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Guild Wars 2

Guild Wars 2 

General Discussion  » How is GW2? and some other questions

19 posts found
  Siveria

Spotlight Poster

Joined: 3/11/11
Posts: 1005

 
4/29/12 7:08:05 AM#1

Dispite its sales, how is Gw2? from what I have seen in videos myself it doesn't look all that great, looks too wow-ish for my tastes. Kinda like swtor sales were high 99% due to fanboys from what Ihave seen.

Whats the level cap?

How is class balance?

How long before the game gets boring? (for example i was bored of tera in a day ro 2 due to how repetive it was after the combat system newness wore off)

Is there any purpose to the WvWvW pvp? Like for example daoc-like skills and abilities you can learn?

Is there pvp earnable gear? if so I'll probally not bother with gw2, because pvp is not fun when your just starting and you get rolled due to gear diffrencnes.

Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:

A. Proven right (if something bad happens)

or

B. Pleasantly surprised (if something good happens)

Either way, you can't lose! Try it out sometime!

  Elandir90

Hard Core Member

Joined: 5/01/08
Posts: 423

4/29/12 7:30:41 AM#2

too early to ask those questions...

 

The game is good, it's not a WoW clone,  has some similarities as they are both mainstream MMOs. But GW2 feels very good, you don't get that "been here done that" its trully a new experience. 

 

I'm not very fond of betas since i will lose everything anyway, but i just can't stop playing... the game is very interesting and has a good replayability. The pvp is somewhat casual (you can jump in as lvl 80 from the start, dunno if it'll be like this at release), the battleground at least, i didn't touched the WvW yet. The leveling is pleasing, the PVE is good, can't talk about dungeons though have not played yet, they might be hard, the game is not easy mode if you mess up you will die quite often.

Graphics, art and animations are AMAZING , music and sound effects as well.

Story wise i can't talk much because i'm skipping everything i don't want to burn content already, but from what i've seen it isn't that interesting.

The thing i like the most is the combat, you never get bored while fighting, your mind is ever engaged and the immersiveness of the world helps a lot. 

 

I'm hyped and happy with it, but it still has some problems. Balance issues in PVE, the DEs don't scale properly with too many people, if you Zerg a DE everything will be too easy, but still lots of people will die.

The pets AI are TERRIBLE, horrid, putrid.... even mortal online does a better job with pet AI.

Performance is really a issue, hope its just a beta thing. I'm running the game with a phenom II x4 and a GTX 560ti but still the frame rate drops in the main cities and crowded places.

 

 

But hey you get all that without a subscription fee, this game is going to shake some games after release. (it's already better than a hole lot, even in beta lol). 

 

 

 

  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 4982

4/29/12 8:04:23 AM#3
Originally posted by Siveria

Dispite its sales, how is Gw2? from what I have seen in videos myself it doesn't look all that great, looks too wow-ish for my tastes. Kinda like swtor sales were high 99% due to fanboys from what Ihave seen.

Its ok. Not great, but not so bad. I say, its ok. Great to have when bored of other MMo from time to time.

Whats the level cap?

80, and can feel a bit grindy at times. PvE leveling will consist of locating Hearts on the map and doing those task.

How is class balance?

Right now, it pretty bad. Melee Is horrible. (WoW reference here), but in WoW when you use a melee attack, it is instant. In GW2 many Melee attacks have cast times, which forces you to stop moving in order to get the attack off, OR THE ATTACK WILL NOT GO OFF, AND WILL USE THE COOLDOWN ON THE SKILL. Yeah I know they advertised being able to move and cast at the same time, but that rule doesnt seem to apply to many Warrior/Guardian melee skills. this is just terrible. Expect to get dominated by ranged classes. oh yeah, and dont forget a lot of running.

How long before the game gets boring? (for example i was bored of tera in a day ro 2 due to how repetive it was after the combat system newness wore off)

I can go about a few hours in PvE so far. But In WvW-PvP, the long running back to battle will be a major turn off. The WvW has only 2 waypoints. one of them has to be captured in the center. Even with that, you have long running to do in order to get to the action. Also it gets very frustrating to be killed by unavoidable attacks. just keep that in mind. Although dodging is the new big thing being advertised in GW2, it doesnt always work. Dodge only makes you immune to the next attack. But since all Attacks are AoE, the server can sometimes read an attack as an additional attack while dodging, (even when not lagging) and you can take damage while dodging. You will die often as Melee in PvP. If Range is your thing, then go with that. Avoid Playing Melee unless Melee is a big deal RP concept to you, that you can get over this disadvantage.

Is there any purpose to the WvWvW pvp? Like for example daoc-like skills and abilities you can learn?

No. PvP has buffs and gear. thats about it. Similar to World of Warcraft's PvP zones, but on a much larger scale and three factions. As stated above, Ranged >Melee. Keep that in mind at all times.

Is there pvp earnable gear? if so I'll probally not bother with gw2, because pvp is not fun when your just starting and you get rolled due to gear diffrencnes.

well it has it, but not required as in World of Warcraft and Rift. Only issue with it, is that it doesnt reward well as PvE does. Exp is better gained in PvE. Reason why Leveling is important in GW2, is because you unlock skills by leveling. Similar to how you would gain talent points each level in World of Warcraft and Rift, well you earn skill points by leveling. But some skills cost more skillpoints than others. This could make it feel like a grind, just to get some good skills to use for Action bar build. Elite skills are powerful!!! but earned at level 30!! so you are forced to level 30 just to get full 10 skills on action bar. Some skills will been needed. such as Sprint for Guardians who go melee. Because travel times will need it. My opinion, the game is worth the cost. Just dont overhype yourself expecting something divine here.

 

  Mike-McQueen

Novice Member

Joined: 10/30/05
Posts: 241

4/29/12 8:17:51 AM#4
I agree with a lot of the above. The thing that captures me is the fact that in this poor beta state it is a lot more fun than any other mmo out, well at least to me. Even thinking about it as the base of what's to come. I can't fathom what content updates down the road will bring but I cannot wait to see. Will be playing this for a long time I'm thinking as their isn't much on the horizon right now.

I'm a unique and beautiful snowflake.

  Rivalen

Novice Member

Joined: 8/11/10
Posts: 509

4/29/12 8:27:53 AM#5
Originally posted by Siveria

Dispite its sales, how is Gw2? from what I have seen in videos myself it doesn't look all that great, looks too wow-ish for my tastes. Kinda like swtor sales were high 99% due to fanboys from what Ihave seen.

Can't really compare it in any way to WoW, there's no trinity and the art style is very different.

Whats the level cap?

80, but you can automatically be 80 if you want to do competitive pvp.

How is class balance?

Only tried warrior and engineer, both were extremely fun and rewarding, Warrior is a beast in PVP and the Engineer is like 4 classes in one, there's alot of customization.

From the fights i've had Necro seemed slightly Overpowered (but c'mon it's beta) and there seems be a really high treshold in skill for Thiefs and Mesmers, most sucked then you find that one dude that simply dominates everyone with the class.

Overall in PVP the game feels balanced but of course it needs twitching, in PVE i can't comment enough but my Warrior and Engineer were really nice, i solo'ed alot of veteran mobs.

How long before the game gets boring? (for example i was bored of tera in a day ro 2 due to how repetive it was after the combat system newness wore off)

For me, it doesn't.

If i feel encumbered doing anything i just switch, switching from world pve to instanced pve to instance pvp to world vs world is extremely fast and offer really different gameplay.

Is there any purpose to the WvWvW pvp? Like for example daoc-like skills and abilities you can learn?

You can level up through World vs World and the winning server gets bonuses for the wins.

Also, of course server pride.

Is there pvp earnable gear? if so I'll probally not bother with gw2, because pvp is not fun when your just starting and you get rolled due to gear diffrencnes.

In competitive PVP everyone is on the same gear treshold.

 

  Siveria

Spotlight Poster

Joined: 3/11/11
Posts: 1005

 
4/29/12 9:49:27 AM#6
Wait what? all melee skills have cast times in a pvp mmo? They need to fire the retard at arenanet that decided on that because thats a massive disadvantage in pvp, how the hell is the game this close to release yet that is still there? That thing alone is gonna stop me from buying GW2 till its fixed. SO tired of devs screwing pvp up hard in terms of ranged vs melee balance, the melee's need to have ways to snare with range, or otherwise capture a ranged target, just as a ranged target needs to be able to keep the melee away, how could Anet have screwed this up after how well done GW was. I hated GW but i never heard much about balance issues.

Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:

A. Proven right (if something bad happens)

or

B. Pleasantly surprised (if something good happens)

Either way, you can't lose! Try it out sometime!

  The1ceQueen

Hard Core Member

Joined: 1/02/08
Posts: 1937

"Always borrow money from a pessimist. They won't expect it back."

4/29/12 10:19:00 AM#7
Originally posted by ELE3551
I agree with a lot of the above. The thing that captures me is the fact that in this poor beta state it is a lot more fun than any other mmo out, well at least to me. Even thinking about it as the base of what's to come. I can't fathom what content updates down the road will bring but I cannot wait to see. Will be playing this for a long time I'm thinking as their isn't much on the horizon right now.


And it already runs better than SWTOR ever wishes it could even after 4 months live, and GW2 is still in beta and not  optimized. I'll probably end up playing GW2 and Planetside 2 for years to come, I'm sure. I really wasn't expecting GW2 to be all that good, but the WvsWvsW is remenescent of the old DAOC back when it first came out, but updated and no lag, hehe.

What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot

  CrunkJuice2

Novice Member

Joined: 1/28/12
Posts: 584

4/29/12 10:34:52 AM#8

" In GW2 many Melee attacks have cast times, which forces you to stop moving in order to get the attack off, OR THE ATTACK WILL NOT GO OFF, AND WILL USE THE COOLDOWN ON THE SKILL. "

i heard that playing a caster type.you can cast and move at the same time though and the skill will still go off,did i hear wrong?

it makes no sense that a melee cant cast and move.but a caster type can,thats like reversing every mmo ive ever played in terms of mobility with classes

 

 

  Volkon

Hard Core Member

Joined: 9/14/10
Posts: 3196

Facts do not require fiction for balance.

4/29/12 10:24:19 PM#9
Originally posted by CrunkJuice2

" In GW2 many Melee attacks have cast times, which forces you to stop moving in order to get the attack off, OR THE ATTACK WILL NOT GO OFF, AND WILL USE THE COOLDOWN ON THE SKILL. "

i heard that playing a caster type.you can cast and move at the same time though and the skill will still go off,did i hear wrong?

it makes no sense that a melee cant cast and move.but a caster type can,thats like reversing every mmo ive ever played in terms of mobility with classes

 

 

I don't know about guardian and warrior, but when I did some melee on my mesmer I was able to attack and move without issues. I love that 2 skill on the sword, btw. A flurry of attacks plus distortion.

Oderint, dum metuant.

  Amjoco

Elite Member

Joined: 9/15/10
Posts: 2473

4/29/12 10:33:09 PM#10
Originally posted by Volkon
Originally posted by CrunkJuice2

" In GW2 many Melee attacks have cast times, which forces you to stop moving in order to get the attack off, OR THE ATTACK WILL NOT GO OFF, AND WILL USE THE COOLDOWN ON THE SKILL. "

i heard that playing a caster type.you can cast and move at the same time though and the skill will still go off,did i hear wrong?

it makes no sense that a melee cant cast and move.but a caster type can,thats like reversing every mmo ive ever played in terms of mobility with classes

 

 

I don't know about guardian and warrior, but when I did some melee on my mesmer I was able to attack and move without issues. I love that 2 skill on the sword, btw. A flurry of attacks plus distortion.

I'm playing a warrior also no problems whatsoever moving. I usually take second place in pvp and I'm an old man. I'm not totally understanding the complaints with melee vs caster. Both have advantages and disadvantages. 

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  colddog04

Elite Member

Joined: 9/19/06
Posts: 4729

4/29/12 10:35:36 PM#11
Originally posted by Siveria
Wait what? all melee skills have cast times in a pvp mmo? They need to fire the retard at arenanet that decided on that because thats a massive disadvantage in pvp, how the hell is the game this close to release yet that is still there? That thing alone is gonna stop me from buying GW2 till its fixed. SO tired of devs screwing pvp up hard in terms of ranged vs melee balance, the melee's need to have ways to snare with range, or otherwise capture a ranged target, just as a ranged target needs to be able to keep the melee away, how could Anet have screwed this up after how well done GW was. I hated GW but i never heard much about balance issues.

No, that's false.

SWTOR is the greatest mmo ever!

  Deolus

Apprentice Member

Joined: 5/30/05
Posts: 250

4/29/12 10:38:37 PM#12
*Some* skills are damage over time attacks which go off continuously until a timer expires. If you move during this the skill cancels. Such as the ranger barrage (I think that's what its called). I can't speak for other classes but I suspect they have similar abilities.
  Eir_S

Elite Member

Joined: 8/07/11
Posts: 4113

GW2 socialist.

4/29/12 10:39:20 PM#13
Only a very very slim selection of skills require you to stand still, such as Hundred Blades where you stay rooted but swing a greatsword in rapid succession for several seconds.  The vast majority, probably 90% of skills, especially direct damage skills, in GW2 seem to be highly mobile.

no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled

  colddog04

Elite Member

Joined: 9/19/06
Posts: 4729

4/29/12 10:42:47 PM#14
Originally posted by Eir_S
Only a very very slim selection of skills require you to stand still, such as Hundred Blades where you stay rooted but swing a greatsword in rapid succession for several seconds.  The vast majority, probably 90% of skills, especially direct damage skills, in GW2 seem to be highly mobile.

I absolutely hated greatsword warrior. Every skill felt sloppy.

 

What's strange is that ranger greatsword felt fluid and did, what felt like, way more damage (probably because I was actually hitting people with it). Really, greatsword/longbow ranger was one of the most OP weapon comps/classes I played.

SWTOR is the greatest mmo ever!

  Eir_S

Elite Member

Joined: 8/07/11
Posts: 4113

GW2 socialist.

4/29/12 10:45:16 PM#15
Originally posted by colddog04
Originally posted by Eir_S
Only a very very slim selection of skills require you to stand still, such as Hundred Blades where you stay rooted but swing a greatsword in rapid succession for several seconds.  The vast majority, probably 90% of skills, especially direct damage skills, in GW2 seem to be highly mobile.

I absolutely hated greatsword warrior. Every skill felt sloppy.

 

What's strange is that ranger greatsword felt fluid and did, what felt like, way more damage. Really, greatsword/longbow ranger was one of the most OP weapon comps/classes I played.

It's not really that strange, rangers are more agile and graceful, the warrior's Greatsword skills are very barbaric and haphazard, not sure why rangers would do more damage though.  Oh well.

no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled

  Loke666

Hard Core Member

Joined: 10/29/07
Posts: 15540

4/29/12 10:45:51 PM#16
Originally posted by Siveria

Dispite its sales, how is Gw2? from what I have seen in videos myself it doesn't look all that great, looks too wow-ish for my tastes. Kinda like swtor sales were high 99% due to fanboys from what Ihave seen.

Whats the level cap?

How is class balance?

How long before the game gets boring? (for example i was bored of tera in a day ro 2 due to how repetive it was after the combat system newness wore off)

Is there any purpose to the WvWvW pvp? Like for example daoc-like skills and abilities you can learn?

Is there pvp earnable gear? if so I'll probally not bother with gw2, because pvp is not fun when your just starting and you get rolled due to gear diffrencnes.

LVL cap 80.

Not sure about balance yet, Ithink I need a week or 2 to actually know that.

I am not bored yet, even though I found some classes more fun than others. The thief was a blast. I personally found combat more fun that Teras but it was harder to get into as well.

There is purpose about WvW, but it is more about guild status than DaoC. If it does well it will give PvE buffs to your server. ANET actually have one of the guys behind DaoC working for them... You can level up from 1-80 in the mists without any PvE at all, and players who dies might drop loot.

PvP gear is balanced to all other gear of the same level. A lvl 80 PvP gear is as powerful as lvl 80 dungeon gear and standard lvl 80 vendor gear so it shouldn´t be a problem for you. It might not be exactly the same but about as powerful so if you get rolled it is your fault, not your gear.

  Vorthanion

Elite Member

Joined: 7/02/11
Posts: 1386

4/29/12 10:47:19 PM#17

As a casual gamer who doen't really care for action combat, I find that I like GW1 more than GW2 at present.  Only 3 days of exposure, but the combat was already getting on my nerves.  Exploration would have been more cool if mob placement wasn't set up like a road block to and from every single location.  Didn't help that respawns were horribly fast.  Every class I played felt fragile and squishy, but like I said, I don't like action combat and circle strafing was really getting the hell on my nerves.

City design and the scale of them is spot on.  Love the teleport and gate system.  Armor and weapon looks seem pretty cool so far, at leat till I went to the Mists and saw what level 80 PvP gear looked like, fugly!

I may give it a go for one more weekend event  before I completely make up my mind.  It has some nice over-all features, but some of the winning selling points that others love are frankly quite annoying to me.

  Chase187666

Apprentice Member

Joined: 8/01/06
Posts: 130

4/29/12 11:04:22 PM#18

As the beta started getting closer, I was super hyped! And then the day before the even began, I was so scared that I got myself too hyped and was gonna be let down. I am happy to say that it exceded my expectations! I tried out a ranger and a thief, found that I enjoyed the thief more. Dagger and pistol combo seemed to work nicely for me with a shortbow to swap for AOE. When in melee, I didnt have any cast time abilities so Im not sure what the one person is talking about.

 

Overall, VERY pleased with it so far, other than the few lag hiccups from the server. To be expected tho, its beta.


  grimm6th

Advanced Member

Joined: 10/22/10
Posts: 977

4/29/12 11:48:30 PM#19

MMOExposed has a few things wrong.  Not sure HOW he got them wrong, but yeah...

Some melee attacks do root you.  Most do not.  Many actually move you.

PvP gear is free, and you are free to customize as you wish.  Structured PvP is very heavily dependant on your build as well as your skill at playing, and you will most likely get face rolled if you don't know what you are doing.  If you go, you can take on 1 or 2 folks at a time.

WvW is for the fun of it and for the bonuses you give to everyone on your server.  Small bonuses, but bonuses nontheless.  Remember this though, WvW isn't supposed to be balanced, so if you are a higher level, and you have better gear, have fun winning...1v1...you aren't really ever going to see a 1v1...loads of fun.

I used to TL;DR, but then I took a bullet point to the footnote.