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The Pub at MMORPG.COM  » Do you care about lore?

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61 posts found

Novice Member

Joined: 11/16/05
Posts: 832

4/23/12 4:25:03 PM#21

Inconsitency is a real big problem I have with lore, narratives, and story telling but it doesn't have to be a work of genius as long as it's believable and not a detractor from the game.

So I guess I do care for lore to the extent that it helps to be that adhesive that holds a believable world together.  That's the minimum I really ask for if you're going to have lore at all.

Good or great lore can really be the best flavor you can add to a game, I think.  It really helps draw a player in even if they're not aware that it is.


Elite Member

Joined: 4/04/11
Posts: 4306

4/23/12 4:27:30 PM#22
Originally posted by Eronakis

What is a good example of interesting lore? I feel like some of mine is interesting and some of it is bland.


Would anyone be willing to read a snippet from what I would consider good lore from my world map?  I guess good lore is in the eye of the beholder right?

I think good lore is simply Lore that engages you.

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

Now playing GW2, AOW 3, ESO, LOTR, Elite D


Elite Member

Joined: 9/16/11
Posts: 2080

4/23/12 4:32:08 PM#23
I CARE. End of story. What makes me weep are the occasions when DEVs figure all out in all the wrong ways(case in point-WAR lore contrasted to Warhammer lore...). I also do not give flying rats arse if someone else cares or not...

Apprentice Member

Joined: 7/07/04
Posts: 823

Gamer Forums, where "First World Problems" are our specialty!

4/23/12 4:37:22 PM#24
Originally posted by Eronakis

What is a good example of interesting lore? I feel like some of mine is interesting and some of it is bland.

I'm not a fan of Richard A. Knaak's writing, but his collaboration with Chris Metzen on the Warcraft: War of the Ancients trilogy, was, in my mind, an example of good lore.

It introduces and explains the appearance of some of the main characters, races, and zones in the games, and gives a clearer picture of their historical context.

It touches on the origins of some of the major antagonists, and adds significance to some of the major zones that you discover.




Advanced Member

Joined: 1/02/08
Posts: 2450

"Always borrow money from a pessimist. They won't expect it back."

4/23/12 4:40:31 PM#25
Originally posted by Vidir

I never care about lore other than when games have personal quest's/story's for each character.

I never care about lore either. I just like a good massive pvp battle. That's all I need in a game. Hopefully, Guild Wars 2 and Planetside 2 can provide that. I know Planetside 1 did.

What happens when you log off your characters????.....
Dark Age of Camelot

  User Deleted
4/23/12 4:42:07 PM#26

I feel with any game lore is important, without it you cant have dungeons, towns, or creatures that fit the world.  Without lore, there is a major lack of immersion and purpose to a game.

Lore is something that keeps you driving forward, keeps you interested and exploring, and keeps your mindset on the game.


Apprentice Member

Joined: 6/12/09
Posts: 1272

Bite my fiery metal ass!

4/23/12 4:46:59 PM#27

The only thing I really care about lore-wise is that it's consistent, and that the writers stick to it. For example, WoW retcons so much of their lore that they put most comic book companies to shame, which really pisses me off. If you're going to write it, stick to it, don't be lazy and change it whenever you feel like just because you were stupid enough to write yourself 'into a corner', so to speak. Get creative and find a way out without going back and saying, "Oh, err, well... that never happened! What REALLY happened was...". Very unprofessional, uncreative and lazy.

Your lore can be incredibly generic (most of Rift's, for example), but as long as you stick to it I'll at least have some respect for you.


Spotlight Poster

Joined: 3/06/12
Posts: 200

4/23/12 5:31:09 PM#28

Yep, I love a good lore.


Spotlight Poster

Joined: 12/17/08
Posts: 2116

OP  4/23/12 5:34:58 PM#29

I am writing lore in excerpt form that is compose in a timeline. That's the only way I know how to do it. What I've seen in the thread from some of the links is that lore is actually written in short story form. Which is interesting.


Hard Core Member

Joined: 5/29/08
Posts: 2538

4/23/12 5:53:18 PM#30
Originally posted by Eronakis

Do you care about lore of the world outside of the main plot that progresses the story? Do you actually read the lore or do you even care?

Does anyone actually read lore? What would make lore more intriguing for those who don't read it?

Nope, I don't give a rat's ass about game lore.  I've read so many fantasy novels and played so many fantasy games over the decades (tabletop as well as computer) that I no longer care. It's just generic "yadda yadda" now.

As for the second question, trust me, NOTHING would make me take an interest in game lore, though I admit I would be your worst-case scenario as a player.   Good luck with it though and enjoy yourself writing it up - doubtless many other people would take the time to enjoy it!   :)


Novice Member

Joined: 6/26/11
Posts: 241

I like to play with trolls.

4/23/12 5:58:34 PM#31

A good way to make people interested in lore is to place related things all over the map, not only in the quests becasue only 1% of players read the quest logs. I mean for example if you place a giant smoking hole in the grounds people would start to wonder WTF is that and what happened there, also lore books (like D3 books or KoA stones) can be a good way to tell the lore, as long as they are short, if they are too long they can get boring and lose all interest.


Novice Member

Joined: 8/12/09
Posts: 714

4/23/12 6:00:21 PM#32

No, read about it in a book. The gameplay is all that matters


Apprentice Member

Joined: 12/26/07
Posts: 826

*Everyone dies, not everyone really fights*

4/23/12 7:37:28 PM#33

Yes I like Lore insofar as the Setting of the World my character exists in is concerned. And I think it is important for a game to have it.

- Duke Suraknar -
Order of the Silver Star, OSS

ESKA, Playing MMORPG's since Ultima Online 1997 - Order of the Silver Serpent, Atlantic Shard


Novice Member

Joined: 2/14/04
Posts: 992

4/23/12 7:43:57 PM#34
Originally posted by Eronakis

I am writing lore in excerpt form that is compose in a timeline. That's the only way I know how to do it. What I've seen in the thread from some of the links is that lore is actually written in short story form. Which is interesting.

If you will take an advise: timelines are fine, but timelines are only a part of real lore, in many ways like we see history. This and that happened and something different after that. That's very important and fine and good - but lore is more than what exists in history books.

A good example would be like in the Lord of the Rings (the books) where lore is also common things, like, for example that hobbits don't get gifts on their birthday but instead give gifts to visitors. Or that the hobbits to the east of the Brandywine are looked upon as weird by the hobbits of the Shire. No history book would mention these seemingly unimportant things but for a good RP-experience these litte quirks are almost more important than everything what we would call history. :)

In a good RP-environment there must be a place for a common peasant, a man that hasn't seen a history book in his entire lifetime, but the thing about people being weird or giving gifts on his birthday, that the peasant would know. :)


I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions.


Novice Member

Joined: 8/23/11
Posts: 686

4/23/12 7:44:16 PM#35
Originally posted by Eronakis

Do you care about lore of the world outside of the main plot that progresses the story? Do you actually read the lore or do you even care? I am actually starting to write lore for that map I posted two threads ago. I will say that I find it tedious sometimes when I write lore. I want lore to be exciting and to feel like the world had some substance to it.

Does anyone actually read lore? What would make lore more intriguing for those who don't read it?

The best outlet for players to get lore is through quests. Are there any other avenues in which a player can recieve lore?

I do unlike many on this site I still play most games especially an rpg based game with the idea that my character is living in this world and moved by the conditions events etc. that happen in that world.

regardless of how others feel I enjoyed the lore of WOW for the two or so years I played it and lore was what made LOTRO my prefered mmo after playing WOW.

I do like to point out though I get a bit peeved by the idea that developers need to conform the lore to fit a certain players perceptions which tends to be the bane of most lore in mmorpg's, people just can;'t get over certain things changed real or percieved and it tends to bog down the experience.


Elite Member

Joined: 1/18/06
Posts: 2221

4/23/12 7:44:41 PM#36

I'd like to see lore used more directly in game play. This is more for a Sandbox World game, since Themeparks pretty much guide the players through it without much mystery, although that probably doesn't have to be that way.

But imagine if a game has a huge world, with a very deep lore and history that's revealed in the game.


  • Books and scrolls in great libraries and found in the world
  • NPC wise men that tell stories when prompted
  • Scripts written on walls, statues, floors, etc., in dungeons and ruins
  • Magical crystal balls that speak
  • Speaking statues
  • Stories told by "Gypsies"
  • Inscriptions on items (weapons, rings, etc.)
  • Old wive's tales
  • Maps on floors/walls
  • etc., imagination's the limit.
And imagine that clues; lost names, descriptions, insignias of ancient people and cults, locations, etc.; are noted in all of that. This could be used so that players can solve things about events in game. New events can be made using these as clues.
They aren't specific to a quest or plot, they are about the past in that world. So players can discover that a current event involves a long lost Assassin's cult, or that the attacking hoards or Orcs are associated somehow with an old ruins, and things like that. Instead of being told where to go, who's behind something, etc., players can discover this through game play.

Once upon a time....


Hard Core Member

Joined: 1/28/06
Posts: 1864

4/23/12 7:46:07 PM#37

For me I love lore, however I hate when lore is made to fit the gameplay and not the otherway around.

  User Deleted
4/23/12 7:52:11 PM#38

In single player games yes, not so much in MMO's though.


Novice Member

Joined: 1/28/11
Posts: 224

4/23/12 8:32:24 PM#39

For games that I subscribe to for over a few months I must care deeply about something in the game. It could be the gameplay, it could be the lore, it could be the people I play it with. WoW had some great storyline arcs carried over from warcraft 2 and 3 and as such I enjoyed the lore.  I loved learning all the things about Dereth and Asheron and the sword of lost light etc etc. I liked having GMs play as characters from the matrix at in game events. All of these things heightened my experience and made me play these games longer then I would of otherwise.


I do not have many recent games to quote because the games lore has been dulled down or I have not played enough to care about it yet.


I also agree that lore through quest text as the majority of the more is a lame way to do it and needs to be a mix.



Lore does not bring me to a game but it sure does keep me there.


Elite Member

Joined: 5/09/09
Posts: 7581

4/23/12 9:19:33 PM#40

I see lore more as an optional thing which can only add to a game.  It's great when it's there, particularly when it permeates the world and isn't "Here, read this text."  It's not necessarily bad when it's not there.

The only time it's detrimental is if lore is both poorly done and in your face constantly.

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