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4/19/12 5:58:22 AM#41
The massive PvP in DAoC. So massive, the servers couldn't handle the load at times |
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4/19/12 6:16:33 AM#42
Originally posted by mindw0rk A: Well-behaved forum populations? -Nearly every single bad trend in MMO development was started by the developers.--Wordiz |
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4/19/12 5:24:50 PM#43
Ultima Online, Everquest, Asheron's Call, and Dark Age of Camelot all had one thing in common when it came to communities. Broadband internet was rare. Computer prices were formidable. This combination required the average user to have a second phone line for constant internet connection as well as to be an adult owner of the PC running the game. The vast percentage of players were young adults of around college age who owned their personal computers and gamed with them as a hobby.
Thus, your MMO community was composed of very, very similar players.
Now? DSL / Wireless broadband is everywhere, computers are cheap, and members of a household of younger ages are able to hop on where it was simply not possible back then.
Game companies such as Blizzard recognized this and catered to it. Nothing else that needs to be said on the issue.
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4/19/12 5:26:48 PM#44
Originally posted by mindw0rk A good example of my described shift of age groups from the previous era of early MMO's.
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4/19/12 5:36:56 PM#45
Originally posted by Tedly224 Broadband internet was rare. You know, I can't remember ever seeing a dialup number, even for the very earliest MMOs. But I'm sure they must've existed, at least briefly, AOL wasn't quite dead yet. I shudder in sympathy for those who tried to play on a dialup line. -Nearly every single bad trend in MMO development was started by the developers.--Wordiz |
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4/19/12 5:38:12 PM#46
My guess would be honest decent people that work hard for their team. I think now more than ever its more based on us then on teamplay.
Also that the companies would want to please more the players than to please their wallet
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Isane
Advanced Member
Joined: 5/24/06
"Some do , Some don''t , Others just cry" Jean Sali |
4/19/12 5:43:26 PM#47
What Old MMOs had and in these i'd class (UO,EQ,EQII,Asherons Call, Meridian 59):
What they didnt have:
Community/Game killing features:
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4/19/12 5:53:58 PM#48
Originally posted by Icewhite Dialup? Yeah...Everquest was taking 1 minute and 30 seconds to load every time I changed zones. Granted, my not so great PC didn't help the situation...
The only time this actually was a good thing was on the Team-PvP server when I was told ghoulbane quest started in the troll land (I was a dwarf) and I was pursued by about 12 trolls for a good 30-45 minutes. (This is when you had corpse runs, when you died, you had to go retreive your corpse in order to get your items back, otherwise it would rot and you would lose everything.) So I would zone, and the trolls would zone, but they would zone in before me, then zone back thinking I hadn't zoned in yet, so when I finally would zone they would be there and I would just zone back into the other zone. Finally when none were they I took off down the zone in which they weren't. I wouldn't be surprised if they had kept zoning back and forth looking for me. I am entitled to my opinions, misspellings, and grammatical errors. |
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4/19/12 5:54:41 PM#49
You include EQII and launch opinions obviously aimed at its 5-days-later competitor? Ballsy, here's the flame-retardant. It used to cost a lot to play MMOs ???? Whut? Oh, 50 cents a day, "a lot", right. -Nearly every single bad trend in MMO development was started by the developers.--Wordiz |
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4/19/12 6:13:19 PM#50
And In game Live Community as opposed to a Fan Base on the forums we have now and we call Community... only experienced this in UO and to a smaller degree in SWG.
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4/19/12 6:20:04 PM#51
Dropping any item you had on the ground.
I'm not sure why, but many mmo's of the past you could drop random items around on the ground anywhere, and today's mmos you can't drop anything on the ground.
I used to have alot of fun tossing items and watching the newbies scramble to pick them up, was fun entertainment, even used in pvp. Getting chased, throw some items away from you. They would go for the items, giving you the time to get away. /nostalagia
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4/19/12 6:30:09 PM#52
I just finished reading a thread stating that MMOs are no long massively like the old one...
Then I read this thread... |
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4/19/12 6:36:54 PM#53
Originally posted by Tedly224 You are correct. I played those games on a 14.4k modem. I couldn't get broadband DSL until Feb, '01. And those communities everyone is so fond of from those old MMOs. Were only 10% or 20% of the total online active player base, something like "Barren's Chat". Someone proabably already mentioned this but what those old MMOs had that the new ones don't? Lower expectations of the playerbase. Most of those games had the feature set of a modern browser game. Pardon any spelling errors |
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4/19/12 6:38:12 PM#54
Originally posted by kokopuff I liked that too. When I played Lineage people would drop stuff in town for newbies to use. People would hang around Silver Knights Town and drop expensive nice items on the floor and then pick them up really quick. It was kind of a show off thing. It was always funny when they lagged out a bit and lost that shiny. |
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4/19/12 6:48:16 PM#55
Originally posted by kokopuff This feature was removed because it became a customer support nightmare. Player would drop items as you described, but days, weeks, or months later they would come to customer support to get the items back. Undoing the drop takes time and results in additional customer service complaints. The feature was deemed non-cost effective. Pardon any spelling errors |
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4/19/12 11:34:02 PM#56
Originally posted by Icewhite
I was blessed, I only started using dialup in the mid-2000s, which was when AOHell started going at business. Then when I finally got a decent computer, I managed to score a nice subscription of cable internet. But in that time I played FFXI on 56k AOHell 2004~'06. |
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4/19/12 11:45:24 PM#57
If we want a great community then we have to put in the effort to create one. If you are power-leveling, power-questing, or in solo exploratory mode then you don't have time to chat. There's nothing wrong with those things, its just that you have to budget some time for interaction with players too. It starts with one person sometimes...and can then spread to the whole community. You need to pick a place as a central hub and folks need to congregate there when they want to socialize a bit. I have a feeling the GW2 with its mini-games will give us some of the tools for community.
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4/19/12 11:46:38 PM#58
Originally posted by ODWX9000Originally posted by Icewhite Wow, thanks for the memories. I played quite a few years of EQ with dial up. EQ was bad enough for a social life, but when you had to trade playing EQ for the use of your telephone as well? Dear lord! Original EQ was all research as well. The quests did not hand you the solution like they do now, so on dial up, running EQ and then trying to alt+tab and research how to complete a quest, or where to get a drop with dial up at the same time. Good times.I am spoiled now, I do not think I would have the patience for that anymore. Only time I ever deal with dial up speeds is if I am in a lower quality location of Iraq or Afghanistan and it drives me insane. I normally do not even consider logging into a game with a subpar connection now.
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4/19/12 11:50:39 PM#59
Originally posted by Loke666 Its funny me and my friends were soo fed up with the current MMO market that we actually started making our own. Although its still all on paper. Atleast we are dedicated and brian storm everyday.
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4/19/12 11:52:18 PM#60
Originally posted by Dissolution
Oh yeah, I did play EQOA with AOHell too, just remembered.
Anyways, I'm the same way myself. If I get much more than 100ms, there's no way I'm going to log in and play anymore. Call me spoiled, and I'll even admit I am spoiled now to a point. |
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