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4/24/12 10:41:27 AM#241
while I agree partly with poster above, I think it is also the new mentality of younger gamers. They jump from game to game (whether it be MMO or regular) in split seconds. When I started playing MMO's you'd have another one come out 1 to 2 years later maybe... now they pop out 5 a year of just AAA let alone crappier smaller titles. You had to give a game time to develop. That being said, while I still play swtor and pay for it, but if you spend 150+million on a game it really should be bigger and bettter than this! Voice acting is good, but it gets boring after a while. |
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4/24/12 11:17:10 AM#242
;) Have played: Everquest, Asheron's Call, Horizons, Everquest2, World of Warcraft, Lord of the Rings Online, Warhammer, Age of Conan, Darkfall |
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4/24/12 11:18:23 AM#243
Lack of content and hardware support. I have a fairly decent system and certain areas like IIlum are choppy at best. I enjoy playing this game but pretty soon I'm gonna need something realistic to hold my wallet. Is it me or does almost every mmo that come out go through this same problem? |
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4/24/12 11:20:51 AM#244
Originally posted by Smokeysong When the answer to them all is "up to a point" then you move into a grey area "i don't waste my time building relationship in games" - nariusseldon |
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4/24/12 11:21:26 AM#245
It happens. In an age of austerity which other MMO's are experiencing but were established in better times, well, yeah, this. F2P might help, it's worked with LOTRO. But we'll see. ![]() |
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4/24/12 11:25:37 AM#246
One of the things that I think is rather odd is people thinking that a game with a million and a quarter paying subscriptions is somehow failing. That's not failing folks, that's making goood money. Sure, it's not making as much money as World of Warcraft, but clearly no one has made a game that matches WoW's appeal to date (in the West), so basing your concept of success on what so far is more a fluke than a reasonable measuring stick makes no sense. ;)
Have played: Everquest, Asheron's Call, Horizons, Everquest2, World of Warcraft, Lord of the Rings Online, Warhammer, Age of Conan, Darkfall |
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4/24/12 11:27:10 AM#247
The only MMO to have ever had an increase in subscribers at a steady rate since release is Eve Online. Known fact. Reason is player created content the devs listen to the players and the devs also still have a passion to play the game they make. Its a sandbox game with no end content and your free to do what you like. Themepark MMO's are dying out everyone is flooding the market with them and people are getting tired of the same old same old format. SWTOR will be F2P by this time next year. |
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4/24/12 11:41:54 AM#248
Originally posted by Smokeysong See, that's the problem right here. What a MMORPG was is not the same as it is today. MMORPG use to stand for a massive mutliplayer virtual online world that had tools and systems that let players do many other activities outside of combat. The game world was huge and open not instanced. Players depended on other players, not 100% of the time but for many things and the economy was player made and ran. There were death penalties for not playing smart and pvp was everywhere at anytime and not some instanced warzone. TOR is nothing like i just described, so deeming it a SPRPG with coop features is pretty dead on. |
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4/24/12 12:25:32 PM#249
Originally posted by skulldron While I agree people rush to end game too fast instead of enjoying the trip the fact is since I started playing I havent been able to do any heroics except the low lvl ones in the very beginning when the game first came out. I do belong to a guild so dont want to hear that BS answer, plain and simple they need to implement something to allow players to find groups easier than spamming constantly for hours. Out of every 100 men, 10 should not be there, |
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4/24/12 2:12:22 PM#250
some users are leaving it because of what they did to ME3. im just saying some users not everyone. |
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4/24/12 2:27:08 PM#251
I can assure I'm not among them. Playing since release day and plan to stay in for at least as until summer. Then guess will be time for short detour. Im very picky about games and so far swtor is best ever. Never thought possible some game could replace wow in my heart. Followed by Rift on 3rd place. Swtor is incredibly fun, great sw feeling, small number of bugs, every move, every mouse click, every button on keyboard does exactly what should and that is rare. I can not stress enough how much I love this game. Being big SW fun only ads to this. Main problem are - and not only for swtor - players that only rush to end game. Instead of enjoying months of tour they rush for last station. Silly, but so it is. I on the other hand have a blast leveling all possible combinations of clasess, doing same quests many times, they are still always fun. I can also ad in wow I have 10 lv. 85, 2 in Rift, 3 so far in Swtor. In no other mmorgp (or other game) have not even a single maxed out alt. Lost interest long before. Closest was Aoc. |
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4/24/12 2:33:53 PM#252
Well mmorpg market is small compared to games that play in single mode. So I do not see this as a problem. Ok, can be fun playing with other people (and it is necessity for end game), but many times can be frustrating and very time consuming with a lot commitment. I play a lot of time but can not commit myself to plan 2 weeks ahead and then stay 6 hours in any raid. I have so far 3 lv. 50 and leveling another 5 all above 35 now and having a blast with game. Swtor is so complete package that I would have no problem at all buy and play and even sub if totaly single player. I will start experiencing end game after all my alts are maxed out. Ops, when all CLASS quests are finished. Yep, this is first game when I have not stopped to play when reaching max level. I can barely wait to see what they have combined for end. |
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4/24/12 2:37:54 PM#253
Originally posted by daltanious Specially the spacebar ;)
(I'm sorry but the joke was way to obvious to pass on) |
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4/24/12 2:45:12 PM#254
Originally posted by blastoise22 Well I noticed that most MMOs that try the [exact] same thing WoW does, like mechanics and "formula" then add like one distinct feature or two...end up having the same issue :/ I can only name like two MMOs literally trying different things in [a lot] of ways. Least Themeboxes/parks(what ever floats your boat) That's only through my observation and experiences though :/
http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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4/24/12 6:45:33 PM#255
TOR's model is simple for most people: pay until you experience as many storylines as you want, then unsubscribe because World of Warcraft has your old guild and more end-game dungeons. |
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4/24/12 6:55:32 PM#256
i think many people are quitting on our server because of end game problems and the fact that pvp is stacked against republic players to a huge degree. Or maybe I just don't know what I am talking about, but I am quitting for these reasons and I won't be back. Why pay to be cheated? seeker1 |
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4/25/12 4:32:57 AM#257
Exactly. I've beaten the smuggler and am still working on others, and I see no reason why I want to quit. As for the no end game thing... it's the same stuff over and over and over and over... wait.. Um... WoW is better than this how? The game JUST came out... they don't have all the 4 patches of end game Dungeons that Cataclysm has had.. There were people at level 50 the 3rd day of pre-launch complaining about the lack of content in the game.. I'm sorry there is NO WAY you played from 1-50 in 3 days and didn't SKIP the majority of the 1-50 content.. so if you are going to SKIP 50 levels of content, I see no reason why you should be complaining about lack of content. But, for many gamers there is this stigma with being less than max level... I have never understood it... |
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4/25/12 7:26:46 AM#258
the new sport from some time is talk bad about swtor, a game with over 1 mill of sub is in decline? bah...swtor is a great title for have just 4 months, from 1997 i dont rem 1 title with many features as swtor as the start... please move all to play pokemon opsss sorry gw2 all the day closed in a arena with pikachu... i and a lot more stay in swtor |
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4/25/12 7:39:08 AM#259
Try comparing SWTOR to recently released games like RIFT and TERA, not some made up game with no features that you think was released in 1997. Tut tut, there's some serious grasping at straws trying to justify the mere existance of SWTOR. |
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4/25/12 11:03:29 AM#260
:) hope population keeps healthy on my rp server (the Progenitor) , it's a lovely server with ,lots of great people ,and lots of stuff happening. The Old Republic -do- have its faults (no playable jawas yet! :!!!! ,and a spacecombat minigame, that totally does -not- satisfy my spaceshooter needs,) I know the latter (space) isn't a big part of the game ,but give me throttle control and free flight ... 'nods*
Anyways, it's my number one favourite MMO to date (and yes I loved the Kotor series too) , and I've played lots of them ,from Everquest to Vanguard, to Lord of the Rings Online, to World of Warcraft ,at least 3 superhero themed ones ..and mm , I don't need to go on, I love the genre , really Truth is ,there are -few- mmo's I've ever needed to warn people against playing ( 'cause I think they're bad) I've loved almost every one I've dived into (especially when meeting some of the better / nicer people playing) It's sad to see so many grumpy little whiners bitching about every imperfection (like they paid the entire development budge of the game themselves, and believe they're owed and apology or money back / return of investment) I guess haters will always hate. :) nice to see there are words of reason even among these posts I still wonder ,whether or not , only people who are unhappy go whine in forums ,while most all those who love the games, are to busy playing them to pay attention to all the negativity |
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