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4/11/12 8:08:18 AM#81
Two things: 1st- I have a friend who knows a lot of devs and is in the industry, and he told me that GW2 needs a LOT of work still. This was less than two weeks ago. Only time/beta testing will tell.
2- If you have not played TERA then you don't know what you are talking about, so don't talk.
Me personally.. i'll be playing both. http://www.twitch.tv/style_gaming - http://www.youtube.com/user/myfreestylegaming AC>EQ>War>EVE>AoC>Aion>SWTOR>FireFall>Tera/GW2 |
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4/11/12 11:00:50 AM#82
Originally posted by Elloa GW has a lot of roleplay but at the same time it offers alot of combat and PVP (if you like PVPing)... I haven't followed much TERA because it didn't have... Don't know, something, when I googled/youtubed it a few times, not so long ago. I think TERA will do well, but I won't play it because I don't have the feeling it'll offer enough refreshing and new things in the game style (and therefore it won't satisfy what I now want from an mmorpg to be). I could easily be wrong, but in my opinion - GW2 will be far more refreshing and will offer a lot more fun to me than TERA would. "Happiness is not a destination. It is a method of life." ![]() |
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4/11/12 11:04:34 AM#83
Originally posted by Djildjamesh why not playing both? you get the best of both worlds. you never gonna be bored. |
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4/13/12 12:16:47 AM#84
Very good |
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4/13/12 12:26:09 AM#85
Originally posted by Calind0r Well I don't know if it sucks, but it certainly isn't worth my money........ month after month of it. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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4/13/12 12:37:41 AM#86
yeah this thread was promising, especially on these boards. |
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4/13/12 1:13:16 AM#87
Originally posted by Elloa Well, just by going off of the games you have played & enjoyed, I would say that GW2 is probably the better fit for you. To hopefully paint a better picture, I'll go a little more indepth on both games. For starters, the combat is a big draw for both games, and on the surface there isn't a whole lot different between the basic structure of GW2's combat, and TERAs combat. However, TERA is very aim-heavy, where GW2 has tab targetting (doesn't guaruntee you're skills will hit, but will point them in the right direction). They both have very action-oriented, reactive combat. That said, if you delve any deeper into the combat systems of either game, they are a LOT different in the details. As for communities, the two games center their social interactions VERY differently (almost in the exact opposite manner). GW2's community is centered around players joining together to accomplish a common goal. Whether that be a huge dynamic event, a basic quest, skill challenges, pvp, WvW, or just general info, it's all done in the spirit of 'helping others helps everyone as a whole'. To some, the community can be a bit elitist, however I have found a fairly intelligent community (overall, there are always a few asshats) follows Anet currently. I expect this to continue into GW2. TERA's community centers more around compeition & inter-server PvP. It's more about competing with the guy next to you to see who's the superior player. The game is primarily PvE, but it has open world pvp (yes any player can walk up and kick you in the face if they want to, and so far there is no real disadvantage to doing so (so expect to get griefed a lot)). TERA also has guild vs. guild pvp, so there will be a lot of competitions & epeening between guilds. And since it's open world pvp, if you're guild gets challenged, that means you can be sought out and killed, even if you don't want to take part. - For TERA, the community is most likely going to be very similar to what we saw in Aion, or Lineage II (dunno if you've ever played those). Lots of competition between the players, and more than likely a good amount of hostility between players (especially given that there are no factions, everyone is essentially against everyone else). Again, to summarize, I think GW2 is going to cater to you better. The combat in both these games are fairly different from WoW or Rift. However, the community for GW2 will probably match Rift or WoW more closely than TERA would. GW2 = similar type of people, playing a different type of game. TERA = different type of people playing a similar type of game. The choice is still yours to make, and if you wanted you could really play both, as GW2 doesn't have a monthly fee. |
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4/20/12 6:30:35 PM#88
Originally posted by StyleGaming
I have a friend that knows a lot of elves and works in the toy industry and he told me Santa is going bankrupt and there won't be Christmas this year. |
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4/20/12 6:33:54 PM#89
Originally posted by Nadya3 yup! On it like white on rice... |
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4/20/12 6:35:10 PM#90
Originally posted by ice-vortex If this is true I'm going to be so pissed. "Loading screens" are not "instances". |
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4/20/12 6:37:11 PM#91
Originally posted by Arkinia That's the convinient aspect of GW2, because it has no monthly sub, you can play it and any other game; no guilt for throwing away $15 every month if you don't play it that often. |
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4/20/12 6:38:11 PM#92
Originally posted by Charlizzard It seems giving out free toys to everyone in the world wasn't a sound business model. |
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4/20/12 6:46:25 PM#93
Originally posted by StyleGaming I am sure it does, particularly the balancing of the PvP. That is why you have betas. But I been in plenty of betas and they usually are even more glitchy then what we seen for GW2 so far. The game looks polished enough, some zones needs to be finnished and tit need some bug crushing and balancing. I don´t see what that have to do with tera though. I have played TERA, it is actually pretty good and I might buy it, not decided yet. I have already bought GW2 though so that tells you a bit of how I see things. Tera is indeed more polished since the game really have been out for over a year in Korea, and if GW2 was another year away I would have bought Tera in a second. But I think GW2 have more potential. Comparing both games isn't exactly fair to either of them, Tera is actually a good game even though it gets annoyingly cute at times and that it seems like they have been using female tennis players for the female warriors combat shouts. But the whole idea of finally getting rid of my constantly overfull questlog is too much, TERAs quests are mostly the same as in all other MMOs. I think this discussion wont be much of use until after next weekend when we will have a huge number of players that actually played both games for a while.. |
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4/20/12 6:47:20 PM#94
Originally posted by Scyfo I've been playing the beta since this afternoon. No, this does not make me an expert, and I'm not pretending to be. It did give me some time to form some initial opinions. I would echo the comments above. I was looking for combat that was fluid and dynamic, and instead I found myself just rooted in place using abilities. Maybe this changes later in the game, IDK. Even the need to target things seemed a bit odd. I can imagine how targeting a mob would be rather cool if, for example, targeting different parts of the mob did damage to that particular area, but that isn't how it works. I do like the idea of moving from a tab-target world, though. The graphics style/art direction. Yeah, it's pretty, parts of it are in fact stunning. Reminds me a lot of Aion (opinion!). Things are bright with good detail. But there's something about the style that I just don't like. And don't get me started on the Elin, I don't care if they're ancient fun-loving nature spirits, I know what they look like and it's not OK to me, but whatever. I appreciate cultural context, doesn't mean I have to like it. And the questing, yeah. Look, I know that people argue that this questing is standard for RPG's. Fine. But after years of doing in in WoW my god is it boring, and I mean boring. Fetch and kill all over again. After 4 hours or so it became painful to get through. Yes, absolutely, my Tera experience is quite limited, and gameplay may change at higher levels or in different areas. But if I'm playing a game for fun, should I have to just try and "get through" some things to get to the fun stuff? At any rate, i do not think it is approriate to compare this to GW2. They are not competing or necessarily going for the same market, so a comparison for the sake of comparison is not useful in my opnion. "Loading screens" are not "instances". |
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darkhalf357x
Elite Member
Joined: 1/25/12
I'm only playing the role chosen for me. Who you supposed to be? |
4/20/12 6:57:07 PM#95
Originally posted by MorbidCurio Dodge is dodge. I dont think anyone is raving about that. But it is a new mechanic that most MMOs today dont have. Ive only seen it in Dragons Nest and TERA (which Ive played). Your missing the point which is evasion is now an active condition as opposed to just a stat. This by itself adds color to combat that to be honest has been stale. You can spam the buttons. But if you are, I guarentee you will die. Often. The hook isnt the removal of a hotbar. This is an MMO. Its the use of skills to fight rather than watching numbers. You wont win just because you are a higher level than me. Developing this skill will take time. This is a complete 180 from GW1, which is why many asked for the title to be changed. GW1 was a co-op online RPG with instances. GW2 is a fully realized persistent world. GW2 isnt changing WHAT you do, they want to change HOW you do it. Its more a focus of having fun fighting and being part of the fight. The lack of true trinity, no technical grouping, no end game are just functional examples of how they will deliver that innovation. No other MMO is even attempting this. In terms of TERA I was in 3 CBTs. The graphics are lush and beautiful and the lore was surprisingly deep. The combat is addictive as it innovates by adding an aim mechanic (you hit where you point your mouse cursor). What I didnt like was linear questing we have seen countless times before. Its not bad, but exposes its age after the first few levels. BAMs (Big Ass Monsters) does return some of the excitement, but not enough (for me) to hold a sub. Both games are trying to change the formula thats been copied for decades and I applaud both of them. The difference between the two is TERA is more of an evolution, while I see GW2 more as innovative. If they succeed it will let other developers know its ok to try new things. I fully support that and this game. |
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4/20/12 6:58:31 PM#96
Hm,
"reinstall a community", depends on what you and your fríends prefer:
1. Grinding for gear, raiding huge bosses, superb graphics -> Tera
2. PvP, a quest-system that makes you work together with strangers, ingame RP-features -> GW2 Advertising has us chasing cars and clothes, working jobs we hate so we can buy shit we don't need. |
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5/13/12 11:20:44 PM#97
To be honest, I could not tell a huge difference in terms of graphics for TERA or GW2. Played both on fairly high settings. Sure, Tera has a brighter palette and GW2 opted to go for more "realistic" colors in my opinion, both for good reasons, but for me I can't distinguish enough difference to say one's graphics trumps the other in any significant manner. So to me when peopel argue about graphics it all just sounds like personal preference and not valid. Maybe someone will prove me wrong with polygon counts or texture resolution or something. |
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5/13/12 11:25:44 PM#98
Originally posted by Xese Oh now you gone 'n done it. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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5/14/12 4:00:16 AM#99
Originally posted by Xese The "huge" diffrence is in art style. Website: http://www.emrendil.com |
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5/14/12 4:34:40 AM#100
Originally posted by Emrendil Both art styles are pretty awesome imo. For Tera, I wish the monsters had more of a LOTRO style in them. There are areas that are pretty filled with war camps etc, but there are also areas that are filled with weird stuff that you'd find in a hallucination elf dream. Generally the world is very well drawn in Tera. It's just that the monsters themselves don't always seem to fit into it. Too colourful I guess? The world is exceptionally beautiful at places and you must not forget to look up into the sky through the tree lines. One such beautiful area was one somebody made a video of, it's a shrine of a goddess in the game: http://www.youtube.com/watch?v=cI65x1SYyF4 The BAMs certainly fit better than other smaller minions in the regions they are placed. The only problem with the youtube videos is that they don't capture the quality of a really high end system. That's why I'll say that I like what I've seen in GW2 videos so far, but without playing the game I can't really tell if it's a stunner for real. The city certainly looked great. Talking about cities, check this video on Tera again as you fly towards Allemanthea, the city of elves and Kaiator, the city of Amani. The scale is pretty amazing. Allemanthea is large and open and grand in scale, while Kaiator is dark, closed, armored and something you'd expect a dwarven fortress to be in other games. http://www.youtube.com/watch?v=_nINvGLn1aM Honestly I wasn't expecting to find more than one big city in the game and Velika is pretty big (the human city). But there are three huge cites that I've found. Popori and Castanics cities don't exactly qualify as cities, more like huge outposts. The videos above were not made by me btw, I just found them fitting to what I wanted to describe. |
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