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4/26/12 2:13:59 AM#161
I don't know whether to laugh or cry at this thread... /facepalm |
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MMO_REVIEWER
Novice Member
Joined: 8/20/09
MMO's are the ark of the gaming world. let it take us in new directions |
4/26/12 3:05:47 AM#162
Originally posted by SoulSurfer I love you, baby :) MMO's are the ark of the gaming world. Let it take us in new directions. |
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4/26/12 6:52:29 AM#163
Originally posted by TwoThreeFour The kill-trade thing is indeed the result of bad design, I agree. Fortunately, that won't work in WvW. "Winning" in WvW isn't about the number of kills, it's not about capturing structures... its' about being able to hold structures. When the scores are tallied every few minutes or whatever it is you get points for the keeps, castles, towers, etc. that you hold at that moment. No points are given for a capture or for killing a foe. Plus, the absence of "required" PvP gear (PvP gear has it's own look, not uber stats and no resilience!) removes the need or even desire to set up a kill-sharing type of scenario. What's funny is that ANet designed this system, which solves all these problems, before Illum was ever out there to be abused. You can see the major difference in companies that focus on doing it right and those that focus on profit over product. |
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4/26/12 9:51:28 AM#164
Originally posted by Volkon Point being, that mechanical flaws are hard to spot and can't expected to be spot easiily. For instance, there may be super-efficient World vs World strategies which are essential to stand any chance of winning. Such strategies, if they exist, are hard to spot early on. |
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4/26/12 10:35:02 AM#165
Originally posted by Distopia Even I had to go "what!!" on this one. We have hours of footage from various unbiased sources on Dynamic events, structured pvp and WVw. We're talking HOURs of footage. A simple youtube video search will show u anything you need. Heck, there's so much information that you can plug in race and class and what you want to find and find a video of it somewhere. I agree on Tor, just no information before hand. They wer riding the IP of Star Wars to the grave. I don't blame them though. This is how video games are markted these days. No one shows you ingame play, they just show you cool cut scenes or cut scenes not eve nin the game (see Prototype 2 commercials). GW2 is taking a different marketing approach. They justshow their product andf allow others to judge. That's confidence in your product. |
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4/26/12 10:39:03 AM#166
Originally posted by TwoThreeFour They can be traded, it's called playtesting. And TOR just didnt have time. I've done the math before. They started actual programming design (not story design) in 2007/2008, that's just 3 years to bring this complex game to the market. Even their star flag mechanic, Legacy, wasn't ready until an entire 6 months after release (if you count partial release released). GW2 is doing what it can to make sure thta by the time its released, the product doesnt have a glaring mechanical error such as Ilum. That's glaring. That's not a jump cheat in some obscure area of the world, that's a pure lack of not evaluting playtesting. |
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4/26/12 10:48:18 AM#167
so what the OP is saying is that traditional MMO gamers will suck at this game because of the playstyle. I am pretty sure that Guild Wars 1 veterans will have a huge advantage because GW1 took skill to play, not gear.
Yah, the op is right in a sense that if you are looking for the same old same old GW2 is not your game. There are other MMOs out there with different styles and taste. OP GW2 is not your game because you value time spent over actual skill. -I am here to perform logic |
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4/26/12 11:08:02 AM#168
Originally posted by dontadow Nah
You're missing the main point: SWTOR is a traditional gear-grind PVE game with gear-grind scenario PVP and world PVP tacked on as an afterthought. It was never built for world PvP and Ilium just shows it. This is why they have admited that they won't be doing much with Ilium any time soon until they figure out a way to re-design it.
GW2 WvW has been designed from the ground up with DAoC RvR as the starting point and they have enhanced it from there bringing it up to 2012 standards. To start, 3-sided battles makes a huge strategic difference because just when you think you have the 2nd team locked down, the third one is likely to show-up and change everything. On top of that you have destructible and repairable structures that are key PvP focus points. But best of all, the emphasis is on team/server victories that benefit everyone--not the selfish individual gold/gear rewards that are at the root of what's wrong with games like WOW, SWTOR, etc.
And that, is just one of the games that is GW2. If you're a short PvP scenario junkie, you've got that too and if PvE is your thing that's also there.
Testing and coding time are, of course, factors in what makes games play well and feel polished but that's just details. it's design goals and vision that makes world PVP fun in some but not others. GW2 has it, SWTOR does not. |
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4/26/12 11:14:54 AM#169
Wow lots of trolling in this thread... Bet nobody got a warning for it.. http://www.twitch.tv/style_gaming - http://www.youtube.com/user/myfreestylegaming AC>EQ>War>EVE>AoC>Aion>SWTOR>FireFall>Tera/GW2 |
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4/26/12 11:27:48 AM#170
Originally posted by TwoThreeFour There is. Control the supply, control the structures.
Of course, simple in concept, difficult in practice. |
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4/26/12 11:33:59 AM#171
I feel like this needs to be said, cause people seem to pick sides, for example WoW vs GW2 All games require some sort of skill whether it be knowledge of what to do, or twitch hand eye coordination or both. The classic WoW takes no skill vs Guild Wars 2 is all about skill is kind of a silly argument because infact both take skill and while they might not both require the same skill set neither is worse for it. The following is all regarding Pvp which is where alot of the no skillz trolling comes from etc. WoW is a gear based game, if you do not have the gear you are not going to compete with those that do, but at the same time when you do eventually get that gear running all those BGs and Arenas, there is no garentee you will be any better at pvp than the next guy. The gear deficit allows players with higher gear a pretty large advantage to ones starting out and any intelligant person would realize that this does not mean the lower geared player is less skilled. On the flip side if Gear was all that mattered people everywhere would be in Arena tournaments going to MLG but they are not and in fact that pool of amazing WoW arena players is fairly tiny compared to its overall player base. Now Guild Wars 2 just shortens the process by eliminating the need to spend hours upon hours acquiring gear while you get rofl stomped by BG and Arena vets. It allows players to go in with equal gear from the start and begin working on the skills that will in the end make them an amazing pvper. This difference does not mean that guild wars 2 takes more skill than WoW and infact it requires many of the same skills. It just means that at the beginning of the game and for the years to come players will be atleast equally geared and the only difference left between them and the "pro's" now is only skill. In WoW average pvp players could be at a gear disadvantage and a skill disadvantage or they might be more skillful than the other guy but since the gear plays such a heavy roll its hard to distinguish consistenly who is the "better" player. Guild wars 2 on the other hand gets right down to it, the person who wins will be the better player, cause of knowledge, time, and skill he has acquired naturally or through practice. This doesnt make GW2 a better game or take more skill, I think it just will be a better arena to display those skills and not be criticized for real issues like gear imbalance and the such. Note im not going to talk about class imbalances because while they do exist in GW2 you can make any character and instantly pvp with them at max level and max gear with all the skills unlocked, Pro teams will create strategies that play to the games strengths during each patch based on which classes are the best at that time(think league of legends tier lists etc). While playing the "OP" classes might seem stupid or imbalanced its what it is and when the objective is to win good players will always do what is nessecary to complete that goal |
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4/26/12 11:34:22 AM#172
Originally posted by dontadow So I have a low attention span and represent everything that is wrong with the genre because I said people when excited about an impending MMO release feel emotions of excitement? That these feelings are maybe just emotions and not some clairvoyance or ESP or message from god saying "YOU ARE FEELING THE MOMENT IN HISTORY WHEN ALL WILL CHANGE! THIS GAME IS THE GAME YOU AND ALL OF MANKIND HAVE BEEN WAITING FOR!! YES, THIS IS THE MMO TO BRING BACK THE RPG INTO MMORPG!!!" Here I thought I was just being a bit realistic. Ok, since I have no attention span and am everything that is wrong with the genre, I will be quiet now and be content being wrong. You are right. GW2 will not only be the biggest success of every MMO, it will singlehandedly save the genre from itself. It is the penultimate MMO...the PERFECT GAME, Anet shall go down in history as doing the impossible. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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4/26/12 11:35:24 AM#173
Originally posted by Wolvards
Noted. I clearly am not qualified to post on these forums. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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4/26/12 9:22:23 PM#174
Originally posted by Loke666 Of course it matters. As a roleplayer, I want my character's stats to determine the outcome of combat, not my twitch skills. It's awfully arrogant of you to state that the style of combat doesn't matter. Story telling is only part of the RPG formula. Playing a role (Character) is another aspect of it. You're quibbling over the "dice roll vs. twitch". Dice rolls are historically part of the RPG genre. The only thing I have against action / twich combat coming into the genre is the fact that it seems to be completely over-running and possibly even forever removing "dice rolls" from RPG's and MMORPG's. |
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4/28/12 10:21:58 AM#175
Originally posted by ictown
Aparently youve being palyingg too much WoW,those kind of players yes exists in abundance,but on 99% of the games only The realy good games tends to build a decent comunity,Battleground europe (shooter,but still a mmo) a game that rewards strategists,serious players,and good listeners with sucess,victory and priceless joy and EVE,a long term play plan and where you have to be serious and work together with your mates to achive great things,specialy on PVP
Now the 3 real resons becouse GW2 will fail,in order
Its just a WoW clone (nothing to think-workout except your itens and lvls) Archeage The secret world
WoW 4ys,EVE 4ys,EU 4ys |
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4/28/12 10:24:41 AM#176
GW2 will fail because it's a teenanger is what I got from the OP.
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