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The Pub at MMORPG.COM  » Greatest MMO fail

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157 posts found
  Dauzqul

Spotlight Poster

Joined: 2/10/12
Posts: 1229

4/18/12 10:23:59 AM#141

The two greatest fails in my book are both related to Star Wars.

#1. SWTOR - This was honestly the worst MMO I've ever played. In fact, I wouldn't even classify it as a MMO.

  • Small Zones
  • Redundant Garbage: Dailies and Instanced PvP over and over...
  • Stupidly easy combat
  • Long-winded voice quests - It was cool at first. However, I found myself sighing when having to space through 5 minutes of some NPC telling me how important it is to click on supply crates.
  • Super Nintendo-like Space Combat
  • Childish Community
  • Arrogant developers who don't have a clue, e.g., Daniel Erickson.
  • Typecasted Characters to the point where it's embarrassing, e.g., Every smuggler must be rugged, have a wookie companion, and a fast / ugly ship.
  • Zero incentive to craft.
  • Clonish players - everyone wearing the same crap.
  • Zero end-game.
#2. SWG-NGE
  • Obvious WoW-envy when they took a small, yet unique game and turned into a broken version of WoW's pre-pre-pre-pre-pre-alpha beta.
  sirphobos

Hard Core Member

Joined: 6/10/11
Posts: 591

4/18/12 10:24:31 AM#142

Going to have to go with Vanguard, as it is pretty much a textbook example of how not to handle development and launch of an MMO.

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4388

It's a combination of Nightingale Armor with the Mod Truebound Deadric Armors

4/18/12 10:27:40 AM#143

SWG gets my vote.

It's one thing to never get a game out of the gate, or to have a game never really get off the ground and flying in it's own right. But it's entirely another thing when you destroy something that's doing what it was intended to do. It was as successful as any MMO had been before it. To take a game that was doing fine on it's own and trow away everything that the players had built up in the game after being online for a couple years just to chase after the WoW $$$$ brought it's own reward. The game never ever recovered........EVER!  Yeah, biggest failure. They ignored one of the biggest rules in life.

If it ain't broke........

 

Recently started playing SWTOR. I am posting updates to my experience in this thread:
SWTOR Experience

  kanezfan

Novice Member

Joined: 4/03/05
Posts: 496

4/18/12 10:32:05 AM#144

swtor

  lokiboard

Novice Member

Joined: 1/12/06
Posts: 200

4/18/12 10:32:41 AM#145

The thing about loving or hating something is that it shows you care............

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

4/18/12 10:36:26 AM#146

I'd be more interested in what sort of things really make a player hate a company forever.  What creates a Lifetime Troll?

I've seen the Bad Expansion blamed for "destroying" one game or other, several times.  Many examples of expectation vs. reality failures with new games.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  thamighty213

Advanced Member

Joined: 9/17/06
Posts: 1647

4/18/12 10:36:28 AM#147
Originally posted by GeezerGamer

SWG gets my vote.

It's one thing to never get a game out of the gate, or to have a game never really get off the ground and flying in it's own right. But it's entirely another thing when you destroy something that's doing what it was intended to do. It was as successful as any MMO had been before it. To take a game that was doing fine on it's own and trow away everything that the players had built up in the game after being online for a couple years just to chase after the WoW $$$$ brought it's own reward. The game never ever recovered........EVER!  Yeah, biggest failure. They ignored one of the biggest rules in life.

If it ain't broke........

 

I'd have to agree although its title could yet be taken by SWTOR )(not that its a MMO IMO which is where it falls short) now just picture the scene when swtor announces in a years time that its at 450k subs that same figure SWG was at before the NGE and was deemed unaccetable.

 

What say Lucasarts then I wonder.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19117

4/18/12 11:17:58 AM#148
Originally posted by mmoguy43

World of Warcraft because it changed all high budget MMOs into themeparks

No. That is the success. Turn the genre into better GAMES.

  Varking

Novice Member

Joined: 9/16/07
Posts: 435

Two there should be; no more, no less. One to embody the power, the other to crave it.

4/18/12 11:40:38 AM#149

The biggest MMO failure is the players. We hype every game through the roof and then the developers can not deliver. As soon as X game launches and the players rose tinted glasses get removed, they bash the game to no other. If you like X game, you are either a blind fanboi or an idiot. If you dislike any game for any reason you are a troll. MMORPGs have the worst, most vocal, easily influenced player bases of any genre. Half of the people on sites like this bash games they have never even played, they just repeat what other players say. It is the truth. :)

  Fennris

Novice Member

Joined: 2/04/07
Posts: 273

4/18/12 12:29:25 PM#150
This thread just highlights how jaded and basically stupid so many mmo'ers are today. Swtor, disappointing or not, like it or not, is one of the more successful video games of all time. Tabula Rasa, AC2 or Horizons are 3 of the biggest failures that made it to release so far.
  waynejr2

Advanced Member

Joined: 4/12/11
Posts: 3705

RIP City of Heroes!

4/18/12 12:31:15 PM#151
Originally posted by Fennris
This thread just highlights how jaded and basically stupid so many mmo'ers are today. Swtor, disappointing or not, like it or not, is one of the more successful video games of all time. Tabula Rasa, AC2 or Horizons are 3 of the biggest failures that made it to release so far.

Yuppers, focused on the negative.

How about how to have fun in a game that isn't perfect?

  Greyhooff

Novice Member

Joined: 10/08/08
Posts: 684

4/19/12 7:08:02 AM#152

The biggest mmo fail often becomes the most recent one.

Old MMOs get forgotten, the latest big drop in subs always dominates the news.

  TangentPoint

Elite Member

Joined: 2/12/12
Posts: 1094

The "Real Game" begins at character creation.

4/19/12 7:34:39 AM#153
Originally posted by ulthar50

More often then not, when we get together my gaming friends and I always seem to wind up dissecting various MMO failures, e.g., "This game failed because of this. That game failed because of that." This got me thinking. What was the greatest MMO failure? Was it HGL? AoC?

 

Just curious as to the collective wisdom of the interwebs.

I think in order to answer that question, you need to first define what you mean by "fail". Otherwise, there's no core context to the discussion, and answers will be all over the place, based on each person's idea of what "fail" means to them.

Do you mean failed objectively, as in, failed to attract or maintain enough people to continue running and so was shut down?

Do you mean failed to live up to the original hype created by the developers, where the released product was nothing near what the PR and marketing talked it up to be? Warhammer comes to mind there.

Do you mean failed to live up to people's individual expectations?

"Failed" is far too general a term left on its own.

My philosophy on MMORPGs:

Leveling is what happens while you're playing the rest of the game.

Don't worry about levels. Just play.

  Ekaros

Novice Member

Joined: 4/25/08
Posts: 365

4/19/12 7:47:46 AM#154

MMO-industry.

 

Has there ever been one realy good game?

 

I heard WoW had some issues when it launched, as such I believe it's junk and not worth of my money. If they can't launch perfectly they can't make a good game.

 

So what MMO needs to be for not to fail? Launch in perfect condition, be totaly fresh, but still feel familiar. Sell billion copies at launch and keep atleast 2 billion subcribers for 10 years? Deliver content every other week and so on ;D

 

In my mind if game did make profit it's not great failure even if it was dissapointing. If game was killed because lack of subs, then there is something wrong with the game and/or company...

Ekaros Xfire Miniprofile
  apocoluster

Advanced Member

Joined: 4/15/07
Posts: 1287

\m/,

4/19/12 7:51:33 AM#155

  the greatest Fail of the MMOs was the MMO players themselves   BOOM!!!

 

 

  (I failed as well..too lazy to sift through 16 pages to find out if someone beat me to it )  :)

No matter how cynical you become, its never enough to keep up - Lily Tomlin

  OberanMiM

Apprentice Member

Joined: 1/19/12
Posts: 237

4/19/12 8:58:18 AM#156
Originally posted by Ekaros

In my mind if game did make profit it's not great failure even if it was dissapointing. If game was killed because lack of subs, then there is something wrong with the game and/or company...

 

Take this perspective.

 

The 1% on wall streets all make huge profits, yet those people who protested them on 99% consider them failures as human beings and being bad as a whole for society. If they made their investors and their firms money are they truely failures?

 

Basically what I'm saying is that without defined metrics on what constitutes a failure then its all up to interpretation. Is McDonalds the best tasting food in the world? Its sure a popular restaurant but does popular equate to good or it just a sign of medocrity that is became popular because of marketting or because the consumers have lowered their standards...

 

This is whats called an opinion....

  drakaena

Hard Core Member

Joined: 1/11/06
Posts: 501

4/19/12 9:01:37 AM#157
For me, Dark and Light was the greatest fail. Final Fantasy 14 was pretty bad too.
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