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Guild Wars 2

Guild Wars 2 

General Discussion  » Guildwars 2 , a bit dissapointed DX 9 and not DX11 ??

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76 posts found
  xenpt

Novice Member

Joined: 11/19/06
Posts: 439

www.knights-end.net

 
OP  4/24/12 11:12:35 PM#1

So i instaled the game and its all running for the beta weekend but i must say this game runs in directx 9 ? not directx 11 can anyone explain me this ?

Especially that directx 11 would provide a better performance playing than Directx 9 especially on nvidia graphic cards.

  sk8chalif

Apprentice Member

Joined: 9/18/10
Posts: 591

4/24/12 11:16:02 PM#2

What versions of Windows will I be able to use? Is DirectX 10 a requirement?
A: It seems that Windows XP, Vista, and Windows 7 (and 8 will all be supported. This means that DirectX 10 will be supported but not required.


~The only opinion that matters is your own.Everything else is just advice,~

  Tamanous

Elite Member

Joined: 3/22/09
Posts: 1696

4/24/12 11:16:15 PM#3

My understanding is that DX10 will be supported but perhaps no option to enable in the beta builds. At the very least I would love to see solid  DX10 options. Infinitely better than DX9. I've only seen basic elements from DX11 added to any mmo thus far.

 

You stay sassy!

  fiontar

Hard Core Member

Joined: 4/07/04
Posts: 3705

4/24/12 11:16:50 PM#4
Originally posted by xenpt

So i instaled the game and its all running for the beta weekend but i must say this game runs in directx 9 ? not directx 11 can anyone explain me this ?


I'm not sure if they have commented yet on DX support for release. I'm going to guess that since they bother to show you that the current renderer is DX9 in the options panel, that they do plan on adding at least DX10 support at some point, but I'm not certain.

I do know that the game has had very little optimization on the graphics front at this point. It makes sense that they would run the game at DX9 prior to optimization and then include API specific tweaks during optimization.

Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated

  sk8chalif

Apprentice Member

Joined: 9/18/10
Posts: 591

4/24/12 11:19:52 PM#5

DirectX 10 will be supported but not required to play it,

 

GW1 used DX8, and about 6 month later the engine was updates to dx9,You will likely see the same thing happen with GW2,

its will support DX9, and be updated to support DX11 ,i guess

 

 


~The only opinion that matters is your own.Everything else is just advice,~

  AmazingAvery

Age of Conan Advocate

Joined: 1/16/07
Posts: 7091

The only time you run out of chances is when you stop taking them.

4/24/12 11:26:40 PM#6

http://wiki.guildwars2.com/wiki/Frequently_Asked_Questions#Technical_stuff

and 

http://www.guildwarsguru.com/forum/showpost.php?p=2648228&postcount=194

Don't we will see DX11 anytime soon, maybe with an expansion?

 

Will I need Vista/Windows7 and DirectX 10 to play?

No, but DirectX 10 will be supported


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  Quizzical

Guide

Joined: 12/11/08
Posts: 13305

4/24/12 11:29:58 PM#7
Originally posted by Tamanous

My understanding is that DX10 will be supported but perhaps no option to enable in the beta builds. At the very least I would love to see solid  DX10 options. Infinitely better than DX9. I've only seen basic elements from DX11 added to any mmo thus far.

 

Actually, no.  Making a DirectX 10 game at this point would be catastrophically stupid.  The problem is that DX10 isn't backward compatible, so you have to make both a DX10 and DX9 code path, or else make it so that no one running XP or older hardware can play your game.  DirectX 11 doesn't have such problems.

As for DirectX 11, it depends on what features they wanted to implement.  If they're not going to use anything that isn't already in DirectX 9.0c, then why go DX11?  Besides, the only important graphical feature that DX11 added was tessellation.

  Distopia

Drifter

Joined: 11/22/05
Posts: 15527

"what a boring life, HATING everything" -Gorilla Biscuits

4/24/12 11:31:53 PM#8
Originally posted by Quizzical
Originally posted by Tamanous

My understanding is that DX10 will be supported but perhaps no option to enable in the beta builds. At the very least I would love to see solid  DX10 options. Infinitely better than DX9. I've only seen basic elements from DX11 added to any mmo thus far.

 

Actually, no.  Making a DirectX 10 game at this point would be catastrophically stupid.  The problem is that DX10 isn't backward compatible, so you have to make both a DX10 and DX9 code path, or else make it so that no one running XP or older hardware can play your game.  DirectX 11 doesn't have such problems.

As for DirectX 11, it depends on what features they wanted to implement.  If they're not going to use anything that isn't already in DirectX 9.0c, then why go DX11?  Besides, the only important graphical feature that DX11 added was tessellation.

"DirectX 10 will be supported. It will not be required."

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  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 8591

I believe in life before death... So dont forget to enjoy it while you still can.

4/24/12 11:35:08 PM#9

Mac and Linux people will love that fact that its DX9, it will be so much easier to make the game run under Wine.

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  AmazingAvery

Age of Conan Advocate

Joined: 1/16/07
Posts: 7091

The only time you run out of chances is when you stop taking them.

4/24/12 11:40:56 PM#10

Looks coded for Fast Aproximate Anti-Aliasing too which is a nice modern touch to see, much better than MSAA.

FXAA developed by Nvidia: http://www.youtube.com/watch?v=qmeNz0NTvFQ


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  Lusts

Novice Member

Joined: 11/12/07
Posts: 23

4/24/12 11:43:51 PM#11

Need I say that the BETA build is most likely (and I think I've heard this from a source) not the official release or graphics. Like some BETA's I've tested, they released a beta build without high resolution textures, DX10-11 support, and various other things. They only released a stable build for test purposes.

And before someone attacks me with the "Why not add the high graphics so we can test those?!?!one!!1", graphics testing is not required for a beta test seeing as graphic bugs are easy to catch and would only require in-office testing.

The point of a beta is to submit your feedback and report programming errors to the team. Such as weird AI behavior, weapon not acting the way it should and various other things like that.

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  cloud8521

Novice Member

Joined: 5/30/04
Posts: 891

4/24/12 11:52:06 PM#12
Originally posted by AmazingAvery

Looks coded for Fast Aproximate Anti-Aliasing too which is a nice modern touch to see, much better than MSAA.

FXAA developed by Nvidia: http://www.youtube.com/watch?v=qmeNz0NTvFQ

the smart blur filter

  lightblade

Advanced Member

Joined: 2/19/06
Posts: 220

4/24/12 11:55:35 PM#13

Kind of glad that's DX9. It means I get to run this thing on Linux under Wine.

  fiontar

Hard Core Member

Joined: 4/07/04
Posts: 3705

4/25/12 12:39:42 AM#14

The game hasn't yet been optimized at the level of the game engine. That doesn't mean that the beta test client is some hobbled together thing with low res textures, but we do know that performance will increase once it is optimized and that there are some things here and there that are placeholders or a little out of sync because they are still being developed.

I do think we will see improvements from one WBE to the next, not because they are dumbing down the graphics for us now, but because optimization can make a huge difference for performance and can even lead to some improvement to visual quality.

Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated

  aesperus

Elite Member

Joined: 1/04/05
Posts: 4739

4/25/12 12:42:13 AM#15
Originally posted by fiontar

The game hasn't yet been optimized at the level of the game engine. That doesn't mean that the beta test client is some hobbled together thing with low res textures, but we do know that performance will increase once it is optimized and that there are some things here and there that are placeholders or a little out of sync because they are still being developed.

I do think we will see improvements from one WBE to the next, not because they are dumbing down the graphics for us now, but because optimization can make a huge difference for performance and can even lead to some improvement to visual quality.

This ^

They also have it stated that the game is currently CPU-heavy. They are still working on it to utilize GPU more efficiently. This is one of the reasons if you crank the settings in-game you don't notice a huge change in quality.

  OldManFunk

Advanced Member

Joined: 4/29/06
Posts: 900

4/25/12 12:49:15 AM#16

I seem to remember WoW going to DX11 and not seeing much difference. It looked the same and performed about the same for me.

 

GW2 is currently CPU heavy, so why do we need DX11?

  cloud8521

Novice Member

Joined: 5/30/04
Posts: 891

4/25/12 12:51:20 AM#17
Originally posted by OldManFunk

I seem to remember WoW going to DX11 and not seeing much difference. It looked the same and performed about the same for me.

 

GW2 is currently CPU heavy, so why do we need DX11?

right now it   probably hardly uses the  gpu, which is why they had to take out may effects once they make the gpu  the priuoroty  they can add in more effects,  making it dx 11 will mean it will run better when that is done

  srps

Novice Member

Joined: 12/02/09
Posts: 116

4/25/12 1:10:17 AM#18

They could make a DX11 code path, just like Blizzard did with WoW. It got a few visual improvements, but the real deal was in the frame-rates that improved by up to 25% (because they barely added DX11 new effects, if at all, but the DX11 code ran more optimally on the newer cards).

 

I think they "dismissed" DX11 path because they probably don't have enough time \ money to invest in 2 different code paths, and preferred the one most compatible.

They should create a DX11 path somewhere along the way, but that doesn't seem to be their priority since even now the engine is badly optimized and uses little GPU processing.

 

I just hope we move out of DX9 soon enough, "kill" the damned Windows XP official support and start using DX11 as baseline. There are ways of getting DX11 working on XP for those that fancy the OS, and gamers that stay by XP are probably tech savvy enough to google and install it anyway.

  gaeanprayer

Novice Member

Joined: 8/06/08
Posts: 2360

4/25/12 1:24:23 AM#19

DX11 is as much an improvement performance-wise as Win7 was an improvement over WinVista. It's not just about graphical improvements.

Unfortunately people need far more updated graphic cards to run DX11 than probably the majority of people have. I still would have preferred DX9/11 instead of the intended DX9/10 though, and I'm still holding out for it, but I don't know enough about all that to say whether there's a valid reason for it or not. The work on GW2 started over 5 years ago at this point using an updated version of an engine that's even older than that, DX10 might just be the best they can do compatability-wise.

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  karmath

Novice Member

Joined: 8/24/05
Posts: 841

4/25/12 1:27:44 AM#20

Ugh its in DX10? There is a really good reason why only a handfull of games ever used it, it lags like hell.

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