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TERA: Rising

TERA 

General Discussion  » Tera is the next big thing

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90 posts found
  teakbois

Apprentice Member

Joined: 5/06/06
Posts: 2190

4/26/12 7:57:54 PM#41
Originally posted by NBlitz

BUT...it is still truly an action combat game, which many can't deal with.


 

by 'can't deal with' you really mean 'don't necessarily like.'

 

Its amazing how many people talk about the combat system like its so much harder or superior.  Its a different style.  Its bringng a different genre into the MMO that maybe people don't want.  People may not want MMOs with God of War style combat in them.  It's not because they 'can't' deal with it, its because they don't want to.

  wyss111

Novice Member

Joined: 4/18/12
Posts: 3

4/26/12 8:40:48 PM#42
Originally posted by Charlizzard

I keep seeing this theme of "true action combat" and I'm curious. The only class that I played in the beta was the sorcerer, and I found nothing dramatically different about the combat other than aiming and the rooting on casting. I had one skill to jump back that had a cooldown, but otherwised moved out of the way of attacks like in any other MMO. The targeting was OK but it didn't matter where I hit the target as long as I hit it. I think localized damage would have helped a lot.

At any rate, my question is whether the other classes played substantially different from the sorcerer and had more of a fluid feel?

 

Killing quest mobs before level 16 won't require a lot of moving for sorcerer. From my OBT experience normal mobs only become move more and faster at lvl30, where soloing a group of normal mobs become more difficult. But if you try a duel with a good player, you can see how you will lose badly if you don't move and attack wisely.

It's not that the sorerer's combat is not fluid. It's just because you are not obliged to move yet.

At the same time, I think other classes do play substantially different from sorc. If you want a challenge you can try warrior.

  helthros

Novice Member

Joined: 10/24/09
Posts: 1450

4/26/12 8:43:49 PM#43
Originally posted by BurnHouse

I tried the Tera OBT last weekend. Overall I came away saying "Well, that was okay." I didn't feel like the combat was extraordinary enough to carry the entire game. I played a mystic, so that could be the problem. I literally clicked 1 2 3 4 by the time I set up my combos, and rarely had to do anything outside that order. Wouldn't exactly call that groundbreaking. So maybe another class is more fun, but when you're entire selling point is the innovative combat, you should make all classes equally enjoyable. I also didn't get past lvl 16, but by 16 I was bored out of my mind, yet, shouldn't a game be fun from level 1? Perhaps a bit more challenge early on would be nice, I was practically facerolling through it. Why would you have a brand new game that isn't really good until mid level or cap? As far as the questing, yeah it's traditional, oh well whatever.

That may sound very harsh but I don't mean it to. Great points for the game were the gorgeous environment designs and how fantastically it ran on my mid-ranged system. My current desktop background is from Faerie Pond (I think it was called) I just absoultely fell in love with that area. I think for a certain group of people this game is the bee's knees - and you know what - I'm happy for them! I really hope Tera succeeds and brings a ton of entertainment to those who purchased it. I highly recommend people try this game out for themselves, you might be surprised by how much you like it or decide it's just not to your taste.

 

Funny how you made the account just for this 1 post :).

 

You played a healer and never even got to healing - How can you say anything about the combat ? You were ready to do basilisks and other fun group stuff around 18-20+. It's a shame, you were about to see why the game is so much fun.

  Thrennie

Apprentice Member

Joined: 8/31/04
Posts: 96

4/27/12 3:49:10 AM#44

TERA is the one game I've most regretted playing in open beta. I  never wanted to like it as I've got far too many upcoming games on pre-order already. The first day I played I thought meh, well I guess that's ok, but I don't know what all the fuss is about, and was ready to quit. Sadly I returned for another try, and another..

Now I'm hooked on the game play, darn it! There goes all my money on another game. :D

  Method01

Novice Member

Joined: 3/21/12
Posts: 131

4/27/12 4:00:04 AM#45
Originally posted by Slayerbd

I played in the Open Beta of Tera and leveled a Slayer up to 32. The graphics are amazing, the combat intense and fun. I don't think I can ever play a target and autoattack game ever again. With Tera, you aim your attacks, do evasive rolls to dodge devastating blows, block attacks, and perform combinations to slay your foes. This is a new age MMO, and the developers have really brought the full package to our doorsteps. I've played all the main fantasy MMOs out, most to the maximum levels with tons of alts, and I can tell you, this game is going to crush them all. I believe this game is underhyped and not nearly enough people are taking this game seriously because of guild wars 2. But let me tell you, this game is phenominal and I will be playing it again this Saturday! Awesome game. Check it out, try it out.

I tried the game. I actually never got tired of an mmo that fast as i did with Tera.

Im glad that you enjoy the game and i hope you will be having a good time there. But Tera will NEVER be the next big mmorpg. It just won't happend. 

  Voiidiin

Novice Member

Joined: 1/13/11
Posts: 586

Soylent green is made from PEOPLE

4/27/12 4:12:58 AM#46

Tera looks nice both chracter model and world graphics, the combat could have been amazing but the terrible mechanic of attacks having to be in a standing position ruin any kind of "Action" this type of combat could have had. 

Couple the above with the terrible "!" and "?" quest grind mechanic and the gear grind at end game, its just a really nice looking WoW/clone with a potentially excellent combat system mired in a terribly bad execution.

 

Also someone mentioned that the pausing to attack was needed so that the mobs could not be flanked so easily, i counter that with the mob Ai needing to be quicker with reactions. 

 

TLDR: Tera looks great but is flawed in too many ways to be "The next big thing".

Lolipops !

  Andurin

Apprentice Member

Joined: 1/28/05
Posts: 127

4/27/12 2:35:35 PM#47
This game is good enough and offers enough of a change from standard MMO combat that it will have long term success. 
  Deron_Barak

Novice Member

Joined: 3/14/06
Posts: 1139

4/27/12 3:15:48 PM#48
LOL, the gameplay is nothing like WoW, tab target ability games are though.

While it's true that if you want to complete all or most quests they will be basic it's amazing you have the choice to do them. Plus, TERA is not based around just questing. There is a lot of group content and a big world to explore.

Add with that a great combat system and great art design this game will be around a long time due to it's quality alone.

If you don't believe me look at some of the Argon videos and tell me there is an enemy fiercer!

Just not worth my time anymore.

  User Deleted
4/27/12 3:18:36 PM#49

I have to point out that different classes have different challenges to overcome during combat. I primarily played an archer during the past weekend beta. There is no way I could be chain pulling mobs and survive at 90% health unless I out leveled them.

 

When you use a generalization such as this to found a point you are being dismissive and misleading. As a lancer you could round up lots of mobs, but I bet you would not find it so easy using the range classes.

 

I enjoyed the game and found it challenging and engaging to a degree. Some aspects are not for everyone.

 

As far as the rooting while casting skills situations, I also would like to have a bit more control over some of those situations.

As an archer, a couple of the skills require charging  which allows those mobs to close distance really quickly. It is very important for an archer to avoid those mobs for obvious reasons. I would not want instant casts per se, but some form of dodge skill that is instant cast would be nice so I can get that distance again (with in reason) would be helpful. Many fights I had involved my character running around in circles using basic skills because standing still to cast anything was often instant death.

I adjusted to the different mobs, I found success in most circumstances but I also understand that tank and dps classes have an easier time with rooted skill casting over range classes, *IF*, rooting allows the mob to close the distance. While my cast takes 2 to 3 seconds to attack and up to 1 second to finish the animation that mob or group of mobs will have me surrounded. This is an example and maybe not an accurate one, but one taken from my memory but it illustrates a different point of view. Keeping that range is a challenge all on its own without any combat at all. You can't just keep dodgeing backwards or you risk chaining the whole area. That is instant doom for an archer. The action combat felt inactive at times because I could only use certain skills under specific circumstances without risking my life.  

If I were to sub to this game, I would likely re-roll to a dps class or tank class. Most people I have talked with have had more fun with those classes than the one I chose. I understand the end game difference and even the time invested in gear, glyphs, and enchants etc. The fact remains though that not every class is super cool, fun and amazingly easy to play while chaining mobs. My experience was far from that.

  DiabloRocks

Apprentice Member

Joined: 4/27/12
Posts: 31

4/27/12 3:19:55 PM#50
Can't wait for tomorrow, all I can say is a smooth beta will translate into a smooth launch, unlike that other game that people can't even play atm lol
  Deron_Barak

Novice Member

Joined: 3/14/06
Posts: 1139

4/27/12 3:29:03 PM#51
Originally posted by chefdiablo

I have to point out that different classes have different challenges to overcome during combat. I primarily played an archer during the past weekend beta. There is no way I could be chain pulling mobs and survive at 90% health unless I out leveled them.

 

When you use a generalization such as this to found a point you are being dismissive and misleading. As a lancer you could round up lots of mobs, but I bet you would not find it so easy using the range classes.

 

I enjoyed the game and found it challenging and engaging to a degree. Some aspects are not for everyone.

 

As far as the rooting while casting skills situations, I also would like to have a bit more control over some of those situations.

As an archer, a couple of the skills require charging  which allows those mobs to close distance really quickly. It is very important for an archer to avoid those mobs for obvious reasons. I would not want instant casts per se, but some form of dodge skill that is instant cast would be nice so I can get that distance again (with in reason) would be helpful. Many fights I had involved my character running around in circles using basic skills because standing still to cast anything was often instant death.

I adjusted to the different mobs, I found success in most circumstances but I also understand that tank and dps classes have an easier time with rooted skill casting over range classes, *IF*, rooting allows the mob to close the distance. While my cast takes 2 to 3 seconds to attack and up to 1 second to finish the animation that mob or group of mobs will have me surrounded. This is an example and maybe not an accurate one, but one taken from my memory but it illustrates a different point of view. Keeping that range is a challenge all on its own without any combat at all. You can't just keep dodgeing backwards or you risk chaining the whole area. That is instant doom for an archer. The action combat felt inactive at times because I could only use certain skills under specific circumstances without risking my life.  

If I were to sub to this game, I would likely re-roll to a dps class or tank class. Most people I have talked with have had more fun with those classes than the one I chose. I understand the end game difference and even the time invested in gear, glyphs, and enchants etc. The fact remains though that not every class is super cool, fun and amazingly easy to play while chaining mobs. My experience was far from that.

 I'm going to assume you were >20? I only say this because you get a skill that allows you to charge on the run around that level.  I played an Archer and thought it was really fun though you are right about >2 mobs bringing a serious chance to die.  I was 13 I think and I had one dodge(backward), one blow back shot that jumped me the same distance back and a conal (or aoe?) melee ability that has a big chance to stun.  Between those things most mobs didn't give me too much trouble.  You might have been fighting orange/red cons though, I was mostly white/orange.

 If you want mobility and the ability to fight a pack Warriors are nice.  They are always moving, always.  They wear leather and though they get defensive abilities tied to some attacks they typically die from about 4 hits from a BAM equal level.  They are really fun tanks if you know how to play them.

Just not worth my time anymore.

  Meltdown

Novice Member

Joined: 8/09/03
Posts: 1149

4/27/12 3:29:44 PM#52
Originally posted by Andurin
This game is good enough and offers enough of a change from standard MMO combat that it will have long term success. 

^This.

 

To the OP's point, I don't know if it is "the next big thing" though. I am not sure it appeals to the masses enough to be considered that. But TERA is here to stay.

"They essentially want to say 'Correlation proves Causation' when it's just not true." - Sovrath

  Deron_Barak

Novice Member

Joined: 3/14/06
Posts: 1139

4/27/12 3:30:13 PM#53

"Dragon? We're up against a goram ship!"

http://www.youtube.com/watch?v=7VUpDv8758g

Just not worth my time anymore.

  EvilestTwin

Advanced Member

Joined: 3/21/11
Posts: 262

4/27/12 3:37:17 PM#54

If you want action combat, play Warrior.  

-Normal attacks move you faster than your combat run, speed, allowing you to easily encircle slower enemies and attack while moving to their flank.  

-Rising Fury is an attack dodge that moves you a significant distance in one direction for the first hit, while allowing you to switch directions for the 2nd hit.   This skill could be used to dodge a lot of attacks and is also great for flanking enemies with.  

-Rain of Blows an be cancelled into Evade at any point during the animation.   It also moves you quite a bit so if you aim to the side of a large enemy, you can flank them while doing full hits.    It's also one of your core skills so it's great that it has such nice properties.

-Combative Strike speeds up rain of blow animation by 50%.   You can also use this as an attack dodge, but because of the narrow hitbox, you won't be able to hit with it while using it as a dodge.

-Blade draw, finisher move that moves you a bit while allowing you to change direction, another good move for repositioning yourself while attacking to get to the back side.   Not as good of an attack dodge move because of it's short traversal distance, but having these properties on a finisher is pretty good by itself.

  LordRelic

Apprentice Member

Joined: 10/11/04
Posts: 292

4/27/12 10:37:55 PM#55
Originally posted by darkhalf357x
Originally posted by LordRelic

I have seen so many people complain about quests its starting to annoy me. Name me a single game that every quest is differant from the  " Kill x Mobs,  Collect X items,  Talk to X, give x this item, etc..etc "  Name just 1.. people Praise GW2 but in the end of everything all GW2 system is  same old same old they just made most of them public quests insead of personal.  But the quests are still kill, collect, give and protect.. You Will never find anything differant then this because there isnot much more to be done. i Mean give me an exsample of what your idea of a quest should be? 

 

Tera is a great game for what it is. Will i play it for years.. No i wont,  will i get 100's of hours out of it Maybe is that worth 75 dollars..  yea it is seeing how i spend 60 on a single player game and get what 10-15 hours.  I have never found a game fun for years of playing and i never will.  But for what it is it is good.

Is tera for everybody No its not,  NO game is and will never be.. Does that mean its bad No it does not. and if you think it does then your just ignorent.

Your missing the point.  At the base all games have a progression/quest system.  So its not about a game that does not have it. Its about the other aspects of the game that make you WANT to quest in that particular game. Art. Aesthetics. Lore. etc. For me, its how well does the game immerse me in the PvE world.  In my opinion TERA ended up feeling like TOR.  I run through a 'corridor' of quest givers slowly making progress. While this in and of itself can be fun, it looses its appeal when you have done it (in a similiar manner) countless times prior.

Funny that you mention GW2.  The praise is coming from the fact that ArenaNET is CHANGING how progression is handled.  Events happen not by talking to an NPC (the boring aspect) but by being in a particular place at a particular time. Yes, perhaps the same event repeats on some sort of timer but the fact I have dont have to talk to a NPC to start is new.

At the very least it will be different (independent if I end up liking it or not).  That adds a sense of excitement that isnt present in today's MMOs and has been a frequent topic here on the forums.

Im not saying TERA is a bad game.  People are going to like it probably as much as people are going to hate GW2. Its a personal decision.  Im thankful there is choice.

What I am saying, and others seem to agree with me, is that the mechanic employed by TERA detracts from its entertainment value where GW2 mechanic is built from the ground up to be 'entertaining' or fun - however you as the player define it. 

To revert the question, tell me one MMO that plans to deliver what GW2 will?

You will be hard pressed to answer I imagine.  But I could name several titles similiar in 'progression' as TERA.

Get it?

 

Yea i can see what your saying but in the end How is this more Immersive?  I have seen quests in videos that you run into mobs your kill them then you get rewared from compleating the ques by clicking on a medal that shows up, Im sorry but i would rather talk to an npc atleast that way i feel like the world is alive somewhat instead of like my rewards come from my butt.

  rexzshadow

Apprentice Member

Joined: 12/02/11
Posts: 1437

4/27/12 11:32:18 PM#56
Originally posted by LordRelic

Yea i can see what your saying but in the end How is this more Immersive?  I have seen quests in videos that you run into mobs your kill them then you get rewared from compleating the ques by clicking on a medal that shows up, Im sorry but i would rather talk to an npc atleast that way i feel like the world is alive somewhat instead of like my rewards come from my butt.

Bow chick bow wow... ok sorry had to do it o.-

  Stimos8

Apprentice Member

Joined: 8/14/09
Posts: 139

4/27/12 11:42:17 PM#57
I agree op TERA is AWESOME! lol and yeah it is fairly under hyped, but it is an exceptional game, and best out atm, cannot wait to play the head start in a few hours. Also not being able to move while using some abiltites, is deffienetely needed to balance out gameplay, pvp etc... otherwise there would be some rediculously over powered classes, so yeah its a + and deffinitely needed. But yeah TERA FTW! and enjoy.
  kanedaA

Novice Member

Joined: 4/23/12
Posts: 69

4/28/12 3:41:14 AM#58
Originally posted by Deddpool

Tried it..3 times.  Tried to like it ..really did.  Its pretty to be sure..but not being able to move while attacking/casting is a deal breaker for me.  It will find its niche and I hope its successful but truly revolutionary it is not.

stick to your tab overated target then we simply dont care

  karmath

Advanced Member

Joined: 8/24/05
Posts: 721

4/28/12 3:45:21 AM#59

This is about the 10th thread I've seen with the exact same title.

The awnser is no, it wont be.

It has good combat yes, but the rest is the same old crap.

 

/threads

  Stimos8

Apprentice Member

Joined: 8/14/09
Posts: 139

4/28/12 9:17:23 AM#60
Originally posted by karmath

This is about the 10th thread I've seen with the exact same title.

The awnser is no, it wont be.

It has good combat yes, but the rest is the same old crap.

 

/threads

really? just really? most of the game hasnt even been released to the western market, so how exactly would you have any clue at all, thats its the same stuff, and having played the first 32 levels, i can safely say it isnt at all like alot of other games out there, and tera is an exceptional game, regardless of what you say, so stay out of tera forums, and go play wow mister "uniqueness".

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