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News & Features Discussion  » Diablo 3: Open Beta Stress Test This Weekend

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87 posts found
  expresso

Tipster

Joined: 3/10/10
Posts: 2177

4/20/12 5:33:43 PM#61
Originally posted by Jessina

Does not matter what you all say...Error 37 is a culprit right now. Noone is playing. :(

Error 37 is effectivly server full.

  TyvolusNext

Novice Member

Joined: 1/27/12
Posts: 201

4/20/12 5:38:28 PM#62

lol, blizz needs to send Peter Jackson and friends a check for directly copying the demon from the Lord of the Rings.

  Rawiz

Novice Member

Joined: 9/19/08
Posts: 472

4/20/12 5:42:04 PM#63
Originally posted by expresso
Originally posted by JeroKane
Originally posted by Rawiz

Spent 2 hours playing just now. Even though I'm a true Diablo (hardcore-mode) freak with over a decade of playing that series under my belt, D3 hasn't really convinced me. Maybe it's just the class choice that seems very boring mouse-smashing (barb), I will try what magic is like next.

Had no trouble with installer and played on American servers.

I had the same feeling. Graphics look pretty decent. Nice detail here and there. Just a shame there is no char customization, but that was to be expected from this type of game I guess. But still, would have been nice, as you are able to play with other players.... would have been nice to distinguise yourself a bit more.

The skill system is rather simplified and bit dissapointing.... especially after having tried out Path of Exile last week, DIII feels really dumbed down. :-/

I am not convinced either... so I am glad I have the opportunity to try out the game this weekend.

Not to argue but I still don't see how having to assign a stat point every level and for example put 1 point into swords that will give you +1% dmg with sword is customisation or even fun?

I honestly think players are Indoctrinated into a stat point/talent tree system and refuse to look outside the box.

I like that blizzard did something different been a hell of a lot easier to go with stat points and trees.  At max level a monk will have over 100 active skills (with runes) he can choose from but can only use 5 at a time - I call that customisation, chances of meeting a monk with the same 5 skills as me and the same 3 passive skills is quite remote.  

You can build an AOE damage dealer, a singe target damage dealer, a healer a support/buff class, use swords, aces, maces, staves, fist weapons. you can specialise in differnet weapons with gems and enchants,  some skills do different things depending on what weapon you're using.... hope you see what I am saying.

Is the D3 system better than the old stat point/tree system? I don't know yet.. no one does.

Thanks for posting.

I'm a total noob in D3 myself and really can't be bothered to read a lot unless I have even a slight idea what actually happens. That of course requires playing the game. Also as a non-native english speaker, some things just fly past me.

Personally I would've been just fine with a stat point/skill tree system. At least on hardcore there were a lot of different skill tree combinations that players went for. The only differences I can think of straight away were Assassins and Necros, because Traps/Summoners were just so much better than the others. That wasn't the case otherwise.

Stat point system was very defining too. For example I always went for dexterity+strenght as a hardcore Sorceress to get maximun Block Chance and the ability to weild -damage % items, such as Stormshield. I didn't see that many others who did it. Then you had your Teleporting Hammerdins and meleeing Zealots etc.

Still, I'm open to new things, it just takes time to truly understand them.

'll be playing again tomorrow and reporting back!

  ogel

Novice Member

Joined: 12/18/07
Posts: 4

4/20/12 5:48:56 PM#64
Originally posted by Worstluck

Getting download speeds roughly 25% of what they should be...this is going to take a while to get going for :(

Ive downloaded the whole thing in less than 1 hour.. It wasn`t that bad at all. Maybe its the peak time right now.. You sould try later afternoon.. The other thing that bother me most is, that I`m recieving and "Error 35" That says that servers are busy and I cannot get into the game.. so you won`t have to worry.. Once you`ll download it you`re not gonna be able to play the game anyway.. So don`t worry , there is no rush :). 

  Omnifish

Advanced Member

Joined: 2/16/11
Posts: 617

I'll kick your a**e so hard, you could build a swimming pool in the footprint!

4/20/12 5:51:25 PM#65
Originally posted by Rawiz
Originally posted by expresso
Originally posted by JeroKane
Originally posted by Rawiz

Spent 2 hours playing just now. Even though I'm a true Diablo (hardcore-mode) freak with over a decade of playing that series under my belt, D3 hasn't really convinced me. Maybe it's just the class choice that seems very boring mouse-smashing (barb), I will try what magic is like next.

Had no trouble with installer and played on American servers.

I had the same feeling. Graphics look pretty decent. Nice detail here and there. Just a shame there is no char customization, but that was to be expected from this type of game I guess. But still, would have been nice, as you are able to play with other players.... would have been nice to distinguise yourself a bit more.

The skill system is rather simplified and bit dissapointing.... especially after having tried out Path of Exile last week, DIII feels really dumbed down. :-/

I am not convinced either... so I am glad I have the opportunity to try out the game this weekend.

Not to argue but I still don't see how having to assign a stat point every level and for example put 1 point into swords that will give you +1% dmg with sword is customisation or even fun?

I honestly think players are Indoctrinated into a stat point/talent tree system and refuse to look outside the box.

I like that blizzard did something different been a hell of a lot easier to go with stat points and trees.  At max level a monk will have over 100 active skills (with runes) he can choose from but can only use 5 at a time - I call that customisation, chances of meeting a monk with the same 5 skills as me and the same 3 passive skills is quite remote.  

You can build an AOE damage dealer, a singe target damage dealer, a healer a support/buff class, use swords, aces, maces, staves, fist weapons. you can specialise in differnet weapons with gems and enchants,  some skills do different things depending on what weapon you're using.... hope you see what I am saying.

Is the D3 system better than the old stat point/tree system? I don't know yet.. no one does.

Thanks for posting.

I'm a total noob in D3 myself and really can't be bothered to read a lot unless I have even a slight idea what actually happens. That of course requires playing the game. Also as a non-native english speaker, some things just fly past me.

Personally I would've been just fine with a stat point/skill tree system. At least on hardcore there were a lot of different skill tree combinations that players went for. The only differences I can think of straight away were Assassins and Necros, because Traps/Summoners were just so much better than the others. That wasn't the case otherwise.

Stat point system was very defining too. For example I always went for dexterity+strenght as a hardcore Sorceress to get maximun Block Chance and the ability to weild -damage % items, such as Stormshield. I didn't see that many others who did it. Then you had your Teleporting Hammerdins and meleeing Zealots etc.

Still, I'm open to new things, it just takes time to truly understand them.

'll be playing again tomorrow and reporting back!

Best of luck with the, 'reporting back', it's been impossible to get on to World Of Diablocraft for a while now :P

This looks like a job for....The Riviera Kid!

  Sigurd57

Apprentice Member

Joined: 10/30/03
Posts: 347

4/20/12 5:54:44 PM#66
Originally posted by Jessina

Does not matter what you all say...Error 37 is a culprit right now. Noone is playing. :(

 

Some are playing.   Just the mystery number of people Blizzard is letting play.     I was on for a bit a couple hours ago.   Got a character to level 5 in co-op with a friend.   Then he got randomly kicked from the game, so I logged off too for a bit.

Turns out, that may have been a mistake ;)

Stress tests, especially ANYTHING server related involving Blizzard is always a real joy to deal with.

 

GL to those trying to play.

 

Hey TSW Players http://www.unfair.co/ for Mission guides, Lore Locations and stuff....

  Rawiz

Novice Member

Joined: 9/19/08
Posts: 472

4/20/12 5:55:30 PM#67
Originally posted by Omnifish
Originally posted by Rawiz
Originally posted by expresso
Originally posted by JeroKane
Originally posted by Rawiz

Spent 2 hours playing just now. Even though I'm a true Diablo (hardcore-mode) freak with over a decade of playing that series under my belt, D3 hasn't really convinced me. Maybe it's just the class choice that seems very boring mouse-smashing (barb), I will try what magic is like next.

Had no trouble with installer and played on American servers.

I had the same feeling. Graphics look pretty decent. Nice detail here and there. Just a shame there is no char customization, but that was to be expected from this type of game I guess. But still, would have been nice, as you are able to play with other players.... would have been nice to distinguise yourself a bit more.

The skill system is rather simplified and bit dissapointing.... especially after having tried out Path of Exile last week, DIII feels really dumbed down. :-/

I am not convinced either... so I am glad I have the opportunity to try out the game this weekend.

Not to argue but I still don't see how having to assign a stat point every level and for example put 1 point into swords that will give you +1% dmg with sword is customisation or even fun?

I honestly think players are Indoctrinated into a stat point/talent tree system and refuse to look outside the box.

I like that blizzard did something different been a hell of a lot easier to go with stat points and trees.  At max level a monk will have over 100 active skills (with runes) he can choose from but can only use 5 at a time - I call that customisation, chances of meeting a monk with the same 5 skills as me and the same 3 passive skills is quite remote.  

You can build an AOE damage dealer, a singe target damage dealer, a healer a support/buff class, use swords, aces, maces, staves, fist weapons. you can specialise in differnet weapons with gems and enchants,  some skills do different things depending on what weapon you're using.... hope you see what I am saying.

Is the D3 system better than the old stat point/tree system? I don't know yet.. no one does.

Thanks for posting.

I'm a total noob in D3 myself and really can't be bothered to read a lot unless I have even a slight idea what actually happens. That of course requires playing the game. Also as a non-native english speaker, some things just fly past me.

Personally I would've been just fine with a stat point/skill tree system. At least on hardcore there were a lot of different skill tree combinations that players went for. The only differences I can think of straight away were Assassins and Necros, because Traps/Summoners were just so much better than the others. That wasn't the case otherwise.

Stat point system was very defining too. For example I always went for dexterity+strenght as a hardcore Sorceress to get maximun Block Chance and the ability to weild -damage % items, such as Stormshield. I didn't see that many others who did it. Then you had your Teleporting Hammerdins and meleeing Zealots etc.

Still, I'm open to new things, it just takes time to truly understand them.

'll be playing again tomorrow and reporting back!

Best of luck with the, 'reporting back', it's been impossible to get on to World Of Diablocraft for a while now :P

Well, I'd be thankful for the 2 hour test period then. At least I got to see it! :P

Also, I'll log in when americans are sleeping!

  Sigurd57

Apprentice Member

Joined: 10/30/03
Posts: 347

4/20/12 5:57:42 PM#68

Well.. I just got in...  soo.. yea..

Hey TSW Players http://www.unfair.co/ for Mission guides, Lore Locations and stuff....

  Omnifish

Advanced Member

Joined: 2/16/11
Posts: 617

I'll kick your a**e so hard, you could build a swimming pool in the footprint!

4/20/12 6:03:20 PM#69
Originally posted by Rawiz
Originally posted by Omnifish
Originally posted by Rawiz
Originally posted by expresso
Originally posted by JeroKane
Originally posted by Rawiz

Spent 2 hours playing just now. Even though I'm a true Diablo (hardcore-mode) freak with over a decade of playing that series under my belt, D3 hasn't really convinced me. Maybe it's just the class choice that seems very boring mouse-smashing (barb), I will try what magic is like next.

Had no trouble with installer and played on American servers.

I had the same feeling. Graphics look pretty decent. Nice detail here and there. Just a shame there is no char customization, but that was to be expected from this type of game I guess. But still, would have been nice, as you are able to play with other players.... would have been nice to distinguise yourself a bit more.

The skill system is rather simplified and bit dissapointing.... especially after having tried out Path of Exile last week, DIII feels really dumbed down. :-/

I am not convinced either... so I am glad I have the opportunity to try out the game this weekend.

Not to argue but I still don't see how having to assign a stat point every level and for example put 1 point into swords that will give you +1% dmg with sword is customisation or even fun?

I honestly think players are Indoctrinated into a stat point/talent tree system and refuse to look outside the box.

I like that blizzard did something different been a hell of a lot easier to go with stat points and trees.  At max level a monk will have over 100 active skills (with runes) he can choose from but can only use 5 at a time - I call that customisation, chances of meeting a monk with the same 5 skills as me and the same 3 passive skills is quite remote.  

You can build an AOE damage dealer, a singe target damage dealer, a healer a support/buff class, use swords, aces, maces, staves, fist weapons. you can specialise in differnet weapons with gems and enchants,  some skills do different things depending on what weapon you're using.... hope you see what I am saying.

Is the D3 system better than the old stat point/tree system? I don't know yet.. no one does.

Thanks for posting.

I'm a total noob in D3 myself and really can't be bothered to read a lot unless I have even a slight idea what actually happens. That of course requires playing the game. Also as a non-native english speaker, some things just fly past me.

Personally I would've been just fine with a stat point/skill tree system. At least on hardcore there were a lot of different skill tree combinations that players went for. The only differences I can think of straight away were Assassins and Necros, because Traps/Summoners were just so much better than the others. That wasn't the case otherwise.

Stat point system was very defining too. For example I always went for dexterity+strenght as a hardcore Sorceress to get maximun Block Chance and the ability to weild -damage % items, such as Stormshield. I didn't see that many others who did it. Then you had your Teleporting Hammerdins and meleeing Zealots etc.

Still, I'm open to new things, it just takes time to truly understand them.

'll be playing again tomorrow and reporting back!

Best of luck with the, 'reporting back', it's been impossible to get on to World Of Diablocraft for a while now :P

Well, I'd be thankful for the 2 hour test period then. At least I got to see it! :P

Also, I'll log in when americans are sleeping!

Sounds like a good plan, probably will try again in about six hours :P 

This looks like a job for....The Riviera Kid!

  Rawiz

Novice Member

Joined: 9/19/08
Posts: 472

4/20/12 6:03:47 PM#70
Originally posted by sigurd57

Well.. I just got in...  soo.. yea..

Yea, just tried to get in for the hell of it and ZING. Some are lucky, some are not. Just keep trying!

  expresso

Tipster

Joined: 3/10/10
Posts: 2177

4/20/12 6:08:30 PM#71

OMG I am in - FYI I just Ctrl+C my password and then spam Enter > Ctrl+V for about a min and I am in.

  fadis

Novice Member

Joined: 12/16/09
Posts: 473

4/20/12 6:10:29 PM#72

Got in.  Played for an hour and a half - first time I have touched the game. 

 

Meh.  Didn't have any "wow" moments.  Felt very Blizzard.  Seemed to have the expected level of polish.  Innovation is dead.

  saker

Hard Core Member

Joined: 2/11/04
Posts: 926

Make a WORLD,
Not a Game.

4/20/12 6:23:44 PM#73


Originally posted by expresso


Originally posted by saker
I've re-downloaded the installer twice, they keep getting stuck at like 60% something about installation files. Their error code says something worthless about restarting the pc, did - it did nothing, re-downloading, did - it did nothing. Pretty pathetic, so glad I didn't order the game.


Again *ahem* beta stress test
Did you try turning off the Peer to Peer download option?

It never gets far enough that there's anything to "turn off", there's no options. Nothing has installed to configure.

  Worstluck

Novice Member

Joined: 1/29/11
Posts: 1280

No man controls my destiny... especially not one who attacks downwind and stinks of garlic.

4/20/12 7:12:26 PM#74

Originally posted by ogel


Originally posted by Worstluck


Getting download speeds roughly 25% of what they should be...this is going to take a while to get going for :(



Ive downloaded the whole thing in less than 1 hour.. It wasn`t that bad at all. Maybe its the peak time right now.. You sould try later afternoon.. The other thing that bother me most is, that I`m recieving and "Error 35" That says that servers are busy and I cannot get into the game.. so you won`t have to worry.. Once you`ll download it you`re not gonna be able to play the game anyway.. So don`t worry , there is no rush :). 



 


 


Don't know what to tell you.  My dl seems to be capped at 300 kb/s, sometimes it scoots up to around 400.  I have a 25mb/s a connection so it's a tad frustrating.  All revelant ports have been forwarded as well.  3-4 more hours for me at this rate...


  Ovum

Novice Member

Joined: 5/31/07
Posts: 103

4/20/12 7:37:12 PM#75

I just finished it. Act I - for about 3 hours. This was the first time I got my hands on D3 and I must say I'm quite impressed. I'm sure for the ney sayers there are better games than Diablo, but gosh it is so addictive. It's Diablo god dammit.





P.S.


I am from EU. Got in after the  guys at Blizz fixed the issue with the login. You guys should check your Twitter from time to time.III

Music is the science of manipulating people trough sound.

  Omnifish

Advanced Member

Joined: 2/16/11
Posts: 617

I'll kick your a**e so hard, you could build a swimming pool in the footprint!

4/20/12 7:42:57 PM#76

I've been on now for about an hour and a half.

 

I've been playing as a wizard initally and just messing around with the other classes as well. So far I'm throughly enjoying it, I can imagine it's even better in coop.

The story seems to be interssting enough to keep going with and the combat quickly becomes quite tactical in places, it does as a mage anyway.

A frustrating wait to be sure but so far I'm having fun with it.

This looks like a job for....The Riviera Kid!

  DarkPony

Steed of Tardcore

Joined: 8/29/08
Posts: 5637

Confident, cocky, lazy, dead.

4/21/12 2:27:45 AM#77

Three bad things:

- Linear, automatic, dumbed down character progression: Where are the trees? Where are the builds? Where are the stats "you should never put a point in as class x"?

- Where are the random, more open maps? In D2 you had to wade through monsters to find the connection to the next area and sometimes you really had to map out a whole area to find it. D3 map design is more like a one way alley with twists and turns.

- Needing an active internet connection to play as a single player: I guess they want to be able to monitor everything to prevent a shitload of possible exploits and hacking because of the cash shop, but yeah. It kind of sucks. They should have offered non-multiplayer, non-cash shop characters that you can also use offline.

Three good things:

- Music, art and atmosphere: Pretty Diabloish to me.

- Monsters and animations: Some creative ideas here and I expect the harder modes and later normal mode to have even more spectacular stuff.

- It's Blizzard and it's Diablo = Polish & vibe. But I have yet to see how this is a worthy successor in both gameplay and mechanics ...

 

  Aori

Novice Member

Joined: 1/28/06
Posts: 1824

4/21/12 2:56:20 AM#78
Originally posted by DarkPony

Three bad things:

- Linear, automatic, dumbed down character progression: Where are the trees? Where are the builds? Where are the stats "you should never put a point in as class x"?

Eh the possibilities are much higher with D3 than D2. Only difference being is you don't have to reroll if you make a mistake. However in combat, events or arena or similar features you are locked to the build you pick at that time. Also you're locked to it if you want to keep any pve bonus you accumilate. I was upset with the change aswell but after thinking about it and looking at endgame.. i feel it'll be better. 

- Where are the random, more open maps? In D2 you had to wade through monsters to find the connection to the next area and sometimes you really had to map out a whole area to find it. D3 map design is more like a one way alley with twists and turns.

Yanno, this never really occured to me until now, no one has actually said why this was a complaint normally they just say D3 is predictable and D2 was D2. As soon as i read this Act2 popped in mind, always got lost there. Ya i hope they have large maps similar to this.. as of right now i do think we may not get the same feeling in later acts. You kinda bummed right there, small jab to the chest. I'm advocate of D3.. damn you.

- Needing an active internet connection to play as a single player: I guess they want to be able to monitor everything to prevent a shitload of possible exploits and hacking because of the cash shop, but yeah. It kind of sucks. They should have offered non-multiplayer, non-cash shop characters that you can also use offline.

I'm indifferent with this, i rarely have net problems and i usually view net problems as a reason to play with my child... kidding(sorta). 

Three good things:

- Music, art and atmosphere: Pretty Diabloish to me.

- Monsters and animations: Some creative ideas here and I expect the harder modes and later normal mode to have even more spectacular stuff.

- It's Blizzard and it's Diablo = Polish & vibe. But I have yet to see how this is a worthy successor in both gameplay and mechanics ...

 

The good i agree with.. damn your 2nd negative. I may never recover.. :p

  Grinnz

Advanced Member

Joined: 8/24/10
Posts: 294

I just ate your cat!

4/22/12 3:12:09 AM#79

Still can't get the launcher to start on Vista, if I run in compatibility mode it starts the launcher, but then the launcher says my OS is underspecc'd so it won't download the game....

Quite ridiculous, sucks for me I guess.....

  Nitth

Elite Member

Joined: 7/29/10
Posts: 3451

Magic Propels my Rolly Chair.

4/22/12 5:07:25 AM#80


Originally posted by Alphamojo
Still can't get the launcher to start on Vista, if I run in compatibility mode it starts the launcher, but then the launcher says my OS is underspecc'd so it won't download the game....
Quite ridiculous, sucks for me I guess.....

Can you quote the error?


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