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4/17/12 7:06:52 AM#181
I never understood why people started hating on Cryptic in the first place. I am lifetime Champions Online player and, while I don't play it much these days, for more than two years I got a lot of mileage out of that game. It had balancing issues early on, but so has every other online game I ever played.
That said, if you do feel their past work was poor, what about this project do you see as different? The world design appears to be CO in fantasy drag. A small number of large, persistent shared-world zones themed by sequential PvE quest chains running a storyline, capped off with instanced dungeons; playable solo or in parties of up to five. That's Champions Online. Timed keypress fighting gameplay. They upped the graphics a bit, which is to be expected after almost four years. They appear to have swapped out character-shiftable targeting for a center-screen reticle, but I'm not sure that feature is applied to all abilities from the demo. Other than that, all I see is CO redux as fantasy. That isn't a criticism; IMO CO is an excellent game. But I totally don't get how someone who feels Cryptic has something to prove after past performance would see this as something innovative and exciting. |
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4/18/12 8:17:39 AM#182
Give me a monk and im in! |
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4/18/12 8:32:03 AM#183
Player-Created content is where it's at. I'm the (single) developer of Island Forge, which is an entirely player-created world MMORPG (much lighter fare than Neverwinter, more of an old-school RPG). islandforge.com Island Forge: Create Islands with Stories for Others to Explore! |
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4/18/12 4:29:57 PM#184
Too bad its 4th ed rules. Which means its not D&D. Will just stick with the real D&D online (ala Turbine). Game has failsauce writen all over it. 4th edition = fail Perfect world = fail D&D = Already has a MMO using real D&D rules I already heard Pathfinder was planning/working on a MMO anyways. D&D niche market is already solidified with DDO. ~I am Many~ |
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4/18/12 4:40:34 PM#185
Free is always free and its neverwinter and D&D! must DL for me :) Currently playing: FTB Ultimate Waiting for: Wildstar, ArcheAge, Class4. Dead and Buried: GW2, SWTOR, Darkfall, AO, AC2, Vanguard, CoH/V, EnB, EVE, Neocron, FE, EQ, EQ2, DAoC, FFXI, SWG, WoW, and billions of eastern junks! |
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4/20/12 12:52:15 PM#186
5 man is the norm for D&D. It really should support 6 man (D&D 4e adventures and official play is 4-6 man). Active: CoH/CoV, Warhammer (beta,live) |
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4/20/12 1:02:04 PM#187
Wrong. 4e is D&D - just not a version you like. If you're going to base it on following the original rules 3.0/3.5/PF are not D&D either (they have significant differences from 1st and 2nd edition). Also, saying DDO uses D&D 3.5 rules is laughable. DDO has gotten better over the years but still have massive differences from D&D rules. I alpha & beta tested DDO and did not subscribe because of the huge differences from the rules. Active: CoH/CoV, Warhammer (beta,live) |
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4/20/12 1:02:50 PM#188
I wouldn't say that. Half-Elf and Bard are key to a lot of 4e max dps builds. There are bad races for some classes but it is easy to find combos that work well. Active: CoH/CoV, Warhammer (beta,live) |
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4/20/12 1:04:15 PM#189
Originally posted by Sevala D&D 4ed was designed to be more intuitive and easier to transplant to other forms of gaming, namely video games. 4ed has been well recieved for reviving the pen and paper crowd. How can D&D be a niche crowd when everything you do pertainign to RPG can trace their history back to D&D, with out D&D there would be no RPG and no MMORPG. I would hardly call that niche. |
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4/20/12 2:05:26 PM#190
Originally posted by stealthbr: How close will this game be to Dungeons & Dragons? Will there be multiclassing, feats, skills, skill checks, saves, attributes, allignments, divinities, dice rolling, dungeon masters, etc.? This is 4e D&D - multiclassing is very limited anyway (multiple feat expenditure required and then real multiclassing at Paragon (level 11) when taking a Paragon Path is almost always better). More useful (and hopefully in the game) are the multiclass feats that let you cound as the other class for purposes of feats and the like and usually give you an additional skill and/or power. Alignments are mostly irrelevant (good, evil, lawful good, chaotic evil, and unaligned with 99% of people taking unaligned). It had better have feats, skills, etc. It sounds like the Foundry will have (at least coded) DMs. Active: CoH/CoV, Warhammer (beta,live) |
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4/20/12 2:09:34 PM#191
Originally posted by Thorbrand It seems to me the mobs where to easy given it is suppose to be DnD. Never played a PnP version that you solo'd a boss mob. Also, fighting 3 mobs solo he should be dead. I will wait for Pathfinder Online myself for a PnP MMO. You can easily fight 3 mobs solo in Pathfinder (depending on the mobs). In both 3.5/PF and 4e, you can sometimes kill a boss solo (depending on luck and your build). 4e also introduced minions which always drop in one hit. Active: CoH/CoV, Warhammer (beta,live) |
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