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4/25/12 8:45:22 PM#141
Originally posted by Volkon Fair enough, but if I may be so bold I'll wait until about the three month mark to agree :). For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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4/25/12 10:51:35 PM#142
Originally posted by Volkon No, you didn't get it. Illum's kill-trade flaw was not a bug which you would be able to quickly see by just looking in a video, it was a strictly mechanical flaw which arose due to a combination of reward system and penalty system. No matter how many videos you saw before the game was released, you would not be able to see the kill-trade flaw unless someone explicitly showed it.
If Arenanet released the numbers associated with World vs World mechanics, then yes, we may be able to try to find mechanical flaws.
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4/25/12 11:03:00 PM#143
Originally posted by FearTHeFro Kinda, even though I don't think being good at game is a good way to measure IQ... The thing is that most MMOs have been trying to make everyone content and I am not sure that is a good technique, it seems smarter to pick a large enough group an make them happy instead. It will cost you some players but chanses are that the people who gets happy stay longer. You can't make everyone happy. |
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4/25/12 11:27:22 PM#144
Originally posted by Corehaven /thread I couldn't have said it better myself. MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop). |
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4/25/12 11:31:51 PM#145
Yeah, probably they should though in this case it has nothing to do with fanboism. ANet never promised gear progression, so skill-based combat was the game's selling point since the day it was announced. You don't like it, you don't buy it, case closed. MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop). |
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4/25/12 11:33:47 PM#146
It shall not fail. |
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4/25/12 11:40:18 PM#147
It's not like if there's a sub-based MMO where you can succeed to the point of becoming a recognized PvP-er or a member of a hardcore progression guild if you're bad at games. Even in a total gear grinder (e.g. Rift) it simply won't happen. GW2 is just a game for people who don't like mandatory grind. MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop). |
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4/25/12 11:41:02 PM#148
Originally posted by TwoThreeFour Dunno about you, but I know a lot of people that saw Illum being garbage before TOR was released. The writing was definitely on the wall. They promised epic battles, but they didn't show any of the mechanics delivering on that promise. Shortly prior to release they just showed a last minute video saying 'look we're telling the truth!'. That's not the same has having dozens of videos from different people showing a mechanic is working. Not even close. That said, again, GW2 isn't perfect. It will have errors & mistakes. However, that's not important. What's important is whether or not there's a good enough foundation there to fix these issues & expand upon. Furthermore, it's important to have a developer that actually seems willing to do the work necessary to make it happen. Anet has proven themselves so far on both fronts. They've built a strong foundation for their game, and they're willing to make changes if something isn't working. |
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4/26/12 12:01:03 AM#149
Originally posted by aesperus Why was the writing on the wall? How could the writing be on the wall, when something wasn't really seen? Have we seen much of GW2's competitive PVP? Nope, but does that mean the writing is on the wall that it is bad? Not shown =/= bad? That's no better than those doing that to GW2 right now, you folks get all up in arms about that. What about the races that will not be present in this BWE? Not shown, not in build, obviously means it's a broken shamble of a design.. How about Biowares plague outbreak event, was that obviously broken? As it wasn't shown really at all or talked about before they released 1.2. Ilum was fun the first few times my guild and I went there, aside from lag, but we figured that was because we had two full guilds on repub and I believe almost 3 on the imp side fighting it out, lowbies and all, it was a blast, and it worked. but the true problems hadn't shown their face yet. It wasn't until a few weeks later that they did. Point being everything looks all rosey when you first see/experience it. At that point players are just playing, doing as the mechanics expect of them, they haven't begun to explore how they can exploit or cheat them. Every company wants to fix things, every company is willing to expand things, it's a matter of priority and time, do you think Bioware is content with something they took months to years to design being scrapped altogether? If you do you really need to lay off the (insert)-aid. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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4/26/12 12:07:12 AM#150
Originally posted by aesperus
You may have known parts that you disliked, but you couldn't have known about that there would be a reward-penalty flaw such that kill-trading became efficient. Certain flaws you can see directly, others you can't. |
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4/26/12 12:19:46 AM#151
Originally posted by TwoThreeFour I'm not saying I did. However, what I didn't see was any thought being put into making a functional world-pvp system. They talked about how epic it would be, how it would have objectives, but that's about it. I've played & worked on enough games to know that that isn't good design. A lot of the best games, even the simple ones, have a lot of thought that went into making them the way they are. When I see a developer using buzz words instead of details, I get very skeptical / worried. If I see that there is some good reasoning behind what a developer is doing, even if i don't agree with it, I find it generally works out a lot better. This was a huge problem with TOR throughout development. The only thing they really seemed to put a lot of thought into was the dialogue. They talked extensively about the dialogue, but when it came to core game mechanics, they were much less vocal. We start to hear a lot more generalizations and promises, and less lengthy discussions about these things. That's rarely ever a good sign. What do we have in TOR today? A game that's #1 best feature by a landslide is the story, while everything else is rather sub-par. |
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4/26/12 12:21:07 AM#152
Originally posted by Skuz You do know that the point of playing an RPG, whether it be an MMO or not, is to play the character. With its strengths and weaknesses, with the class or skill structure based on dice rolls modified by character stats, not twitch skills. What you're talking about is a bastardization of the genre or a complete over running of it by FPS action junkies. |
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4/26/12 12:21:34 AM#153
Originally posted by aesperus? A game that's #1 best feature by a landslide is the story, while everything else is rather sub-par. Thats Bioware in a nutshell, at least since around 2003-4. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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4/26/12 12:30:52 AM#154
Originally posted by Vorthanion Playing a character have nothing to do with combat mechanics.You can easily make a good RPG game with very FPS like mechanics or you can make it turnbased, it doesn't really matter. RPG games is about telling a story together with other people, many of the best RPGs games around have been semi twitched-based like Daggerfall. Heck, there is even pen and paper RPGs without dicerolls, like "Amber" (It is great, try it). P&P games have a myriad of different mechanics even if many people seems to think that there only is D&D. |
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4/26/12 12:31:20 AM#155
Originally posted by Distopia Oh no doubt. And definitely after early 2000s. Personally, I was not one of the people that was fooled w/ SWTOR. I was vocal about it's flaws prior to release, and I'm vocal now. I did play it, but only for the story. I haven't played it in a while, though. I only found a couple stories to my liking. Honestly, I haven't been dissapointed w/ an MMO since EQ2. I've generally known what I'm getting. I've been pleasantly surprised by games like LotRO, and WoW, but I can't think of a game that's really let me down since EQ2. I suppose I could say WAR (as it was buggy, and some of the features they promised didn't make it to launch), but I honestly had a damn good time w/ their PvP system. I actually liked being able to PvP tank, and I enjoyed playing some of the classes everyone thought sucked, but still managed to do well w/ them. But that's just me. I still think people are projecting other game's failures onto this one, even if it's not warranted. I may be wrong, it might flop, but if it does I highly doubt it'll be for any of the reasons people are saying currently.
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4/26/12 12:35:17 AM#156
Originally posted by Loke666 Wow, talk about a purist, lol. I think Loke said best. RPG is about telling a story, not combat mechanics. While I do enjoy interesting combat, I don't think for a second that they have to be any certain way (other than balanced). Hell, Kingdom of Amalur is a really fun RPG, and it's very much based on twitch skills as well as gear / abilities. Or even better yet, Skyrim. Or hell, what about DeusEx? All really good RPG games, with very compelling stories, and mechanics that are more based on your ability to aim & avoid damage, than trading numbers with a stationary mob. |
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4/26/12 12:43:12 AM#157
Originally posted by aesperus
Errr, no, it does not have to have a single word of story to be a RPG. Several RPGs can be pure dungeon-crawlers without any stories and still be considered to be RPGs. RPGs are about "Role-Playing" and not necessarely only in the MMORPG "roleplaying server" sense. |
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4/26/12 12:57:29 AM#158
Originally posted by TwoThreeFour By that definition, almost every game can be considered an RPG. In BF3 you're assuming the 'role' of a soldier. In mario you're assuming the role of a plumber rescuing his princess from bizarre creatures. This is the definition found on wiki: "A role-playing game (RPG and sometimes roleplaying game) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development." While it's true that nowadays games tend to blur the line between genres more often, there seems to be a clear understanding that there is an element of story required to be considered an RPG. This is why diablo is considered an RPG, even though it's a dungeon crawler. There is a story being played out, even if you are ignoring it. |
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4/26/12 12:58:53 AM#159
Originally posted by aesperus I haven't been disappointed since SWG's NGE really, maybe it was the fact that was so bad. But at that time I learned to never really put much into an MMO instead just try and enjoy the ride. Since then I've been content with those I've played, even TOR. Yes there's a lot of projecting going on, gamers as a whole are just like that today, we're really a negative bunch if you view us collectively. Maybe it's a lack of sun lol. We seem to overly strive off negative vibes, just look how many emote smiles while talking about someone else who failed. To me (this has been a while now) it seems in large part many would rather watch a game fail than watch one succeed.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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4/26/12 1:08:43 AM#160
Originally posted by aesperus I suppose the focus of the game must lie on the role-playing rather than other elements. That would exclude a lot of games where they have a different focus.
Edit: The reason why it wouldn't make sense to require a story to be categorized as a RPG, is because genre-categorization is supposed to be a way to sort games. If a game without its story practically remains the same game, then the resulting game ought to be put in the same category. Just imagine Final Fantasy I without its story: it remains very much the same game. A better example is Etrian Odyssey (http://ds.ign.com/articles/788/788909p1.html), which has practically no story and remains very identical without the small story; yet there is no doubt about it being a RPG. |
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