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TERA: Rising

TERA 

General Discussion  » Tera is the next big thing

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90 posts found
  NBlitz

Advanced Member

Joined: 2/16/08
Posts: 1815

"Give a man a mask and he will show you his true face."
Oscar Wilde

4/26/12 2:56:48 PM#21
Originally posted by ElykDraw
Originally posted by Xerenix
Originally posted by darkhalf357x
Originally posted by Deddpool

Tried it..3 times.  Tried to like it ..really did.  Its pretty to be sure..but not being able to move while attacking/casting is a deal breaker for me.  It will find its niche and I hope its successful but truly revolutionary it is not.

Agree. Was in 3 CBTs.  I did notice on the last one they added a prologue story which was fun, but I couldnt get over starting at the starter island for the 3rd time doing the exact same missions.  I recommended they had different starting areas for different races to add some replayability but probably didnt fit within thier design.

The aging "go-to-NPC-to-get-quest-to-start-event" mechanic was exposed to me before level 12 and broke immersion.

There's nothing like playing a game you love, and wish TERA well as its a unique experience.  Just not for me.

Agree with both.

I've tried the beta so many times and couldn't get my interest up.

Maybe you and Beta should try a little role playing next time?

Dang! 

  Kehdar

Advanced Member

Joined: 2/28/08
Posts: 440

4/26/12 3:02:41 PM#22
Originally posted by drakaena

 

It doesn't take a vast amount of skill to play Tera effectively. How hard is it to roll out of the way of a slow moving, overly exaggerated attack. Come on..

 

True is not too hard to "roll" out of the way, the problem is mobs aren't gonna kill themselve.

So the point of having animations lock is exactly this, you can keep "rolling" or jumping around while attacking, you have to choose between evading or dpsing.

 

Like in every other action game out there.

 

EDIT:

 

Originally posted by NBlitz
Originally posted by ElykDraw

Maybe you and Beta should try a little role playing next time?

Dang! 

+1 lol 
  rexzshadow

Apprentice Member

Joined: 12/02/11
Posts: 1437

4/26/12 3:17:52 PM#23
Originally posted by Derza10
Originally posted by drakaena

If we are talking strictly action combat gameplay, I think dragon's nest does a better job then Tera. I really think the action combat in this game is over hyped. It's alright.

It doesn't take a vast amount of skill to play Tera effectively. How hard is it to roll out of the way of a slow moving, overly exaggerated attack. Come on..

The combat really doesn't feel as fast paced as some tab target games because of the animation locks. You could make an argument it's easier. Just different.

A selling point for me would be if they are able to have a flourishing open world experience. Something to keep an eye on.

You are one of the thousands that never played much past 20 or even to 20 id assume... things like overly exaggerated and slow moving attacks are only really present at the "learning" levels of the game(1-20ish)... you see much less of this post 30's. Unlike most games Tera is one that shines in the upper levels where mob AI is faster as well as your character, threw things like increased attack speed and movement speed. I believe it is posible to get increased attack speed up to as much as or more than +40%. I know its hard to ask someone to try out a game that long... But to me it is well worth it. mid 20's and up is where the game starts IMO.


Don't forget pvp =P even at lvl 11 try and see how easy it is to dodge attacks from other players XD speically once you get to higher lvl and most people know how to play, omg o.-

  rojo6934

Elite Member

Joined: 8/13/09
Posts: 3103

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

4/26/12 3:20:33 PM#24
Originally posted by Slayerbd

I played in the Open Beta of Tera and leveled a Slayer up to 32. The graphics are amazing, the combat intense and fun. I don't think I can ever play a target and autoattack game ever again. With Tera, you aim your attacks, do evasive rolls to dodge devastating blows, block attacks, and perform combinations to slay your foes. This is a new age MMO, and the developers have really brought the full package to our doorsteps. I've played all the main fantasy MMOs out, most to the maximum levels with tons of alts, and I can tell you, this game is going to crush them all. I believe this game is underhyped and not nearly enough people are taking this game seriously because of guild wars 2. But let me tell you, this game is phenominal and I will be playing it again this Saturday! Awesome game. Check it out, try it out.

brought the package?.... Yes.    Brought the FULL package?.....far from it

"in peace, in sleep under the barren, abandoned soil"


  gr0und3d

Apprentice Member

Joined: 3/14/12
Posts: 92

4/26/12 4:51:14 PM#25
Originally posted by rojo6934
Originally posted by Slayerbd

I played in the Open Beta of Tera and leveled a Slayer up to 32. The graphics are amazing, the combat intense and fun. I don't think I can ever play a target and autoattack game ever again. With Tera, you aim your attacks, do evasive rolls to dodge devastating blows, block attacks, and perform combinations to slay your foes. This is a new age MMO, and the developers have really brought the full package to our doorsteps. I've played all the main fantasy MMOs out, most to the maximum levels with tons of alts, and I can tell you, this game is going to crush them all. I believe this game is underhyped and not nearly enough people are taking this game seriously because of guild wars 2. But let me tell you, this game is phenominal and I will be playing it again this Saturday! Awesome game. Check it out, try it out.

brought the package?.... Yes.    Brought the FULL package?.....far from it


Brought a better package* and changed KTERA to boot!!!!

  Chrisbox

Elite Member

Joined: 7/15/10
Posts: 755

4/26/12 4:52:54 PM#26
Yea TERA is truely an amazing game, Beta testing GW2 tommorow so if that fails then im immediatly going to TERA.

Played-Everything
Playing-EVE,Darkfall:Unholy Wars,WoW:MoP.

  rexzshadow

Apprentice Member

Joined: 12/02/11
Posts: 1437

4/26/12 5:14:43 PM#27
Originally posted by Chrisbox
Yea TERA is truely an amazing game, Beta testing GW2 tommorow so if that fails then im immediatly going to TERA.

I don't think the game in it of itself will fail, probabaly a great game. The community is other story, it only fail to those who put false things in to the game due to their own hype. So i kinda feel bad for some GW2 fan because there will be lot of raging about the game not meeting up to some people's false imagination of the game. but have fun i'll be having my final Q_Q

  mithranftw

Apprentice Member

Joined: 4/11/12
Posts: 13

4/26/12 6:04:57 PM#28
I agree. Tera is very under-hyped and will do well in the future.  The combat in the game is addictive but, hey, it's an MMO, there's always going to be repetitive elements (kill quests), however Tera makes them fun.  I find myself killing mobs that I don't even need for quests because it's fun to engage in fast-paced combat for a change.  I've tried going back to other tab targeting MMO's but they really pale in comparison to Tera's combat system.
  Andurin

Apprentice Member

Joined: 1/28/05
Posts: 127

4/26/12 7:07:55 PM#29
Originally posted by darkhalf357x
Originally posted by LordRelic

I have seen so many people complain about quests its starting to annoy me. Name me a single game that every quest is differant from the  " Kill x Mobs,  Collect X items,  Talk to X, give x this item, etc..etc "  Name just 1.. people Praise GW2 but in the end of everything all GW2 system is  same old same old they just made most of them public quests insead of personal.  But the quests are still kill, collect, give and protect.. You Will never find anything differant then this because there isnot much more to be done. i Mean give me an exsample of what your idea of a quest should be? 

 

Tera is a great game for what it is. Will i play it for years.. No i wont,  will i get 100's of hours out of it Maybe is that worth 75 dollars..  yea it is seeing how i spend 60 on a single player game and get what 10-15 hours.  I have never found a game fun for years of playing and i never will.  But for what it is it is good.

Is tera for everybody No its not,  NO game is and will never be.. Does that mean its bad No it does not. and if you think it does then your just ignorent.

Your missing the point.  At the base all games have a progression/quest system.  So its not about a game that does not have it. Its about the other aspects of the game that make you WANT to quest in that particular game. Art. Aesthetics. Lore. etc. For me, its how well does the game immerse me in the PvE world.  In my opinion TERA ended up feeling like TOR.  I run through a 'corridor' of quest givers slowly making progress. While this in and of itself can be fun, it looses its appeal when you have done it (in a similiar manner) countless times prior.

Funny that you mention GW2.  The praise is coming from the fact that ArenaNET is CHANGING how progression is handled.  Events happen not by talking to an NPC (the boring aspect) but by being in a particular place at a particular time. Yes, perhaps the same event repeats on some sort of timer but the fact I have dont have to talk to a NPC to start is new.

At the very least it will be different (independent if I end up liking it or not).  That adds a sense of excitement that isnt present in today's MMOs and has been a frequent topic here on the forums.

Im not saying TERA is a bad game.  People are going to like it probably as much as people are going to hate GW2. Its a personal decision.  Im thankful there is choice.

What I am saying, and others seem to agree with me, is that the mechanic employed by TERA detracts from its entertainment value where GW2 mechanic is built from the ground up to be 'entertaining' or fun - however you as the player define it. 

To revert the question, tell me one MMO that plans to deliver what GW2 will?

You will be hard pressed to answer I imagine.  But I could name several titles similiar in 'progression' as TERA.

Get it?

 

What MMO offers combat like Teras?  GW2 has party quests, so what?  GW2 is doing some good things by starting to push the genre away from stale questing but people don't give tera enough credit. 

 

Tera has made a huge leap in combat which is 90% of all MMO games. 

Tera has changed combat in its game to make it fun.  instead of a tab targeting system while clicking away at hot keys they have true action combat that is engaging.  

GW2 has changed the way you get quests to get into combat.  Even if you aren't clicking an NPC every 5 mins you are still doing the exact samething you are doing in other MMO's and that's killing shit to level up.  

 

Let's not act like GW2 has changed the entire genre overnight. 

  Derpybird

Novice Member

Joined: 4/02/12
Posts: 1006

4/26/12 7:19:58 PM#30
Originally posted by Andurin

Tera has made a huge leap in combat which is 90% of all MMO games. 

Tera has changed combat in its game to make it fun.  instead of a tab targeting system while clicking away at hot keys they have true action combat that is engaging.  

GW2 has changed the way you get quests to get into combat.  Even if you aren't clicking an NPC every 5 mins you are still doing the exact samething you are doing in other MMO's and that's killing shit to level up.  

 

Let's not act like GW2 has changed the entire genre overnight. 

I keep seeing this theme of "true action combat" and I'm curious. The only class that I played in the beta was the sorcerer, and I found nothing dramatically different about the combat other than aiming and the rooting on casting. I had one skill to jump back that had a cooldown, but otherwised moved out of the way of attacks like in any other MMO. The targeting was OK but it didn't matter where I hit the target as long as I hit it. I think localized damage would have helped a lot.

At any rate, my question is whether the other classes played substantially different from the sorcerer and had more of a fluid feel?

"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.

  XxjagoxX

Advanced Member

Joined: 6/05/06
Posts: 151

4/26/12 7:23:33 PM#31
No its not...




  Sovrath

Elite Member

Joined: 1/06/05
Posts: 14607

4/26/12 7:25:58 PM#32
Originally posted by Charlizzard
Originally posted by Andurin

Tera has made a huge leap in combat which is 90% of all MMO games. 

Tera has changed combat in its game to make it fun.  instead of a tab targeting system while clicking away at hot keys they have true action combat that is engaging.  

GW2 has changed the way you get quests to get into combat.  Even if you aren't clicking an NPC every 5 mins you are still doing the exact samething you are doing in other MMO's and that's killing shit to level up.  

 

Let's not act like GW2 has changed the entire genre overnight. 

I keep seeing this theme of "true action combat" and I'm curious. The only class that I played in the beta was the sorcerer, and I found nothing dramatically different about the combat other than aiming and the rooting on casting. I had one skill to jump back that had a cooldown, but otherwised moved out of the way of attacks like in any other MMO. The targeting was OK but it didn't matter where I hit the target as long as I hit it. I think localized damage would have helped a lot.

At any rate, my question is whether the other classes played substantially differently from the sorcerer and had more of a fluid feel.


Well, when a mob fires a projectile of some sort, you can get out of the way. sometimes you have to "really" get out of the way because I've noticed that a simple sidestep doesn't alwasy work.

As far as substantially different, I would say Warrior is the class that really has to move.

Honestly, unless you've played into the 20 and started fighting the BAMS OR have doen the pvp you aren't going to notice too much of a difference.

Only when you are faced with somethng that can one or two shot you will you develop an appreciation for moving or blocking.

I teamed up with a sorcerer who was amazed I could take the beating I did (fighting bams) and I told him taht it was in the blocking (as lancers are more about blocking than moving - though we do and should move) and if I failed a block then I could get obliterated.

In pvp I find I have no qualms attacking two players because I have a greater sense of control over my character and what it does. I've never really felt this in other games.

  Skuz

Hard Core Member

Joined: 12/25/08
Posts: 991

"If you can''t laugh at yourself there''s always someone around to show you how it''s done!"

4/26/12 7:26:05 PM#33

TERA deserves to do well, but as it stands I don't think it does enough things outside of it's combat to really be the "next big thing" it may well have the potential to be, but it's not there yet & perhaps another year or 2 of post-launch development will mature it into a truly great game - all depends on execution, polish & the amount of depth they can add.

It'll find a sizeable niche though & I think could be a grower rather than a walk into the genre & take everybody hostage title.

  rexzshadow

Apprentice Member

Joined: 12/02/11
Posts: 1437

4/26/12 7:28:17 PM#34
Originally posted by Charlizzard
Originally posted by Andurin

Tera has made a huge leap in combat which is 90% of all MMO games. 

Tera has changed combat in its game to make it fun.  instead of a tab targeting system while clicking away at hot keys they have true action combat that is engaging.  

GW2 has changed the way you get quests to get into combat.  Even if you aren't clicking an NPC every 5 mins you are still doing the exact samething you are doing in other MMO's and that's killing shit to level up.  

 

Let's not act like GW2 has changed the entire genre overnight. 

I keep seeing this theme of "true action combat" and I'm curious. The only class that I played in the beta was the sorcerer, and I found nothing dramatically different about the combat other than aiming and the rooting on casting. I had one skill to jump back that had a cooldown, but otherwised moved out of the way of attacks like in any other MMO. The targeting was OK but it didn't matter where I hit the target as long as I hit it. I think localized damage would have helped a lot.

At any rate, my question is whether the other classes played substantially different from the sorcerer and had more of a fluid feel?


Sorc is one of the most stanary class beside lancer ( but lancer block is epic) Does get better as you hit higher lvl and speicall in pvp you won't be standing skill much. Also sorc kinda sucks itll 48+ because they get a skill at 48 when glyphed increase you attack speed by 70%, by attack speed i mean skill animation. Cast time is still the same but skill animation are extremely fast.

  Chrisbox

Elite Member

Joined: 7/15/10
Posts: 755

4/26/12 7:32:29 PM#35
Originally posted by Charlizzard
Originally posted by Andurin

Tera has made a huge leap in combat which is 90% of all MMO games. 

Tera has changed combat in its game to make it fun.  instead of a tab targeting system while clicking away at hot keys they have true action combat that is engaging.  

GW2 has changed the way you get quests to get into combat.  Even if you aren't clicking an NPC every 5 mins you are still doing the exact samething you are doing in other MMO's and that's killing shit to level up.  

 

Let's not act like GW2 has changed the entire genre overnight. 

I keep seeing this theme of "true action combat" and I'm curious. The only class that I played in the beta was the sorcerer, and I found nothing dramatically different about the combat other than aiming and the rooting on casting. I had one skill to jump back that had a cooldown, but otherwised moved out of the way of attacks like in any other MMO. The targeting was OK but it didn't matter where I hit the target as long as I hit it. I think localized damage would have helped a lot.

At any rate, my question is whether the other classes played substantially different from the sorcerer and had more of a fluid feel?

I could tell you for the archer at least, that the class is truely the most insane take on ranged ever.  Constantly having to kite or be mobile and dodge, I actually found it harder fighting another ranged character then a melee as my archer.  I also tried the lancer, just as epic ( especially blocking ).  So yea the game for me definitly lives up to the true action combat title, maybe not the sorc class though.

Played-Everything
Playing-EVE,Darkfall:Unholy Wars,WoW:MoP.

  Kehdar

Advanced Member

Joined: 2/28/08
Posts: 440

4/26/12 7:34:30 PM#36
Originally posted by Charlizzard

I keep seeing this theme of "true action combat" and I'm curious. The only class that I played in the beta was the sorcerer, and I found nothing dramatically different about the combat other than aiming and the rooting on casting. I had one skill to jump back that had a cooldown, but otherwised moved out of the way of attacks like in any other MMO. The targeting was OK but it didn't matter where I hit the target as long as I hit it. I think localized damage would have helped a lot.

At any rate, my question is whether the other classes played substantially differently from the sorcerer and had more of a fluid feel.

Well yes, i would separate the classes in 3 group, base on how they play, ranged (sorcerer, archer, priest and mystic), evasive melee (warrior and slayer) and blocking melee (lancer and berseker).

Of course i don't mean that slayers and warriors are the same but they share a similar logic. If you want something more fluid probably the most fluid is the warrior.

 

Now about the animation lock, i think that 1 there is some confusion on this site, 2 is there for a reason.

1) I read people refering to animation lock for 2 different things.

- The lock you have when charging a skill (and this go away, every charged skill at rank 3 allow you to move at 50% speed, usually there is a glyph that allow 100% speed for every skill).

- The lock you have when swing your weapon,/casting something or when you release your charged skill.

2) This second type of lock is there to avoid the bunny hoopping or infinite kiting, it is present in almost every action game on the market. Without this lock you could just keep running around the mob smashing a buttons.

They could make the mob faster, to compensate for this, but in doing so everyone will be forced to play in the bunny hopping way, not to mention that to make them dangerous you have to make them really fast. Then you should also nerf them, you can't have a fast mob that can one shoot you. And here we go all the BAMs boss factor is gone they are just an elite, like in every other mmo.

The point of the lock is that you have to know how the BAMs fight and know when you can strike and with what skill, you have to time every attack. If you engage at the wrong time you expose yourself to an attack that can take 50% of your hp or even 100% if you are a squishy class.

 

  SirBalin

Warmonger

Joined: 11/22/06
Posts: 652

4/26/12 7:36:45 PM#37
Originally posted by Slayerbd

I played in the Open Beta of Tera and leveled a Slayer up to 32. The graphics are amazing, the combat intense and fun. I don't think I can ever play a target and autoattack game ever again. With Tera, you aim your attacks, do evasive rolls to dodge devastating blows, block attacks, and perform combinations to slay your foes. This is a new age MMO, and the developers have really brought the full package to our doorsteps. I've played all the main fantasy MMOs out, most to the maximum levels with tons of alts, and I can tell you, this game is going to crush them all. I believe this game is underhyped and not nearly enough people are taking this game seriously because of guild wars 2. But let me tell you, this game is phenominal and I will be playing it again this Saturday! Awesome game. Check it out, try it out.

Well said

Incognito
www.incognito-gaming.com

  Kehdar

Advanced Member

Joined: 2/28/08
Posts: 440

4/26/12 7:37:17 PM#38
Originally posted by rexzshadow


Sorc is one of the most stanary class beside lancer ( but lancer block is epic) Does get better as you hit higher lvl and speicall in pvp you won't be standing skill much. Also sorc kinda sucks itll 48+ because they get a skill at 48 when glyphed increase you attack speed by 70%, by attack speed i mean skill animation. Cast time is still the same but skill animation are extremely fast.

Tsk do not spread lies, sorc are not stationary at all.

Try to solo a BAM with a sorcerer than you can come back and tell me how you stand still all the time.

  BurnHouse

Novice Member

Joined: 12/01/11
Posts: 5

4/26/12 7:47:47 PM#39

I tried the Tera OBT last weekend. Overall I came away saying "Well, that was okay." I didn't feel like the combat was extraordinary enough to carry the entire game. I played a mystic, so that could be the problem. I literally clicked 1 2 3 4 by the time I set up my combos, and rarely had to do anything outside that order. Wouldn't exactly call that groundbreaking. So maybe another class is more fun, but when you're entire selling point is the innovative combat, you should make all classes equally enjoyable. I also didn't get past lvl 16, but by 16 I was bored out of my mind, yet, shouldn't a game be fun from level 1? Perhaps a bit more challenge early on would be nice, I was practically facerolling through it. Why would you have a brand new game that isn't really good until mid level or cap? As far as the questing, yeah it's traditional, oh well whatever.

That may sound very harsh but I don't mean it to. Great points for the game were the gorgeous environment designs and how fantastically it ran on my mid-ranged system. My current desktop background is from Faerie Pond (I think it was called) I just absoultely fell in love with that area. I think for a certain group of people this game is the bee's knees - and you know what - I'm happy for them! I really hope Tera succeeds and brings a ton of entertainment to those who purchased it. I highly recommend people try this game out for themselves, you might be surprised by how much you like it or decide it's just not to your taste.

  rexzshadow

Apprentice Member

Joined: 12/02/11
Posts: 1437

4/26/12 7:51:59 PM#40
Originally posted by Kehdar
Originally posted by rexzshadow


Sorc is one of the most stanary class beside lancer ( but lancer block is epic) Does get better as you hit higher lvl and speicall in pvp you won't be standing skill much. Also sorc kinda sucks itll 48+ because they get a skill at 48 when glyphed increase you attack speed by 70%, by attack speed i mean skill animation. Cast time is still the same but skill animation are extremely fast.

Tsk do not spread lies, sorc are not stationary at all.

Try to solo a BAM with a sorcerer than you can come back and tell me how you stand still all the time.

Ofc if your soloing you can't be stationary but in group sitiuation sorc are the most stationary next to lancer. but compare to all other class in general sorc are more stationary than all other class beside lancer.

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