Trending Games | Elder Scrolls Online | WildStar | Star Wars: The Old Republic | ArcheAge

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,643,034 Users Online:0
Games:681  Posts:6,076,786
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Everquest Next: Landmark Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Guild Wars 2

Guild Wars 2 

General Discussion  » Combat in GW2 for Melee HAS TO CHANGE!!

6 Pages « 1 2 3 4 5 6 » Search
114 posts found
  VirgoThree

Tipster

Joined: 12/09/03
Posts: 1219

FFXIV:ARR, Malboro Server, Scarlet Raven

4/29/12 8:20:20 PM#81

I mostly played as a Guardian this entire weekend and I had no issues with melee combat. My two weapon sets were Mace + Shield, and Sword + Torch. I did not die that often in PvP or PvE because I had plenty of ways of getting out of the fire so to say. Additionally, I did not have many issues with grinding range down with that setup.

Basically in PvP I used my sword + torch spec to catch up to enemies with the sword gap closer and used the torch for some close up AoE damage. If I started getting surrounded or needed to bolster my defense I would switch to Mace + shield and stand my ground or retreat. It also helped that I used "Stand Your Ground" to get away when needed or pursue the enemy.

I had slightly the opposite experience on my short bow ranger and that was in PvP I was consistently being murdered by melee. Granted I did not have as many skills as my guardian at that point so it may be something I could build up to and get better at.

  TGSOL

Novice Member

Joined: 3/14/11
Posts: 279

4/29/12 8:26:30 PM#82

I've played as a Mesmer and Ranger using Swords/Greatswords (i.e. I was using melee with light armored, non-melee focused classes) and had not only a lot of fun, but been very effective.

 

Granted, this was for PvE; not sure how it would hold up in PvP.

  QSatu

Novice Member

Joined: 10/14/06
Posts: 1765

4/29/12 8:27:15 PM#83
Originally posted by MMOExposed

how in the world do you use Ring of Warding with queued melee attack in WvW if everybody is moving?

come on

I start with a sword and use charge attack to teleport to enemie. then switch weapon to hammer. use the ability to stop my enemy from moving and then use ring of warding. takes some practice but i managed to kill some kiters this way =]

I agree that melee seems a little underpowered right now and I wish they will improve it but there are always options to get closer to enemy.

  goldiewilson

Novice Member

Joined: 1/30/09
Posts: 93

No power in the verse can stop me.

4/29/12 8:36:44 PM#84
This sounds like QQ about not having autoattack with swing timers like WOW, just waiting for that to be his "solution" to the "problem". Or I cant get it to work just like my cheese paladin in WOW the humanity.
  MosesZD

Novice Member

Joined: 2/10/12
Posts: 1407

4/29/12 10:32:40 PM#85

I'll be blunt.   On Friday I would have agreed with you.   Now it's Sunday and I've stopped using my old MMO melee habits and I think I've learned the RIGHT HABITS for GW2.

 

Which gets me to:  melee is not underpowered.   It doesn't get you dead by its nature.   You have to learn how to do it in this game, not how you did it in your old game.   Hit-and-move, hit-and-move, hit-and-move.   That's what you have to do.

 

And for crap sakes, use the weapon swtich!    Even if you're melee, you have ranged options!   A guardian with a staff has a sweet AOE ranged attack you can soften those charging mobs up with.    YOu have AoE melee attacks.   Use them.   Hit and move.  Hit and move.   Soften up groups of enemies.   Don't let them focus on you.   Dodge.  Circle strafe.   Kite.  

 

And develop your traits.   You'd be surprised how they help.   And you'd be surprised how well using all your tools, instead of acting like it's WoW or LOTRO or some such and you're the tank who needs to stand there and grab aggro, works...   This ain't them.   You keep playing it like them, you're going to keep dying.

 

Let me make an analogy.

 

100 years ago boxers got in the ring and beat each other until one couldn't go on.    There was nothing fancy.  It was a brutal beat-down by two guys standing there.   That's most MMO 'warrior/paladin/knight' archetype melee combat.   You just get in there and beat and get beaten on.

 

Now, for the most part, boxers move in the ring.  You don't move in modern boxing, you're dead meat.   That's GW2.   Learn to jab.  Learn to move.   Or play a ranged class.   Oh wait, they'll get you if you're ranged and don't move...  Sadly, it seems to me that the mobs get smarter as the game goes on.   They understand it's a good idea to trample/shoot the archers and mages.   I know I got shot a lot on my elementalist...   And my ranger...

  Adalwulff

Apprentice Member

Joined: 1/18/10
Posts: 1191

"I am not the light, or the darkness, but the twilight in between"

4/29/12 10:42:29 PM#86
Originally posted by Eir_S
This is one time I might agree with this guy.  Ranged players have no obvious disadvantages when pitted against melee, and then melee is forced to stop, thereby losing critical catch-up time, leaving them even more exposed to ranger arrows or the niggling little spells from scholar classes.  I like melee, it's fun but it does need to be changed if they want better balance.  This isn't even getting into the PvE, where mobs mow you down if you're melee and you're almost forced to use a gun or a bow if you want to live (I'm referring to big mobs where it's impossible to see all the telegraph animations in order to use your dodge carefully).

 

lol... I dont usualy agree with him either, but on this one I do.

The melee needs something to cut the distance in a fight, or a special dodge for range attacks.

  MosesZD

Novice Member

Joined: 2/10/12
Posts: 1407

4/29/12 10:48:40 PM#87
Originally posted by Fadedbomb

 

"Rehashing" is repeating without thought or information, that is not what I've done. You can easily get enough information from multiple sources to converge on a reasonable opinion and be informed. It's how I avoided RIFT, SWTOR, ALLODS, and AION. I knew what I was getting from hands on previews on youtube, forum posts, friends who played, and review posts. I never take one opinion over the other, but I "merge" them with common sense to get an answer.

 

I also was NOT directly responding to you, but the overall theme of the thread. I just happened to quote you, sorry about that ^--^! I ALSO know that each class can use ranged weapons, but that DOES NOT make them "a jack of all trades". If I choose a WARRIOR or a GUARDIAN class I will expect to use pointy sharp metal things to stab or cut my evil enemies to peices!!!!!!

I SHOULD NOT, EVER, be forced into using a ranged weapon in order to compete with a class that involves the mindset directly attributed to getting up close and personal in order to smash some faces in. Seriously, poor form if that REALLY is what's going on. Again however, I can't land a Beta key into my hands just yet :(.

 

=)

 

You still got it wrong.   YOu haven't played game.   You've read some whining.   The people who are whining don't get the combat system yet.  

 

You are NOT forced to go range to be successful or on par with ranged combat users.   You have the OPTION to use ranged because you choose to put that tool in your box and utilize it.

 

Some people do and point that out.   Other's don't and point that out.   You cherry pick and get affronted when called out.

 

Once you get it, you realize it's not unbalanced.   It's just not like old-fashioned MMO combat.   You have to move in melee or you die.   There's no standing around with 12,000 HP and a 1400 AC laughing at mobs doing 3 points of damage to you because you have 80% mitigation...   

 

IN this game, many of these mobs are your equal.  They can kill you in a one-on-one fight if you foul up.  Never mind that you're dumb enough to charge a herd of charging centaurs...   That's how this game works.   You're not slaughtering zergs of under-powered cannon-fodder put out there by some dev to stroke your ego and make you feel like a god.    Rather, you're going up against mobs that can, and will, kill you if you act like a fool.

  MosesZD

Novice Member

Joined: 2/10/12
Posts: 1407

4/29/12 11:02:57 PM#88
Originally posted by Adalwulff
Originally posted by Eir_S
This is one time I might agree with this guy.  Ranged players have no obvious disadvantages when pitted against melee, and then melee is forced to stop, thereby losing critical catch-up time, leaving them even more exposed to ranger arrows or the niggling little spells from scholar classes.  I like melee, it's fun but it does need to be changed if they want better balance.  This isn't even getting into the PvE, where mobs mow you down if you're melee and you're almost forced to use a gun or a bow if you want to live (I'm referring to big mobs where it's impossible to see all the telegraph animations in order to use your dodge carefully).

 

lol... I dont usualy agree with him either, but on this one I do.

The melee needs something to cut the distance in a fight, or a special dodge for range attacks.

 

My guardian does.  

  1. Flashing Blade:   Teleport to the target, strike them.  Blind them and nearby foes.  (Sword skill)
  2. Sheild of Absorbtion:  Creates a dome that knocks back enemies ANd absorbs projectiles. (Shield skill)
  3. Wall of Reflection: Protects an area with a shield that reflects missiles.  (Utility skill)

 

Believe me, the people who are complaining need to learn to play.   And, to be completely honest, I felt that melee was broken on Friday.  Played an elementalist all Saturday and a Ranger this AM.   But when I went to delete the guardian I said to myself, give it another shot and pay attention.  

 

In short, I learned to play.    So I'm not saying anything but you need to drop the old MMO habits and learn what works in this game.     Once I learned I found melee worked perfectly well.   Then I did melee on my ranger and found that it's amazingly powerful even with the ranger.   And the ranger is amazing with the bow.   But the class' melee is also quite good and under appreciated.

 

I'm just glad I didn't go to the forums and make a fool out of myself by whining how melee is so broken and it's all unfair.     

  TheHavok

Advanced Member

Joined: 7/13/04
Posts: 2354

"Free crack and everybody gets laid."

4/29/12 11:04:50 PM#89
Originally posted by SnarkRitter
I play a guardian using mace and the only thing I'm going to say is: melee is fine, the OP is just bad, learn to dodge enemies attack(you don't even need to use the dodge abilities to dodge them). GW2's combat is very different from WoW's. Get that "WoW combat" subconciousness out of your head.


Congratulations sir!  You are officially "that guy" for Guild Wars 2!  Who is "that guy"?  Well "that guy" (which is you!) is the guy who, no matter how valid the original point of the thread is, simply responds by saying "this game isn't WoW", "OP is just bad", "L2P", "I <3 bronies", ect.

I hope you have fun being "that guy", because those other guys, who said the same thing when Age of Conan, AIon, Warhammer Online, RIft, and SWTOR came out, certainly showed everybody that their game's combat is PERFECT!!!!!!

  Nevulus

Advanced Member

Joined: 8/23/06
Posts: 1184

4/29/12 11:06:18 PM#90
Originally posted by TheHavok
Originally posted by SnarkRitter
I play a guardian using mace and the only thing I'm going to say is: melee is fine, the OP is just bad, learn to dodge enemies attack(you don't even need to use the dodge abilities to dodge them). GW2's combat is very different from WoW's. Get that "WoW combat" subconciousness out of your head.


Congratulations sir!  You are officially "that guy" for Guild Wars 2!  Who is "that guy"?  Well "that guy" (which is you!) is the guy who, no matter how valid the original point of the thread is, simply responds by saying "this game isn't WoW", "OP is just bad", "L2P", "I <3 bronies", ect.

I hope you have fun being "that guy", because those other guys, who said the same thing when Age of Conan, AIon, Warhammer Online, RIft, and SWTOR came out, certainly showed everybody that their game's combat is PERFECT!!!!!!

hilarious! lol and true.

  Derpybird

Novice Member

Joined: 4/02/12
Posts: 1006

4/29/12 11:15:38 PM#91
Originally posted by Fadedbom

 I also was NOT directly responding to you, but the overall theme of the thread. I just happened to quote you, sorry about that ^--^! I ALSO know that each class can use ranged weapons, but that DOES NOT make them "a jack of all trades". If I choose a WARRIOR or a GUARDIAN class I will expect to use pointy sharp metal things to stab or cut my evil enemies to peices!!!!!!

I SHOULD NOT, EVER, be forced into using a ranged weapon in order to compete with a class that involves the mindset directly attributed to getting up close and personal in order to smash some faces in. Seriously, poor form if that REALLY is what's going on. Again however, I can't land a Beta key into my hands just yet :(.

 

=)

Guardians =/= Paladins

Warriors =/= Fury or Arms warriors

You can not apply previous frameworks for understanding classes by the standards set in other MMOs. Like it or not, all classes can be effective both as ranged and as melee because that is the design of the game.

Tell a mesmer weilding a sword that it can't be melee as it goes to town on you at close range, swap to staff, throw out some clones and bingo, ranged DPS/buff/debuff class. I am sure that we will see content where it makes sense to be one or the other or to be able to switch as needed.

Just because you are used to playing certain classes in a traditional way does not mean that ANet can't redefine them for GW2. Even I was surprised to find that a Guardian with a staff has some pretty strong protection and healing abilities. Add in some specific talents and you've got one hell of a support class with a staff. Put a scepter in his hands with an OH and he's a decent ranged DPS. Put a greatsword in his hands and he's an up-close beast.

Maybe you want to try the game before you critique its class design, or at least be open to the possibility of something different.

"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.

  CrunkJuice2

Novice Member

Joined: 1/28/12
Posts: 584

4/29/12 11:18:20 PM#92

"In fact, all classes can be effective both as ranged and as melee because that is the design of the game."

 

ive heard that before,but i also heard that some classes do better at ranged then they do melee

 

 

  GroovyFlower

Apprentice Member

Joined: 5/12/11
Posts: 1252

Skyrim

4/29/12 11:23:33 PM#93
Originally posted by MMOExposed

A BIG part of GW2 is its PvP. But looking over how Skills work in Melee, they use the Queue system that GW1 has.
this causes players to stop moving at times just to activate melee skills. Many Melee class skills from Guardians and Warrior have cast times.

Guardians mace skills for example, all have Cast time.

What happens here is that, with lots of skill spamming going on to get skills to go off after another,

the Guardian skills can be interrupted by simply moving, or using another skill.

But the skill will still go on Cooldown even if it didnt activate.

You basically have to stop moving or else waste a long cooldown (30+ second) skills.

With Moving while casting being a maor focus in this game, this issue with Melee classes gimps them further since they are usually stuck fighting ranged kiters that can pick and nip at you until dead.

A lot of skills have a animation charge time or require you to stand still or some skills when activated stop your movement. It feels a lot like GW1 where you basically couldn't move around your target when attacking.

And as pointed out in another thread, the Dodge mechanics dont work to the Melee fighter's advantage. Since most attacks are AoE/Ground Target, most of the time you simply wont be able to avoid damage from massive AoE spam fest that you will encounter in WvW.


Cast time needs to be removed from ALL MELEE skills or something.

Right now
Range > Melee.
The only weapon skill in WvW for guardians that is useful for fighting is Scepter sadly.

the rest are only useful to play Buff bot and support in the back with the rangers on your team. Feels very limiting. 

 

Learn 2 play thats all i can say, if you would ahve played this weeknd and experience the melee you would not have made this topic unless you just can't play a melee very well.

Ive played a warrior and caster and both where great to play with in pvp, a friend of mine only played a warrior in PVP no complains from him. Oh and maybe you forget you can switch weapons also warrior can use guns and bows.

  Derpybird

Novice Member

Joined: 4/02/12
Posts: 1006

4/29/12 11:25:12 PM#94
Originally posted by CrunkJuice2

"In fact, all classes can be effective both as ranged and as melee because that is the design of the game."

 

ive heard that before,but i also heard that some classes do better at ranged then they do melee 

I suppose it is possible, not having played all the classes myself I do not know. Clearly, classes are differentiated, moreso as you level them and pick skills and traits to fit how you want to play them. And I am certain that some classes have a ranged advantage and some melee. What I do know is that traditional frameworks do not apply and getting upset because a warrior may be using a gun or a bow and fighting at range and a mesmer is fighting at melee range with a sword is counterproductive.

"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.

  PerfectBlend

Apprentice Member

Joined: 10/28/11
Posts: 50

4/30/12 2:55:29 AM#95

A wise man once told me.... "Dont bring a knife to a gun fight."

 

Guild wars 2 contains a lot of realism....

This is not the kind of game where u can just charge in blades swinging and expect a level of success against competent players...

Guild wars 2 is VERY melee friendly..  It has so many obstructions... walls, gates, stones, ravines, crevices that spells will not go thru.. Try to use these to your advantage getting close to someone using a range weapon or spells....

As I just said in another thread most organized pvp is not about killing and this is made very clear.... its hella easy to escape and heal... but if you force another guy to leave the "point capture" circle you've effectively won the battle...

A new attitude goes a long way.

  k-damage

Novice Member

Joined: 12/27/11
Posts: 751

4/30/12 3:25:46 AM#96
Originally posted by MosesZD

I'll be blunt.   On Friday I would have agreed with you.   Now it's Sunday and I've stopped using my old MMO melee habits and I think I've learned the RIGHT HABITS for GW2.

Which gets me to:  melee is not underpowered.   It doesn't get you dead by its nature.   You have to learn how to do it in this game, not how you did it in your old game.   Hit-and-move, hit-and-move, hit-and-move.   That's what you have to do.

And for crap sakes, use the weapon swtich!    Even if you're melee, you have ranged options!  

This :)

About my experience as a Thief : there are clearly some weapon/skill combinations that are not obvious at first. For example, it's only by reading Thief forums and articles that I knew about the Backstab skill (= when you're stealthed, your first skill changes to another, with daggers, it's Backstab, which merely does 10x a regular hit).

Before that I was ok in combat. But when I learned how to handle stealthing and backstabing, I really had a clear advantage. I even went to pure pve mob farming just because it felt so powerful that fighting random enemies was fun. Utility skills, too. Rooting, grappling, vanishing, dodging, swapping weapon in the middle of the fight to put a condition (yes, even to only put one condition) or a root, then switching back, etc ... Every configuration is a different fight against a different class.

For example, I fought a warrior during 5 minutes. Warrior against Thief, the match that a lot of people would think is lost by design for the Thief. I chosed Dagger/Dagger for pure damage, with Short bow for kiting, slowing down and retreating.

I won. The fight was super hard as warriors hit like trucks, and the player did play very well, but I won. I started with daggers to inflict bleeding and put the guy down at 50%, and when it started to go bad for me, I switched to bow, retreated and kited/rooted while my healing skill was recharging. I healed, inflicted a root + poison cloud at the rooted place, and returned back to full melee with daggers. I should fraps such fights next time to show the nuances in combat, and how chosing the right configuration does make a difference.

***** Before hitting that reply button, please READ the WHOLE thread you're about to post in *****

  Quenchster

Novice Member

Joined: 1/06/12
Posts: 452

4/30/12 3:30:00 AM#97
Originally posted by MMOExposed

Guardians mace skills for example, all have Cast time.

The guardian is very stationary while taking up a support role. They rely heavily on ground placed symbols and that 1h mace reflects it. The mace even has a ground symbol spell that comes with it. That parry ability, which roots you to the floor, can be combined with that symbol if you stand in it to unleash an AoE heal if you parry with it while standing within the symbol.

  drel

Novice Member

Joined: 8/09/09
Posts: 923

4/30/12 3:32:20 AM#98
I agree with the OP, Melee classes were underpowered.  I noticed most people playing this past weekend in beta, including me, were ranged players.  Much better stats with them than melee.
  Hrotha

Elite Member

Joined: 4/25/08
Posts: 825

4/30/12 3:49:02 AM#99
Originally posted by
Both melee and ranged have its disadvantages...

Who ever says that has never played a Melee in PvP, getting forked by multiple players.

You still have the advantage of not being in the middle of the fight, multiple people focusing you, as a ranged. No mather what combat situation. You can not talk around that fact. It IS fact!

 

On the other hand OP: I have no clue what you mean by canceling "casting" animations from melees. I played warrior melee (abit till I /sigh -out) and maces, hammers all have a couple "castings" but they worked fine while moving around for me.

 

Still the essence of the Beta, of its PvP: Combat has to change... Melee is not versatile - at all.

  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 5739

 
OP  4/30/12 3:54:54 AM#100
Originally posted by 4bsolute
Originally posted by
Both melee and ranged have its disadvantages...

Who ever says that has never played a Melee in PvP, getting forked by multiple players.

You still have the advantage of not being in the middle of the fight, multiple people focusing you, as a ranged. No mather what combat situation. You can not talk around that fact. It IS fact!

 

On the other hand OP: I have no clue what you mean by canceling "casting" animations from melees. I played warrior melee (abit till I /sigh -out) and maces, hammers all have a couple "castings" but they worked fine while moving around for me.

 

Still the essence of the Beta, of its PvP: Combat has to change... Melee is not versatile - at all.

Guardians have an AoE attack number 2 on hammer. When clicking/activating it, then moving, the skill will interrupt.

 

But though it didn't go off, the Cooldown on the skill will activate, even if nothing happened. This applies for all the Melee skills except the first weapon slot, which is basically auto attack.

that can be used while moving. The rest will root you, or get interrupted while moving.

 

Next BWE try out this. You will see what I mean.

6 Pages « 1 2 3 4 5 6 » Search