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Obidom
Apprentice Member
Joined: 8/18/06
Diplomacy - The art of saying ''Nice Doggy'' while you find a big enough stick to hit it |
I have been watching all these people bouncing around 'Server heavy and Light' comments when coming to currently logged users.
When they launched the servers they could only fit X amount of people maximum onto any server and this would allow scaling Light/Heavy/Queue status on servers. There was a comment in one of the interviews made by BW that indicated they have worked to enhance the servers to hold more people.
So (for sake of clarity these figures are made up but use to prove a point)) January - Server holds 300 Concurrently logged accounts
100 denotes Light 175 Denotes Medium 350 denotes Heavy
April - Servers now hold 500 Concurrently logged accounts
175 denotes Light 350 Denotes Medium 450 Denotes Heavy
So as you can see by stating server states as definitve proof of falling sub figures, the same amount of players logging is staying the same. Also people peak times change. I would play all the time at launch and until Feb, Now I log in every few days for a few hours due to RL commtiment.
Does that mean I am not longe subscribing to the game? course I am £8.99 a month is like 2 pints of lager for a months of entertainment. http://upload.wikimedia.org/wikipedia/en/a/ab/Norsefire-logo.png |
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4/20/12 5:39:12 AM#2
None of your post matters. It's not about what the server load says or or how many players that really means. What important is that it feels like the servers are less and less active each day. Perception is reality, no matter how you might want to clarify things. Play the game if you like it, that's fine. |
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4/20/12 5:40:46 AM#3
How about. Before the first month ended: 100 denotes Light 175 Denotes Medium 350 denotes Heavy
After first month ended and facing the mass player exodus they changed it to something like: 50 denotes Light 75 Denotes Medium 100 Denotes Heavy
.. and guess what? Servers went to 'Light'. See theres always 2 ways of seeing the same thing.. and i bet the one im presenting is closer to reality than yours. |
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4/20/12 5:40:46 AM#4
Links? Proof? I mean some have given atleast accounts of doings searches and compling information, and some claim certain servers have different levels for light/heavy...
I don't really care, but people aren't going to just take you posting it, without something to back it up, or atleast you saying you did 'x' to know.
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
4/20/12 5:45:28 AM#5
Actually, you have no more proof of your theory than those who claim that the way it really went is like this. January - Server holds 500 Concurrently logged accounts 175 denotes Light 350 Denotes Medium 450 denotes Heavy April - Servers now hold 300 Concurrently logged accounts 100 denotes Light 175 Denotes Medium 350 Denotes Heavy By their accounts this crossover occurred sometime around the end of January, early Feb when the servers suspiciously jumped up in usage almost enmasse yet players in game could see no visible increase in activity. Since then most servers are ghost towns, with many folks rerolling on a select few which gives those an appearance that the game is doing well, but only for those fortunate to be on said heavy servers. I'm glad you still find it worth the money, but I'm going to let my sub lapse here at the end of the month, just not enough MMORPG in the title to make it worth continuing. edit: ack, someone beat me to it..... "What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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4/20/12 5:48:21 AM#6
I am suprised that the servers did not hold more people, they should do what Trion did with Rift, and put in free server transfers and try to liven things up, atleast they avoid the 'merge' language that they want to avoid, so people cannot say its losing subs or whatever.
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4/20/12 5:48:58 AM#7
The fact that SWTOR players bother to spend time posting about server populations here instead of playing it proves that they're desperate for new players to subscribe and join them. |
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4/20/12 5:52:06 AM#8
Nice try, Bioware shareholders |
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Obidom
Apprentice Member
Joined: 8/18/06
Diplomacy - The art of saying ''Nice Doggy'' while you find a big enough stick to hit it |
Originally posted by 9Prejudice TInfoil Hat much?
Actually I am in work , thus not able to play the game.... http://upload.wikimedia.org/wikipedia/en/a/ab/Norsefire-logo.png |
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ManJunk
Novice Member
Joined: 3/18/07
Killer 86.67% |
4/20/12 5:59:18 AM#10
I think the real issue at hand is... What was the point of this post? Where is the clarity?
"So as you can see by stating server states as definitve proof of falling sub figures, the same amount of players logging is staying the same." ^ what? o_O |
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ManJunk
Novice Member
Joined: 3/18/07
Killer 86.67% |
4/20/12 6:07:38 AM#11
Originally posted by Obidom ... but I will defend its honor! Tinfoil hat much? |
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4/20/12 6:12:43 AM#12
And just how made up figures can prove anything? XFire statistics isn't made up and it had been showing a continuous decline since January peak till 1.2/free time giveaway in April. Worse yet, even though the number of post-1.2 players increased by ~15% according to XFire, total time played hardly increased at all. Sense, your post makes none. MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop). |
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Obidom
Apprentice Member
Joined: 8/18/06
Diplomacy - The art of saying ''Nice Doggy'' while you find a big enough stick to hit it |
Originally posted by wowfan1996 your name says it all tbh...
And I already dispute Xfire sas any kind of 'metrioc' for measuring player activity.
my OP was to clarify that posters are going 'Ooh my server population has fallen to light, therefore the population must be smaller' I simply advised that due to the changes in the way the servers are managed, the population is could be staying the same, it is simply the way they calculate Light and heavy servers has changed.
The times people play has probably settled, after all, if 1.7 million people purchase monthly subs , you are never going to see 1.7 million people logged in, instead you are more likely to see peaks of concurrent users (which TORhead does show)
Only time will tell if the game will stay or go, personally I am enjoying the game and having fun, another MMO I tried was a bigger fail at launch, far more boring and still wont be fixed until the release 2.0 in possibly december...
Opinions are like armpits, everyone has one and the stink
http://upload.wikimedia.org/wikipedia/en/a/ab/Norsefire-logo.png |
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GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
4/20/12 7:26:59 AM#14
Originally posted by djmtott This. To the point where within one month's time a thread complaining about declining server populations in SWTOR forums reached capacity and had to be restarted in a new thread which is almost at capacity. Keeps growing daily.
OP's post isn't clear. One thing is clear. People who are playing the game are leaving it. If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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4/20/12 7:40:53 AM#15
Originally posted by Obidom Free Transfers In The Future??? http://www.swtor.com/community/showthread.php?t=357566 The end of the arguement. Is SWTOR in decline? Can it be saved? http://www.swtor.com/community/showthread.php?t=416704 The question of the month: Will you keep your subscription up? and why? http://www.swtor.com/community/showthread.php?t=381516 There's a ton more threads on the offical forums about server populations, game not worth subbing threads, etc. But you can get the picture.
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Obidom
Apprentice Member
Joined: 8/18/06
Diplomacy - The art of saying ''Nice Doggy'' while you find a big enough stick to hit it |
Originally posted by firefly2003 Free Transfers In The Future??? 12.16.2011 , 02:43 PM | #1 The end of the arguement. Is SWTOR in decline? Can it be saved? 04.16.2012 , 03:35 PM | #1 The question of the month: Will you keep your subscription up? and why 01.17.2012 , 03:08 PM | #1 Given you the start date for each of those threads you linked. And since then they pretty much resemble Troll threads with little to be gleaned from reading them http://upload.wikimedia.org/wikipedia/en/a/ab/Norsefire-logo.png |
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4/20/12 8:20:35 AM#17
Originally posted by EduardoASG The only problem with these numbers is that on my server which is usually heavy to full has two fleet instances with around 250+ just for imp side and about 300 more on rep side. So on the fleet alone smashes your numbers not even counting the planets warzones etc.
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4/20/12 9:21:10 AM#18
There is no reason why it couldn't be like the following:
January - Server holds 300 Concurrently logged accounts
100 denotes Light 175 Denotes Medium 350+ denotes Heavy
April - Servers now hold 500 Concurrently logged accounts
50 denotes Light 100 Denotes Medium 200+ Denotes Heavy
SWTOR is the greatest mmo ever! |
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4/20/12 9:48:55 AM#19
Originally posted by kildonalis Wonder how many people rerolled to your server because their server is dead. Wonder if rerolling on other servers wasn't allowed you will still be singing the same tune. We never see any statisics for rerolling on different servers. |
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4/20/12 9:50:59 AM#20
SWTOR is bleeding faster than lightspeed that's a fact we all know it, and those who still playes the game sees it ingame, hell even Bioware is trying every kind of tactics to bring players back in. All MMOs bleed sub after 1-3 months, but i've never seen a game bleeding this fast, usally people unsub from games due to massive bugs, preformance issues ect like AoC and Vanguard, but with SWTOR just bleeds really fast, and why is no point bringing up it here, there aare plenty of threads about players thoughts about the game. If it's not broken, you are not innovating. |
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