Trending Games | Pirate101 | ArcheAge | Final Fantasy XIV: A Realm Reborn | Elder Scrolls Online

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,859,683 Users Online:0
Games:742  Posts:6,244,855
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Guild Wars 2

Guild Wars 2 

General Discussion  » Combat too pew pew?

3 Pages « 1 2 3 » Search
58 posts found
  gestalt11

Advanced Member

Joined: 5/17/06
Posts: 6169

4/28/12 4:11:55 PM#21
Originally posted by darkhalf357x

I would say most action games of this nature are pew pew.. just like Dragons Nest.  I agree the CC and stuns are short lived but I use them to hold someone long enough to use a more powerful skill which I may not connect with if they werent.

Its still beta so it could change based on feedback.

Dragon's Nest is much more pew pew.  Doding/teleport is much more powerful in DN and is therefore much more like a true action game.  While dodging is useful and necessary in GW2 its not nearly as powerful as DN.

 

A good sorcoress in DN can run through most dungeons having been barely hit but using a combination of KD/KB and Dodge+teleport.  Part of it is you do it more and part of it is you go farther.

 

But in DN the action style gameplay can essentially be a complete defense.

 

Doding is not a complete defense in GW2.  Not at all.  You need to save your dodges for particular things.

 

I think part of the problems is people keep getting told that GW2 is like games like DN but its not.  If you dodge the way you would in DN you will probably not have it up when you need it in GW2 and then you get 2 shotted yes.

  Coman

Hard Core Member

Joined: 8/29/04
Posts: 1954

4/28/12 4:12:23 PM#22
Originally posted by Volkon
Originally posted by Mephster
Meele has an issues in big dynamic events, they get 1-2 shotted by bosses constantly.

That will happen until people learn that:

1. No one is pure melee, mix it up!

2. You cannot stand there and take damage. Period. Watch the opponent, see the attack coming, avoid it.

Indeed now have a ranged weapon equiped on my gaurdian as well. The frozen Maw "dynamic" quest really though me how usefull that was.

  bobfish

Advanced Member

Joined: 2/10/06
Posts: 1635

4/28/12 4:13:41 PM#23

I must admit I'm disappointed with the combat in PvP. If you get a group working together players go down way too fast.

 

Sure, 1v1 you get some good fights, though Mesmer is a pain to deal with. But when its grouped PvP, its just over too quick.

  User Deleted
4/28/12 4:16:47 PM#24
the gameplay videos i've seen of the closed betas where the player chose heavily into enhancing dots and conditions took everything out just as quickly as burst dps because the conditions did the work for them. I'd say give it a bit more time into the game because initially both the burst and the conditions will be low and the burst will seem to be the dominant of the two since no one can put points into these immediately at level 2.
  Atlan99

Advanced Member

Joined: 8/07/08
Posts: 1355

4/28/12 4:19:33 PM#25
Originally posted by jerome1986
is it just me or was WAR pvp a lot better than GW2 pvp ?    in WAR it was a lot more slower paced, there was less particle effects so u could see whats happening.  therefore u could be more strategic rather than button mash in a mob of fireworks in GW2.

Oh yeah War PvP was great. Engineer /Chaos mage pulls everyone in. AoE, everyone dead.

  Phelcher

Advanced Member

Joined: 6/01/09
Posts: 1133

4/28/12 4:21:29 PM#26

The problem is simply this....

 

 

Think about how nearly perfect roaming and fighting is.. but the fact you can't sustain any continuity in buffs, or with area control. Nearly everything in PvP and PvE is Pick-Up-Group (pug) and when I root a mob.. the average person can't see this, nor have time to react because it's only 6 seconds..!!

 

The combat needs to have a broader metric/dochotomy and allow ranged combat to be a slower pace..   or slower cadance.

 

I think ArenaNet should allow people to specialize even more... but with trade offs. Like someone who really Wantsa that extra 8s of root, must give up something equally important. Or even a stance trait.. based on a person backstory and profession..  that would be so different from any other "same" person, to make combat different, but equal distant.

Combat without a flushed out skill & trait templete does seem a tad Pew Pew, and even more so with pugs..

 

I have little group combat experience...  as I am trying to play from a solo perspective right now.

"No they are not charity. That is where the whales come in. (I play for free. Whales pays.) Devs get a business. That is how it works."


-Nariusseldon

  lathaan

Apprentice Member

Joined: 8/02/04
Posts: 481

4/28/12 4:29:00 PM#27

the answer is very simple: you dont use conditions on enemies for your benefit but for the benefit of your group - the age of the solo pvp'er is gone.

a good group can mow through enemies and people will at least need half a year to adjust to the awesome pvp-style GW2 offers.

You see the adjusting-problem with comments like "melee got this and that problem" ... "self heal blabla" -- there is no 'melee-class' - if you are using melee in the wrong situation you'll die. on self heal: people havent even started to HEAL in pvp (as heal skills scale with lvl and arent boosted.)

  gestalt11

Advanced Member

Joined: 5/17/06
Posts: 6169

4/28/12 5:32:50 PM#28
Originally posted by Atlan99
Originally posted by jerome1986
is it just me or was WAR pvp a lot better than GW2 pvp ?    in WAR it was a lot more slower paced, there was less particle effects so u could see whats happening.  therefore u could be more strategic rather than button mash in a mob of fireworks in GW2.

Oh yeah War PvP was great. Engineer /Chaos mage pulls everyone in. AoE, everyone dead.


Yeah seriously where do people get this?  Bright Wizard's slaughtering people and the incredibly stupid magnet instagib were awful.

I had a tank class in WAR and the magnet instagib still killed me in seconds when it was done right.  Yeah I got away sometimes but that was mistakes on their part.  Correctly done it was a true insta-gib with no real counter.

  Loekii

Novice Member

Joined: 4/24/07
Posts: 431

4/28/12 7:14:10 PM#29
Originally posted by bobfish

I must admit I'm disappointed with the combat in PvP. If you get a group working together players go down way too fast.

 

Sure, 1v1 you get some good fights, though Mesmer is a pain to deal with. But when its grouped PvP, its just over too quick.

 

Over too quick for solo players, or over too quick for members of an equally organized group?

 

  Nevulus

Elite Member

Joined: 8/23/06
Posts: 1251

4/28/12 7:16:19 PM#30
Originally posted by Loekii
Originally posted by bobfish

I must admit I'm disappointed with the combat in PvP. If you get a group working together players go down way too fast.

 

Sure, 1v1 you get some good fights, though Mesmer is a pain to deal with. But when its grouped PvP, its just over too quick.

 

Over too quick for solo players, or over too quick for members of an equally organized group?

 

over too quick? they need to hire a trio of Water Eles spamming heals. Those medicore heals go a looooong way and sway the balance of combat in favor of the smarter group.

  Archaegeo

Novice Member

Joined: 2/17/04
Posts: 123

 
OP  4/30/12 6:58:32 AM#31

So you need 3 "healers" to make combat last? And thats meant to be ok?

The point was with GW2 that you didnt need the triad, tank/dps/healer. Everyone can self heal.  Everyone can support heal.

 

So the first question with your arguement, why ele healers, why not thief healers, should be just as viable.

 

But the major point is it doesnt solve pew pew mentality that makes GW2 combat so instagib fast. 

People cant deal with CC, so lets basically remove it. Sigh. CC means strategy, when to employ it and when to use your breaks and removes.

In GW2 there are a lot of CC abilities, but they last 1-3 seconds in general.

Plus, each ability is so fast its basically a button spamming FFA.

Explorer 73% Achiever 53% Socializer 53% Killer 20%

  wowfan1996

Novice Member

Joined: 9/25/09
Posts: 741

4/30/12 7:29:43 AM#32


Originally posted by Atlan99
Oh yeah War PvP was great. Engineer /Chaos mage pulls everyone in. AoE, everyone dead.

I loved WAR but this is 100% true. :) Even in late WAR we had an engi on our server who made himself a full survival build and pretty much acted like an unkillable puller/disabler. He was quite good at it and annoying as hell. :)
 

MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).

  Reehay

Apprentice Member

Joined: 2/15/05
Posts: 178

4/30/12 8:22:18 AM#33
Originally posted by Archaegeo

Seems like the combat, and this affects all professions, boils down to who has the biggest dps hits.

The CC and debuffs and buffs are all so short lived that it feels pointless to cast them.

I think mostly it just feels like combat is way too fast.  You arent one-shotted, unless facing a veteran 3 levels over you due to scaling, but you are three seconded.

I know people hate in pvp when CC is overpowered or it feels like you are always locked down, but they specifically said pve was different than pvp, so why cant the pve cc have more of an effect?

i felt the exact same way... and i mentioned it in Local chat and about 10 fanboys and gals wanted to lynch me... rofl at these rabid zombie fans. 

but ya... combat is a meaningless blur of spamming your best DPS... very little reason for meaningful use of debuffs and CC's. dodge once and a while and dont get caught in AE. ooops im on fire? errr. 1 v 1 duels you can weave in special attacks and skills but in WvWvW... and  group vs group combat... pshhhh its just spam and pray and watch the kaleidescope of colors. 

and this is coming from someone who competes in amateur speed chess so dont anyone start explaining it away saying i must be an old fart with a slow mind and reflexes...

  Zaltark

Advanced Member

Joined: 4/25/06
Posts: 430

4/30/12 8:45:25 AM#34

I tried WvWvW with my warrior and bow. I just kept spamming fire. Yeah, theres no real thought to it though. Like you said, just bunch of flashy colors and a few dodges. Then spam your abilities hoping you down someone. AOE rules as king. If you get a bunch of arches, they can shutdown a group of people.

  Istavaan

Advanced Member

Joined: 4/25/12
Posts: 1398

4/30/12 8:51:26 AM#35
Originally posted by just1opinion
What heal are you guys using that's "bringing you back to full health?"  So far as I knew, no one had a heal that gave you any more than HALF health except really a necro......

every class has a self heal on slot number 6

  Homitu

Advanced Member

Joined: 10/01/09
Posts: 2044

4/30/12 8:53:51 AM#36
Originally posted by Archaegeo

Seems like the combat, and this affects all professions, boils down to who has the biggest dps hits.

The CC and debuffs and buffs are all so short lived that it feels pointless to cast them.

 

I think mostly it just feels like combat is way too fast.  You arent one-shotted, unless facing a veteran 3 levels over you due to scaling, but you are three seconded.

 

I know people hate in pvp when CC is overpowered or it feels like you are always locked down, but they specifically said pve was different than pvp, so why cant the pve cc have more of an effect?

I didn't get to try many classes, especially since I was busy all day saturday and couldn't play, but as a staff elementalist, I found was able to CC and kite multiple mobs indefinitely without ever taking a single hit.  Between the 66% slow on my #4 water attunement spell, the cripple on my #4 earth attune spell, the stuns/immobalize on my #5 earth and air spells, the knockback on the #3 air spell, the speedboost on my #4 air attune spell, the rollback escape on my #4 fire attune spell, the chill from glyph utility skill I took and the active dodge mechanic, I felt like I had more CC than any class in any MMO i've ever played. 

  Xzen

Novice Member

Joined: 5/01/06
Posts: 2642

A sword is never a killer, it is a tool in the killer's hands.
- Seneca

4/30/12 8:54:44 AM#37
Originally posted by Archaegeo

So you need 3 "healers" to make combat last? And thats meant to be ok?

The point was with GW2 that you didnt need the triad, tank/dps/healer. Everyone can self heal.  Everyone can support heal.

 

So the first question with your arguement, why ele healers, why not thief healers, should be just as viable.

 

But the major point is it doesnt solve pew pew mentality that makes GW2 combat so instagib fast. 

People cant deal with CC, so lets basically remove it. Sigh. CC means strategy, when to employ it and when to use your breaks and removes.

In GW2 there are a lot of CC abilities, but they last 1-3 seconds in general.

Plus, each ability is so fast its basically a button spamming FFA.

I tried out a thf healer/range dps set up. It was ok but people were too stuck in the typical mmo mentality that they didn't bother gsteping into the AoE to get healed. Also casting that heal on the people fighting next to the boss is a bad idea. They go stealth and drop "aggro".

  Loke666

Elite Member

Joined: 10/29/07
Posts: 16712

4/30/12 9:01:56 AM#38
Originally posted by Archaegeo

Seems like the combat, and this affects all professions, boils down to who has the biggest dps hits.

The CC and debuffs and buffs are all so short lived that it feels pointless to cast them.

I think mostly it just feels like combat is way too fast.  You arent one-shotted, unless facing a veteran 3 levels over you due to scaling, but you are three seconded.

I know people hate in pvp when CC is overpowered or it feels like you are always locked down, but they specifically said pve was different than pvp, so why cant the pve cc have more of an effect?

Combat feels faster before you have mastered it. I had the same feeling the first few hours but it felt slower and slower the more I got used to it. Then I changed class from Thief to Ele and it started all over again...

Once you played it a while it will be fine. I didn't CC much though, spent half the time with my thief and the rest between a warrior, a ranger and a ele. It might be that they need to improve the CC skills a little, it usually takes a year after launch for a MMO to get at least acceptably balanced.

  deathangell

Novice Member

Joined: 4/15/06
Posts: 86

4/30/12 9:03:48 AM#39

i felt both PvE and PvP took alot more skill then other games. In PvE i found people thought it was ok to tank damage and not dodge or put at least 1 survivability utility trait. As far as PvP is concerned 1v1s where exactly what they needed to be skilled, yes skilled becuase there is no more button smashing not u actually need to identify what a heal looks like or the proper time to knock down or stun to be able to let out a burst if u have burst. the game is great.

 

acouple changes i would like to see:

 

W v W v W: need a hastener liek DAOC had where u talk to him and ur given swiftness to run around teh map IF your attacked you lose it but till then u at least run at a decent speed.

Defending a keep should be a event: what i mean by that is that each time u engage in a battle u gain the small event repelling the attack but defending the keep its self should be 1 large event cause last not i got into a 5 hour keep defense and tho i did get in alot of the small events that give decent xp if you can deal alot of damage to a target i wanted everyone to benefit for staying there and defending the keep.

also maybe some type of mounts would be nice.

  JesseBFox

Novice Member

Joined: 1/09/07
Posts: 135

4/30/12 9:11:15 AM#40

I have to respectfully disagree with the OP. I played way too much GW2 this weekend. I can say that I have now played every profession, and all but 2 to level 10 (others close). I played a ton of structured pvp as well. 

I was trying to get a feel for each profession to decide which I like the most. For pvp I am definitely set, but pve I am torn. Granted I could have built/played each class differently than I did but I found myself thinking late Sunday (I went back and streamed gameplay of my 5 different current classes for a friend)  was that when I played a class that had no cc at all I felt..underpowered...at much more risk, and consequently less successful. I did more damage with the profs that I went away from cc on but really it didn't make the fight any easier.

slows, launches, pulls, knockdowns, all made fights go so much smoother. In PVP as well, I found even 2 seconds of the right cc was critical. Actually I wll go as far as to say especially in pvp. Every good player has 'get out of jail' abilities to get away when they know the fight is going south. whether it is a stealth a snare, a heal, a teleport, whatever. A good player has a plan to get away. Amazing how that does not go so well for them when you see they are about to enact this plan and you stun them for 2 seconds and spike them.

 

In Pve, you can fight things higher level than you and never get hit, or dramatically decrease the amount of damage your team is taking. So to reiterate my opinion, I have to disagree with the OP. Although if you asked me Friday at 8pm when I was reading abilities with 1s daze and one shot blindness with long cooldowns I would have agreed.

 

3 Pages « 1 2 3 » Search