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4/13/12 2:00:58 PM#21
Originally posted by Connmacart Oki, fine I'll accept that if you can explain to me where the revenue comes from. NOONE have donated it out of kindness. It comes from players, period.. And btw that matches well with my own observations ingame. February was the worst month populationwise, but it is picking up again now.
The Ultimate Breakdown |
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4/13/12 6:13:59 PM#22
Originally posted by DaSpack Ok 4,284,000 over three months . Minus 2 million the average fourth quarter income from the two years before AoC's launch (2,146,000 + 1,745,000)/2 http://www.funcom.com/ir_archive/files/Funcom_Q407_report.pdf AO brings in a over a million a quarter and Funcom launched two games since AoC so they should be generating revenue or why would a business launch them? 2,284,000 / 3 months = $761,333 / month from AoC 761,333 / $ 15 subscriber (because USD < EURO conversion subscriptions cost more) = 50,755 subscribers BUT WAIT! http://l3cdn.funcom.com/funcomportal/pdf/investor/2012/funcom-4q11-presentation_final.pdf page 17. funcom said the cash shop matches revenue from subscribers when projecting TSW. so subscription is only half of AoC income and cash shop is the other half! 50,755 x (1/2) = 25,377 subscribers There must be some free to play players that use the cah shop, who knows how many it takes to match sub revenue but Funcom claims a 1:1 ratio of cash shop:subscription revenue. Also, remember, Funcom claims revenues to be going down next quarter.
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4/15/12 2:05:59 AM#23
Originally posted by taresOriginally posted by DaSpack wth you lnk in a repport from 2007 to prove that AO have 1 mill revenue. Its 2012 and AO have close to 0 revenue.... This is where you proove that you dont care about the argument/discussion anymore. You are pretty much ready to fudge anything to be right. 4.2 mill/3 = 1.4 mill pr month. Each player using 10 USD equals 140 000 players.. 140 000 that would be F2Pers and Preium players. The Ultimate Breakdown |
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4/15/12 4:01:43 AM#24
Originally posted by DaSpack Funcom gets money from a lot of places and states it in the financials, AoC isn't 99% of the revenue. To ignore that fact shows a huge fudge in integrity. The financial report we are using says 2011 and it is 2012, so 2007 would be 2008 or four years ago a few months before AoC launched and remember preorders don't get charged until release. So you expect anyone to believe AO survived a horrid launch to stay alive from 2001 to 2008 and earned 1.5 million a quarter on average the morning before AoC released and then 95% of the players left without it being mentioned? Some left but Funcom's new projects bring in more revenue to cover that. AO had an expansion launch at the same time as AoC's expansion so it has subscribers. Fincancials isn't my thing, who cares but is funny how you think AoC is the only thing Funcom has. AoC doesn't have very many Free riders, they can't get any AAs, they can't do more instances, they can't use the expansion and there is nothing to do before the expansion at level 80. The trial people buy races and classes and then either subscribe or do like most players hit level 40-80 then quit. 140,000 active players would fill 12 servers, Age of conan only has at most 2 half full servers and the rest are varying degrees of empty. Also you have to watch out for stuff like this http://forums.ageofconan.com/showthread.php?t=241049 that falsely inflates the revenue. DaSpeck have you tried age of conan? maybe you should try it out like I did. |
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4/15/12 10:40:48 AM#25
Originally posted by tares Not bothered to read this garbage. Read my previous post. Join us for a weekend in AoC and I'll show you around. The Ultimate Breakdown |
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4/19/12 4:28:03 AM#26
In my opinion the population is very low right now. I've gone F2P the last weeks, and I've tried to find some T1 raids for one of my blue geared alts. During the last 2 weeks I havent been able to find a raid even if I've been on 1-2 hours solo'ing at various hours (prime time/non prime time). This week I decided to stop playing as I found myself hardly logging on after I gave up finding raids for my alt. The game is basicly in a bit deadtime now. Normal players haven't had a update since January, and the big boss in the HoC Social dungeon seems to be more or less unkillable. The big guilds doing T4 raids seems to be doing allright I think.. There's two new Solo dungeons coming( or updated versions) and a new group instance. After that there's the big Crafting update, then there's the adventure pack towards the end of the year. I'll defnetly check out the crafting update and the adventure pack later in the year. But for now. It looks like AOC is going to be pretty dead during the summer.
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4/19/12 4:56:53 AM#27
Originally posted by DaSpack Shall we start with the actual financial report http://l3cdn.funcom.com/funcomportal/pdf/investor/2012/funcom_4q2011_report.pdf You know the one with numbers that have a bit more meaning. Segment 12: Large Scale MMO revenue was 3.900 3.900 is the total for Both AoC and AO. Both are said to be cashflow positive. Nowhere in the report is a statement how much revenue either of them make seperately. So the 4.284 number people are using is already wrong and you can not prove how much revenue is being made for AoC alone, so how can you ever calculate player population from an unknown number and a guessed number on how much is being spend. You can't, it's that simple, but please keep spouting your uninformed faulty number all you want. You are more the fool if you do. |
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4/22/12 7:58:48 PM#28
Originally posted by Connmacart Look I'm no fanboi or hater(and have certainly not wasted my time reading a full financial report... and why have you btw??). I picked up in a forum that Funcom had 4.3ish Mill USD last quarter in revenue. Combine that with the quite known fact that AoC is the main contributor and next thing you know you have a fair enough estimate for AoC population. If you say the right number is 3.9 Mill USD you still would land on pretty much the same conclusion because AO contribute Jack Shit in revenue. I simply do not understand why you want to make this harder than what it really is. Try the game and you would get all answers fairly rapid. The game is live and healthy. Some servers more than others.
The Ultimate Breakdown |
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