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Guildwars 2 is a skill based game. It does this very well. It punishes the unskilled with death after death until it becomes tedious for them and they choose to quit or improve. It does not give any pointers towards improvement instead it maintains its punishment until you figure out how to play it. Many people are turned off by that. Many people just are not skilled enough to play this build. When you do figure things out and find your rythmn it feels so awesome because you are so much better than those around you. Those who dont understand how to actually play this game will look at the pve and think its very simplistic. Those who do understand will see complexity within complexity. Arenanet has done a ridculously good job of makeing an incrediblly worhtwhile game. Unfortunately many people are not worhty of it and will never see the real depth. Maybe they set the bar too high for the mainstream. Maybe they need to find away to reward skill and slow down on the punishment of the unskilled. Two friends and my girlfriend wathced me playing beta theyboth saw what i had to do to kill a mob and immediately realised that there is no way that they could sit and do that mob after mob it would just take too much concentration. It is very difficult for someone used to unwinding and relaxing while playing a game that allows you to facerool a few dailies and log feeling accomplished to come to terms with the focus concentration and continuous awareness necessary to play this game.
Guild wars is a very serious game very rewardng for the skilled. Very punishing for the unskilled or new.
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4/28/12 11:40:21 PM#2
Oh god
Waiting for:ArcheAge |
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>.> im not trolling.. |
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4/28/12 11:45:14 PM#4
and the people who will play the sPvP seriously for its esport haven't even really chimed in yet.
as of 6/11/12 Necromancer |
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will theynerf the difficulty?
i definately think so. |
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4/28/12 11:52:57 PM#6
Originally posted by hypersan
This is really great since the mmorpg pool is flooded with simple and easy to get to, and easy to play games. I really hope Anet does not give in if there's a lot of people whining it's too hard, I dont want to see yet again another game dive into dumbed down state, because it did stuff differently, and too many vocal handless people want to drag the game to their level. There really is room for a bit more difficulty and difference. |
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4/28/12 11:54:31 PM#7
Originally posted by hypersan I hope not.. There is WoW for people who want a game that requires no skill. "Inside all of us is an adventure.." |
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4/28/12 11:55:21 PM#8
I agree that they will "nerf" the difficulty, but I'm probably one of the few that wishes they wouldn't. |
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4/28/12 11:57:20 PM#9
Originally posted by hypersan
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4/28/12 11:57:41 PM#10
The sad thing is that I find the game easy. The mobs need to be 3 levels higher than me to find it challenging. Unless the mob is 3 levels higher than me, I don't even bother dodge rolling against melee mobs. I even gather 4 mobs at the same time to make it feel like the rush I get when I PvP. For ranged mobs, if they are 2 levels higher than me I really have to dodge appropriately and have to pull them one at a time.
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4/29/12 12:00:20 AM#11
Originally posted by hikaru77 For PvE that's true. However, once you start PvPing you'll soon find out that using abilities as soon as they are off cooldown will have you dead a lot faster. I learned this the long and hard way. |
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Originally posted by hikaru77 Well if you are that good then you just are that good dude. Maybe you are in the top 2% of people if so disregard this post its not meant for peopl of your obvious skills. The fact is that in events the most common thing to see are tons and tons of corpses on the ground players who have died repeatedly ..brute forcing the event literally throwing their bodies into a zerg like grinder. Instead of adapting they continue playngn the game the way THEY THINK the game should be played. But hey they seem to be having fun. |
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4/29/12 12:08:20 AM#13
I hope it stays tough, just watching the streams and I see people whipe all the time if they don't play correctly. I thought I would be getting this game for the WvW, yet from what I've seen (haven't played yet) the PvE fights have lots of movement and proper use of skills. For all the zerg talk with dynamic events, well, with everyone logging into the servers at the same time that's to be expected, when things cool down there will be less people around for DEs, making it less of a zerg rush perhaps. Even with all the reviews I'm still going with my feelings of watching live streams. And I don't enjoy being dualistic yet I try to take appealing words of positive reviews that resonate with me to see if I'll like the game, so far I'm still going to get the game. |
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in all seriousness the game is worth the money. With starting features such as these its gonna have an amazing lifecycle. So it doesnt hurt to get your foot in the door you will be around for the future without a subscription. |
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4/29/12 12:11:45 AM#15
Originally posted by hypersan LOL |
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4/29/12 12:14:08 AM#16
Originally posted by RebelScum99 sad part i think he is serious....
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4/29/12 12:21:34 AM#17
Originally posted by C1d0s
The Deep Web is sca-ry. |
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4/29/12 12:22:59 AM#18
Originally posted by Toxia did you even read the post?
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4/29/12 12:29:44 AM#19
Originally posted by miagisan Sure did, and playing it myself, and i totally agree with him. I died so many times when i first began because even after watching all the video's, i still didn't have a clue as to what i should be doing. Once, as the poster said, i figured out how the mechanics works, it became totally doable, but you HAVE TO CONCENTRATE on what you are doing versus all the other mmo's i've played. It is insanely rewarding once you figure it out and begin to kill things once after the other.' But still, hey, this guys opinion doesnt match ours, must be a troll huh? The Deep Web is sca-ry. |
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4/29/12 12:32:41 AM#20
Originally posted by miagisan I do not agree with the approach the OP is taking but I have to somewhat agree with his view point. I think a better way to put it is that guild wars has a slightly higher learning curve and it may be one that could put off certain casual players. I see people in game die constantly because they aren't reacting properly and it may end up frustrating a lot of people. I for one would personally like to see the difficulty stay mostly in tact and just refine it here and there. An adept player can tactically withdraw and come back to fight in a short amount of time. A bad player is going to have to suffer running back quite often. The bottom line is you can't approach this like a standard MMORPG when thinking in terms of combat and survivability, and this is going to be a shock for many until they adapt. |
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