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Welp, just thought I'd chime in. Wasn't going in expecting much but here's what I noticed from the get-go: 1) Graphics feel lite. I dont know a better way to describe this other than it looks like none of the objects have depth, everything looks and moves a bit clunky and feels one-dimensional. I don't understand what everyone was talking about with the game looking incredible, etc...to me it looks like a cheap clone of eq2. 2) Movement is awkward. Don't know what else to say but the animations are off. 3) Sluggish performance. As bad as Vanguard at launch? Almost. Not at all the smooth feeling we saw with GW1. Feels like they lost whomever was optimizing the GW1 client. Doesn't feel near ready at all. 4) Cutscenes are shallow and lack depth. Reminds me of Vindictus (which I am not a fan of). 5) Not fun. Couldn't wait to just log off. Maybe I'm just tired from work, don't know. TL:DR: First impressions turned me off. I am going to step away from the game to try and clear my head and try again a bit later. Note: These are just first impressions. I'm known to change my mind after more exposure but this is initially what I thought. I am not trolling so please take this as just one guy's impression.
Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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4/27/12 5:22:46 PM#2
I bet u didn´t even played the game but wever the game is awesome i never seen a online game with this kind of graphics so i dunno what the hell you are saying lol.
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4/27/12 5:24:14 PM#3
I'd definetly look at playing more just like you said. Even the original GW first impressions for me were pretty bad, but once I actually gave the game a shot I fell in love. The same thing has happened with GW2. The more I played the more things I found I actually liked, and after a few hours of playing I found that I couldn't stop.
Originally posted by Nailzzz |
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darker70
Advanced Member
Joined: 10/21/08
A child of five would understand this. Send someone to fetch a child of five. |
4/27/12 5:24:25 PM#4
Well i will have to look on the bright side the log-in screen is rather good
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Originally posted by xenpt I did play the game. I'd be happy to meet you in game if you don't think I played it. Name is Katrynn. Playing on the Jade Quarry server. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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4/27/12 5:25:21 PM#6
dont want to sound negative, but was there really not a single good first impression ? :o or is this just a list of first negative impressions? Im confused :p
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4/27/12 5:25:28 PM#7
Originally posted by xenpt If you haven't seen games with better graphics then gw2 you must be batsh-- blind.
Not saying it looks bad, it suffices.
Either way gameplay > graphics anyday, and its pretty darn fun :) |
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Originally posted by Agoden Max settings here. I agree gameplay > graphics. Those were my impressions. If you don't agree with them, post your own. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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4/27/12 5:27:46 PM#9
Originally posted by Agoden I didn´t say any games i said any other mmorpgs
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4/27/12 5:28:25 PM#10
I'd guess that those haveing fun are not going to stop to write about it now.
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[Mod edit] Not trolling. I'm just putting my initial account of the game. As I said, I tend to change my views as time goes on. This is a beta impressions forum. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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darker70
Advanced Member
Joined: 10/21/08
A child of five would understand this. Send someone to fetch a child of five. |
4/27/12 5:28:47 PM#12
Originally posted by JimyHumuHumu I will give a comment when i actually get a chance to play and presently they are pretty slim.
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I hope to use this thread to record my impressions of the game from start to end. Right now, I wasn't impressed. I'll get over it and try again later.
Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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4/27/12 5:30:35 PM#14
Name one MMO with better graphics? I can't think of a single one. AOC comes close. The sense of scale is crazy in GW2, a buddy ran through lions arch on max settings playing with a 50 inch LCD and it was stunning. Felt so alive and huge.
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4/27/12 5:31:55 PM#15
sorry to say i have been playing for 3 hours now and i am not addicted to it at all. maybe i need some time or try another class or somthing but atm i am allready bored of the pve and the pvp.... cant be a good thing if a game dose not pull you in from day 1.... it should be fun to play and not feel like work :/ |
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Originally posted by eAzydaman From memory or now? I recall LOTRO graphics being excellent at launch. GW1 were as well, but they probably don't compare. Conan had better graphics and more depth..haven't played in a while so maybe my memory is altering the quality.lol. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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4/27/12 5:34:46 PM#17
Originally posted by grimal Everyone has the right to not like something.
I hope you keep looking, but if you don't like what you see, I doubt anything is going to change your mind. |
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4/27/12 5:35:33 PM#18
Originally posted by xenpt
Just turn the blind fanboyism slider down a bit, and try to form an opinion.
They're good, but not the best. |
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darkhalf357x
Hard Core Member
Joined: 1/25/12
I'm only playing the role chosen for me. Who you supposed to be? |
4/27/12 5:36:58 PM#19
First thoughts... I see what the OP is saying in terms of the graphics. Its more stylized and the colors are crisp. I happen to like it. It adds a touch of "realism" to the MMO. In other MMOs like EQ2 it felt more like a pretty movie. GW2 feels like you are in the movie. I prefer that feeling. Movement definitely requires getting used to. I expect A and D key to strafe instead of Q and E. Holding the right button to look, etc. After a few random kills it started to set in. As an engineer I was blasting, strafing, rolling out of the way. It was fun. And these were just random level 1 monsters. Questing is definitely fresh. As I entered Norn area I instictively started looking for an NPC to speak to in order to figure out what to do? I like the fact that I didnt find one because it forced me to stop thinking strategically (find NPC - locate quest - find mob mentality) and to get closer to the character and just... well... walk around. The game itself guides you where to go without placing things on the screen. And I cant lie, I did appreciate some of the newbie arrows/information in the top right corner. Its subtle and easily forgotten. It doesnt POP up in the middle of your screen. Interface is slick. Bit of a challenge understanding what keys did what. But I just pressed the normal ones like C, I, J, K. Only I worked :D. So they are not following convention. Found that H brings up my character screen. I like the little things. Simple things. Like having pictures represent the loot you pick up. I can see myself getting lost in crafting even though I didnt try it yet. Cash shop. Was, well cash shop. I put in my info to get my 2000 gems. But nothing beyond that. ANet will definitely get my money for extra bag space. I love collecting things. All in all, it is delivering everything I saw in the video. Except for the challenge I will have learning all my engineering skills. But to me thats half the fun of playing. As long as I can run aound. Fight things. get loot. craft. And get better weapons (I want a rifle now!) Im good. So far so good... plan to play through more tonight and take my time. |
Originally posted by Purgatus Thank you! I definitely plan on trying it more. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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