Trending Games | Guild Wars 2 | Elder Scrolls Online | WildStar | Final Fantasy XIV: A Realm Reborn

  Network:  Gamertube FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Alganon All Points Bulletin (APB) Allods Online Altis Gates Anarchy Online Ancients of Fasaria Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Legends ArchLord ArcheAge Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Asura Force Atlantica Online Atriarch Auto Assault Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Wars Blazing Throne Bless Blitz 1941 Bloodlines Champions Bounty Bay Online Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe Castle Empire Castlot Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey Quest Monster & Me MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia NeoSteam Neocron Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Ogre Island Omerta 3 Onverse Order & Chaos Online Order of Magic Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Souls Online Sevencore Shadow of Legend Shadowbane Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Sigonyth: Desert Eternity Silkroad Online Skyblade SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Chronicle The Chronicles of Spellborn The Legend of Ares The Lost Titans The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The War Z The West Theralon There Thrones of Chaos Tibia Tibia Micro Edition Titan Siege Toontown Online Top Speed Topia Online Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » Sandbox Endgaming

3 Pages « 1 2 3 » Search
45 posts found
  User Deleted
4/25/12 2:52:18 AM#21
Originally posted by LEmmopeasant
Originally posted by Emwyn

a pvp centric sandbox? Fight over resources? Fight to maintain your player built villages? If you lose, you have to found another and the victor gets the spoils of war. For victories sake I suppose or for the spoils or maybe the area they just aquired is very useful for other aspects of some game element. I don't know, kind of a blank slate to go on here. No idea what's available in this sandbox :D

I give the above examples because these can be ever changing, ever evolving situations that affect the game world or an area of the game world.

Those are good examples of sandbox play, but still all of them are based around fighting over wealth/power. Is there any other way to create conflict?

Then life and death is a good reason to keep playing but that would perhaps require permadeath and quite frankly that could get boring with nothing else. To live for the sake of living and no other reason? Not so sure. Assuming you are still wanting a pvp centric game. Other then that I cannot think of anything except politics, which isn't always about personal power, it reflects on everyday  life, ideals, goals as a society and so on.

  Malcanis

Elite Member

Joined: 8/17/09
Posts: 3012

"A very special kind of stupidity"

4/25/12 3:29:43 AM#22
Originally posted by BartDaCat
Originally posted by LEmmopeasant
Originally posted by Torgrim

I hate the word endgame.

Its either game over or continue.

I guess I used "endgame" for familiarity. So.... How could you make it continue? Make the game over come later, at least.

If I were playing a "sandbox" MMORPG, I'd want it to have multiple options for highly skilled users.

Random Generated Raids by NPC Hordes:

  • Similar to DAoC's PvE-servers and RIFT's invasions, have masses of game-generated NPC antagonists spawn in raid formations, and attack nearby cities and townships.  Make these invasions lucrative, so that participants are rewarded for participating with rare weapons, armor, and other goods worthy of long-term usage.

High-Difficulty Zones with Lairs and Random "Elite" Creature Packs:

  • For those that played DAoC, there were high-level zones in each realm for PvE players.  I played Albion in DAoC, so our zone was Dartmoor.  The random elite creatures roaming the zone were challenging, and they dropped rare weapons and armor at least 90% of the time, usually with some fun particle effects emitting from them.  This was a boon for crafters, because they could salvage these items for incredibly valuable and rare materials.

Remote Zones for Gathering Rare/Precious Resources for Various Crafting Professions:

  • Part of what I loved about the Ultima series, both in its single-player AND multiplayer incarnations, were the rare resources that you could only gather in certain areas, and at specific times.  We've seen something similar to this in other MMOs, but the execution is usually poor, and the areas are usually overrun by gold farmers. 
 
  • It would be desirable to make these areas exceptionally challenging, exceptionally rewarding, and accessible only to those that fight off the random creatures guarding those resources.  In other words, the resource nodes should be directly linked to the creatures guarding them, and they should only be made available to the player that "tapped" the creatures, thus avoiding potential "ninjas". 
 
  • It could be in the form of resource stations like ore mines, lumber mills, "abandoned" farms, strange pools of water, menacing schools of fish, etc.  Each resource station could spawn one or more waves of creatures, and depending on the number of waves, the difficulty of the creatures, and the user's skill level, the resources yielded could range from mediocre to exceptional.  A good example of these types of resource stations might be RIFT's crafting rifts, or resources similar to some of the more popular RTS games.

Advanced Player-Made/Tamed Transportation:

  • The types of transportation required would depend on the types of geographical variance the game offers.  If there are floating islands in the sky, remote islands far out at sea, caves off-set high on a mountain peak, or all of the above.  New tiers of in-game transportation could address each of these challenges in order of difficulty, starting with something easy like riding a horse, and advancing to sea-bound trading ships and airships for those skyward destinations.

 

  • Perhaps there can be tamable mounts (ala UO), with various mounts capable of traveling in different environmental climes, with corresponding resistances, such as a lava lizard that can walk across fire and molten eart, able to venture deep into the core of the world.

Advanced Personal Housing Options:

  • Players can start with basic cabins, huts, large tents, or some other simplified form of lodging, but as the player progresses in skill levels and/or gains wealth, they can construct, or have constructed, larger more grandiose lodgings such as castles, forts, and small villages with their own guards, crafting/trading stations, etc.

Community-Developed Townships/Cities:

  • Like-minded players can team up to form villages or cities beyond the pre-established townships and fortresses already offered in the game.  They can start shops, crafting stations, stables, armories, magic schools, etc.  As these townships evolve, they can become more fortified against attack, spawn stronger guards, and offer more resources, such as airship landings and portals to other dimensions (for expanded game worlds).

Game Master/Developer-Generated Seasonal (real-life and in-game season) Events:

  • Throughout the calendar year, and maybe even the in-game calendar year, if it differs greatly (depending on the game design), there can be pre-scheduled events that offer new challenges, season-related rewards, and perks for those that take participation to new levels, such as townships that thoroughly decorate their streets with seasonal decor, and come up with their own original ways to celebrate the event.

 

These are just a few ideas.  Almost none of them are new, but some of them are fondly remembered features from other MMORPGs, some "sandbox", some not.

I think there are a lot of ideas that a good "sandbox" MMORPG could borrow from other games, and still be highly favored by the gaming community.

 

EVE has, or has had, all of these.

Give me liberty or give me lasers

  Xeronn

Novice Member

Joined: 3/21/09
Posts: 44

4/25/12 6:02:15 AM#23

Random Generated Raids by NPC Hordes:

  • EvE :sansha invazions

High-Difficulty Zones with Lairs and Random "Elite" Creature Packs:

  • EvE : Wormhole space

Remote Zones for Gathering Rare/Precious Resources for Various Crafting Professions:

  • EvE : planets and moons. 
 

Advanced Player-Made/Tamed Transportation:

  • EvE : jump freighters , titan bridges , open 0.0 stations , etc

 

Advanced Personal Housing Options:

  • EvE : stations , POS , etc

Community-Developed Townships/Cities:

  • EvE 0.0 space , thousand of systems to fight over , build infrastructure in , live in , upgrade or burn down to ashes

Game Master/Developer-Generated Seasonal (real-life and in-game season) Events:

  • EvE : well...it`s allways winter in space

 

 

 

EVE has, or has had, all of these.

 

  Torik

Elite Member

Joined: 1/02/09
Posts: 2110

4/25/12 9:19:24 AM#24
Originally posted by LEmmopeasant

What could be added to EVE that doesn't involve the neverending struggle for domination and power between alliances that would make it an even greater MMO? That's the question I'm asking.

More cooperative PvE content that is cut off from PvP.

As long as EVE allows PvP to happen everywhere, it will be limited to 'the neverending struggle for domination and power'.   People who just want to create stuff are not going to be inclined to play a game where all you accomplished can be destroyed by someone who is merely better at PvP combat. 

EVE could add features where you can build entire civilizations in space but there is little point where this will just be ground down to nothing by bored PvPers.

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 5797

4/25/12 9:23:36 AM#25


Originally posted by LEmmopeasant
 
It's like... how can that sandbox endgame be expanded on?

Your question, and whole thread, makes no sense. There is no endgame in sandbox as there is no linearity - start -> end route.

Maybe rephrase your post to better clarify your point?

  Torik

Elite Member

Joined: 1/02/09
Posts: 2110

4/25/12 9:37:29 AM#26
Originally posted by Gdemami

 


Originally posted by LEmmopeasant
 
It's like... how can that sandbox endgame be expanded on?


Your question, and whole thread, makes no sense. There is no endgame in sandbox as there is no linearity - start -> end route.

 

Maybe rephrase your post to better clarify your point?

In practical terms I view a game's 'endgame' as the aspect of the game that the devs promote over any others once a game has matured.  It is the are of the game that the devs want to funnel the players into due to 'vision' or simply because it is the most cost-efficient area to develop content for. 

For WoW the raids are the endgame that's the only real area that Blizzard develops stuff for after an expansion has come out.  For pre-NGE SWG the endgame was supposed to be the Galactic Civil War but got switched over to the Jedi holo grind.  For A Tale in the Desert the endgame is completing the tests once the population is done researching the technologies.  For EVE the endgame for most of its history was the 0.0 wars but lately it has been diversifing into wormholes and faction PvP.

  Sythion

Apprentice Member

Joined: 6/30/11
Posts: 418

4/25/12 9:47:18 AM#27
Originally posted by helthros

Doesn't seem like you grasp the idea of a sandbox. It's never been about maxing out your character, it's about the overlooming narative of the game. This is written by the actions other people in the game are making. That's the point of a sandbox, the interactions between players. It's not about maxing out your character.

Ah, the blessing and the curse of sandbox games.

My definition of sandbox game: a narrative based game that has no accessible narrative until you become socially important. Or you can make stuff.

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 5797

4/25/12 9:47:38 AM#28


Originally posted by Torik

In practical terms I view a game's 'endgame' as the aspect of the game that the devs promote over any others once a game has matured.  It is the are of the game that the devs want to funnel the players into due to 'vision' or simply because it is the most cost-efficient area to develop content for. 
For WoW the raids are the endgame that's the only real area that Blizzard develops stuff for after an expansion has come out.  For pre-NGE SWG the endgame was supposed to be the Galactic Civil War but got switched over to the Jedi holo grind.  For A Tale in the Desert the endgame is completing the tests once the population is done researching the technologies.  For EVE the endgame for most of its history was the 0.0 wars but lately it has been diversifing into wormholes and faction PvP.

Erm, no.


WoW adds content for max levels because that is where the game leads you by design - it is based on linear progression.


Nothing like that applies in EVE. 0.0 in EVE is not an endgame by any means. Null sec and High sec are both are equal parts of the game, there is no determined progression between those two.

You can spend your whole game time in one or another, or migrate between those two. There is no design leads making you follow any determined way.

WoW expands vertically - it adds content along progression line. EVE on the other hand expands horizontally - it adds stuff you can do any time.


  dave6660

Hard Core Member

Joined: 9/26/08
Posts: 1875

4/25/12 10:02:21 AM#29
Originally posted by Suraknar

Is there an endgame to RL?

Likewise there is no endgame in a Sandbox game, it is open ended gameplay.

The best way to understand it is to experience it.

Some people believe their deity gives them a cheat code for eternal life.

The rest of us will become player housing for worms.

"How should I know if it works? That's what beta testers are for. I only coded it."
-- Linus Torvalds

  TruthXHurts

Apprentice Member

Joined: 6/20/10
Posts: 1570

I am here to chew bubblegum and to kick ass... and I'm all out of bubblegum!

4/25/12 10:07:55 AM#30
Originally posted by Emwyn

surely sandbox endgame is the point you grow bored of doing whatever it is you are doing. Or maybe another game catches your eye that you think you might enjoy even more so you change games. There that's endgame for you for the sandbox you are playing currently.  Never really THOUGHT about endgame in a sandbox, what's the point? There is no win or lose.

Ina  good sandbox getting tired of what you've been doing isn't the end. A good sandbox will offer other paths that you can take to play a completely different way than you did before. If you've grown tired of killing all the creatures in the game then switch over to crafting. A good sandbox game offers alternative playstyles. Now if you just get bored at a point with any game I don't think that it is the games fault, but something in your own personality. You may just want something different.

"I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!"

  dave6660

Hard Core Member

Joined: 9/26/08
Posts: 1875

4/25/12 10:11:22 AM#31
Originally posted by Torik
Originally posted by LEmmopeasant

What could be added to EVE that doesn't involve the neverending struggle for domination and power between alliances that would make it an even greater MMO? That's the question I'm asking.

More cooperative PvE content that is cut off from PvP.

As long as EVE allows PvP to happen everywhere, it will be limited to 'the neverending struggle for domination and power'.   People who just want to create stuff are not going to be inclined to play a game where all you accomplished can be destroyed by someone who is merely better at PvP combat. 

EVE could add features where you can build entire civilizations in space but there is little point where this will just be ground down to nothing by bored PvPers.

Judging by the amount of commerce that goes on in Eve, you are completely wrong.  And no, without the "neverending struggle for domination" the Eve economy (and game as a whole) could not work.

Everyone wants the good facets of Eve but is never willing to accept the consequences of what must come with it.

"How should I know if it works? That's what beta testers are for. I only coded it."
-- Linus Torvalds

  Torik

Elite Member

Joined: 1/02/09
Posts: 2110

4/25/12 10:24:37 AM#32
Originally posted by Gdemami

 


Originally posted by Torik

In practical terms I view a game's 'endgame' as the aspect of the game that the devs promote over any others once a game has matured.  It is the are of the game that the devs want to funnel the players into due to 'vision' or simply because it is the most cost-efficient area to develop content for. 
For WoW the raids are the endgame that's the only real area that Blizzard develops stuff for after an expansion has come out.  For pre-NGE SWG the endgame was supposed to be the Galactic Civil War but got switched over to the Jedi holo grind.  For A Tale in the Desert the endgame is completing the tests once the population is done researching the technologies.  For EVE the endgame for most of its history was the 0.0 wars but lately it has been diversifing into wormholes and faction PvP.


Erm, no.


WoW adds content for max levels because that is where the game leads you by design - it is based on linear progression.


Nothing like that applies in EVE. 0.0 in EVE is not an endgame by any means. Null sec and High sec are both are equal parts of the game, there is no determined progression between those two.

You can spend your whole game time in one or another, or migrate between those two. There is no design leads making you follow any determined way.

 

 

WoW expands vertically - it adds content along progression line. EVE on the other hand expands horizontally - it adds stuff you can do any time.

 

 

That only really applies to the PvP stuff.  The PvE stuff has short progression paths that lead out of empire space into low sec or null sec space.  If you want to mine the rarer asteroids, you need to leave empire space and go into unrestricted PvP territory.  Same goes for mission running and NPC pirate farming.  Only crafting and trading can be fully contained in empire space.  PvP and crafting get the bulk of the dev's attention and the other activities are ignored for years.

  slurpee222

Novice Member

Joined: 3/18/04
Posts: 15

4/25/12 10:35:24 AM#33

Ultima Online back around 2000 had what was never endgame. Youd have multiple characters each with different professions/ and or playstyle. Increase your wealth, resource gather and crafting to re-supply your vendor that you gave out 500 runes so people would keep coming back. Save up money to buy a tower instead of the small 1 room house you had. Or buy a boat and go fishing the sea's for treasure maps and message in a bottles. There was never end game, it was more on community and building a niche in an online world.

 

Ultima Online back then was probably the best MMO experience ive ever had.

  UOvet

Novice Member

Joined: 6/26/07
Posts: 510

4/25/12 11:03:35 AM#34

Not sure if the OP undestands sandbox. Anyway, with UO stil being regarded as probably the best sandbox I'll give you an idea of what my days were like during those times back in 99/00. It's likely what you would see/end up doing in a sandbox nowadays. It's not about end, it's not about max, it's about "living" and creating a..let's say..name for yourself throughout your server really any way you want.

 

This could be done by being a huge trader, crafter, PvPer, a lot of RPers were respected on my server at the time (Catskills), and a lot of people just let them do their own thing.

 

Log in

Farm if you wish.

Craft if you wish.

Run around doing PvP (which I did) all day.

Get bored? Decorate your house, organize it.

Make stuff for your guild (remember, you lost stuff then)

Increase your wealth to buy a tower or castle, which were awesome.

Run around looking for houses about to fall (didn't open your house for a while, your house would rot - banned, lost interest, things like that)

Run around finding better locations for houses (next to mines, dungeons, etc)

If you haven't had your house looted in an MMO you haven't lived ;p

 

 

I don't know..you get the idea. It probably looks the same on paper compared to themepark, I'd say you have to play to get a real idea of how it works. I knew plenty of people who simply crafted and sat around Britannia all day..for years. Back then though people were more open and inclined to sit around and BS a little bit. 

 

People actually had like guild meetings in game, ceremonies, sandbox game are very geared towards social interaction. I spent some days just sitting around talking it up with guild members and stuff. Supplying your guild alone could be a full time job in game if PvP wasn't your thing. Most of the people who were wealthy were the crafters and the large guilds.

 

Funny thing about UO? There were probably like 25 dyable pieces of armor (leather, plate, chain) and not a ton of different looking helms, but enough. The point was though even with a simple dye system nobody really looked a like for the most part.

 

POLITICS - Politics were huge in UO and I would only imagine just as much in current gen. So much backstabbing/lying going on. Good times.

  BartDaCat

Apprentice Member

Joined: 7/07/04
Posts: 766

Vote smart. Vote for punch and pie.

4/25/12 11:05:55 AM#35
Originally posted by Malcanis
Originally posted by BartDaCat
 

 

These are just a few ideas.  Almost none of them are new, but some of them are fondly remembered features from other MMORPGs, some "sandbox", some not.

I think there are a lot of ideas that a good "sandbox" MMORPG could borrow from other games, and still be highly favored by the gaming community.

 

EVE has, or has had, all of these.

Sorry for the reiteration.  I noticed a couple of people quoted this with the "EVE has, or has had, all of these."  I don't think they read the conclusion to my post, so just pointing out that I had already mentioned that these were "fondly remembered features" from other MMO's.

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 5797

4/25/12 11:06:13 AM#36


Originally posted by Torik

Only crafting and trading can be fully contained in empire space. 


Wrong, false assumption.

As said before, there is no need to leave empire space ever if you do not wish to and you can enjoy the game as much as someone living exclusively in Null sec space.

You are really stuck in linear progression mindset.


"Other activities" ignored for years, focused on PVP only? Funny that the source of the riots from last summer were complains just about the opposite - little love for pew-pew and CCP caring to fluff and carebears only...


There were Incursions and WiS added last year, before it there was whole exploration rework, new exploration sites and missions were added, epic arcs, agent finders, tutorials reworked, etc. etc. etc.


I encourage you to hit a trial of EVE Online and get first hand knowledge about the game rather than making vain assumptions...

  RefMinor

Elite Member

Joined: 7/16/11
Posts: 3448

Hipster

4/25/12 11:19:29 AM#37
Originally posted by LEmmopeasant
Originally posted by RefMinor
Isn't a sandbox endgame an oxymoron?

Sort of. I'm using the term as the point where you can no longer advance your character, and any further increase of your wealth, guild size would just be obscene. Or if you don't care about accumulating wealth, the point where you've met your character advancement goals. Something like that.

 

In a sandbox you can lose everything, so it's always about maintaining a healthy margin against the lean times to come. The largest alliances crash the hardest. In a themepark you advance in level and gear and cash and each only goes up.

"i don't waste my time building relationship in games" - nariusseldon
-
"Never before has any other MMO done so extensive a job in breathing life into a game world." SBFord of mmorpg.com on SWTOR.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 11422

4/25/12 11:35:25 AM#38
Originally posted by RefMinor
Originally posted by LEmmopeasant
Originally posted by RefMinor
Isn't a sandbox endgame an oxymoron?

Sort of. I'm using the term as the point where you can no longer advance your character, and any further increase of your wealth, guild size would just be obscene. Or if you don't care about accumulating wealth, the point where you've met your character advancement goals. Something like that.

 

In a sandbox you can lose everything, so it's always about maintaining a healthy margin against the lean times to come. The largest alliances crash the hardest. In a themepark you advance in level and gear and cash and each only goes up.

Going up is good. Progression is fun. If i want to maintain status quo, i come back to real life.

  RefMinor

Elite Member

Joined: 7/16/11
Posts: 3448

Hipster

4/25/12 11:39:21 AM#39
Originally posted by nariusseldon
Originally posted by RefMinor
Originally posted by LEmmopeasant
Originally posted by RefMinor
Isn't a sandbox endgame an oxymoron?

Sort of. I'm using the term as the point where you can no longer advance your character, and any further increase of your wealth, guild size would just be obscene. Or if you don't care about accumulating wealth, the point where you've met your character advancement goals. Something like that.

 

In a sandbox you can lose everything, so it's always about maintaining a healthy margin against the lean times to come. The largest alliances crash the hardest. In a themepark you advance in level and gear and cash and each only goes up.

Going up is good. Progression is fun. If i want to maintain status quo, i come back to real life.

 

Well done, have a star

"i don't waste my time building relationship in games" - nariusseldon
-
"Never before has any other MMO done so extensive a job in breathing life into a game world." SBFord of mmorpg.com on SWTOR.

  User Deleted
4/25/12 11:46:31 AM#40

Sandbox endgame is partaking in and enjoying the continually evolving story of your server (world).

Cities built and razed, alliances forged and broken, who becomes infamous, who is heralded as a hero (for a while), the constant competition of established vs up and coming entrepreneurs, carving your own plot of land and protecting it.

3 Pages « 1 2 3 » Search