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NBlitz
Advanced Member
Joined: 2/16/08
"Give a man a mask and he will show you his true face." |
4/26/12 2:56:48 PM#21
Originally posted by ElykDraw Dang! ![]() |
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4/26/12 3:02:41 PM#22
Originally posted by drakaena
True is not too hard to "roll" out of the way, the problem is mobs aren't gonna kill themselve. So the point of having animations lock is exactly this, you can keep "rolling" or jumping around while attacking, you have to choose between evading or dpsing.
Like in every other action game out there.
EDIT:
Originally posted by NBlitz+1 lol |
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4/26/12 3:17:52 PM#23
Originally posted by Derza10
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rojo6934
Elite Member
Joined: 8/13/09
"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli |
4/26/12 3:20:33 PM#24
Originally posted by Slayerbd brought the package?.... Yes. Brought the FULL package?.....far from it |
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4/26/12 4:51:14 PM#25
Originally posted by rojo6934
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4/26/12 4:52:54 PM#26
Yea TERA is truely an amazing game, Beta testing GW2 tommorow so if that fails then im immediatly going to TERA.
Played-Everything |
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4/26/12 5:14:43 PM#27
Originally posted by Chrisbox I don't think the game in it of itself will fail, probabaly a great game. The community is other story, it only fail to those who put false things in to the game due to their own hype. So i kinda feel bad for some GW2 fan because there will be lot of raging about the game not meeting up to some people's false imagination of the game. but have fun i'll be having my final Q_Q |
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4/26/12 6:04:57 PM#28
I agree. Tera is very under-hyped and will do well in the future. The combat in the game is addictive but, hey, it's an MMO, there's always going to be repetitive elements (kill quests), however Tera makes them fun. I find myself killing mobs that I don't even need for quests because it's fun to engage in fast-paced combat for a change. I've tried going back to other tab targeting MMO's but they really pale in comparison to Tera's combat system.
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4/26/12 7:07:55 PM#29
Originally posted by darkhalf357x What MMO offers combat like Teras? GW2 has party quests, so what? GW2 is doing some good things by starting to push the genre away from stale questing but people don't give tera enough credit.
Tera has made a huge leap in combat which is 90% of all MMO games. Tera has changed combat in its game to make it fun. instead of a tab targeting system while clicking away at hot keys they have true action combat that is engaging. GW2 has changed the way you get quests to get into combat. Even if you aren't clicking an NPC every 5 mins you are still doing the exact samething you are doing in other MMO's and that's killing shit to level up.
Let's not act like GW2 has changed the entire genre overnight. |
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4/26/12 7:19:58 PM#30
Originally posted by Andurin I keep seeing this theme of "true action combat" and I'm curious. The only class that I played in the beta was the sorcerer, and I found nothing dramatically different about the combat other than aiming and the rooting on casting. I had one skill to jump back that had a cooldown, but otherwised moved out of the way of attacks like in any other MMO. The targeting was OK but it didn't matter where I hit the target as long as I hit it. I think localized damage would have helped a lot. At any rate, my question is whether the other classes played substantially different from the sorcerer and had more of a fluid feel? "Loading screens" are not "instances". |
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4/26/12 7:23:33 PM#31
No its not...
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4/26/12 7:25:58 PM#32
Originally posted by Charlizzard
As far as substantially different, I would say Warrior is the class that really has to move. Honestly, unless you've played into the 20 and started fighting the BAMS OR have doen the pvp you aren't going to notice too much of a difference. Only when you are faced with somethng that can one or two shot you will you develop an appreciation for moving or blocking. I teamed up with a sorcerer who was amazed I could take the beating I did (fighting bams) and I told him taht it was in the blocking (as lancers are more about blocking than moving - though we do and should move) and if I failed a block then I could get obliterated. In pvp I find I have no qualms attacking two players because I have a greater sense of control over my character and what it does. I've never really felt this in other games. |
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Skuz
Hard Core Member
Joined: 12/25/08
"If you can''t laugh at yourself there''s always someone around to show you how it''s done!" |
4/26/12 7:26:05 PM#33
TERA deserves to do well, but as it stands I don't think it does enough things outside of it's combat to really be the "next big thing" it may well have the potential to be, but it's not there yet & perhaps another year or 2 of post-launch development will mature it into a truly great game - all depends on execution, polish & the amount of depth they can add. It'll find a sizeable niche though & I think could be a grower rather than a walk into the genre & take everybody hostage title. |
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4/26/12 7:28:17 PM#34
Originally posted by Charlizzard
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4/26/12 7:32:29 PM#35
Originally posted by Charlizzard I could tell you for the archer at least, that the class is truely the most insane take on ranged ever. Constantly having to kite or be mobile and dodge, I actually found it harder fighting another ranged character then a melee as my archer. I also tried the lancer, just as epic ( especially blocking ). So yea the game for me definitly lives up to the true action combat title, maybe not the sorc class though. Played-Everything |
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4/26/12 7:34:30 PM#36
Originally posted by Charlizzard Well yes, i would separate the classes in 3 group, base on how they play, ranged (sorcerer, archer, priest and mystic), evasive melee (warrior and slayer) and blocking melee (lancer and berseker). Of course i don't mean that slayers and warriors are the same but they share a similar logic. If you want something more fluid probably the most fluid is the warrior.
Now about the animation lock, i think that 1 there is some confusion on this site, 2 is there for a reason. 1) I read people refering to animation lock for 2 different things. - The lock you have when charging a skill (and this go away, every charged skill at rank 3 allow you to move at 50% speed, usually there is a glyph that allow 100% speed for every skill). - The lock you have when swing your weapon,/casting something or when you release your charged skill. 2) This second type of lock is there to avoid the bunny hoopping or infinite kiting, it is present in almost every action game on the market. Without this lock you could just keep running around the mob smashing a buttons. They could make the mob faster, to compensate for this, but in doing so everyone will be forced to play in the bunny hopping way, not to mention that to make them dangerous you have to make them really fast. Then you should also nerf them, you can't have a fast mob that can one shoot you. And here we go all the BAMs boss factor is gone they are just an elite, like in every other mmo. The point of the lock is that you have to know how the BAMs fight and know when you can strike and with what skill, you have to time every attack. If you engage at the wrong time you expose yourself to an attack that can take 50% of your hp or even 100% if you are a squishy class.
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4/26/12 7:36:45 PM#37
Originally posted by Slayerbd Well said Incognito |
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4/26/12 7:37:17 PM#38
Originally posted by rexzshadow Tsk do not spread lies, sorc are not stationary at all. Try to solo a BAM with a sorcerer than you can come back and tell me how you stand still all the time. |
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4/26/12 7:47:47 PM#39
I tried the Tera OBT last weekend. Overall I came away saying "Well, that was okay." I didn't feel like the combat was extraordinary enough to carry the entire game. I played a mystic, so that could be the problem. I literally clicked 1 2 3 4 by the time I set up my combos, and rarely had to do anything outside that order. Wouldn't exactly call that groundbreaking. So maybe another class is more fun, but when you're entire selling point is the innovative combat, you should make all classes equally enjoyable. I also didn't get past lvl 16, but by 16 I was bored out of my mind, yet, shouldn't a game be fun from level 1? Perhaps a bit more challenge early on would be nice, I was practically facerolling through it. Why would you have a brand new game that isn't really good until mid level or cap? As far as the questing, yeah it's traditional, oh well whatever. That may sound very harsh but I don't mean it to. Great points for the game were the gorgeous environment designs and how fantastically it ran on my mid-ranged system. My current desktop background is from Faerie Pond (I think it was called) I just absoultely fell in love with that area. I think for a certain group of people this game is the bee's knees - and you know what - I'm happy for them! I really hope Tera succeeds and brings a ton of entertainment to those who purchased it. I highly recommend people try this game out for themselves, you might be surprised by how much you like it or decide it's just not to your taste. |
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4/26/12 7:51:59 PM#40
Originally posted by Kehdar Ofc if your soloing you can't be stationary but in group sitiuation sorc are the most stationary next to lancer. but compare to all other class in general sorc are more stationary than all other class beside lancer. |
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