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Guild Wars 2

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General Discussion  » @ "OMG NO WORLD PVP!?!?"

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34 posts found
  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

4/19/12 3:04:47 PM#21
Originally posted by GamerFun
Originally posted by Volkon
Originally posted by GamerFun

Yeah and GW2 is still going to be carebear to the max. I'll play SWTOR before ever playing this craphole game with its carebear instance box pvp system. At least in SWTOR I can PvP without jumping into instance battlegrounds.

So go play SWToR then if that's what you want. No one cares either way.

 

No need to go into the fact that GW2 also, in addition to the instanced PvP has open world PvP zones in the Mists (WvW), you've already made your decision not to play GW2 and I can respect that. It's a pity you feel the need to spread falsehoods about GW2 however.

Whatever floats your boat carebear.

Don' make me use mah carebear stare on you fool.

 

Seriously though, enjoy SWToR. I hope it's what you're looking for. I'll be planting flags in the twisted corpses of my enemies in the Mists and having my own fun.

Oderint, dum metuant.

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

4/19/12 3:10:45 PM#22
Originally posted by Thorbrand
Originally posted by Skyy_High
Originally posted by GamerFun

Yeah and GW2 is still going to be carebear to the max. I'll play SWTOR before ever playing this craphole game with its carebear instance box pvp system. At least in SWTOR I can PvP without jumping into instance battlegrounds.

1: World vs. World is not an "instanced battleground". The maps are enormous, and you can play in them without ever touching PvP or PvE. It is, effectively, a PvP server that you can enter and exit at will. 

2: How is instanced PvP "carebear"? Seriously, I have never understood this. Instanced matches make for balanced, tight team gameplay. Which is more competitive: a 5v5 CS match, or a 100v100 Battlefield map? If you prefer open world PvP, fine, but don't pretend that it's more balanced, competitive, or "hardcore" than instanced PvP. 

[edit]Just read the rest of your posts. I do not expect a reasonable answer from you, but I'll leave this post here nonetheless. 

I would like to note I will be playing GW2 for the main reason of the PvP.

1. WvWvW is instance PvP no matter how big the zone is it is zone all its own, hence a instance.

2. You answered your own question on how instance PvP is "carebear". The reason you listed are why it is consider that way. PvP doesn't need to be balanced and it is more about team tactics. Play a RvR game and you would understand how it works.

 

The Mists, as has been made clear, are not instanced. They are zoned, just like any other zones in the game. They're no different (aside from the rules, of course). Yes, it's a zone all it's own, but it's not a zone all your own, which would make it an instance. The Mists are the RvR type of play you mentioned. I don't consider either form of PvP carebear, but they do tend to draw people with different ideas of what PvP is personally best for them.

Oderint, dum metuant.

  Terrorizor

Apprentice Member

Joined: 3/15/12
Posts: 337

4/19/12 3:12:53 PM#23

There is only one reason that GW2 haters would post in a thread about GW2. One reason. They are unhappy because GW2 didn't design the game to suit them. The biggest and most anticipated game on the horizon has abandoned them. They care because they want to be a part, but can't. They care because it hurts to be left out. THEY CARE, even if they won't admit to it. After all, if they didn't care, why would they bother to waste their time?  I don't care about games like Mortal Online, Darkfall, Archeage so I don't even read those threads. They are here because they care, and they are hurting.

 

Show a little sympathy. Have you hugged a hater today?

  Nevulus

Novice Member

Joined: 8/23/06
Posts: 1286

4/19/12 3:18:01 PM#24
Originally posted by Volkon
Originally posted by Thorbrand
Originally posted by Skyy_High
Originally posted by GamerFun

Yeah and GW2 is still going to be carebear to the max. I'll play SWTOR before ever playing this craphole game with its carebear instance box pvp system. At least in SWTOR I can PvP without jumping into instance battlegrounds.

1: World vs. World is not an "instanced battleground". The maps are enormous, and you can play in them without ever touching PvP or PvE. It is, effectively, a PvP server that you can enter and exit at will. 

2: How is instanced PvP "carebear"? Seriously, I have never understood this. Instanced matches make for balanced, tight team gameplay. Which is more competitive: a 5v5 CS match, or a 100v100 Battlefield map? If you prefer open world PvP, fine, but don't pretend that it's more balanced, competitive, or "hardcore" than instanced PvP. 

[edit]Just read the rest of your posts. I do not expect a reasonable answer from you, but I'll leave this post here nonetheless. 

I would like to note I will be playing GW2 for the main reason of the PvP.

1. WvWvW is instance PvP no matter how big the zone is it is zone all its own, hence a instance.

2. You answered your own question on how instance PvP is "carebear". The reason you listed are why it is consider that way. PvP doesn't need to be balanced and it is more about team tactics. Play a RvR game and you would understand how it works.

 

The Mists, as has been made clear, are not instanced. They are zoned, just like any other zones in the game. They're no different (aside from the rules, of course). Yes, it's a zone all it's own, but it's not a zone all your own, which would make it an instance. The Mists are the RvR type of play you mentioned. I don't consider either form of PvP carebear, but they do tend to draw people with different ideas of what PvP is personally best for them.

yeah we get it, its a zone, that's really just one big instance that gets reset every 2 weeks, but it is NOT open world pvp, unless of course you want to change the meaning of open world pvp to fit your game, that doesnt make you a fanatical fanboy at all.

 

Same horse beaten to a bloody pulp in another thread,

  BigHatLogan

Spotlight Poster

Joined: 1/09/06
Posts: 695

4/19/12 3:21:04 PM#25

The stigma surrounding instanced pvp comes from the fact that it is normally boring, repetitive, grindy, and generally an unfun chore.  The saving grace here is that the only mmorpg that ever did fun instanced pvp is guild wars.  The WvWvW stuff looks big enough to be a decent substitute for world pvp, and if the sieging is fun enough it will work for me.  I certainly wish GW2 had even more pvp options, such as true world pvp.  I do not see a downside to having it as it only makes things more challenging and fun and dynamic events could suddenly become PvEvP events... 

Are you a Pavlovian Fish Biscuit Addict? Get Help Now!

I will play no more MMORPGs until somethign good comes out!

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

4/19/12 3:24:52 PM#26
Originally posted by Nevulus
Originally posted by Volkon

The Mists, as has been made clear, are not instanced. They are zoned, just like any other zones in the game. They're no different (aside from the rules, of course). Yes, it's a zone all it's own, but it's not a zone all your own, which would make it an instance. The Mists are the RvR type of play you mentioned. I don't consider either form of PvP carebear, but they do tend to draw people with different ideas of what PvP is personally best for them.

yeah we get it, its a zone, that's really just one big instance that gets reset every 2 weeks, but it is NOT open world pvp, unless of course you want to change the meaning of open world pvp to fit your game, that doesnt make you a fanatical fanboy at all.

 

Same horse beaten to a bloddy pulp in another thread,

<insert facepalm .jpg here>

 

Zones are not instances. It's not "one big instance", it's four huge zones that have the captures reset every two weeks in order to calculate winning servers and to match you up against two new servers. I understand there are people that find humor in deliberately using "instance" incorrectly, others that blatantly do so because it denigrates what WvW actually is, but it really gets tiring.

 

As I've clearly stated before, there's no open world PvP in GW2 like you'd expect from other games. Instead, the open world PvP aspects are confined to the Mists. In GW2, there's no killing people from your own server. However, you'll be matched against two other servers in WvW for your killing pleasure.

Oderint, dum metuant.

  pags411

Novice Member

Joined: 4/10/12
Posts: 99

4/19/12 3:28:03 PM#27
Originally posted by GamerFun

 At least in SWTOR I can PvP without jumping into instance battlegrounds.

Unicorns are real.

 

I'm just keeping the theme of things that are not true.

  rungard

Novice Member

Joined: 7/25/03
Posts: 1037

The Sandbox Foundation does not exist!

4/19/12 3:32:13 PM#28
there was open world pvp in daoc..........if you could get past the fronteir keep guards..ha ha
  Hives

Novice Member

Joined: 1/29/04
Posts: 176

4/19/12 3:39:18 PM#29

There's a reason to pvp besides loot and if you played DAOC then you'd understand that. Period! Btw.. Every game you have to log into so it's all instanced........

  Sybnal

Advanced Member

Joined: 2/16/04
Posts: 263

4/19/12 4:00:26 PM#30

Honest question here.  Not trying to critisize or be antongistic in any way.

I was just about to pre-purchase when I saw this post. I didn't realize there was no world pvp. It's not a gamekiller for me or anything but it's not definitely not a plus in the game's favor.

So there is no world PvP outside of battlegrounds and the W v W v W stuff.  There is no gear progression after lvl cap  so everyone is pretty much running around with the same stuff.  Is there still character progression after the level cap?

I'm just wondering what the endgame is all about after you have gone through the PvE content. Aside from the same battleground/ W v W stuff that you are doing from the beginning of the game.  Like what is going to make me want to keep playing after a month or two?

 

  etlar

Old School

Joined: 10/14/04
Posts: 700

Breakdown: Achiever 33.33%, Explorer 60.00%, Killer 66.67%, Socializer 40.00%

4/19/12 4:06:09 PM#31

you play swtor and talk about others being "carebear"?

 

i laughed, thanks.

 

edit: reply meant for gamerfun

  Amjoco

Elite Member

Joined: 9/15/10
Posts: 4153

4/19/12 4:19:47 PM#32
Originally posted by Sybnal

Honest question here.  Not trying to critisize or be antongistic in any way.

I was just about to pre-purchase when I saw this post. I didn't realize there was no world pvp. It's not a gamekiller for me or anything but it's not definitely not a plus in the game's favor.

So there is no world PvP outside of battlegrounds and the W v W v W stuff.  There is no gear progression after lvl cap  so everyone is pretty much running around with the same stuff.  Is there still character progression after the level cap?

I'm just wondering what the endgame is all about after you have gone through the PvE content. Aside from the same battleground/ W v W stuff that you are doing from the beginning of the game.  Like what is going to make me want to keep playing after a month or two?

 

No factions like other games so there is really no one to pvp against. As far as PvE goes once you are at endgame you can go through all the other races PvE at a lower level using sidekick "Dynamic level Adustment" feature. 

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  Sybnal

Advanced Member

Joined: 2/16/04
Posts: 263

4/19/12 4:30:45 PM#33
Originally posted by Amjoco
Originally posted by Sybnal

Honest question here.  Not trying to critisize or be antongistic in any way.

I was just about to pre-purchase when I saw this post. I didn't realize there was no world pvp. It's not a gamekiller for me or anything but it's not definitely not a plus in the game's favor.

So there is no world PvP outside of battlegrounds and the W v W v W stuff.  There is no gear progression after lvl cap  so everyone is pretty much running around with the same stuff.  Is there still character progression after the level cap?

I'm just wondering what the endgame is all about after you have gone through the PvE content. Aside from the same battleground/ W v W stuff that you are doing from the beginning of the game.  Like what is going to make me want to keep playing after a month or two?

 

No factions like other games so there is really no one to pvp against. As far as PvE goes once you are at endgame you can go through all the other races PvE at a lower level using sidekick "Dynamic level Adustment" feature. 

Sorry, I was under the mistaken impression that you would be fighting guild vs. guild in some way.  I just started really reading about the game today.

So endgame is basically go play low level content for no reason?  Surprises me actually.  If any other game shipped like that  people would be rabidly cutting it apart.  The hype for this game has spawned some freaky good will in MMO people. It's wierd.

  Amana

MMORPG.COM Staff

Joined: 1/03/11
Posts: 2417

4/19/12 4:42:44 PM#34

Instead of creating duplicate threads, please use the existing thread you're actually replying to.

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