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Off-Topic Discussion  » Any suggestions for teaching myself C++?

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61 posts found
  FrostWyrm

Novice Member

Joined: 6/11/05
Posts: 1028

 
OP  4/23/12 6:26:36 AM#1

I'd like to start learning some C++.

My programming background: I know the basics of BASIC, but thats about it.

I dont have the time or cash to take classes, or else I would go that route for sure.

So could anyone possibly suggest some good literature or (preferably free) online tutorials/learning tools for teaching one's self C++?

For that matter, should I even really be starting with C++? I hear C# is picking up momentum. Would that be a better route?

 

Of course I want to use this knowledge to ultimately make a few small games, or maybe even some Android apps, and maybe move on to bigger things from there. So any advice would be appreciated.

  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 5981

4/23/12 6:29:44 AM#2
I too would like to know what you find. Most c# stuff I found had a fee

  Disdena

Novice Member

Joined: 3/05/10
Posts: 1098

4/23/12 7:18:09 AM#3

Way way back when, I learned Visual Basic and C from a set of books called "Teach Yourself [insert language here] in 21 Days". I googled the title to see if they made one for C++, and the first result is a site where the whole book is posted. Give that a try if you want.

  Terminus-Est

Novice Member

Joined: 1/29/06
Posts: 353

4/23/12 7:28:17 AM#4

I found http://www.learncpp.com/ quite good for the basics. 

  OberanMiM

Apprentice Member

Joined: 1/19/12
Posts: 237

4/23/12 8:21:24 AM#5

C++ is a large step above BASIC.

 

Sure for simple "Hello World" programs its not hard but there are techniques like pointers & referencing memory, polymorphic functions, classes etc that will make your head spin unless you ease yourself into them. Then you get into things like MFC (Microsoft Foundation Classes) for windows.

 

My suggestion is try to learn C first then graduate to C++ afterwards, don't try to jump directly into C++.

  drel

Novice Member

Joined: 8/09/09
Posts: 923

4/23/12 8:22:28 AM#6
Originally posted by Terminus-Est

I found http://www.learncpp.com/ quite good for the basics. 

I liked the site! Lots of great information

  Nitth

Elite Member

Joined: 7/29/10
Posts: 3272

Magic Propels my Rolly Chair.

4/23/12 8:27:23 AM#7


Originally posted by FrostWyrm
I'd like to start learning some C++.
My programming background: I know the basics of BASIC, but thats about it.
I dont have the time or cash to take classes, or else I would go that route for sure.
So could anyone possibly suggest some good literature or (preferably free) online tutorials/learning tools for teaching one's self C++?
For that matter, should I even really be starting with C++? I hear C# is picking up momentum. Would that be a better route?
 
Of course I want to use this knowledge to ultimately make a few small games, or maybe even some Android apps, and maybe move on to bigger things from there. So any advice would be appreciated.

If your looking for employment your going to need the credentials that come from a higher learning course.

There are plenty of free online tutorials, and Microsoft even provides tutorials on a vast variety of topics.

C# is great for somethings, for example you could use c# to develop your phone apps no worries. there have also been AAA games writen in C#. but its still not widely accepted .

Which ever language you pick up, your not going to learn it over night...its going to take a long time. But the more you do it, the easier it gets and you can adapt skills to learning other languages eventually.


TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  maskedweasel

Tipster

Joined: 9/24/07
Posts: 7264

"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane."

4/23/12 8:31:22 AM#8

A great beginners book is "Starting out with C++"

 

http://www.amazon.com/Starting-Out-Early-Objects-Edition/dp/0136077749/ref=sr_1_1?ie=UTF8&qid=1335187587&sr=8-1

 

I think this is the newest edition,  but you can easily find earlier editions and it will take you through the basics and the books will be much cheaper, cover most of the basics, and if you can find an earlier edition used one.. you can likely get it for 6 or 7 bucks... if not off of amazon, try barnes and noble.

 

This is what they used to use when you were taught by an instructor...  they are very informational,  and a good reference..  

 

Once you learn the basics, its not too hard to jump into a C++ dictionary and start to understand the code quite a bit better.  You'll be able to start pulling pieces out,  and take on more advanced books.  Things like advanced or effective C++  or moving on to games.

 

::Edit:: Also,  While android does alow for native C++ it doesn't work quite the same, you'd be better off learning a bit about java, and honestly its not too strikingly different if you'e getting into android programming.   <== android developer ==>   you can get the hang of it,  but the structure and controls are going to take you a bit to get used to, even if you're "fluent" in C++.  

 

Once you learn a language pretty well though,  moving to other types of programming isn't so tough.

 

 

Also as far as getting a job in the gaming industry,  you don't need any crazy degrees... what you need is a strong portfolio more than the degree.... if you can show you can program and you can show your work, thats more than enough to get your foot in the door.    The road will not be easy either way, even if you have formal training,  but you'll make it if you stay focused.

"Loan me a Dragon I wanna see space"


  Cuathon

Advanced Member

Joined: 10/24/04
Posts: 2254

Draw Something is now an MMO. God has forsaken us.

4/23/12 8:32:48 AM#9

http://www.cplusplus.com/

I used that site for its excellent documentation of C++ when I was learning it. It also has a forum. You can also google pretty much anything in C++ and there are also libraries for many many things.

You will probably have to learn openGL on top of C++ for graphics, or alternatively directX but, I prefer to use non commercial products with more open licenses.

really good libraries for C++ include www.boost.org. Boost libraries are often added into the C++ standard.

common libraries with the GPL license or something similar include things like libxml2, freetype6, and so forth.

the most common openGL libraries are opengl32, glu, glut. there are also several superior windowing toolkits over glut, although for a simple 2d game glut is probably fine. it has mouse inputs and keyboard inputs and such as well as window functions.

some people prefer to use more modern solutions even for simple games like, SDL, SFML and so forth.

since you want to do games there are several gui libraries you can use like glgooey, cegui, glui, and glow. some haven't had actual development since 2006 or so however.

you can also use widget stuff like wxwidgets, gtk+, and QT for simple interfaces.

c++ is primarily used for very large games, if you want to do smaller 2d games and such you may find it easier to use a higher level language. Java appears to be the primary language for android apps. or maybe scripting like python.

  Dragonantis

Apprentice Member

Joined: 12/16/10
Posts: 970

4/23/12 8:37:10 AM#10

C++ is imo the most important language of them all, its taught to everyone who works with computer hardware or software. Learning it allows you to pick up the other advanced languages more easily.

Its easy to learn yourself, use this program to write and test programs without messing around in CMD, I used this in college, its pretty good.

http://www.bloodshed.net/devcpp.html

As for where to learn I dont have any recommendations for that :(

  Nitth

Elite Member

Joined: 7/29/10
Posts: 3272

Magic Propels my Rolly Chair.

4/23/12 8:40:31 AM#11


Java appears to be the primary language for android apps. or maybe scripting like python.

In this day and age you can get IDE's that trans code to any platforms native code.

Ie C# > Objective C


TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  Cuathon

Advanced Member

Joined: 10/24/04
Posts: 2254

Draw Something is now an MMO. God has forsaken us.

4/23/12 8:41:40 AM#12
Originally posted by Dragonantis

C++ is imo the most important language of them all, its taught to everyone who works with computer hardware or software. Learning it allows you to pick up the other advanced languages more easily.

Its easy to learn yourself, use this program to write and test programs without messing around in CMD, I used this in college, its pretty good.

http://www.bloodshed.net/devcpp.html

As for where to learn I dont have any recommendations for that :(

No, no, no, no, no, no!!!!!

Do not recommend that new programmers use that crappy outdated IDE.

Get Code::Blocks or just go for Visual C++.

i don't like microsoft but the reason to use vc++ is that there is just so much library support and most things that you want to do are supported there.

code::blocks is far superior to bloodshed in every way also, but still not as supported as microsoft compilers.

  maskedweasel

Tipster

Joined: 9/24/07
Posts: 7264

"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane."

4/23/12 8:43:17 AM#13
Originally posted by Cuathon

http://www.cplusplus.com/

I used that site for its excellent documentation of C++ when I was learning it. It also has a forum. You can also google pretty much anything in C++ and there are also libraries for many many things.

You will probably have to learn openGL on top of C++ for graphics, or alternatively directX but, I prefer to use non commercial products with more open licenses.

really good libraries for C++ include www.boost.org. Boost libraries are often added into the C++ standard.

common libraries with the GPL license or something similar include things like libxml2, freetype6, and so forth.

the most common openGL libraries are opengl32, glu, glut. there are also several superior windowing toolkits over glut, although for a simple 2d game glut is probably fine. it has mouse inputs and keyboard inputs and such as well as window functions.

some people prefer to use more modern solutions even for simple games like, SDL, SFML and so forth.

since you want to do games there are several gui libraries you can use like glgooey, cegui, glui, and glow. some haven't had actual development since 2006 or so however.

you can also use widget stuff like wxwidgets, gtk+, and QT for simple interfaces.

c++ is primarily used for very large games, if you want to do smaller 2d games and such you may find it easier to use a higher level language. Java appears to be the primary language for android apps. or maybe scripting like python.

 

I think most books, and most online tutorials start teaching in OpenGL,  though DirectX seems like it may be a little easier to learn.

 

I think we're getting very far ahead of ourselves though... in honesty he could likely pull an engine like Unreal or Unity and use it for free to create something without learning a tremendous amount of programming.

"Loan me a Dragon I wanna see space"


  Cuathon

Advanced Member

Joined: 10/24/04
Posts: 2254

Draw Something is now an MMO. God has forsaken us.

4/23/12 8:44:55 AM#14
Originally posted by Mellkor

 


Java appears to be the primary language for android apps. or maybe scripting like python.

 

In this day and age you can get IDE's that trans code to any platforms native code.

Ie C# > Objective C

That is true. However I am pretty sure most people use Java and for a new programmer it would be so much easier to use the most supported language instead.

  BartDaCat

Novice Member

Joined: 7/07/04
Posts: 817

Gamer Forums, where "First World Problems" are our specialty!

4/23/12 8:45:51 AM#15

Great thread, and great feedback, thanks to the OP for posting it, and thanks to everyone else for the input, this helped me, too!

  Ghabbo

Advanced Member

Joined: 9/02/11
Posts: 199

4/23/12 8:46:50 AM#16

You can, of course, try to learn any OOP lenguage, but if you have little experince and you're coming from Basic, I strongly recommend you start by learning C. That way you'll get used to the syntax and more complex stuff like pointers and memory allocation.

  Cuathon

Advanced Member

Joined: 10/24/04
Posts: 2254

Draw Something is now an MMO. God has forsaken us.

4/23/12 8:46:54 AM#17
Originally posted by maskedweasel
Originally posted by Cuathon

http://www.cplusplus.com/

I used that site for its excellent documentation of C++ when I was learning it. It also has a forum. You can also google pretty much anything in C++ and there are also libraries for many many things.

You will probably have to learn openGL on top of C++ for graphics, or alternatively directX but, I prefer to use non commercial products with more open licenses.

really good libraries for C++ include www.boost.org. Boost libraries are often added into the C++ standard.

common libraries with the GPL license or something similar include things like libxml2, freetype6, and so forth.

the most common openGL libraries are opengl32, glu, glut. there are also several superior windowing toolkits over glut, although for a simple 2d game glut is probably fine. it has mouse inputs and keyboard inputs and such as well as window functions.

some people prefer to use more modern solutions even for simple games like, SDL, SFML and so forth.

since you want to do games there are several gui libraries you can use like glgooey, cegui, glui, and glow. some haven't had actual development since 2006 or so however.

you can also use widget stuff like wxwidgets, gtk+, and QT for simple interfaces.

c++ is primarily used for very large games, if you want to do smaller 2d games and such you may find it easier to use a higher level language. Java appears to be the primary language for android apps. or maybe scripting like python.

 

I think most books, and most online tutorials start teaching in OpenGL,  though DirectX seems like it may be a little easier to learn.

 

I think we're getting very far ahead of ourselves though... in honesty he could likely pull an engine like Unreal or Unity and use it for free to create something without learning a tremendous amount of programming.


He could. But he asked to learn C++. Unity and Unreal are pretty advanced anyways since he didn't say anything about 3d graphics. If he were going to use an engine it might be better to pick one purely targetted at 2d games. Although really 2d games in C++ are not too difficult.

  maskedweasel

Tipster

Joined: 9/24/07
Posts: 7264

"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane."

4/23/12 8:47:13 AM#18
Originally posted by Cuathon
Originally posted by Mellkor

 


Java appears to be the primary language for android apps. or maybe scripting like python.

 

In this day and age you can get IDE's that trans code to any platforms native code.

Ie C# > Objective C

That is true. However I am pretty sure most people use Java and for a new programmer it would be so much easier to use the most supported language instead.

QFT

If he's planning to use an IDE for android, eclipse would be the way to go, and it would be best to program in Java..  not to mention he'll need a dash of XML for some structure work.

"Loan me a Dragon I wanna see space"


  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 5981

4/23/12 8:47:35 AM#19
I hate the compiler for Java through ori. Also cheap on the Visual Studios. Anybody know a cheap way to get a nice compiler?

  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 5981

4/23/12 8:48:48 AM#20
Originally posted by maskedweasel
Originally posted by Cuathon
Originally posted by Mellkor

 


Java appears to be the primary language for android apps. or maybe scripting like python.

 

In this day and age you can get IDE's that trans code to any platforms native code.

Ie C# > Objective C

That is true. However I am pretty sure most people use Java and for a new programmer it would be so much easier to use the most supported language instead.

QFT

If he's planning to use an IDE for android, eclipse would be the way to go, and it would be best to program in Java..  not to mention he'll need a dash of XML for some structure work.

 

Yeah but can you make a serious MMO game with java. Most of those games seem to be C++ ports from IoS

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