dimensional I've ever heard of the elementalist played. Considering how much inherent flexibility is built into the class, that's not a good thing. dontadow has some extremely good advice, tbh. Being able to tell what the group is doing & what the enemy is doing is far more helpful than just trying to spam heals everywhere.
 As you pointed out, you can't heal through heavy hits. There's only 1 class I know of that can heal through most damage, and that's the necromancer (most of his heals are self-target life leeches).  There are a number of useful heals, and they can be good for keeping players in the action a bit longer, but that's really the extent of it.

In PvE I would generally place heals around the melee when they started to form around one spot for a bit, because they are usually taking the most damage / have the toughest time avoiding it. I also tend to put AoE heals around groups of people that are dying, to make it easier for them to get back up. In PvP I do much the same, or I use AoE heals to secure a retreat / bolster an advance.

However, I've fought against a few people trying to just sit back and spam heals. What I generally ended up doing is using charge, snaring / trapping anyone around the healer, and then launching him into our own forces. On my necro it was even funnier, I could AoE fear people towards us, without them being able to do much about it. There's a lot of things that can be done to disrupt healing, and it's just not that potent to begin w/. I've found it's far more beneficiall to keep changing up your skills, and using a combination of tactics when / where they're most needed.

  Ishoa

Novice Member

Joined: 2/26/12
Posts: 18

4/30/12 4:06:25 AM#127
no, because if you implement a healer then people will get lazy and stop moving and try to 'tank' something, end up dying and then blame the healer..
  PerfectBlend

Novice Member

Joined: 10/28/11
Posts: 50

4/30/12 4:10:55 AM#128
Originally posted by Zookz1
Without healers, PVP instantly turns into a DPS button mashing tunnel visioned clusterfuck, so yes, I'd like to see a healer class.

Yes if you don't know how to play... and are playing against people who don't know how to play...

In this game target switching, positioning, and bursting with ultimates are all a part of getting a kill.... its actually super hard to get a kill 1v1 vs a competent player... sometimes impossible if the class can run away and heal effectively..

But its not about killing... its about staying alive to capture objectives... Ive won so many games just capping points while my opponents slugged it out far away from objectives.

Sometimes in large battles it is a clusterfuck.... but I imagine being in a real large scale battle with 50 players would be that way....

The games very realistic imo

  Leodious

Novice Member

Joined: 2/28/06
Posts: 782

The best way to travel is by means of imagination.

4/30/12 6:17:59 AM#129


Originally posted by MMOExposed
Wow, so much die and revive. Some attacks simply can't be avoided without being shut down.
a healing class would be nice. The AoE here is crazy. 
I had asked this question in the game, and got lots of agreement .
what about you all?

I threw up in my mouth a little bit.

This is a huge thing they are doing moving the genre forward. What possible reason do we have to move back. If people are dying too much it is one of a few things.

1: No one knows how to play the game well yet. I mean, it's not even out yet, is it?

2: The people that are dying are just plain bad players and would die a lot regardless.

3: The game isn't properly balanced just yet, either with specific events, professions, weapons, abilities, etc.

4: The game is meant to be harder than other facerollingly easy MMOs.


I have a feeling it is some combination of them all.


But please, Light preserve us no! Don't bring back a Healer profession. Just no, never, ever, never. It's stupid, and a terrible idea, that takes us backward in terms of innovation and progression the genre. This is like saying "let's have no instances and use quests for everything so all bosses are out in the world and people get to corpse camp them again."

Ugh. Just, ugh.

"There are two great powers, and they've been fighting since time began. Every advance in human life, every scrap of knowledge and wisdom and decency we have has been torn by one side from the teeth of the other. Every little increase in human freedom has been fought over ferociously between those who want us to know more and be wiser and stronger, and those who want us to obey and be humble and submit."

— John Parry, to his son Will; "The Subtle Knife," by Phillip Pullman

  Zeroxin

Advanced Member

Joined: 6/21/06
Posts: 2518

My words are not here to sway you,they are here to make you understand.

4/30/12 6:31:34 AM#130
The reason why there is no dedicated healer is because everyone can heal. IF a guardian popped a healing breeze at the same time as a Necro popped a well of blood at the same time as an Ele popped a healing rain at the same time as the Thief popped a shadow refuge, at the same time as the warrior popped a healing banner congratulations, you have just survived a lot of damage and healed your whole team.

This is not a game.

  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 6179

 
OP  4/30/12 7:03:41 AM#131
Originally posted by Leodious

 


Originally posted by MMOExposed
Wow, so much die and revive. Some attacks simply can't be avoided without being shut down.
a healing class would be nice. The AoE here is crazy. 
I had asked this question in the game, and got lots of agreement .
what about you all?


 

I threw up in my mouth a little bit.

This is a huge thing they are doing moving the genre forward. What possible reason do we have to move back. If people are dying too much it is one of a few things.

1: No one knows how to play the game well yet. I mean, it's not even out yet, is it?

Doesnt take much to get use to it. Well for me at least. The combat wasnt that hard if at all. NPC can be ....nvm I wont mention this part.

2: The people that are dying are just plain bad players and would die a lot regardless.

This just isnt true. Bad and Good players will die. Especially when in Melee combat. You will die a lot. Melee will get focus fired in PvP. simple as that. very easy to die. Dodging doesnt work like some people seem to think it does. Dodging doesnt avoid all attacks. Especially when that attack is a AoE spam fest. Which you will run into a lot often in WvW. Nothing but major AoE spam fest. Can only dodge a few times before using up all your dodge. Avoidance skills have long cooldowns. Pretty much, if you get focus fired, thats it for you. you are going downed. And when Downed it is very likely you will be defeated as well by zergers, or AoE damage.

3: The game isn't properly balanced just yet, either with specific events, professions, weapons, abilities, etc.

Well doesnt this contradict your number 2?

4: The game is meant to be harder than other facerollingly easy MMOs.

Huh? lol Ranged is face roll. Melee if gimp. No idea what you played. Range is very easy. Melee is not easy because you are set up at a major disadvantage in both PvP as well as PvE.


I have a feeling it is some combination of them all.


But please, Light preserve us no! Don't bring back a Healer profession. Just no, never, ever, never. It's stupid, and a terrible idea, that takes us backward in terms of innovation and progression the genre. This is like saying "let's have no instances and use quests for everything so all bosses are out in the world and people get to corpse camp them again."

Ugh. Just, ugh.


Have you played beta this weekend?

  maskmurda

Novice Member

Joined: 11/01/07
Posts: 80

Because I would rather be a Warrior.

4/30/12 7:11:34 AM#132
Another cry baby thread.

  Draftbeer

Apprentice Member

Joined: 6/07/07
Posts: 519

„Why Are You Wearing that Stupid Man Suit?”

4/30/12 7:16:33 AM#133

No, that would turn the game into cakewalk buttonsmash

like any traditional mmorpg out there.

  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 6179

 
OP  4/30/12 7:18:24 AM#134
Originally posted by Draftbeer

No, that would turn the game into cakewalk buttonsmash

like any traditional mmorpg out there.

huh? its already like that. spam abiltiies when they off cooldown, and stay out of circles.

  Draftbeer

Apprentice Member

Joined: 6/07/07
Posts: 519

„Why Are You Wearing that Stupid Man Suit?”

4/30/12 7:20:08 AM#135
Originally posted by MMOExposed
Originally posted by Draftbeer

No, that would turn the game into cakewalk buttonsmash

like any traditional mmorpg out there.

huh? its already like that. spam abiltiies when they off cooldown, and stay out of circles.

huh? no it's not

  fenistil

Novice Member

Joined: 9/22/11
Posts: 3016

4/30/12 7:24:32 AM#136

No. 

 

This is one of fundamental mechanics. 

Having dedicated healer or not having it is HUGE. 

This would require alog of changes into combat mechanics and other things.

So no.

 

Besides one of biggest 'things' that kept me played GW2 beta and taking best enjoyment out of mmorpg in last few years was that this game is more 'challanging' than most of AAA mmorpg's in open world department and that it is diffrent , and you have to take care of yourself alot more.

 

So NO to dedicated healers in GW2.

 

There are plenty of games with dedicated hearlers - some of those games are really good - so if anyone wants game like that he/she have broad choice.

  wowfan1996

Novice Member

Joined: 9/25/09
Posts: 741

4/30/12 7:56:14 AM#137

I wouldn't want to see healers in GW2 for so many reasons that I'll name just a few:

1) Way too many people are, simply put, terrible at healing. Maybe they're terrible at DPS too but this doesn't affect their team's viability so drastically. I had to healbot in WoW, I had to healbot in WAR, I had to healbot in Rift... because when I didn't, it all went to hell. For some reason people just don't understand how healing works in PvP. And I'm sick of watching green bars instead of actually playing the game.

2) Healing breaks the learning curve. When people fight against randoms and have a half-decent healer, they can play recklessly, they can overextend and get away with it. Then they meet a premade, they get focused and steamrolled repeatedly, they ragequit or start whining on forums. Overextending isn't OK. If people don't learn this among other fundamentals of PvP, they end up stuck with an unsound playstyle that will only cripple them later on.

3) When you add healing, whining increases tenfold. I'll explain why. Since focusfire and CC are legit, typical HPS of a healer should be 1.5-2 times typical DPS of a damage dealer. This leads to fairly long fights requiring a lot of maneuvering and terrain use especially in rated arenas. Naturally, long fights require patience and most gamers aren't known for being patient. Do you want to read over 9000 threads about how healers are overpowered and how healing should be nerfed?

4) No matter what, dedicated healing becomes a burden at high rates. Experienced high rated team always have competent healers who know all moves and counter-moves. Their performance is more or less defined by their raw HPS. Moreover, if healing classes are strong overall, mana effectiveness dictates the outcome of the entire match. (And if there's no finite resource like mana in game, you're going to see long annoying stalemates.)

5) Partially covered this in 1) but it's important enough to reiterate once more. Healing is too big to fail. You have to rely on your healer to some extent and even if you use vent some unfortunate lag spike can cost you a game. Statistically it all evens out but immediately it's very frustrating especially in larger brackets like 5v5.

---

If you want more insight, try LoL. While LoL is a MOBA, not a MMO, it's a PvP game where clever positioning and well-timed use of abilities win the fight (as opposed to aim and good reaction in shooters for example). So there are certain similarities. LoL doesn't have dedicated healers but some champions can heal a bit. It's no coincidence that Soraka (healing support champion) statistically has one of the highest W/L ratios. And no, you can't pick Soraka and hope to carry your team single-handedly against a 2k elo enemy team. But when the odds are more or less equal, little HPS goes a long way.

MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).

  Teekay

Apprentice Member

Joined: 9/14/10
Posts: 99

4/30/12 8:00:39 AM#138

Big fat no from me.

1) Great not having to wait for healers to do dungeons/encounters

2) Great not having to wait for a healer to run a succesful pvp group

3)Great not being a healer in pve (such a dull and easy class to play in previous mmos, was just mana management.)

 

I think in pvp the only times i died were when i got caught alone by greater numbers. On my mesmer I had this 1v1 against a warrior which lasted for like 15 minutes, and then a ranger from the 3rd faction joined in, so it was a 3 way. They were both on me, I gained some ground using escape tools, got my health back, came back and started on the ranger, but he ran and the warrior high tailed it. So none of us died. And not a healer between us, just using self heal effectively.

 

It's annoying that in other mmos, where it's class dependent the group with the healer will win out.

  Durray

Novice Member

Joined: 1/07/11
Posts: 173

4/30/12 8:05:57 AM#139

I have played a Healer for 7 years now. 

I tried a water elementalist and a guardian its not the same at all.

I will buy and play the game but I am really gutted still about this. Give me my  GW1 Monk back!

  Amjoco

Elite Member

Joined: 9/15/10
Posts: 4120

4/30/12 8:07:20 AM#140
I'm going to have to say no to a healer also. This is a new and fresh game, the design makes it feel more like what a true mmorpg should be. The single player rpgs I have played you play by yourself. You struggle to survive and learn by your mistakes. There are no tanks and healers following you and assisting in your adventures and that makes it a challenge to me. I am the master of my domain! (Not like on Seinfeld). :D

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

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