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TERA: Rising

TERA 

Reviews & Impressions  » Believe me, you have played this game before.....

7 Pages « 1 2 3 4 5 6 7 » Search
124 posts found
  McGamer

Elite Member

Joined: 7/24/05
Posts: 1030

"Fear leads to Anger, Anger leads to Hate, Hate leads to Suffering" -Master Yoda

4/21/12 3:35:10 AM#41
Originally posted by Eir_S
Originally posted by Kanester
Its nothing like other mmos. in fact its less like other mmos compared to gw2 and tsw.

I seriously want to hear the explanation for this one.

GW2 combat forces the player to lock on to a target to attack for one thing, Tera combat relies on actual hand-eye coordination.

TSW only allows gamers to have 3 quests at a time in their journal, Tera doesn't.

Those two points alone are big differences in combat and questing mechanics.

  Kehdar

Advanced Member

Joined: 2/28/08
Posts: 440

4/21/12 3:42:47 AM#42
Originally posted by Czanrei

 

GW2 combat forces the player to lock on to a target to attack for one thing, Tera combat relies on actual hand-eye coordination.

TSW only allows gamers to have 3 quests at a time in their journal, Tera doesn't.

Those two points alone are big differences in combat and questing mechanics.

I didn't play GW2 (but i'll next WE ;) ) so i'm not 100% sure but from what I know you can do both lock on target or target it similar on how you do it in Tera.

  Ramanadjinn

Advanced Member

Joined: 8/08/11
Posts: 680

4/21/12 3:43:57 AM#43
Originally posted by Czanrei
Originally posted by Eir_S
Originally posted by Kanester
Its nothing like other mmos. in fact its less like other mmos compared to gw2 and tsw.

I seriously want to hear the explanation for this one.

GW2 combat forces the player to lock on to a target to attack for one thing, Tera combat relies on actual hand-eye coordination.

TSW only allows gamers to have 3 quests at a time in their journal, Tera doesn't.

Those two points alone are big differences in combat and questing mechanics.

 

do you really feel you have struck at the heart of the issue with this post?  Do you really feel you have accounted for all relevant systems applicable to the discussion?

edit: my point being you are trying to base your argument on a couple of ancillary systems which have been removed from all relevant context. 

  Betaguy

Hard Core Member

Joined: 12/31/04
Posts: 1577

The king and the pawn go back to the same box at the end of the day.

4/21/12 3:46:45 AM#44
Originally posted by jpnole

First a brief history of my mmo burnouts and the time it took to set in. WoW took me 3 years, Rift 3 months, SWTOR 30 days and now we arrive at TERA. After trudging through the tutorial, getting to the mainland and beating up walking tree men until I hit level 2, I decided I have played this game before.  Save yourself the $50 and wait for TSW or GW2 as they are both likely to offer something new to the genre.  So if you still don't believe me go ahead and download the open beta client and see for yourself. This game had already been in release in the East so how could anyone think it would be the next big thing? It's like WoW, Rift, Lineage 2 and Aion all wrapped up in one and you will be happier watching GW2 videos on YouTube... believe me.

I agree, I played for about 30 minutes and realized that was enough.... I think I am going to steer away from full fledge MMOs for a bit and go the Diablo III route for a while.

  Breaking123

Hard Core Member

Joined: 1/20/11
Posts: 33

4/21/12 3:51:38 AM#45

Well to be honest Vindictus did better job with the so called BAMs. The basilisks you get to kill at level 20 ( apperently that is the main reason it is supposed to be fun when you reach lvl 20 ) are so easy it is not a slightest challenge. The only thing that would be great in this game is PVP , too bad it doesn't exist ( and no Open World PK is not something I consider PVP, killing a player that is questing doesn't even require skill ) So the main thing I look forward in a action mmo  is not existant in a game that wants me to buy it for 50 euros and then pay them each month just so I cna hope for BGs and Arenas to come sometime this year...

Releasing a unfinished product is just not cool

  Method01

Novice Member

Joined: 3/21/12
Posts: 131

4/21/12 3:53:51 AM#46
Originally posted by jpnole

First a brief history of my mmo burnouts and the time it took to set in. WoW took me 3 years, Rift 3 months, SWTOR 30 days and now we arrive at TERA. After trudging through the tutorial, getting to the mainland and beating up walking tree men until I hit level 2, I decided I have played this game before.  Save yourself the $50 and wait for TSW or GW2 as they are both likely to offer something new to the genre.  So if you still don't believe me go ahead and download the open beta client and see for yourself. This game had already been in release in the East so how could anyone think it would be the next big thing? It's like WoW, Rift, Lineage 2 and Aion all wrapped up in one and you will be happier watching GW2 videos on YouTube... believe me.

I agree 100% 

I played alot of mmo's both in beta and after release. I never quited an mmo so quickly as i did with Tera. Theres nothing at all, that would make me buy this game. This totally Aion with new graphics.

  Kehdar

Advanced Member

Joined: 2/28/08
Posts: 440

4/21/12 3:57:52 AM#47
Originally posted by Method01

 

This totally Aion with new graphics.

Imo it's more Tetris with better textures.

  Deron_Barak

Novice Member

Joined: 3/14/06
Posts: 1139

4/21/12 4:00:25 AM#48
Originally posted by Ramanadjinn
Originally posted by Czanrei
Originally posted by Eir_S
Originally posted by Kanester
Its nothing like other mmos. in fact its less like other mmos compared to gw2 and tsw.

I seriously want to hear the explanation for this one.

GW2 combat forces the player to lock on to a target to attack for one thing, Tera combat relies on actual hand-eye coordination.

TSW only allows gamers to have 3 quests at a time in their journal, Tera doesn't.

Those two points alone are big differences in combat and questing mechanics.

 

do you really feel you have struck at the heart of the issue with this post?  Do you really feel you have accounted for all relevant systems applicable to the discussion?

edit: my point being you are trying to base your argument on a couple of ancillary systems which have been removed from all relevant context. 

 Like the rest of these responses have been lol.  People taking 15 minutes to decide what a game that took x years to make and has undergone y amount of changes over the last year and a half is or isn't.  It's funny really.  I hope they throw the same amount of critizism at every game they play.

Just not worth my time anymore.

  Haxdelesriot

Novice Member

Joined: 3/25/11
Posts: 9

4/21/12 4:14:42 AM#49

TERA has awesome graphics for an mmo and the engine was optimized very well. The quests remind me of vanilla WoW kill-quests, which is a terrible idea imo, considering this accounts for probably 90% of the quests. I really liked the large variety of classes and races you could choose from but that was about it.

 

My main probelm with TERA is actually the combat, not that the idea of it is bad, just the execution. When it was so heavily branded as a "True action mmo" I got the impression that it would be some fun, fast paced twitched based combat. From what I saw and played, that is not the case. Combat is mind-numbingly slow and boring. Attacks, abilities and combos take almost no skill or thought to execute and all you have to do to dodge an enemies attack is take one step to the left or right. You don't even need to use your dodge skill because all enemy NPCs seem to have the A.I. capabilities of a Roomba. Seriously, the mobs will take years charging up their "big boy damage" abilities and are completely thwarted by you hobbling slightly to the left, as if to wonder if the mob suddenly thought "*gasp* he moved slightly to the left, my only weakness! I didn't think he'd do that!". The combos work in a similar fashion as they do in Aion, where a certain ability you have, upon activation, will cause another ability to light up, signaling you to press the same button once again. Do to this system, combos are extremely linear and don't really allow you to create your own combos.

With a combat system that lets you aim but feels like you are swinging through molasses, semi-retarded A.I. and that unshakable feeling similar to when you see someone playing with a rubik's cube but they don't know what they are doing and you just want to snatch it out of their hands and show them how to do it, this game is not for me.

 

Casual vidya game players would probably enjoy this game, but if you are a hardcore mmo player or just gamer in general, enjoy games that require skill and difficulty, enjoy games like Vindictus, Hack n' Slash games, or any twitched based game, you will probably hate how slow and care-bearish this game is. I made it to level 20 before I finally threw in the boredom towel. I'm very sure the game gets much harder later, but I don't want to pay for a box+sub just so I can slog through 100+ hours of gameplay before I find anything remolety difficult about this game.

 

6/10 would not buy imo.

  Requiamer

Novice Member

Joined: 5/20/05
Posts: 2051

4/21/12 4:31:13 AM#50

This is why i cannot support this game, yes it have a combat system that is interesting, yes it look good, but that's it. I'm just fade up of barebones they call mmo and sell it for a full triple A price. I really wanted to play this game, even buy it, i recall a time i used to say i would buy it at least for the costume work, but i just changed my mind, i will buy it at 10$, it doesn't worth more than that. Game companies should understand you cannot make a game with only 2 features like combat and costume, it just won't work, neither in Asia, neither in the West, as soon as the novelty will fade away, the reality with hit and they will be left with a game with no revenue. Barebones don't work guys get over it once and for all, or at least if you do it make it f2p. This is why Nc would have made this game better, they actually got this reality slapped in the face in 2000 when they made Lineage2, and understood it perfectly well, i guess Bluehole or whoever left Nc to make it totally missed that point.

  Leodious

Novice Member

Joined: 2/28/06
Posts: 782

The best way to travel is by means of imagination.

4/21/12 4:37:55 AM#51

It's isn't terribly innovative in style or goals and such, but the combat is a near perfect synthesis of systems that have been tried over and over again in single-player and multiplayer games. It's got the perfect balance of mouse and keyboard options, making it viable to do either, which I've never seen in an MMO. It's got enough abilities to be interesting, but no so many to they they are useless, confusing, or overwhelming in the UI.

It isn't new as a game, really, but the way it plays is fresh and worth trying. It might not be that much new, but it's fun, and isn't that what we all want?

"There are two great powers, and they've been fighting since time began. Every advance in human life, every scrap of knowledge and wisdom and decency we have has been torn by one side from the teeth of the other. Every little increase in human freedom has been fought over ferociously between those who want us to know more and be wiser and stronger, and those who want us to obey and be humble and submit."

— John Parry, to his son Will; "The Subtle Knife," by Phillip Pullman

  Himemiya

Novice Member

Joined: 4/13/12
Posts: 140

4/21/12 4:42:45 AM#52
Originally posted by Haxdelesriot

TERA has awesome graphics for an mmo and the engine was optimized very well. The quests remind me of vanilla WoW kill-quests, which is a terrible idea imo, considering this accounts for probably 90% of the quests. I really liked the large variety of classes and races you could choose from but that was about it.

 

My main probelm with TERA is actually the combat, not that the idea of it is bad, just the execution. When it was so heavily branded as a "True action mmo" I got the impression that it would be some fun, fast paced twitched based combat. From what I saw and played, that is not the case. Combat is mind-numbingly slow and boring. Attacks, abilities and combos take almost no skill or thought to execute and all you have to do to dodge an enemies attack is take one step to the left or right. You don't even need to use your dodge skill because all enemy NPCs seem to have the A.I. capabilities of a Roomba. Seriously, the mobs will take years charging up their "big boy damage" abilities and are completely thwarted by you hobbling slightly to the left, as if to wonder if the mob suddenly thought "*gasp* he moved slightly to the left, my only weakness! I didn't think he'd do that!". The combos work in a similar fashion as they do in Aion, where a certain ability you have, upon activation, will cause another ability to light up, signaling you to press the same button once again. Do to this system, combos are extremely linear and don't really allow you to create your own combos.

With a combat system that lets you aim but feels like you are swinging through molasses, semi-retarded A.I. and that unshakable feeling similar to when you see someone playing with a rubik's cube but they don't know what they are doing and you just want to snatch it out of their hands and show them how to do it, this game is not for me.

 

Casual vidya game players would probably enjoy this game, but if you are a hardcore mmo player or just gamer in general, enjoy games that require skill and difficulty, enjoy games like Vindictus, Hack n' Slash games, or any twitched based game, you will probably hate how slow and care-bearish this game is. I made it to level 20 before I finally threw in the boredom towel. I'm very sure the game gets much harder later, but I don't want to pay for a box+sub just so I can slog through 100+ hours of gameplay before I find anything remolety difficult about this game.

 

6/10 would not buy imo.

"When it was so heavily branded as a "True action mmo" I got the impression that it would be some fun, fast paced twitched based combat."

Yes, because the difficulty stays the same. http://youtu.be/CaFNZOaS6dQ

 

"You don't even need to use your dodge skill because all enemy NPCs seem to have the A.I. capabilities of a Roomba."

Then stop fighting level noob island mobs and get off the island onto the main continent.

 

"The combos work in a similar fashion as they do in Aion, where a certain ability you have, upon activation, will cause another ability to light up, signaling you to press the same button once again. Do to this system, combos are extremely linear and don't really allow you to create your own combos."

Except...players can create their own combos. Did you even play the game?

 

"but if you are a hardcore mmo player or just gamer in general, enjoy games that require skill and difficulty, enjoy games like Vindictus, Hack n' Slash games, or any twitched based game, you will probably hate how slow and care-bearish this game is.  I'm very sure the game gets much harder later"

You contradict yourself right there. I don't know of any online game that starts with difficulty set to max and everything available to you from the start.

Oh and from what I remember during my time with Vindictus it also was easy as pie at the start. I didn't like the limited selection of classes/archetypes (three at the time) and the lobby based gameplay.

 

L2P TERA combat: http://youtu.be/k_ZTX31fGtk

  gladosrev2

Apprentice Member

Joined: 3/21/09
Posts: 204

4/21/12 4:48:00 AM#53
Originally posted by Odinthedark1

Lol dude dont talk until you hit 20 it gets really fun especially if you're grouping with friends, i hit level 12 in 3 hours flat when i got into obt with a good friend of mine healing while i mass pulled and aoe'ed big groups. its true that the quests are generic and linear but thats just how mmorpg's are and i actually enjoy em like that so long as they dont go overboard. i dont see it changing anytime soon, till we have flying cars and virtual reality. [..]

That's just the thing - MMO's dont have to be this way! That's the whole beauty behind GW2, so no, we do not need to wait as long as you think, just a few months, and merely a week till thee first open beta :) There is absoultely no point even trying TERA imho, all I needed was one or two gameplay videos to know I've played this game in another version (LOTRO) for years and was already bored before the video was over.

My Guild Wars 2 First Beta Weekend "reviewette" : http://www.mmorpg.com/discussion2.cfm/post/4944570/thread/349125#4944570

  Kehdar

Advanced Member

Joined: 2/28/08
Posts: 440

4/21/12 4:57:39 AM#54
Originally posted by gladosrev2

 

There is absoultely no point even trying TERA imho, all I needed was one or two gameplay videos to know I've played this game in another version (LOTRO) for years and was already bored before the video was over.

And here we go, when I think I just read any possible idiocy someone proves to me that I was mistaken.

LOTRO ??? Really? 

Reading it compared to Aion or Vindictus was stupid but LOTRO? And from just looking at a video no less.

Sorry if I sound rude but the things that some people manage to say about this game leaves me astonished.

  BigBadWolfe

Apprentice Member

Joined: 10/17/07
Posts: 144

4/21/12 5:07:13 AM#55
Originally posted by Breaking123

Well to be honest Vindictus did better job with the so called BAMs. The basilisks you get to kill at level 20 ( apperently that is the main reason it is supposed to be fun when you reach lvl 20 ) are so easy it is not a slightest challenge. The only thing that would be great in this game is PVP , too bad it doesn't exist ( and no Open World PK is not something I consider PVP, killing a player that is questing doesn't even require skill ) So the main thing I look forward in a action mmo  is not existant in a game that wants me to buy it for 50 euros and then pay them each month just so I cna hope for BGs and Arenas to come sometime this year...

Releasing a unfinished product is just not cool

Unfinished product? Is this a joke?  Did you not see the laundry list of content this game is going to have at launch?

http://tera.enmasse.com/new-launch-features

Tera is going to be easily launch with the most content and most polish of any other MMO to date.  The fact that you keep comparing Tera to Vindictus, a heavily instanced ORPG with inferior graphics and very little content, and you cannot see the difference?  I'm sorry but you are Blind my friend.

You also have a problem doing math, Tera is B2P for the first month, there is NO SUB, until the second month, and you get access to ALL the content.  If you think you can clear all the content within the first month then simply don't sub, or simply resub when they add something that you like then it becomes P2P.

GW2 is not free, it's B2P, which means that you get no free month, and you get restricted character slots, and bag slots and dyes and a host of all other restrictions that you need to shell out Real money from the cash shop to fix.  Also if you want to try out the new content you're going to have to pay for it.  A quick check of Amazon and the GW1 expansions are not cheap  GW1 Factions is $22.39 which is much more than the price of a month's sub and if you wanted to get all 3 expansions together that would set you back $65.37.  All of Tera's additional content is free, so if you don't like it, then just unsub and resub when it has more content and it will only cost you that additional month.

Last but not least Tera has chrono-scrolls which rewards players that are dedicated to playing the game with free-game time by trading in-game currency.  Free month + monthly sub (if you choose) + no $$ expansions+ no cash shop + chronoscrolls = the most inexpensive Triple AAA MMO you will ever play.

  Jakard

Apprentice Member

Joined: 11/19/06
Posts: 417

4/21/12 5:14:09 AM#56

Here's one of the problems that I see. SWTOR isn't the greatest MMO ever made but what it does do well is that it hooks you from the beginning. Tera does not do this so it makes it hard to be motivated to play past a few levels. And I think there are going to be a lot of people who feel this way. I can't say how the game gets as you move deeper into the game but I do feel like they need to have a more compelling start to the game.

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 16763

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

4/21/12 5:16:12 AM#57

Tera is a traditionall theme park MMORPG (with a few twists) for people who still enjoy playinng tradional theme park MMORPG's.

If you are looking for something really new and different this is not your game, you most probably should be wiating for GW2.

Now me, I'm looking for something really diffferent, but more along the lines of EVE with a fantasy theme, but until then I play each MMO for the fun they offfer and so I"m here playing Tera for a spell.

Likely it will will only keep my interest for a few months, but that's all I'm really expecting from GW2 and TSW as well.

For now its enough to share this new world with my guidlmates, am looking forward to running some BAMs/dungeons on my Mystic,, and whatevver else comes along.

Altbough I'm on a PVE server, I may reroll on a PVP once I gain better mastery ovver the controls and what not, and hopefully they'll add some reward to the open world PVP as it's a bit too pointless for my liking right now.

 

"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Responsible Drinking - An Oxymoron

  Kuinn

Apprentice Member

Joined: 1/10/11
Posts: 1511

4/21/12 5:24:18 AM#58

I'm basically buying this game for the Diablo aspect. I think it works for that pretty well.

  Deron_Barak

Novice Member

Joined: 3/14/06
Posts: 1139

4/21/12 5:27:44 AM#59
Originally posted by Requiamer

This is why i cannot support this game, yes it have a combat system that is interesting, yes it look good, but that's it. I'm just fade up of barebones they call mmo and sell it for a full triple A price. I really wanted to play this game, even buy it, i recall a time i used to say i would buy it at least for the costume work, but i just changed my mind, i will buy it at 10$, it doesn't worth more than that. Game companies should understand you cannot make a game with only 2 features like combat and costume, it just won't work, neither in Asia, neither in the West, as soon as the novelty will fade away, the reality with hit and they will be left with a game with no revenue. Barebones don't work guys get over it once and for all, or at least if you do it make it f2p. This is why Nc would have made this game better, they actually got this reality slapped in the face in 2000 when they made Lineage2, and understood it perfectly well, i guess Bluehole or whoever left Nc to make it totally missed that point.

 Do you truly think you have the required experience to make these claims? How much of the game did you really play?

Just not worth my time anymore.

  Deron_Barak

Novice Member

Joined: 3/14/06
Posts: 1139

4/21/12 5:55:55 AM#60

 Without quoting one person or another I just want to thank all of you for keeping me entertained.  I understand this is only the beginning of the fun and the next three to six months is going to be incredable on this site.  I am really excited to finally be playing my TERA character and I will think of you all fondly while I have fun.

Just not worth my time anymore.

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