| 76 posts found | |
|---|---|
|
So i instaled the game and its all running for the beta weekend but i must say this game runs in directx 9 ? not directx 11 can anyone explain me this ? Especially that directx 11 would provide a better performance playing than Directx 9 especially on nvidia graphic cards.
|
|
|
4/24/12 11:16:02 PM#2
What versions of Windows will I be able to use? Is DirectX 10 a requirement? |
|
|
4/24/12 11:16:15 PM#3
My understanding is that DX10 will be supported but perhaps no option to enable in the beta builds. At the very least I would love to see solid DX10 options. Infinitely better than DX9. I've only seen basic elements from DX11 added to any mmo thus far.
|
|
|
4/24/12 11:16:50 PM#4
Originally posted by xenpt
I do know that the game has had very little optimization on the graphics front at this point. It makes sense that they would run the game at DX9 prior to optimization and then include API specific tweaks during optimization. Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
|
|
4/24/12 11:19:52 PM#5
DirectX 10 will be supported but not required to play it,
GW1 used DX8, and about 6 month later the engine was updates to dx9,You will likely see the same thing happen with GW2, its will support DX9, and be updated to support DX11 ,i guess
|
|
|
AmazingAvery
Age of Conan Advocate
Joined: 1/16/07
The only time you run out of chances is when you stop taking them. |
4/24/12 11:26:40 PM#6
http://wiki.guildwars2.com/wiki/Frequently_Asked_Questions#Technical_stuff and http://www.guildwarsguru.com/forum/showpost.php?p=2648228&postcount=194 Don't we will see DX11 anytime soon, maybe with an expansion?
No, but DirectX 10 will be supported
|
|
4/24/12 11:29:58 PM#7
Originally posted by Tamanous Actually, no. Making a DirectX 10 game at this point would be catastrophically stupid. The problem is that DX10 isn't backward compatible, so you have to make both a DX10 and DX9 code path, or else make it so that no one running XP or older hardware can play your game. DirectX 11 doesn't have such problems. As for DirectX 11, it depends on what features they wanted to implement. If they're not going to use anything that isn't already in DirectX 9.0c, then why go DX11? Besides, the only important graphical feature that DX11 added was tessellation. |
|
|
4/24/12 11:31:53 PM#8
Originally posted by Quizzical "DirectX 10 will be supported. It will not be required."
__________________
Gaile Gray Support Liaison ArenaNet For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
|
|
Lord.Bachus
Elite Member
Joined: 5/14/07
I believe in life before death... So dont forget to enjoy it while you still can. |
4/24/12 11:35:08 PM#9
Mac and Linux people will love that fact that its DX9, it will be so much easier to make the game run under Wine. Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) |
|
AmazingAvery
Age of Conan Advocate
Joined: 1/16/07
The only time you run out of chances is when you stop taking them. |
4/24/12 11:40:56 PM#10
Looks coded for Fast Aproximate Anti-Aliasing too which is a nice modern touch to see, much better than MSAA. FXAA developed by Nvidia: http://www.youtube.com/watch?v=qmeNz0NTvFQ
|
|
4/24/12 11:43:51 PM#11
Need I say that the BETA build is most likely (and I think I've heard this from a source) not the official release or graphics. Like some BETA's I've tested, they released a beta build without high resolution textures, DX10-11 support, and various other things. They only released a stable build for test purposes. And before someone attacks me with the "Why not add the high graphics so we can test those?!?!one!!1", graphics testing is not required for a beta test seeing as graphic bugs are easy to catch and would only require in-office testing. The point of a beta is to submit your feedback and report programming errors to the team. Such as weird AI behavior, weapon not acting the way it should and various other things like that. |
|
|
4/24/12 11:52:06 PM#12
Originally posted by AmazingAvery the smart blur filter |
|
|
4/24/12 11:55:35 PM#13
Kind of glad that's DX9. It means I get to run this thing on Linux under Wine. |
|
|
4/25/12 12:39:42 AM#14
The game hasn't yet been optimized at the level of the game engine. That doesn't mean that the beta test client is some hobbled together thing with low res textures, but we do know that performance will increase once it is optimized and that there are some things here and there that are placeholders or a little out of sync because they are still being developed. I do think we will see improvements from one WBE to the next, not because they are dumbing down the graphics for us now, but because optimization can make a huge difference for performance and can even lead to some improvement to visual quality. Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
|
|
4/25/12 12:42:13 AM#15
Originally posted by fiontar This ^ They also have it stated that the game is currently CPU-heavy. They are still working on it to utilize GPU more efficiently. This is one of the reasons if you crank the settings in-game you don't notice a huge change in quality. |
|
|
4/25/12 12:49:15 AM#16
I seem to remember WoW going to DX11 and not seeing much difference. It looked the same and performed about the same for me.
GW2 is currently CPU heavy, so why do we need DX11? |
|
|
4/25/12 12:51:20 AM#17
Originally posted by OldManFunk right now it probably hardly uses the gpu, which is why they had to take out may effects once they make the gpu the priuoroty they can add in more effects, making it dx 11 will mean it will run better when that is done |
|
|
4/25/12 1:10:17 AM#18
They could make a DX11 code path, just like Blizzard did with WoW. It got a few visual improvements, but the real deal was in the frame-rates that improved by up to 25% (because they barely added DX11 new effects, if at all, but the DX11 code ran more optimally on the newer cards).
I think they "dismissed" DX11 path because they probably don't have enough time \ money to invest in 2 different code paths, and preferred the one most compatible. They should create a DX11 path somewhere along the way, but that doesn't seem to be their priority since even now the engine is badly optimized and uses little GPU processing.
I just hope we move out of DX9 soon enough, "kill" the damned Windows XP official support and start using DX11 as baseline. There are ways of getting DX11 working on XP for those that fancy the OS, and gamers that stay by XP are probably tech savvy enough to google and install it anyway. |
|
|
4/25/12 1:24:23 AM#19
DX11 is as much an improvement performance-wise as Win7 was an improvement over WinVista. It's not just about graphical improvements. Unfortunately people need far more updated graphic cards to run DX11 than probably the majority of people have. I still would have preferred DX9/11 instead of the intended DX9/10 though, and I'm still holding out for it, but I don't know enough about all that to say whether there's a valid reason for it or not. The work on GW2 started over 5 years ago at this point using an updated version of an engine that's even older than that, DX10 might just be the best they can do compatability-wise. "Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions." |
|
|
4/25/12 1:27:44 AM#20
Ugh its in DX10? There is a really good reason why only a handfull of games ever used it, it lags like hell. |
|