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4/17/12 2:02:48 PM#41
Remove forced first person from the equation and you can do all those things in games other than MO. That is because it is an FPS mechanic and therefore suits the pointless deathmatch style of game MO is.
This is an old argument, forced first person is the only feature that is not present in most other games with FFA PvP etc. There is not a single other thing I couldn't get in a single game - a functional one at that.
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4/17/12 2:06:16 PM#42
Originally posted by Betel
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4/17/12 2:23:15 PM#43
Originally posted by xDayx Massive Multiplayer? Yep I mean human functions, physics, horse movement regardless of bugs. Youve been around Betel and you know that exactly what I mean here. And before you comment more, yes I realize horses 'get stuck' at times. I can drink from a river, puke when I eat bad food, and my shlong hangs out if I dont have any clothes on. You cannot use the phrase "regardless of bugs". If a feature does not work (such as the laughable horse movement that has horses unable to walk over a pebble) then we can hardly say it is realistic. In UO I can make my own food from scratch - including growing the wheat to make the flour. So again, not unique. Even WoW has cooking. Its as seamless as all MMO's have gotten to this point. Name one that doesnt have nodes or chunks. It is as seamless as UO, like I said. A game 15 years old, so nothing new or unique there. Betel, youve been around long enough to know what MO is, and I value my time too much to sit here and dispute with you. So don't? I have no problem with you ignoring my posts. I also have been around long enough and have played MO long enough to not be a blind fanboi as I already have aknowledged Starvaults faults. But no rational, unbiased person can deny the fact that Mortal Online altogether is unique. Why arent MO-players playing UO? Why arent they playing Wurm? GIven Henrik's mission statement, why are ex UO players not playing MO? Because they tried it and it was (and is) terrible. The fact that a few hundred people are still supporting it is here nor there compared to the number of boxes sold. Is UO and Wurm the same then MO? no its not. The things that make it not the same as those 2 games makes it unique. In order for something to be unique can also mean several traits put together in a combination has never been seen before. Or I will present it this way... what if I made a thread that said "MO is exactly like Wurm and UO!". If its not exactly like some other game is it not still unique? MO is a poor copy of UO. Even Henrik admits it is an attempt to update it to use a modern engine. There is nothing new in MO, and the things they have copied don't even work properly. They have failed, and the verdict of the 10's of thousands of players is - no thanks. |
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4/17/12 2:51:56 PM#44
Originally posted by Betel So you play UO and feel threatened by MO? I played Anarchy Online when it first came out and it had a rough launch. After about 2 or 3 days I uninstalled it from my computer. I havent gone over to any of the AO forums since or even brought the game up. What is the difference between my response to AO, and your unique response to MO? |
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4/17/12 3:46:54 PM#45
Originally posted by xDayx
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4/17/12 3:55:30 PM#46
Blue is a really reading unfreidnly color to use :/ |
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kakasaki
Hard Core Member
Joined: 6/11/06
"Gentlemen, you can't fight in here! This is the War Room!" |
4/17/12 4:18:02 PM#47
Originally posted by Betel
A man is his own easiest dupe, for what he wishes to be true he generally believes to be true... |
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4/17/12 5:06:09 PM#48
Originally posted by Betel Interesting,... but such a motive is not born out of spending $50 on a game and not liking it usually, I have done so on more than one occasion. And if you were a shareholder as it conotates in your above post than that typically means that you probably spent more than $50.00 on your investment which may produce the emotions about SV which you are reflecting. Thank you for the incite Betel. I personally like MO, but I know SV enough not to invest more than $15 on it per month as I play.
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4/17/12 5:11:26 PM#49
Originally posted by xDayx Shrug, different people, different judgement. Some waste 50$ and move on, some take unfulfilled promises of a hardcore paradise as personal insult and spend months in vendetta. Eachone to their own, I guess. |
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4/18/12 8:28:48 AM#50
Originally posted by xDayx
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4/18/12 8:34:36 AM#51
Originally posted by Dekapitator It's not really worth it until the dev's change Darkfall to 2.0 with the changes. Hopefully it hapens but at this point the dev's just keep promising and doing the loop hole shananigans on its customers and fans. In my opinion I would wait to see if 2.0 ever comes through and actually happens. If it does I'll probably be going back because I myself am sick of these theme park MMORPG's out these days. |
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4/18/12 9:14:32 AM#52
i would personally love to hear what the OP has to say about this game after giving it a good go. |
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4/19/12 3:53:30 PM#53
Oh, his dad again! Lol, that is old, and not true. Easy to look up and the haters know it but still use it together with some other lies to trash talk it!
OT - try the trial! The patch will be good with: AI, UI, armor and clothes dyeing, new dungeouns and creatures/monsters etc etc.. Read more about it here: http://www.mortalonline.com/awakening I hope to see you in game, and that you will work the start through =P |
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4/19/12 6:02:21 PM#54
Originally posted by wmada2k Uh huh. Sure. |
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4/20/12 1:57:40 AM#55
Originally posted by wmada2k Well, it is a fact that Henrik used significant funding gained from family, as well as his dad owning and selling some shares to get additional money. However I am also sceptic that henriks dad is the one with majority of shares, I am pretty sure Henrik has to have majority to remain in control of SV. |
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4/20/12 2:08:27 AM#56
Yes.. There has been roumers that his dad was a rich pilot, funding it all. And that Henrik himself was a golf pro etc etc... Since it is a public company, it is easy too look up. But again, they never do, just telling the stuff to make em look bad =) |
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4/20/12 2:56:37 AM#57
Originally posted by wmada2k Well, his dad did fund a significant part of the game. Henrik been saying in interviews that no publishers were interested in MO as it was, but wanted to change stuff here and there for it to appeal to mainstream; resulting in game being mostly "self published". |
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4/21/12 2:05:08 AM#58
And you just cant help but keeping on bringing it up, can you? It's so old, and proven to not be true. "In MO, even the haters are hardcore!" - ltank |
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4/21/12 2:15:40 AM#59
Majority of people calling the game buggy (which to not be biased it is a bit buggy) are just doing it wrong. It's not *as* bugged as believed. Sure it has it's bugs here and there, but in my time back for a month nearly now I have experienced few bugs. Now i'll also say it's lacking a LOT of content and often times after you've made your character and maxed it you're left sitting there like... what now?
Oh and lets not forget how people duped the economy to the shit it is now. Starvault refused to wipe or introduce an alternative server for those of us who do not want to be affected by the dupers of the past (most guilds such as ES). Hell even some of my KotO clanmates got banned for duping and had all their shit removed. You know it's bad when GODLY is returning to instantly being given 7,000 gold. |
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4/21/12 6:44:53 AM#60
Originally posted by CroniteLore If that is was adressed to me, no, it never been proven untrue. Henrik did fail to get an appropriate publisher, and the game is selffunded to a major degree. He said so in various interviews. |
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