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General Gaming  » Why the sudden omission of Night/Day cycles and dynamic weather?

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82 posts found
  atticusbc

Hard Core Member

Joined: 9/22/07
Posts: 1067

I hated hipsters before hating hipsters was cool.

4/20/12 3:35:12 PM#21
Originally posted by Boognishe

GW2 has day/night cycles and weather.. Just sayin' ..

wait it does? that... makes me so happy...

  stayontarget

Guide

Joined: 10/04/08
Posts: 6128

Girlfriends come and go but Epic battles are Soulbound

4/20/12 3:35:52 PM#22

One reason is its effect on lag to some extent and another reason is without a cycle the developers have more freedom to set the overall mood of the zone / area.

Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  Sharkypal

Apprentice Member

Joined: 7/12/05
Posts: 1188

 
OP  4/20/12 3:36:07 PM#23
Originally posted by atticusbc
Originally posted by Boognishe

GW2 has day/night cycles and weather.. Just sayin' ..

wait it does? that... makes me so happy...

From the videos I have seen, it certainly looks like it does which is good news :D

  WellzyC

Novice Member

Joined: 10/04/11
Posts: 546

Ceaseless

4/20/12 3:37:59 PM#24
WHy? Because immersion, creativity, and adventure isn’t nearly as cool as Quest hubs and grinding gear... oh and subscription fees. Goto love that!
 
 
 
Fk making a game world seem like an actual world. Id rather grind tokens for a leet shoulder pads...
 

 

 

 

The way mmo's were: Community, Exploration, Character Development, Conquest.

The way mmo's are now : Cut-Scenes,Cut-Scenes, Linear Questing, Cut-Scenes...


www.CeaselessGuild.com

  User Deleted
4/20/12 3:38:47 PM#25
Originally posted by Sharkypal
Originally posted by atticusbc
Originally posted by Boognishe

GW2 has day/night cycles and weather.. Just sayin' ..

wait it does? that... makes me so happy...

From the videos I have seen, it certainly looks like it does which is good news :D

it won't be anymore dynamic then the other games mentioned in this thread.  the day/night cycle is on a 4 hour loop. 

  Four0Six

Advanced Member

Joined: 12/18/11
Posts: 1098

4/20/12 3:39:09 PM#26

They are video games. Many didnt launch with weather.

 

If weather is make or break for you might I suggest logging off and getting outside.

 

 

If you really want to complain about something along these lines.....where did the bow-strings go? EQ I believe had them, and City of Heros for sure did....

  rpgalon

Novice Member

Joined: 3/04/11
Posts: 432

4/20/12 3:39:30 PM#27
Originally posted by Sharkypal

Yep, that is definitely good news - I hope Secret World does as well :D

TSW have Day/night cycles and also I'm 100% sure it has at least rain as an weather condition.

also, TSW dynamic lighting allows dark places where you can only see if you use a lantern or other source of light, there is a PvP arena that is VERY dark (I think it is located in a Basement, so it is probably one of those Fight Clubs FFA PvP), and you need some source of light to clearly see the opponents (but when you turn on your lantern others can see you). 

  Requiamer

Novice Member

Joined: 5/20/05
Posts: 2054

4/20/12 3:39:34 PM#28
Originally posted by stayontarget

One reason is its effect on lag to some extent and another reason is without a cycle the developers have more freedom to set the overall mood of the zone / area.

Or maybe they just want to see how imaginative their fans can be in finding sub par reasons?

  Loke666

Elite Member

Joined: 10/29/07
Posts: 16706

4/20/12 3:40:01 PM#29
Originally posted by stayontarget

One reason is its effect on lag to some extent and another reason is without a cycle the developers have more freedom to set the overall mood of the zone / area.

Not just true.

Any old MMO player have their favorite zones that turned from a happy place in the day to something scary and sinister looking at night. It was awesome. It allows you to set 2 moods instead of one.

If games could do it 15 years ago with minimal lag so can modern games on new computers.

Daycycles is a simple thing that makes the game a lot more alive..

  Loke666

Elite Member

Joined: 10/29/07
Posts: 16706

4/20/12 3:42:19 PM#30
Originally posted by rpgalon

TSW have Day/night cycles and also I'm 100% sure it has at least rain as an weather condition.

also, TSW dynamic lighting allows dark places where you can only see if you use a lantern or other source of light, there is a PvP arena that is VERY dark (I think it is located in a Basement, so it is probably one of those Fight Clubs FFA PvP), and you need some source of light to clearly see the opponents (but when you turn on your lantern others can see you). 

That is good, real good. :D

GW2 have Dynamic events that only starts in certain weather, like lightning elementals that spawn due to lightning strike.

Maybe things are looking up with this issue finally.

  atticusbc

Hard Core Member

Joined: 9/22/07
Posts: 1067

I hated hipsters before hating hipsters was cool.

4/20/12 3:44:39 PM#31
Originally posted by brody71
Originally posted by Sharkypal
Originally posted by atticusbc
Originally posted by Boognishe

GW2 has day/night cycles and weather.. Just sayin' ..

wait it does? that... makes me so happy...

From the videos I have seen, it certainly looks like it does which is good news :D

it won't be anymore dynamic then the other games mentioned in this thread.  the day/night cycle is on a 4 hour loop. 

day/night cycle is still nice. and it's not like you can make it dynamic. unless you have to sacrifice enemies in the mists to get your sun to come up. weather would be fantastic though. at the very least rain and snow.

EDIT: locke, what's your source on the weather related DEs? because those sound righteous.

  Sharkypal

Apprentice Member

Joined: 7/12/05
Posts: 1188

 
OP  4/20/12 4:16:09 PM#32
Originally posted by Loke666
Originally posted by stayontarget

One reason is its effect on lag to some extent and another reason is without a cycle the developers have more freedom to set the overall mood of the zone / area.

Not just true.

Any old MMO player have their favorite zones that turned from a happy place in the day to something scary and sinister looking at night. It was awesome. It allows you to set 2 moods instead of one.

If games could do it 15 years ago with minimal lag so can modern games on new computers.

Daycycles is a simple thing that makes the game a lot more alive..

 

/QFT

That is dynamic and really adds diversity to the world.

  GroovyFlower

Apprentice Member

Joined: 5/12/11
Posts: 1252

Skyrim

4/20/12 6:26:22 PM#33
Originally posted by Sharkypal

I find this new trend annoying and as much as it may not be as important as some gameplay features, it is a huge immersion breaker for me.

Several of the new MMOs I have played implemented neither of these systems. SW:TOR didn't have it, the reasons given on the forums were because "it might confuse people".

We seem to do fine with the concept of day and night here on earth, and similarly with weather, so I don't really see who it stands to confuse except possibly people who come from planets with no weather or day/night cycles.

After all, so much is made of Tatooine's sunsets and the danger of Hoth's night but in TOR, both planets feel consequence free. Hoth feels more like a ski resort than the cold and dangerous place it supposedly is

Moving on to TERA, I was really looking forward to this game but within about 20 minutes of playing it, I realised that it to, had no weather or day/night cycle. As with TOR, there are a few zones where it is clouded over and raining but it stays that way constantly and is restricted to those few small zones.

EnMasse's excuse, the game is a God's dream and he doesn't dream about weather or night/day cycles. This sounds to me like "we can't be bothered". I quite like TERA but I am sick of every zone I enter being sunny and bright.

Where are the "Kithicor's" and "Feerot's" of old where a change in the time of day changed the level of danger in the zone and when wandering through a Stormy Nektulos at night or visiting Pre-CU Dath in SWG actually felt foreboding?

It seems we are going backwards in terms of design. Why bother with dynamic weather or a day/night cycle when it is far easier to have a perpetual sunny summer day at around noon.

After all, we wouldn't want to confuse anyone :rolleyes:

Max profit, getting as many subs as they can so it must run on almost every pc sinds 2000 :P

Thats why its dx9.0c and special design of player and npcs models so even a lowend pc can run this game.

But even tho i agree that day/night and weather would be nice i quit after 20min becouse of the quests kill10x this collect 4x that:P Game have nothing for me so i quit a new game in 20min how sad is that.

  VirgoThree

Tipster

Joined: 12/09/03
Posts: 1222

FFXIV:ARR, Malboro Server, Scarlet Raven

4/20/12 7:42:08 PM#34

I'd have to imagine the main answer to this question would have to be art direction. In SWTOR all of the areas are precisely laid out in a certain composition and the lighting is no exception to this. The lights are static so that they can control exactly how the area will look on first arrival and it all flows together into the one artistic vision for that vista. 

Dynamic lightning definitely throws a wrench into controlling the mood, composition, and overall feel of the scene. I do not really agree with making everything static, but it is not a game breaker for me.

I really doubt it is a technical limitation, or project limitation in terms of cutting costs. It would just make most sense it was purely an artistic decision.

  terrant

Novice Member

Joined: 3/16/07
Posts: 1685

4/20/12 7:48:24 PM#35

I not only miss weather and day/night cycles...I miss it when night MEANT SOMETHING.

 

WoW has night. It means everything is slightly less bright, and has a blueish tint. Yay. Some windows have lights in em. Yay.

 

Remember in EQ when you farmed will-o-wisps for a greater lightstone because wihtout a light source you were a dead man? I'd like that again.

  fenistil

Novice Member

Joined: 9/22/11
Posts: 3016

4/20/12 8:00:25 PM#36

It is known as cutting costs aka 'streamlining'.  

Someone somewhere decided that cause day & night cycle does not add anything directly to gameplay (does not affect combat , crafting , gathering , exploring , quests ,etc ) then it is not needed.  It saves quite a bit of money AND time. (to make art assets & code it).

 

Of course there are two things:

- first of all not everything in game have to have direct purpose - there are things like "climate" , immersion , believability ,etc - just things you cannot count or add in excel ,but many of those small things combined can make a huge diffrence

 

- second - of course instead of using technology that keep getting better (better textures, animations ,game engines , more past experiences that can be used ,etc ) to make things like that matter and maybe make some of them impact gameplay acttually and expand on this idea - create in-game ecology systems , seasons system , make weather impact combat , crafting or questing , heck even exploring - better to cut costs by cutting corners and 'streamline' (how I hate it)

 

Just effect of corporate thinking , neverending cutting costs , lack of creativity & lack of willingness to take risks

  Asheram

Hard Core Member

Joined: 3/24/10
Posts: 1881

What happens when you get 5 stars do you get a cookie? ;)

4/20/12 8:12:38 PM#37
Originally posted by brody71
Originally posted by Sharkypal
Originally posted by atticusbc
Originally posted by Boognishe

GW2 has day/night cycles and weather.. Just sayin' ..

wait it does? that... makes me so happy...

From the videos I have seen, it certainly looks like it does which is good news :D

it won't be anymore dynamic then the other games mentioned in this thread.  the day/night cycle is on a 4 hour loop. 

Hmm, a 4 hour loop sounds alot more dynamic than a 0 hour loop to me.

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

4/20/12 8:18:15 PM#38

So we've established this is a non-trend.  Guess the thread's over?

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  Ice-Queen

Hard Core Member

Joined: 1/02/08
Posts: 2435

"Always borrow money from a pessimist. They won't expect it back."

4/20/12 8:21:27 PM#39
Originally posted by Boognishe

GW2 has day/night cycles and weather.. Just sayin' ..

Nice! another +1 for me for the game. More and more GW2 is looking to be a good game.

What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot

  User Deleted
4/20/12 8:25:43 PM#40
Originally posted by Asheram
Originally posted by brody71
Originally posted by Sharkypal
Originally posted by atticusbc
Originally posted by Boognishe

GW2 has day/night cycles and weather.. Just sayin' ..

wait it does? that... makes me so happy...

From the videos I have seen, it certainly looks like it does which is good news :D

it won't be anymore dynamic then the other games mentioned in this thread.  the day/night cycle is on a 4 hour loop. 

Hmm, a 4 hour loop sounds alot more dynamic than a 0 hour loop to me.

point being when things ae programmed to happen it's far from dynamic.  (talking weather, obviously day/night has a cycle)

(night every 4 hours also seems like overkill to me,  shall see how it goes)

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