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4/19/12 12:06:13 PM#81
Originally posted by Paragus1 So we have an article that links ANOTHER website article as its source of info where the guy says it will happen on 4/9, then all of a sudden was pushed back? unreal. It is my job to search facts. After numerous requests by my office, EA has responded by brushing it off as rumors, they did however acknowledge that they are not renewing quite a few contract jobs, but assured us it is standard operating procedure in software production. Supposedly after release the staff always sees a cut on contract employees. They did not state the number of contract jobs that they are not renewing. Now the response I recieved was very vague in certain areas, and I believe it was part of a press package they sent out to a variety of business analyst and media outlets, yet I have to take into account they are not attempting to drive website traffic by this answer, whereas startupgrind.com IS trying to generate web traffic by their article.
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4/19/12 12:10:46 PM#82
It mad me angry with the ammount of time wasted raiding to get no loot with a bugged instance. They need a lfg or something. The ip is so fantastic but when it came down to the end content it was a BW game 90% on single/group play and not where your money comes from ie maxed level chars. There needs to be either slower lvling and more things to make ke want to p2p
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4/19/12 12:14:15 PM#83
Originally posted by orbitxo You are clearly unfamiliar with EA's business practices then, if your unsure, look up a previous MMO from EA (Westwood) called Earth and Beyond, because EA don't do F2P, if SW;TOR should become unprofitable, which is something thats far from clear at this time, then EA will close it, taking a gamble that it might pay off in F2P mode would be .. unlikely. |
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4/19/12 12:15:00 PM#84
Originally posted by TruthXHurts But EA is already in the whole 250 million on this game. I"m sure that they probably had forcast 5 million (half of wow at least) or maybe even a quarter 2.5, to get their money back in a reasonable 5 year span. AT this rate, they are looking at at least double the time of whatever they forecast, and that equals 1k + jobs. All of the cuts weren't from swtor, which means they still think it will make money for them, just not in a reasonable amount of time to keep that 250 million sitting alone on the books. Endgame wasn't their only problem, their entire system needed to be reworked. Legacy should have been designed to include friends characters, creating a more multiplayer atmosphere. Instead, they insisted on players to lay more than one player and exhaust through their content. I liked instances in some parts, but they went int oinstance overload. And every quest didnt need a voice actor, that makes it harder and more expensive to add mother quests. Finally, they should have really done something with the combat. In the movies, there is no tank, healer and dps. I'm not saying copy GW2's approach, but make an approach that better resembled the KOTR games and the actual Star Wars lore. In the end the game felt like they squeezed a great IP into a cookie cutter model, released it years before it should have been released and added a cheap system to force players to play the game a half dozen time to experience any new content. |
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4/19/12 12:15:18 PM#85
Sorry but it doesn't take an analyst to figure that one out :-) |
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4/19/12 12:22:24 PM#86
If I was a "blogger" or "journalist" and went around declaring a rumor as "fact", I would be ashamed of myself. I may dislike EA, but when I speak of the lay-offs I make sure it is clear that it is a rumor as of right now. I do not go around stating it as "fact"
"EA is growing and looking to hire hundreds of people for our digital, console, mobile and social games. Like all game companies, we make occasional adjustments to resize teams as projects are completed and new priorities are established. Overall, we expect that headcount will be up at the end of this year." |
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The1ceQueen
Hard Core Member
Joined: 1/02/08
"Always borrow money from a pessimist. They won't expect it back." |
4/19/12 12:27:38 PM#87
Originally posted by tuppe99 I remember them pushing the VO bad and expecting people to just reroll and play all the classes too. I'm one of those people I don't like a lot of alts. I usually stick to one main chararcter, but have a few lowbie alts I use for other things like gathering, auction house mules, or just muling my stuff if there's no housing in a game. I may however end up making a few different classes in GW2 though because they all seem so unique, but I'm sure to find that one character I love so that I can stick with it.
What happens when you log off your characters????..... |
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4/19/12 12:29:57 PM#88
I'm actually surprised the loss isn't projected to be more, 1.2 mil wouldn't be a bad number by any stretch IMO. Compared to the last few years of releases, that's actually pretty damn healthy. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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4/19/12 12:31:43 PM#89
With the licensing agreement with Lucas Arts could EA even shutdown the game? |
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4/19/12 12:35:46 PM#90
I stand by my original SWTOR Guildmaster's Review!
Less than 1 million subs after the 6 month mark if they don't get some new content and tools in the game soon. Lots of PVP people cancelled due to the failure of rate warzones with Patch 1.2 as well. Guildmaster |
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4/19/12 12:42:13 PM#91
at the meeting* -they want more pvp things, dungeon finder and more races. -ok lets give them a party hat. -why? -becouse noone asked for it. -brilliant !
meh... anyways good game. sad about the community. its totally blocked by trolls. |
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DeaconX
Elite Member
Joined: 2/08/05
Stand up for what you believe; Even if you stand alone. |
4/19/12 12:44:56 PM#92
I'm sorry I couldn't resist myself :D |
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4/19/12 12:46:23 PM#93
I love you man. But yeah. SWTOR is not going to be a 'leading' mmo. WoW/Rift have that, and Eve for sandbox. GW2 is coming. And its bringing a storm! |
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4/19/12 12:47:27 PM#94
Add to the fact that there's how many new MMO's coming out this year plus the likes of such games as D3.. I think 500K at the end of the year is about right. |
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4/19/12 12:49:00 PM#95
Originally posted by Zaltark Agreed. If NCSOFT brings ArchAge to the US and if it is developed/executed well enough it also has the chance of being a massive competitor to the other AAA games. |
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4/19/12 12:49:22 PM#96
2013? I think he misstyped 2012. =P |
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4/19/12 12:52:53 PM#97
Originally posted by Phry Take a look at EA's Warhammer Online: Age of Reckoning, it has gone F2P. Battlefield: Heroes is refered to as a F2P from EA game. Pardon any spelling errors |
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4/19/12 12:55:28 PM#98
Originally posted by Konfess WAR didn't go F2P, the closest it has to that is a free tier 1 trial. You might be thinking of the spinoff WAR: Wrath of Heroes MOBA. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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4/19/12 12:57:45 PM#99
Originally posted by mmoDAD First post says it all. In making SWTOR, they did not play to the strengths of the genre. Instead, they created a single player/co op game.
The MMO genre has amazing potential. It should stop trying to be something else and play to it's strengths, things single player and co op games can not do. |
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4/19/12 12:58:19 PM#100
Originally posted by dontadow answers in red |
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