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4/29/12 8:20:20 PM#81
I mostly played as a Guardian this entire weekend and I had no issues with melee combat. My two weapon sets were Mace + Shield, and Sword + Torch. I did not die that often in PvP or PvE because I had plenty of ways of getting out of the fire so to say. Additionally, I did not have many issues with grinding range down with that setup. Basically in PvP I used my sword + torch spec to catch up to enemies with the sword gap closer and used the torch for some close up AoE damage. If I started getting surrounded or needed to bolster my defense I would switch to Mace + shield and stand my ground or retreat. It also helped that I used "Stand Your Ground" to get away when needed or pursue the enemy. I had slightly the opposite experience on my short bow ranger and that was in PvP I was consistently being murdered by melee. Granted I did not have as many skills as my guardian at that point so it may be something I could build up to and get better at. |
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4/29/12 8:26:30 PM#82
I've played as a Mesmer and Ranger using Swords/Greatswords (i.e. I was using melee with light armored, non-melee focused classes) and had not only a lot of fun, but been very effective.
Granted, this was for PvE; not sure how it would hold up in PvP. |
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4/29/12 8:27:15 PM#83
Originally posted by MMOExposed I start with a sword and use charge attack to teleport to enemie. then switch weapon to hammer. use the ability to stop my enemy from moving and then use ring of warding. takes some practice but i managed to kill some kiters this way =] I agree that melee seems a little underpowered right now and I wish they will improve it but there are always options to get closer to enemy. |
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4/29/12 8:36:44 PM#84
This sounds like QQ about not having autoattack with swing timers like WOW, just waiting for that to be his "solution" to the "problem". Or I cant get it to work just like my cheese paladin in WOW the humanity.
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4/29/12 10:32:40 PM#85
I'll be blunt. On Friday I would have agreed with you. Now it's Sunday and I've stopped using my old MMO melee habits and I think I've learned the RIGHT HABITS for GW2.
Which gets me to: melee is not underpowered. It doesn't get you dead by its nature. You have to learn how to do it in this game, not how you did it in your old game. Hit-and-move, hit-and-move, hit-and-move. That's what you have to do.
And for crap sakes, use the weapon swtich! Even if you're melee, you have ranged options! A guardian with a staff has a sweet AOE ranged attack you can soften those charging mobs up with. YOu have AoE melee attacks. Use them. Hit and move. Hit and move. Soften up groups of enemies. Don't let them focus on you. Dodge. Circle strafe. Kite.
And develop your traits. You'd be surprised how they help. And you'd be surprised how well using all your tools, instead of acting like it's WoW or LOTRO or some such and you're the tank who needs to stand there and grab aggro, works... This ain't them. You keep playing it like them, you're going to keep dying.
Let me make an analogy.
100 years ago boxers got in the ring and beat each other until one couldn't go on. There was nothing fancy. It was a brutal beat-down by two guys standing there. That's most MMO 'warrior/paladin/knight' archetype melee combat. You just get in there and beat and get beaten on.
Now, for the most part, boxers move in the ring. You don't move in modern boxing, you're dead meat. That's GW2. Learn to jab. Learn to move. Or play a ranged class. Oh wait, they'll get you if you're ranged and don't move... Sadly, it seems to me that the mobs get smarter as the game goes on. They understand it's a good idea to trample/shoot the archers and mages. I know I got shot a lot on my elementalist... And my ranger... |
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Adalwulff
Hard Core Member
Joined: 1/18/10
"I am not the light, or the darkness, but the twilight in between" |
4/29/12 10:42:29 PM#86
Originally posted by Eir_S
lol... I dont usualy agree with him either, but on this one I do. The melee needs something to cut the distance in a fight, or a special dodge for range attacks. |
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4/29/12 10:48:40 PM#87
Originally posted by Fadedbomb
You still got it wrong. YOu haven't played game. You've read some whining. The people who are whining don't get the combat system yet.
You are NOT forced to go range to be successful or on par with ranged combat users. You have the OPTION to use ranged because you choose to put that tool in your box and utilize it.
Some people do and point that out. Other's don't and point that out. You cherry pick and get affronted when called out.
Once you get it, you realize it's not unbalanced. It's just not like old-fashioned MMO combat. You have to move in melee or you die. There's no standing around with 12,000 HP and a 1400 AC laughing at mobs doing 3 points of damage to you because you have 80% mitigation...
IN this game, many of these mobs are your equal. They can kill you in a one-on-one fight if you foul up. Never mind that you're dumb enough to charge a herd of charging centaurs... That's how this game works. You're not slaughtering zergs of under-powered cannon-fodder put out there by some dev to stroke your ego and make you feel like a god. Rather, you're going up against mobs that can, and will, kill you if you act like a fool. |
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4/29/12 11:02:57 PM#88
Originally posted by Adalwulff
My guardian does.
Believe me, the people who are complaining need to learn to play. And, to be completely honest, I felt that melee was broken on Friday. Played an elementalist all Saturday and a Ranger this AM. But when I went to delete the guardian I said to myself, give it another shot and pay attention.
In short, I learned to play. So I'm not saying anything but you need to drop the old MMO habits and learn what works in this game. Once I learned I found melee worked perfectly well. Then I did melee on my ranger and found that it's amazingly powerful even with the ranger. And the ranger is amazing with the bow. But the class' melee is also quite good and under appreciated.
I'm just glad I didn't go to the forums and make a fool out of myself by whining how melee is so broken and it's all unfair. |
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4/29/12 11:04:50 PM#89
Originally posted by SnarkRitter
I hope you have fun being "that guy", because those other guys, who said the same thing when Age of Conan, AIon, Warhammer Online, RIft, and SWTOR came out, certainly showed everybody that their game's combat is PERFECT!!!!!! |
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4/29/12 11:06:18 PM#90
Originally posted by TheHavok hilarious! lol and true. |
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4/29/12 11:15:38 PM#91
Originally posted by Fadedbom Guardians =/= Paladins Warriors =/= Fury or Arms warriors You can not apply previous frameworks for understanding classes by the standards set in other MMOs. Like it or not, all classes can be effective both as ranged and as melee because that is the design of the game. Tell a mesmer weilding a sword that it can't be melee as it goes to town on you at close range, swap to staff, throw out some clones and bingo, ranged DPS/buff/debuff class. I am sure that we will see content where it makes sense to be one or the other or to be able to switch as needed. Just because you are used to playing certain classes in a traditional way does not mean that ANet can't redefine them for GW2. Even I was surprised to find that a Guardian with a staff has some pretty strong protection and healing abilities. Add in some specific talents and you've got one hell of a support class with a staff. Put a scepter in his hands with an OH and he's a decent ranged DPS. Put a greatsword in his hands and he's an up-close beast. Maybe you want to try the game before you critique its class design, or at least be open to the possibility of something different. "Loading screens" are not "instances". |
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4/29/12 11:18:20 PM#92
"In fact, all classes can be effective both as ranged and as melee because that is the design of the game."
ive heard that before,but i also heard that some classes do better at ranged then they do melee
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4/29/12 11:23:33 PM#93
Originally posted by MMOExposed Learn 2 play thats all i can say, if you would ahve played this weeknd and experience the melee you would not have made this topic unless you just can't play a melee very well. Ive played a warrior and caster and both where great to play with in pvp, a friend of mine only played a warrior in PVP no complains from him. Oh and maybe you forget you can switch weapons also warrior can use guns and bows.
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4/29/12 11:25:12 PM#94
Originally posted by CrunkJuice2 I suppose it is possible, not having played all the classes myself I do not know. Clearly, classes are differentiated, moreso as you level them and pick skills and traits to fit how you want to play them. And I am certain that some classes have a ranged advantage and some melee. What I do know is that traditional frameworks do not apply and getting upset because a warrior may be using a gun or a bow and fighting at range and a mesmer is fighting at melee range with a sword is counterproductive. "Loading screens" are not "instances". |
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4/30/12 2:55:29 AM#95
A wise man once told me.... "Dont bring a knife to a gun fight."
Guild wars 2 contains a lot of realism.... This is not the kind of game where u can just charge in blades swinging and expect a level of success against competent players... Guild wars 2 is VERY melee friendly.. It has so many obstructions... walls, gates, stones, ravines, crevices that spells will not go thru.. Try to use these to your advantage getting close to someone using a range weapon or spells.... As I just said in another thread most organized pvp is not about killing and this is made very clear.... its hella easy to escape and heal... but if you force another guy to leave the "point capture" circle you've effectively won the battle... A new attitude goes a long way. |
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4/30/12 3:25:46 AM#96
Originally posted by MosesZD This :) About my experience as a Thief : there are clearly some weapon/skill combinations that are not obvious at first. For example, it's only by reading Thief forums and articles that I knew about the Backstab skill (= when you're stealthed, your first skill changes to another, with daggers, it's Backstab, which merely does 10x a regular hit). Before that I was ok in combat. But when I learned how to handle stealthing and backstabing, I really had a clear advantage. I even went to pure pve mob farming just because it felt so powerful that fighting random enemies was fun. Utility skills, too. Rooting, grappling, vanishing, dodging, swapping weapon in the middle of the fight to put a condition (yes, even to only put one condition) or a root, then switching back, etc ... Every configuration is a different fight against a different class. For example, I fought a warrior during 5 minutes. Warrior against Thief, the match that a lot of people would think is lost by design for the Thief. I chosed Dagger/Dagger for pure damage, with Short bow for kiting, slowing down and retreating. I won. The fight was super hard as warriors hit like trucks, and the player did play very well, but I won. I started with daggers to inflict bleeding and put the guy down at 50%, and when it started to go bad for me, I switched to bow, retreated and kited/rooted while my healing skill was recharging. I healed, inflicted a root + poison cloud at the rooted place, and returned back to full melee with daggers. I should fraps such fights next time to show the nuances in combat, and how chosing the right configuration does make a difference. ***** Before hitting that reply button, please READ the WHOLE thread you're about to post in ***** |
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4/30/12 3:30:00 AM#97
Originally posted by MMOExposed The guardian is very stationary while taking up a support role. They rely heavily on ground placed symbols and that 1h mace reflects it. The mace even has a ground symbol spell that comes with it. That parry ability, which roots you to the floor, can be combined with that symbol if you stand in it to unleash an AoE heal if you parry with it while standing within the symbol. |
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4/30/12 3:32:20 AM#98
I agree with the OP, Melee classes were underpowered. I noticed most people playing this past weekend in beta, including me, were ranged players. Much better stats with them than melee.
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4/30/12 3:49:02 AM#99
Originally posted by Who ever says that has never played a Melee in PvP, getting forked by multiple players. You still have the advantage of not being in the middle of the fight, multiple people focusing you, as a ranged. No mather what combat situation. You can not talk around that fact. It IS fact!
On the other hand OP: I have no clue what you mean by canceling "casting" animations from melees. I played warrior melee (abit till I /sigh -out) and maces, hammers all have a couple "castings" but they worked fine while moving around for me.
Still the essence of the Beta, of its PvP: Combat has to change... Melee is not versatile - at all.
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Originally posted by 4bsolute Guardians have an AoE attack number 2 on hammer. When clicking/activating it, then moving, the skill will interrupt.
But though it didn't go off, the Cooldown on the skill will activate, even if nothing happened. This applies for all the Melee skills except the first weapon slot, which is basically auto attack. that can be used while moving. The rest will root you, or get interrupted while moving.
Next BWE try out this. You will see what I mean.
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