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4/28/12 2:11:36 PM#141
Originally posted by ArEf
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5/02/12 10:08:51 PM#142
OP doesn't understand how abilities work in D3. Sad.
Google ability runes and figure it out. It's much deeper than you realize. Shadow's Hand Guild The Secret World - Dragons Planetside 2 - Terran Republic Tera - Dragonfall Server |
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coretex666
Advanced Member
Joined: 1/03/12
"I shall take your position into consideration" |
5/03/12 2:29:46 AM#143
Haha Diablo III is terrible, but I cannot wait until Torchlight 2 gets released. Good luck with that Meanwhile, let the rest of us enjoy Diablo III. Lately, I have a feeling that everyone who expected D3 to be a D2 with better graphics has the need to create a topic about it. Now I kind of understand while people on GW 2 forums are upset, its the same thing over there...haters making 20 posts a day. Playing: Nothing atm My game concept thread: http://www.mmorpg.com/discussion2.cfm/thread/369707 (any feedback appreciated) |
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5/03/12 3:35:07 AM#144
Originally posted by Zekiah I fail to see why this means that the UI was meant for consoles. So on one side, people can easily play the game without Elective Mode. For newcomers this is pretty much the best way to learn Diablo 3. Less chance that they end up with skills that don't build up discipline (as an example) and can't use their abilities anymore. Though I found myself a bit restricted when I played the Open Beta. Elective Mode sounds really nice to me. Yes, the UI is clearly build around the default option, but I can't imagine it gamebreaking in any way. Perhaps a minor hassle. Then again, I'm not planning to change all my skills every few minutes. About the strange "it's meant for CONSOLES" argument, that's really weird. The default option is just the prefered, more balanced way of playing Diablo 3. Perfect for my dad :) The Elective Mode is more for people like me, who like building characters and all. But because of the 6 trees you mentioned in your posts, this is totally NOT made for consoles. If I play on a console, I hate switching through all those menus. The less screens, the better. |
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5/03/12 4:16:44 AM#145
I also don't get the "UI is meant for consoles blah blah blah". This game isn't releasing on consoles.......is it?
Shadow's Hand Guild The Secret World - Dragons Planetside 2 - Terran Republic Tera - Dragonfall Server |
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5/03/12 4:39:05 AM#146
I like the game! I really thing this game is going to hit on a lot of platforms. I wouldn't be surprised this game would be the first huge thing on smartphones. Android and IOS could be a great hit for this game. PC and Console versions are far from what a AAA game should be. But hey... Bejewel is not a AAA game and I bet it has more play hours than Skyrim. There is a buisness there and Bliz wants a cut. |
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5/03/12 4:42:31 AM#147
The complete game hasn't even been released yet. Not until the 15th of this month. Speculation on what is wrong with the game based just on a beta version of the game.
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5/03/12 4:47:05 AM#148
@OP: I don't know what you've been playing, but the game I got to test was a real Diablo game in its essence, with some of the old mechanics (which look just stupid viewed from now) improved.
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5/03/12 5:44:55 AM#149
Originally posted by dubyahite I believe that they were looking for options to release it on consoles, much like how CD Projekt RED did it with The Witcher 2. First make it for the PC, then tune it down for a console release. On the whole though, I don't get a lot of the negative arguments people list. The graphics aren't the best, that's true, but it enables a broader range of PC that can run the game. The aesthetics I personally really like. I've always been a fan of interactive environments. The destrucable terrain in Dawn of War 2 for example, while not really having a gameplay impact, helped to make the game alive. That's the same feeling I got in the Open Beta of Diablo 3. So many things can be destroyed/used, I really like it. Destroying lanterns makes light disappear, etc. Small things, but it's clear that Blizzard put a lot of detail in the game. I saw a post in this thread that listed the absence of identity scrolls as a negative. Seriously? That stuff is redundant. Same goes for the townportal scrolls. I'm glad that they are gone. The crafting system is a welcome addition. It's a bit too simple perhaps, but I liked it. I only used the vendors in Diablo 1 & 2 for selling and once every blue moon they sold a nice item. In my opinion Blizzard removed/changed a lot of the outdated things and improved on the core gameplay. The essence of Diablo, for me that is, is dungeon crawling, finding loot and just destroying wave after wave of monsters. Diablo 3 is pretty much that. At least for me. In these 13 levels I already did more varied attacks then I did in Diablo 2 for most of the game. For me it put the "action" back in this action-rpg series. I've to admit though, that in my first hour I got the feeling that the game was really easy and that Blizzard just handed everything to the player without the player earning it. Then I realised that I never had to make two paladins, etc. because you can just switch specs. Skillpoint customization comes mostly in the form of gems, that you can equip to get the stats you want. You can also reset the questprogression, so can see the cutscenes etc. again. Personal loot in Co-Op and no bloody, silly "PvP" feature like in Diablo 2 sealed the deal for me. My last fear was that the Open Beta (more like demo) was very easy, but I will give Blizzard the benefit of doubt here. The last negative argument that strikes me as weird, is that some people find the game "too bright/too light" compared to the last entries. Diablo 1 was dark, true. Diablo 2 however, wasn't. Act 3 was in a bloody jungle, fighting pigmies. So much for the "dark, gritty and scary" what some people label to Diablo 2. Unless you have a phobia for pigmies :P |
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5/03/12 5:49:36 AM#150
funny thing is.. most people complainning will buy Diablo3, most not complainning already did. put it in anyway you want to, Diablo3 will be a game played by loads of people, will be a game giving cash to a lot of people, and will be a game people will write about for a loooooooong time. even me who like Path of Exile better might actually buy it. |
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coretex666
Advanced Member
Joined: 1/03/12
"I shall take your position into consideration" |
5/03/12 3:28:29 PM#151
Please change the name of the topic to "Diablo 3: Pretty Much the Worst of What I Was Expecting"
Playing: Nothing atm My game concept thread: http://www.mmorpg.com/discussion2.cfm/thread/369707 (any feedback appreciated) |
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5/03/12 3:52:22 PM#152
Originally posted by coretex666 Best idea of the thread. _________________________ |
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5/03/12 8:04:20 PM#153
Who's everyone? I admit, my expectations were pretty damn low, so I'm not too difficult to please. "Every level, you get a new ability or a new upgrade for one of your abilities, and you will ALWAYS have every ability at max level." - abilities do not have a level in this system. Never try to push mechanics of one system into another, it never works and makes you look stupid. There are no levels here. Just runes on abilities. Yes, every level you get new abilities or variations on them. "The only thing that distinguises you from other players is gear." - this is false simply because each player can only have 6 active skills + 3 passives at a time. The combinations of skills and passives will drastically differentiate players from each other. Furthermore, in Nox, you can use ALL your abilities at the same time at all times. Nevertheless, Nox actually has "builds" (loadouts) simply because nobody can cast them at the same time (say a Wizard has ~50 skills). So even if you didn't have a limit on how many skills are available at a time, you'd still be wrong. Choices have to be made as to what skills take priority. People have playstyles, or some have theories, and those will define what skills people chose to use. You can already see this in Guild Wars 2 which has a slightly similar system, except with far less variety, yet even there people manage to construct builds that differ from each other, such as a tanky flamethrowing engineer or a rifle-concentrated engineer or w/e. "Switching out abilities gives you a 10 second (or thereabouts, not sure on the exact figure) cooldown on that ability, which means switching out abilities or having more than six active abilities is unfeasible, which can lead to situations where you get attacked and don't have the right ability for the situation." - no, it means you actually have to create a build and stick with it instead of trying to exploit the system. This will be further reinforced by the Nephalem Buff in Inferno, but for now they let you play around. You're not supposed to have more than 6 abilities. I don't get how you can complain about this when you just said you can't choose your abilities. "All this just feeds into having the easiest general loadout and spamming the attack until everything is dead, regardless of the situation." - half the builds in DII consisted of spamming Frozen Orb or something. DIII actually has skills devoted to CC, movement, buffs/debuffs, etc., THAT YOU CAN AFFORD TO TAKE (without gimping your DPS). Wtf are you talking about? Wtf are you gonna spamm when you have a Nightmarish Molten elite putting you into a prison and surrounding you with a wall? It seems you are actually very bad at understanding DIII's system and its consequences. That explains why you're unhappy with it. "Of course, due to this, healing orbs are utterly useless, or at least could be better replaced by healing potion drops, and is a fine example of "lol wut are we meant to be doing again???"." - orbs are useless? How the fuck is your only proper source of HP is useless (potions have a CD)? And how is forcing the player to chug chug chug potions anything other than an archaic mechanic that trivializes content since it's easy to be at full HP 24/7? You know, I'm just gonna stop reading there, the stupidity is too much. How the hell did your kind ever manage to get anywhere in DII? Oh, I get why. You read cookie cutter guides where everyone tells you what to do. |
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5/03/12 8:08:33 PM#154
Originally posted by Irus I had a post for this thread, but u said it all. All i can say is: +1 |
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5/04/12 1:16:03 AM#155
I agree with 95% of what you posted, but on this issue, I think that what the OP meant was that everything other than gear that distinguished you from another player, they could remove that distinction instantly by changing skills & runes. Sure your choice of 6 active and 3 passive skill might make your character play completely differently from my character of the same class - but give me one 10-second cooldown, and I can be identical to you.
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5/04/12 1:26:03 AM#156
Originally posted by ArEf T2 WoW colorfull neon cartoon graphics, and only 4 classes even less skills and loot then D3. <Gag> no Thanks |
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5/04/12 1:44:21 AM#157
Originally posted by Banquetto That's only remotely right. GEMS will make the distinction. Even with the same gear, you might gem differently. When a level up gives you only a few stat points, and a top level gem gives you +58!!! to a stat, i think you and your identically geared friend can be different in a lot of ways. You can be a melee sorc, a tanking witchdoctor etc. if you gem for that. Yes, two people will be the same, those with exactly the same gear and exactly the same class and exactly the same gems and exactly the same skills and exactly the same... ok i'll stop now To all the people that bitch without doing their research (and every other day there's a topic inflaming spirits on D3, either on "no customisation" or the RMAH), there's a mammoth post which kinda summarizes lots of info for you, from the US forums, it's been posted and re-posted, gonna do it again here: |
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coretex666
Advanced Member
Joined: 1/03/12
"I shall take your position into consideration" |
5/04/12 5:03:23 AM#158
Originally posted by Irus Great post +1 The only thing bad about it is that you waste your energy on someone who is obviously stupid (the OP of course). I mean the generalization itself in the name of the topic indicates that this person is not very smart. He actually managed to commit a fallacy in the very name of the topic which is not seen so often here. Playing: Nothing atm My game concept thread: http://www.mmorpg.com/discussion2.cfm/thread/369707 (any feedback appreciated) |
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5/05/12 2:27:43 AM#159
Originally posted by Banquetto
Not having to reroll to play a different playstyle sounds like progressive thinking in the genre. I can't believe people honestly want to have to reroll their character because they messed up a couple of points going into the game.
That system is ancient, let it go. It wasn't better having to walk up snow in 12 inches of snow - get over it. |
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5/11/12 1:12:26 PM#160
Originally posted by ArEf Ummm...we are in the early 21st century? So youre saying the game is modern. Your post is nothing more than a rant OP, no critical evaluation here. |
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