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4/25/12 2:52:18 AM#21
Originally posted by LEmmopeasant Then life and death is a good reason to keep playing but that would perhaps require permadeath and quite frankly that could get boring with nothing else. To live for the sake of living and no other reason? Not so sure. Assuming you are still wanting a pvp centric game. Other then that I cannot think of anything except politics, which isn't always about personal power, it reflects on everyday life, ideals, goals as a society and so on. |
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4/25/12 3:29:43 AM#22
Originally posted by BartDaCat
EVE has, or has had, all of these. Give me liberty or give me lasers |
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4/25/12 6:02:15 AM#23
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4/25/12 9:19:24 AM#24
Originally posted by LEmmopeasant More cooperative PvE content that is cut off from PvP. As long as EVE allows PvP to happen everywhere, it will be limited to 'the neverending struggle for domination and power'. People who just want to create stuff are not going to be inclined to play a game where all you accomplished can be destroyed by someone who is merely better at PvP combat. EVE could add features where you can build entire civilizations in space but there is little point where this will just be ground down to nothing by bored PvPers. |
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4/25/12 9:23:36 AM#25
Your question, and whole thread, makes no sense. There is no endgame in sandbox as there is no linearity - start -> end route. Maybe rephrase your post to better clarify your point? |
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4/25/12 9:37:29 AM#26
Originally posted by Gdemami In practical terms I view a game's 'endgame' as the aspect of the game that the devs promote over any others once a game has matured. It is the are of the game that the devs want to funnel the players into due to 'vision' or simply because it is the most cost-efficient area to develop content for. For WoW the raids are the endgame that's the only real area that Blizzard develops stuff for after an expansion has come out. For pre-NGE SWG the endgame was supposed to be the Galactic Civil War but got switched over to the Jedi holo grind. For A Tale in the Desert the endgame is completing the tests once the population is done researching the technologies. For EVE the endgame for most of its history was the 0.0 wars but lately it has been diversifing into wormholes and faction PvP. |
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4/25/12 9:47:18 AM#27
Originally posted by helthros Ah, the blessing and the curse of sandbox games. My definition of sandbox game: a narrative based game that has no accessible narrative until you become socially important. Or you can make stuff. |
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4/25/12 9:47:38 AM#28
Erm, no.
You can spend your whole game time in one or another, or migrate between those two. There is no design leads making you follow any determined way. WoW expands vertically - it adds content along progression line. EVE on the other hand expands horizontally - it adds stuff you can do any time. |
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4/25/12 10:02:21 AM#29
Originally posted by Suraknar Some people believe their deity gives them a cheat code for eternal life. The rest of us will become player housing for worms. "How should I know if it works? That's what beta testers are for. I only coded it." |
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TruthXHurts
Apprentice Member
Joined: 6/20/10
I am here to chew bubblegum and to kick ass... and I'm all out of bubblegum! |
4/25/12 10:07:55 AM#30
Originally posted by Emwyn Ina good sandbox getting tired of what you've been doing isn't the end. A good sandbox will offer other paths that you can take to play a completely different way than you did before. If you've grown tired of killing all the creatures in the game then switch over to crafting. A good sandbox game offers alternative playstyles. Now if you just get bored at a point with any game I don't think that it is the games fault, but something in your own personality. You may just want something different. "I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!" |
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4/25/12 10:11:22 AM#31
Originally posted by Torik Judging by the amount of commerce that goes on in Eve, you are completely wrong. And no, without the "neverending struggle for domination" the Eve economy (and game as a whole) could not work. Everyone wants the good facets of Eve but is never willing to accept the consequences of what must come with it. "How should I know if it works? That's what beta testers are for. I only coded it." |
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4/25/12 10:24:37 AM#32
Originally posted by Gdemami
That only really applies to the PvP stuff. The PvE stuff has short progression paths that lead out of empire space into low sec or null sec space. If you want to mine the rarer asteroids, you need to leave empire space and go into unrestricted PvP territory. Same goes for mission running and NPC pirate farming. Only crafting and trading can be fully contained in empire space. PvP and crafting get the bulk of the dev's attention and the other activities are ignored for years. |
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4/25/12 10:35:24 AM#33
Ultima Online back around 2000 had what was never endgame. Youd have multiple characters each with different professions/ and or playstyle. Increase your wealth, resource gather and crafting to re-supply your vendor that you gave out 500 runes so people would keep coming back. Save up money to buy a tower instead of the small 1 room house you had. Or buy a boat and go fishing the sea's for treasure maps and message in a bottles. There was never end game, it was more on community and building a niche in an online world.
Ultima Online back then was probably the best MMO experience ive ever had. |
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4/25/12 11:03:35 AM#34
Not sure if the OP undestands sandbox. Anyway, with UO stil being regarded as probably the best sandbox I'll give you an idea of what my days were like during those times back in 99/00. It's likely what you would see/end up doing in a sandbox nowadays. It's not about end, it's not about max, it's about "living" and creating a..let's say..name for yourself throughout your server really any way you want.
This could be done by being a huge trader, crafter, PvPer, a lot of RPers were respected on my server at the time (Catskills), and a lot of people just let them do their own thing.
Log in Farm if you wish. Craft if you wish. Run around doing PvP (which I did) all day. Get bored? Decorate your house, organize it. Make stuff for your guild (remember, you lost stuff then) Increase your wealth to buy a tower or castle, which were awesome. Run around looking for houses about to fall (didn't open your house for a while, your house would rot - banned, lost interest, things like that) Run around finding better locations for houses (next to mines, dungeons, etc) If you haven't had your house looted in an MMO you haven't lived ;p
I don't know..you get the idea. It probably looks the same on paper compared to themepark, I'd say you have to play to get a real idea of how it works. I knew plenty of people who simply crafted and sat around Britannia all day..for years. Back then though people were more open and inclined to sit around and BS a little bit.
People actually had like guild meetings in game, ceremonies, sandbox game are very geared towards social interaction. I spent some days just sitting around talking it up with guild members and stuff. Supplying your guild alone could be a full time job in game if PvP wasn't your thing. Most of the people who were wealthy were the crafters and the large guilds.
Funny thing about UO? There were probably like 25 dyable pieces of armor (leather, plate, chain) and not a ton of different looking helms, but enough. The point was though even with a simple dye system nobody really looked a like for the most part.
POLITICS - Politics were huge in UO and I would only imagine just as much in current gen. So much backstabbing/lying going on. Good times. |
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4/25/12 11:05:55 AM#35
Originally posted by Malcanis Sorry for the reiteration. I noticed a couple of people quoted this with the "EVE has, or has had, all of these." I don't think they read the conclusion to my post, so just pointing out that I had already mentioned that these were "fondly remembered features" from other MMO's. |
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4/25/12 11:06:13 AM#36
Wrong, false assumption. As said before, there is no need to leave empire space ever if you do not wish to and you can enjoy the game as much as someone living exclusively in Null sec space. You are really stuck in linear progression mindset.
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4/25/12 11:19:29 AM#37
Originally posted by LEmmopeasantOriginally posted by RefMinor In a sandbox you can lose everything, so it's always about maintaining a healthy margin against the lean times to come. The largest alliances crash the hardest. In a themepark you advance in level and gear and cash and each only goes up. "i don't waste my time building relationship in games" - nariusseldon |
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4/25/12 11:35:25 AM#38
Originally posted by RefMinor Going up is good. Progression is fun. If i want to maintain status quo, i come back to real life. |
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4/25/12 11:39:21 AM#39
Originally posted by nariusseldonOriginally posted by RefMinor Well done, have a star "i don't waste my time building relationship in games" - nariusseldon |
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4/25/12 11:46:31 AM#40
Sandbox endgame is partaking in and enjoying the continually evolving story of your server (world). Cities built and razed, alliances forged and broken, who becomes infamous, who is heralded as a hero (for a while), the constant competition of established vs up and coming entrepreneurs, carving your own plot of land and protecting it. |
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