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Guild Wars 2

Guild Wars 2 

General Discussion  » Combat in GW2 for Melee HAS TO CHANGE!!

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114 posts found
  Alders

Hard Core Member

Joined: 1/28/10
Posts: 1730

I cannot fiddle but I can make a great state of a small city.

4/29/12 2:21:20 PM#61

You can melee and kill stuff twice as fast but run the risk of getting 1 or 2-shot.

You can range and take twice as long to kill stuff but take little to no damage.

This is for PVE of course as i destroy people with melee in PVP.  You just need to pick your battles and not run into packs of people.

Seems fine to me but i haven't seen some of the large boss encounters later on so my opinion may change.

  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 6114

 
OP  4/29/12 4:10:43 PM#62

how in the world do you use Ring of Warding with queued melee attack in WvW if everybody is moving?

come on

  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 6114

 
OP  4/29/12 4:14:32 PM#63

I just tried this again with Hammer.

Mighty Blow can be interrupted by Movement. WTF!!!

  BeansnBread

Elite Member

Joined: 9/19/06
Posts: 5553

4/29/12 4:17:09 PM#64
Originally posted by MMOExposed

I just tried this again with Hammer.

Mighty Blow can be interrupted by Movement. WTF!!!

Doesn't sound like a good PvP weapon choice.

SWTOR is the greatest mmo ever!

  Freedom4u2

Advanced Member

Joined: 8/10/09
Posts: 27

4/29/12 4:23:37 PM#65

I personally had no real problems with my warrior on that point. I could bash stuff in melee range and dodge carefully, or go range with a rifle and blast stuff from afar without any real danger (but it took twice as long).

I know, however, that the Guardian has a pretty different approach, but I did not experience it with the Thief. You should also note that Guardians are support and not pure melee -- they can also attack from range (both of them).

There is absolutely NO reasons to say melee is broken. It is not; would you jump into an army of armed centaurs with one sword and some mail armor and expect to survive? It's just a matter of logic.

  Eir_S

Apprentice Member

Joined: 8/07/11
Posts: 4703

GW2 socialist.

4/29/12 4:24:28 PM#66
This is one time I might agree with this guy.  Ranged players have no obvious disadvantages when pitted against melee, and then melee is forced to stop, thereby losing critical catch-up time, leaving them even more exposed to ranger arrows or the niggling little spells from scholar classes.  I like melee, it's fun but it does need to be changed if they want better balance.  This isn't even getting into the PvE, where mobs mow you down if you're melee and you're almost forced to use a gun or a bow if you want to live (I'm referring to big mobs where it's impossible to see all the telegraph animations in order to use your dodge carefully).
  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5929

4/29/12 4:31:18 PM#67
Originally posted by Eir_S
This is one time I might agree with this guy.  Ranged players have no obvious disadvantages when pitted against melee, and then melee is forced to stop, thereby losing critical catch-up time, leaving them even more exposed to ranger arrows or the niggling little spells from scholar classes.  I like melee, it's fun but it does need to be changed if they want better balance.  This isn't even getting into the PvE, where mobs mow you down if you're melee and you're almost forced to use a gun or a bow if you want to live (I'm referring to big mobs where it's impossible to see all the telegraph animations in order to use your dodge carefully).

They will balance, nerf, buff, and adjust as necessary.  I don't know if you're a GW1 player, but if ANet can and does any one thing in a game it's constant tweaking of skills and balance to make sure fotm doesn't steamroll, at least not for long.  In GW1 they do weekly balance tweaks to skills and classes for both pvp and pve.  If anything the balance adjustments can get annoying because you might just be getting into a build, skill, and combat rhythm only to have that change next week.  I can't imagine it being much different for GW2.

Curse you AquaScum!

  Zolb

Apprentice Member

Joined: 1/12/12
Posts: 51

4/29/12 5:20:06 PM#68
Originally posted by PieRad

I don't know about guardian, but I played a warrior, and it was one of the most fun experiences I've had in a long time.

GW2... I'll give you that! :P

 

I could move while casting, except for killshot i believe (F1 skill with rifle)... I don't remember if dual axes had any cast time, but I was constantly moving, the only problem i had was skills going off even though I weren't in range of my target (that's a good thing!) just because I didn't know the class all that well yet.

Using a skill out of range of your target will set that ability on cooldown.

But I quickly figured out that your abilities' hotkey will turn white if you're in range of your oponent with a particular skill, so I did fairly well with the warrior in the end, that was in instanced PvP mind you, never went to the mist.

 

Might be a different story in the mist, with 50 players around you, don't know.

 

if Guardian can't move while casting, maybe his skills are more powerful to make up for the loss of mobility? Or maybe a bug, no idea?...


my experiance is very similar to yours, apart from i only played WvWvW on my warrior, im not usually into PvP play in MMO's usually leave it for games like TF2 etc but i had a blast to day, played about 8 hours of WvWvW if not longer, as for people running away, just use the utility skill "throw bolas" imobilizers the target for 4 sec's.

 

  CrunkJuice2

Novice Member

Joined: 1/28/12
Posts: 584

4/29/12 5:28:34 PM#69

"They will balance, nerf, buff, and adjust as necessary."

they can balance,but theres a difference between balancing pvp right.and balancing it wrong

 

  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 6114

 
OP  4/29/12 5:30:44 PM#70

That Circle of Warding is nearly impossible to trap players because the cast time. usually players are on edge and can walk over it.

 

if I move, it gets interrupted and CD goes off!!!

 

I thought this game suppose to allow moving while casting as a major feature. guess they left out melee attacks on that list...

  CrunkJuice2

Novice Member

Joined: 1/28/12
Posts: 584

4/29/12 5:32:01 PM#71

ya it doesnt really make sense that a melee cant cast and move anyway

 

thats like,taking out the entire reason why ive loved melee dps over ranged and casters in other mmorpgs.oh well,mesmer seemed like a fun class

 

 

  k-damage

Novice Member

Joined: 12/27/11
Posts: 751

4/29/12 7:27:34 PM#72
I didn't see my Thief or my Warrior being forced to stand still with cast skills, they were perfectly able to move while casting ... wtf are you talking about ?

***** Before hitting that reply button, please READ the WHOLE thread you're about to post in *****

  heartless

Novice Member

Joined: 1/05/04
Posts: 5057

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

4/29/12 7:40:40 PM#73
Originally posted by k-damage
I didn't see my Thief or my Warrior being forced to stand still with cast skills, they were perfectly able to move while casting ... wtf are you talking about ?


The guardian has certain skills that root him in place. It depends on the weapons though. Not all weapons work all of the time and certain weapon combos are situational. Apparently OP found such a combo and is whining that it does not work 100% of the time.

  AIMonster

Hard Core Member

Joined: 12/31/08
Posts: 2021

4/29/12 7:44:36 PM#74

Do people not realize melee does as much as 2X damage as ranged weapons?  I use Sword + Warhorn on my Ranger most of the time and only switch to bow when I need to kite for a while and avoid damage.  Melee is actually more powerful in Conquest most of the time (though timing your weapon switches between both is the best way to ensure the most damage) due to it's high damage.  Use of dodge rolls and evasion/tanky abilities is important in melee range.

Melee cannot be more powerful than it is now.  If they buff it, it will be over the top.

Raptr link because it's the cool new trend:

  Theocritus

Apprentice Member

Joined: 7/15/08
Posts: 3616

4/29/12 7:45:28 PM#75
Originally posted by MMOExposed
Originally posted by sk8chalif
so this thread is all about u complaining about the guardian right? if u want to play a melee go warrior


Both Warriors and Guardians suffer from this issue. To pretent like this isnt the case, wont solve anything here.

Melee

 

This game is built around Ranged combat. and Meleers suffer from it.

 

       Kinda like how Warhammer turned out in the later levels

  Rhianni32

Novice Member

Joined: 3/23/10
Posts: 223

4/29/12 7:46:39 PM#76

I'll add in my vote into the overwhelming "melee is fine learn 2 play" category.

PLayed guardian and it was fine. ran around with mace shield and sword shield most of the time in WvW.

  Thupli

Advanced Member

Joined: 7/25/11
Posts: 429

4/29/12 7:51:35 PM#77

From my 2 days of beta testing, here is my thought on melee vs ranged.

 

When I'm playing melee, I tend to take more damage, and sometimes way more damage.  It was frustrating at first, but then I realized that it wasnt quite so much of a "stand there and kill this toe to toe" type of combat.  You cant do the WOW thing and just run up to a mob, and trade hits. 

 

Now that I've REALLY started paying more attention to timing of enemy swing, attacking while moving, and dodging + skills that help defend, I've found it to be quite enjoyable!  Additionally, I think that melee has an easier chance of pulling adds than range just because of being able to see things visually.  And usually when I get 3 shotted, it's because I'm playing crappy.  The OP still may be right that it is easier for melee, so maybe they will tweak things, but right now I feel that I need to get more combat under my belt before I could say with any authority. 

Another point is that when you group with even 1 more person, 2 on 1 versus mobs and even 2v2 becomes WAY easier in a pve setting.

 

 

  waynejr2

Hard Core Member

Joined: 4/12/11
Posts: 3740

RIP City of Heroes!

4/29/12 7:58:34 PM#78
Originally posted by MMOExposed

That Circle of Warding is nearly impossible to trap players because the cast time. usually players are on edge and can walk over it.

 

if I move, it gets interrupted and CD goes off!!!

 

I thought this game suppose to allow moving while casting as a major feature. guess they left out melee attacks on that list...

so there are zero spells that can be cast on the move?  Do I understand this correctly?

  HeadBytor

Novice Member

Joined: 11/26/06
Posts: 93

4/29/12 8:11:51 PM#79

i moved around just fine in melee and i used the guardian, mesmer and ranger to do so. The only problem I had was the ranger short sword attacks always got me stuck to the enemy due to secondary effects, and it was hard to roll out when i wanted to.

ranger greatsword was by far the easiest to move around (and most damaging) because it would damage everything in front of you. i'd just keep swinging my sword while trying to get as many enemies in my hit radius as possible.

  Eir_S

Apprentice Member

Joined: 8/07/11
Posts: 4703

GW2 socialist.

4/29/12 8:19:17 PM#80
Originally posted by waynejr2
Originally posted by MMOExposed

That Circle of Warding is nearly impossible to trap players because the cast time. usually players are on edge and can walk over it.

 

if I move, it gets interrupted and CD goes off!!!

 

I thought this game suppose to allow moving while casting as a major feature. guess they left out melee attacks on that list...

so there are zero spells that can be cast on the move?  Do I understand this correctly?

No, not even close.  It's mostly the melee classes and it's only a few skills per class.

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