Trending Games | Pirate101 | Guild Wars 2 | Warhammer 40K: Eternal Crusade | World of Warcraft

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,900,190 Users Online:0
Games:751  Posts:6,269,093
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » [Brainstorm] New possible ways to level up

2 Pages 1 2 » Search
33 posts found
  Odinthedark1

Novice Member

Joined: 10/06/11
Posts: 338

"A fool learns from his own mistakes, a wise man learns from the mistakes of others."

 
OP  4/20/12 8:36:25 PM#1

Lol, based specifically on pve what other way could they present to us to level our character's besides quest's and monster grinding anyways. there prob are some ways but if there are it would take a lucky spark in the brain or a genius to find. crafting possibly but not likely, would get boring. pvp has been done alot recently and it works if they balance the exp gain properly, which even tho swtor kinda sucked they managed to do, but some people just dont like pvp. if you were to support an entire player base in which they all have different tastes it just would'nt work out as most times player preferences are contradicting. gw2 is overhyped and ppl make it seem like all they did was make a hardcore game but minus the grind for hardcore players...without leveling / very minimal gear grinding its kinda pointless for me anyway. so people brainstorm on new ways to level because taking the grind completely out is a no no for some gamer's like me.

 

I'm curious with what people can come up with to somewhat balance the game and make the grind to max not too hard, but at the same time not completely easy like WoW among other mmo's. Ive had a controller in my hand since the age of 4 and growing up never liked skipping to the last level, as its my perception of the world that everything earned through hard work makes the reward all the better in the end.

To clarify this isnt meant for any games currently out nor has anything to do with them, the point of this is to brainstorm new ideas which can provide possibly multiple ways to level, if you dont like leveling at all and never have this thread aint for you unless you actually wish to contribute brain cells to think of ways to level even if you yourself wouldnt enjoy it. 

 

PS: 1. The point of this topic is to brainstorm idea's for leveling, and possibly progression but taking it completely out is not an option.

       2. No flaming, hating, or namecalling please keep that strictly PM as to not flood out actual ideas. TY.

       3. This thread is meant to appeal to all gamer's, but all ideas do not have to go into a single game as sometimes ideas can contradict player tastes in which would be pointless to the thread. Casual, Hardcore, CasualCore dont matter its strictly theories on possible way's to progress in game without nullifying the leveling system completely.

       4.Opinions should be kept to yourselves as to not flood as well, unless they are referring to an idea brought up by another member then opinions on that idea should be discussed.

  ZombieKen

Apprentice Member

Joined: 3/30/10
Posts: 4410

Zombie - Dead but still moving.

4/20/12 8:51:10 PM#2

Something I've been experimenting with in WAC is characters paying in-game gold for training skills and then skills drive levels.  It skips the re-grind for high level characters who want to level an alt.  It allows a craftsman to level up any class without combat.

 

Kills, quests, crafting and farming become revenue generators.  However, I'm not sold that it's a workable system.

 

I'd rather eliminate levels completely and just have skill training and gear drive stats for progression.  Sort of like having the whole game parallel current endgame systems.

MSOTSG with PPE : Massively Single-player Online Task-driven Storyline Game with Purchasable Performance Enhancements *grin*

  Cuathon

Advanced Member

Joined: 10/24/04
Posts: 2254

Draw Something is now an MMO. God has forsaken us.

4/20/12 8:54:35 PM#3
Originally posted by ActionMMORPG

Something I've been experimenting with in WAC is characters paying in-game gold for training skills and then skills drive levels.  It skips the re-grind for high level characters who want to level an alt.  It allows a craftsman to level up any class without combat.

 

Kills, quests, crafting and farming become revenue generators.  However, I'm not sold that it's a workable system.

 

I'd rather eliminate levels completely and just have skill training and gear drive stats for progression.  Sort of like having the whole game parallel current endgame systems.

Except endgame only starts when you are level capped and non raid capped. So the whole thing can't be end game.

  Sentime

Novice Member

Joined: 5/10/06
Posts: 277

4/20/12 8:58:24 PM#4

Why have leveling at all?  Leveling is just a system that compensates for the lack of fun gameplay and fun areas.

  waynejr2

Hard Core Member

Joined: 4/12/11
Posts: 3740

RIP City of Heroes!

4/20/12 9:02:08 PM#5
Originally posted by Sentime

Why have leveling at all?  Leveling is just a system that compensates for the lack of fun gameplay and fun areas.

Genius.  Someone asks something and let's just talk about something else.  You are so helpful.

  madazz

Apprentice Member

Joined: 10/07/03
Posts: 1312

4/20/12 9:03:25 PM#6
Originally posted by Sentime

Why have leveling at all?  Leveling is just a system that compensates for the lack of fun gameplay and fun areas.

I am tired of leveling too! Let's just work to aquire things instead of "Oh I am level 12 now I can defeat this new set of enemies and these old ones no longer give me experience".

 

Why not just kill everything and some just have very little reward compared to others that perhaps give more. Im gonna stop myself before I rant lol.

  Odinthedark1

Novice Member

Joined: 10/06/11
Posts: 338

"A fool learns from his own mistakes, a wise man learns from the mistakes of others."

 
OP  4/20/12 9:04:37 PM#7

Thats not true, its a valid system in most things in life. Are you simply born as an adult? do you simply go from being the bottom of the business hierarchy to a CEO? Could a peasant really ever become a king? what you stated is false and merely opinion. So back to topic please, even leveling can be fun if you present it in a way to be fun for each specific taste. but im curious what would make it fun for most.

  madazz

Apprentice Member

Joined: 10/07/03
Posts: 1312

4/20/12 9:05:15 PM#8
Originally posted by waynejr2
Originally posted by Sentime

Why have leveling at all?  Leveling is just a system that compensates for the lack of fun gameplay and fun areas.

Genius.  Someone asks something and let's just talk about something else.  You are so helpful.

One could argue you could remove leveling and add another form of progression. So yeah, genius to me, And his post does apply even though it doesn't elaborate very well.

  Johnie-Marz

Novice Member

Joined: 11/19/09
Posts: 860

4/20/12 9:22:39 PM#9

I tried Fallen Earth and while; I didn't stay for the long haul; however, I did find it interesting that you could level up by crafting and gathering. (Or at least get quite a bit of exp from doing so)

  Odinthedark1

Novice Member

Joined: 10/06/11
Posts: 338

"A fool learns from his own mistakes, a wise man learns from the mistakes of others."

 
OP  4/20/12 9:25:36 PM#10
Originally posted by Johnie-Marz

I tried Fallen Earth and while; I didn't stay for the long haul; however, I did find it interesting that you could level up by crafting and gathering. (Or at least get quite a bit of exp from doing so)

And thats the dilemma with crafting exp, theyd have to create a whole new crafting system with multiple mini games to keep ur interest but at the same time the game cant simply rely on crafting alone as its meant to create gear for killing stuff lol. gotta have good combat as well as other things that are left to be brainstormed to keep ur interest in the long run.

  Johnie-Marz

Novice Member

Joined: 11/19/09
Posts: 860

4/20/12 9:39:53 PM#11
Originally posted by Odinthedark1
Originally posted by Johnie-Marz

I tried Fallen Earth and while; I didn't stay for the long haul; however, I did find it interesting that you could level up by crafting and gathering. (Or at least get quite a bit of exp from doing so)

And thats the dilemma with crafting exp, theyd have to create a whole new crafting system with multiple mini games to keep ur interest but at the same time the game cant simply rely on crafting alone as its meant to create gear for killing stuff lol. gotta have good combat as well as other things that are left to be brainstormed to keep ur interest in the long run.

The reason I didn't stick with Fallen Earth was because I read to much about the game. When I found out that you could mess up your character by putting points in the wrong stats I began reading everything I could.

I found out about the AP missions, then I found myself going through each starter town specifically looking to do the AP missions that I had read about in the guide.

Sometimes you just have to play a game and discover it for yourself. Because the fallen earth leveling and AP point system that, at the time was pretty unforgiving, I really messed up by reading to much instead of just playing the game.

  awatts79

Novice Member

Joined: 4/18/12
Posts: 7

4/20/12 10:15:26 PM#12

and possibly progression but taking it completely out is not an option.

  Sythion

Novice Member

Joined: 6/30/11
Posts: 427

4/20/12 10:39:22 PM#13
Originally posted by Odinthedark1
gw2 is overhyped and ppl make it seem like all they did was make a hardcore game but minus the grind for hardcore players...without leveling / very minimal gear grinding its kinda pointless for me anyway. so people brainstorm on new ways to level because taking the grind completely out is a no no for some gamer's like me.

Grinders aren't hardcore players. They are casual players with a lot of time on their hands. GW2 is not made for these players as its main target audience, which I think is great. Games have been catering to the casual grinders for far, far too long.

 

Originally posted by Odinthedark1

PS: The point of this topic is to brainstorm idea's for leveling, and possibly progression but taking it completely out is not an option.

Since we're just brainstorming, here's an idea. Design each "Zone" as a level. When that zone is completed (the boss or whatever defeated), you gain a level. Zones begin smaller for beginners, and grow in size as you get to higher levels, mimicing the normal time differences between levels.

There are in-zone benefits earned from monsters that can help you in that zone only, which can be grinded for to make the experience easier for casuals like you.

Players who are skilled are able to complete the content more quickly, and enjoy the game at a reasonable pace for the first time in MMORPG history.

  Odinthedark1

Novice Member

Joined: 10/06/11
Posts: 338

"A fool learns from his own mistakes, a wise man learns from the mistakes of others."

 
OP  4/20/12 10:46:15 PM#14
Originally posted by Sythion
Originally posted by Odinthedark1
gw2 is overhyped and ppl make it seem like all they did was make a hardcore game but minus the grind for hardcore players...without leveling / very minimal gear grinding its kinda pointless for me anyway. so people brainstorm on new ways to level because taking the grind completely out is a no no for some gamer's like me.

Grinders aren't hardcore players. They are casual players with a lot of time on their hands. GW2 is not made for these players as its main target audience, which I think is great. Games have been catering to the casual grinders for far, far too long.

 

Originally posted by Odinthedark1

PS: The point of this topic is to brainstorm idea's for leveling, and possibly progression but taking it completely out is not an option.

Since we're just brainstorming, here's an idea. Design each "Zone" as a level. When that zone is completed (the boss or whatever defeated), you gain a level. Zones begin smaller for beginners, and grow in size as you get to higher levels, mimicing the normal time differences between levels.

There are in-zone benefits earned from monsters that can help you in that zone only, which can be grinded for to make the experience easier for casuals like you.

Players who are skilled are able to complete the content more quickly, and enjoy the game at a reasonable pace for the first time in MMORPG history.

You are both wrong and right i very much enjoy endgame content and can tend to take it seriously, i just tend to enjoy the grind too. but either way an interesting idea not sure if it would be any fun tho, sumthin you'd have to kinda experience first hand to tell. tho that would take one hell of a dev team to make a hugely vast amount of content or there'd only be like 5-10 levels. but something you need to understand and i stress this seriously just because you enjoy leveling doesnt mean you're casual, you're saying people who are hardcore have very little time on their hands? Lol grinding has nothing to do with end game content.

Edit: but as to stay on topic myself, this thread is to brainstorm idea's that could help appeal to EVERYONE. casual, hardcore, 12 year olds, 80 year olds, if your dog is skilled enough to hold a controller why not. so please keep insult's accusations either out of the thread or strictly in PM.

  xDayx

Novice Member

Joined: 9/08/11
Posts: 713

4/20/12 11:04:25 PM#15

I like skill-based progression systems better. For those that arent familiar. You start your character with zero in lots of skills. Lets say you pick up an axe and chop and tree. Slowly your skill in Axe Skill goes up, keep chopping and you'll see your wood lore(for that type of wood) go up, then maybe your strength goes up. So basically you 'build' what type of character and class you want. If you want to be an archer obviously you will get better by shooting your bow.

You must have a skill point cap though or you will end up having to redo your game like darkfall did, because everyone will make a rangwarmage and master all crafts obliberating the economy.

So you basically solve the level problem and the class problem in one full swoop with skill-based progression.

Games that use skill point based progression are UO and many sandbox games thereafter to this day.

I feel it is the best. I would prefer though that skill point pools are separated by crafting skill points with a cap and ability skill points with a cap instead of one huge pool that makes you choose one or the other.

  Johnie-Marz

Novice Member

Joined: 11/19/09
Posts: 860

4/20/12 11:20:43 PM#16
Originally posted by xDayx

I like skill-based progression systems better. For those that arent familiar. You start your character with zero in lots of skills. Lets say you pick up an axe and chop and tree. Slowly your skill in Axe Skill goes up, keep chopping and you'll see your wood lore(for that type of wood) go up, then maybe your strength goes up. So basically you 'build' what type of character and class you want. If you want to be an archer obviously you will get better by shooting your bow.

You must have a skill point cap though or you will end up having to redo your game like darkfall did, because everyone will make a rangwarmage and master all crafts obliberating the economy.

So you basically solve the level problem and the class problem in one full swoop with skill-based progression.

Games that use skill point based progression are UO and many sandbox games thereafter to this day.

I feel it is the best. I would prefer though that skill point pools are separated by crafting skill points with a cap and ability skill points with a cap instead of one huge pool that makes you choose one or the other.

I disagree with the skill cap. (In fact I think that the current leveling system where you have an arbartrary stopping point needs to go)  What skill based games need to do is make it increasingly harder to gain skill, but not have an arbitrary stopping point.

If you add in skill regression at a certain point where, if you don't really use a skill for a while you begin to lose points then it will make it much more dificult advance in all skills.

  leaf16nut

Novice Member

Joined: 4/10/11
Posts: 29

Mankind's most prevalent disease: Religion.

4/20/12 11:28:05 PM#17

I think MMO's should get rid of level systems, by that I mean focus on the skills, too many MMO's focus on which level you are to determine whether you win in PVP etc... But thats another story I suppose.

 

The problem isn't quests, it's what were forced do in the quests that's the problem... I've never read what I'm supposed to do in a quest, I just click accept and look at the map to see where to go, there's to many talk to this person or kill this many of this monsters. MMO's need to change, the quests need to be more dynamic and not just a means to level up.

 

I wouldn't mind having more of an RPG experience with timing based puzzles, something to make me think and have to move my character to complete. Also things like public events, a game inside a game concept - CTF, king of the hill, something inside an arena that dosn't directly pertain to the game but gets the population together, compete against eachother, without negatives effects or chance of losing your items.

 

I can't think of a way to level up without some kind of a grind, the only thing I can think is to make the grind fun and worth playing, MMO's are stuck in a rut, giving me a million quests with the end goal to be the top level is just boring, yet no devlopers want to create something different for fear of failing.

  Odinthedark1

Novice Member

Joined: 10/06/11
Posts: 338

"A fool learns from his own mistakes, a wise man learns from the mistakes of others."

 
OP  4/20/12 11:43:32 PM#18

Its not easy to come up with ideas to make it fun but i assure you there has to be some way. And i completely agree the quests are becoming dull but just because its hard to think of new genius idea's to level up doesnt mean dev's nor the players should completely give up on the leveling hierarchy. to play strictly for fun with no goal in mind reminds me of my old console gaming days of playing grand theft auto and just going on a rampage. ive played mmo's now for 7 years and im now 19 years old and have finally given up WoW after 4 years. i dont wish to see mmo's become just another variant of console gaming, skill or not leveling is what has always defined rpg games for me whether it be Final Fantasy in the old days, or mmorpg's in more recent times. leveling has always given me a set goal to tell me when to move on to PvP or to grind gear for the next raid, but the end game itself has been stale as well lately, without new innovative ways to level i dont see myself taking the time to even make it to end game anymore. So dont give up on it i sincerely hope i can see some genius ideas on this thread, cause more than likely my best friend can make it a reality in the next decade to come.

  Quenchster

Novice Member

Joined: 1/06/12
Posts: 452

4/21/12 12:33:35 AM#19
Originally posted by Odinthedark1

so people brainstorm on new ways to level because taking the grind completely out is a no no for some gamer's like me.

The word grind is used as a way to call something both laborious and not very interesting. I think one thing that would suit that definition nicely is to maybe make a highly educational way to progress in level. Maybe have exams in math, history, english, and science that give you experience depending on the grade you score. Oh and also make it so you can't use other programs while taking those exams. This way you'll have to study to get to higher levels.

  xDayx

Novice Member

Joined: 9/08/11
Posts: 713

4/21/12 10:23:44 AM#20
Originally posted by Johnie-Marz
Originally posted by xDayx

I like skill-based progression systems better. For those that arent familiar. You start your character with zero in lots of skills. Lets say you pick up an axe and chop and tree. Slowly your skill in Axe Skill goes up, keep chopping and you'll see your wood lore(for that type of wood) go up, then maybe your strength goes up. So basically you 'build' what type of character and class you want. If you want to be an archer obviously you will get better by shooting your bow.

You must have a skill point cap though or you will end up having to redo your game like darkfall did, because everyone will make a rangwarmage and master all crafts obliberating the economy.

So you basically solve the level problem and the class problem in one full swoop with skill-based progression.

Games that use skill point based progression are UO and many sandbox games thereafter to this day.

I feel it is the best. I would prefer though that skill point pools are separated by crafting skill points with a cap and ability skill points with a cap instead of one huge pool that makes you choose one or the other.

I disagree with the skill cap. (In fact I think that the current leveling system where you have an arbartrary stopping point needs to go)  What skill based games need to do is make it increasingly harder to gain skill, but not have an arbitrary stopping point.

If you add in skill regression at a certain point where, if you don't really use a skill for a while you begin to lose points then it will make it much more dificult advance in all skills.

 

Regression would work also, just something that doesn't allow everyone to be maxed in every skill in the end so there is forced specialty.
2 Pages 1 2 » Search