Trending Games | Rift | Neverwinter | Defiance | WildStar

  Network:  Gamertube FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Alganon All Points Bulletin (APB) Allods Online Altis Gates Anarchy Online Ancients of Fasaria Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Legends ArchLord ArcheAge Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Asura Force Atlantica Online Atriarch Auto Assault Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Wars Blazing Throne Bless Blitz 1941 Bloodlines Champions Bounty Bay Online Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe Castle Empire Castlot Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey Quest Monster & Me MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia NeoSteam Neocron Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Ogre Island Omerta 3 Onverse Order & Chaos Online Order of Magic Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Souls Online Sevencore Shadow of Legend Shadowbane Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Sigonyth: Desert Eternity Silkroad Online Skyblade SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Chronicle The Chronicles of Spellborn The Legend of Ares The Lost Titans The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The War Z The West Theralon There Thrones of Chaos Tibia Tibia Micro Edition Titan Siege Toontown Online Top Speed Topia Online Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » User Generated Content in MMOs: Why not?

4 Pages 1 2 3 4 » Search
66 posts found
  User Deleted
 
4/18/12 12:13:57 PM#1

User generated content has influenced online gaming to the extreme. LoL, anyone? MOBA games, tower defense games, player creations permeate the gaming scene now more than ever.

 

Why can't the community generate its own content while having the devs implement their custom made maps/dungeons?

Imagine a game with limitless content due to the fact that it can be cheaply implemented by the devs and created by its own playerbase. There would never be a shortage of things to do, or places to explore.

 

In case it's not clear what I mean:

Users make maps with tool provided by devs

Devs implement maps, or sort through set and slightly modify for balance

 

Yay/nay?

 

Is user generated content a good idea for MMOs?

Yes
No
(login to vote)
  FrostWyrm

Novice Member

Joined: 6/11/05
Posts: 1028

4/18/12 12:50:27 PM#2

City of Heroes actually began doing this a few years ago with their "architecht" system.

The only problem with the idea is that for every truly good piece of content, and every truly inspired player there is out there, there are 100 pieces of complete trash, and 100 immature "kids" (both adult and young) that will build structures to resemble penises.

  User Deleted
 
4/18/12 12:55:02 PM#3
Originally posted by FrostWyrm

City of Heroes actually began doing this a few years ago with their "architecht" system.

The only problem with the idea is that for every truly good piece of content, and every truly inspired player there is out there, there are 100 pieces of complete trash, and 100 immature "kids" (both adult and young) that will build structures to resemble penises.

 

... I don't understand. I think I made it pretty clear that subscription fees would be going to people who would sift through the submitted creations that could be approached based on a popular basis i.e. through user votes.

So that should never be an issue. 100 pieces of trash might be true, but look at how many great custom maps have been made in other games by individuals.

You seem to have forgotten just how many great adventure maps, or other genres, were developed in WC3.

If there is one good map for every 10000, it's more than sufficient to meet content needs.

 

  Jakdstripper

Apprentice Member

Joined: 2/14/10
Posts: 1949

4/18/12 12:55:53 PM#4
Originally posted by FrostWyrm

 

The only problem with the idea is that for every truly good piece of content, and every truly inspired player there is out there, there are 100 pieces of complete trash, and 100 immature "kids" (both adult and young) that will build structures to resemble penises.

pretty much.

 

the ammount of trash that you'd have to sift through in order to get 1 good player created map/dungeon would be almost not worth it.

  BadSpock

Elite Member

Joined: 8/21/04
Posts: 6709

Logic be damned!

4/18/12 12:57:01 PM#5

We'll see how well this works with the new Neverwinter MMO coming out by Cryptic/Perfect World.

Almost always going to be a case of "finding the diamond in the rough" as others have mentioned.

MMO History:
UO, SWG, WoW, E&B, EQ2, EVE, FFXI, GW2, LOTRO, RIFT, WAR
Beta/Trial: EVERYTHING else
Looking To: FFXIV, ESO, AA, BLACK DESERT

  Derpybird

Novice Member

Joined: 4/02/12
Posts: 1006

4/18/12 12:58:38 PM#6

If I remember correctly, STO had user generated content rated by the community. I thought this sytem worked fairly well, some of the top rated stuff was pretty good.

There has to be some form of internal or external quality control for sure.

"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.

  Johnie-Marz

Advanced Member

Joined: 11/19/09
Posts: 831

4/18/12 1:03:45 PM#7

I have given this some thought. I believe if you create a dungeon you should get a certain percentage of the gold that the parties that go throught that dungeon receive. (Rewards handed out in a dungeon, would be based on strength of monsters, you couldn't make a dungeon with one goblin guarding a chest of a gazillion gold for instance)

After a party goes through the dungeon they have an opportunity to rate it. Dungeons that are not rated high enough after a specific piriod of time or if no players finishes the dungeon over a specific period of time, the dungeon is "Retired"

This way, the high rated dungeons that people actually enjoy will be kept, the bad ones will be "Retired" and it will give dungeon creators incentive to create fun well designed dungeons. (since they will be making a profit when players complete their dungeon)

  VengeSunsoar

Elite Member

Joined: 3/10/04
Posts: 3015

GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION.

4/18/12 1:16:17 PM#8

Several games are allready user content, however I don't think the devs are going through and modifying any of them (truthfully can't really see that happening as it adds yet more work to the devs with no cost incentive and does not reduce their workload.

CoH, EQ2, Ryzom just off the top of my head all have methods for the players to make a dungeon/map/content of some kind. 

 

You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect.

This is 5000BC stuff and you know what? Nothing has changed. :P

  xDayx

Novice Member

Joined: 9/08/11
Posts: 713

4/18/12 1:18:55 PM#9

One step ahead of you chief. Nightly I play a game wih no quests and I utilize practical RP.  

  Xiaoki

Elite Member

Joined: 3/07/04
Posts: 1993

4/18/12 1:35:22 PM#10


Originally posted by FrostWyrm
City of Heroes actually began doing this a few years ago with their "architecht" system.
The only problem with the idea is that for every truly good piece of content, and every truly inspired player there is out there, there are 100 pieces of complete trash, and 100 immature "kids" (both adult and young) that will build structures to resemble penises.


How about adding that Architect Missions were highly abused and people used them to get to max level in a matter of hours.


Because of this few people level normally in CoH and the game now revolves around abusing the player made content.

  VengeSunsoar

Elite Member

Joined: 3/10/04
Posts: 3015

GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION.

4/18/12 1:39:15 PM#11
Originally posted by Xiaoki

 


Originally posted by FrostWyrm
City of Heroes actually began doing this a few years ago with their "architecht" system.
The only problem with the idea is that for every truly good piece of content, and every truly inspired player there is out there, there are 100 pieces of complete trash, and 100 immature "kids" (both adult and young) that will build structures to resemble penises.



How about adding that Architect Missions were highly abused and people used them to get to max level in a matter of hours.

 


Because of this few people level normally in CoH and the game now revolves around abusing the player made content.

When it first came out it was pretty bad, or awesome depending on your pov.  However that changed long ago.  Architect was heavily nerfed and the other content xp was increased.  Just prior to the f2p transition (haven't played since about a month before f2p) I would say it was pretty even, perhaps a tad more leveling in regular content vs architect.

You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect.

This is 5000BC stuff and you know what? Nothing has changed. :P

  FrostWyrm

Novice Member

Joined: 6/11/05
Posts: 1028

4/18/12 1:41:17 PM#12
Originally posted by Xiaoki

 


Originally posted by FrostWyrm
City of Heroes actually began doing this a few years ago with their "architecht" system.
The only problem with the idea is that for every truly good piece of content, and every truly inspired player there is out there, there are 100 pieces of complete trash, and 100 immature "kids" (both adult and young) that will build structures to resemble penises.



How about adding that Architect Missions were highly abused and people used them to get to max level in a matter of hours.


Because of this few people level normally in CoH and the game now revolves around abusing the player made content.

Didnt know about that, but also another good point.

  Eronakis

Spotlight Poster

Joined: 12/17/08
Posts: 1901

4/18/12 2:35:35 PM#13
Originally posted by //\\//\\oo

User generated content has influenced online gaming to the extreme. LoL, anyone? MOBA games, tower defense games, player creations permeate the gaming scene now more than ever.

 

Why can't the community generate its own content while having the devs implement their custom made maps/dungeons?

Imagine a game with limitless content due to the fact that it can be cheaply implemented by the devs and created by its own playerbase. There would never be a shortage of things to do, or places to explore.

 

In case it's not clear what I mean:

Users make maps with tool provided by devs

Devs implement maps, or sort through set and slightly modify for balance

 

Yay/nay?

 

So player made content would be the layout of a dungeon using the tools that the dev's provide? Do players get to decide what kind of mobs could be in the dungeon? What about placement of mobs? What about the pathing of mobs? Do players also design quests or attached pre-made quests with the dungeon? Will there be dynamic content with this player made content? Does the player have an option to decide what loot is dropped off what mobs and how many Boss mobs there will be?

 

I voted No, because as you can see that there is a lot to be taking into account. A lot of players need to understand game design mehanics and elements to make a fun dungeon. Anyone can make a dungeon, but will it be fun? What type of gameplay will the dungeon provide by each player? Will the player know how to balance a dungeon or if there are pathing issues, can they fix the glitch?

 

Another issue is that who would stop a player by making the easiest dungeon or map in the world and make it drop the best loot? There are alot of major issues that are not thought of when this topic comes up. I am sure it could work within reason and various conditions the players must meet first. I don't see this as a viable option for content. Would get very sloppy.

 

 

  Lucioon

Advanced Member

Joined: 1/12/06
Posts: 759

4/18/12 2:55:17 PM#14
Originally posted by //\\//\\oo

User generated content has influenced online gaming to the extreme. LoL, anyone? MOBA games, tower defense games, player creations permeate the gaming scene now more than ever.

 

Why can't the community generate its own content while having the devs implement their custom made maps/dungeons?

Imagine a game with limitless content due to the fact that it can be cheaply implemented by the devs and created by its own playerbase. There would never be a shortage of things to do, or places to explore.

 

In case it's not clear what I mean:

Users make maps with tool provided by devs

Devs implement maps, or sort through set and slightly modify for balance

 

Yay/nay?

 

its a great idea, but people are lazy, therefore it will not last.

Life is a Maze, so make sure you bring your GPS incase you get lost in it.

  Sythion

Advanced Member

Joined: 6/30/11
Posts: 418

4/18/12 3:06:08 PM#15
Originally posted by Eronakis
Originally posted by //\\//\\oo

User generated content has influenced online gaming to the extreme. LoL, anyone? MOBA games, tower defense games, player creations permeate the gaming scene now more than ever.

 

Why can't the community generate its own content while having the devs implement their custom made maps/dungeons?

Imagine a game with limitless content due to the fact that it can be cheaply implemented by the devs and created by its own playerbase. There would never be a shortage of things to do, or places to explore.

 

In case it's not clear what I mean:

Users make maps with tool provided by devs

Devs implement maps, or sort through set and slightly modify for balance

 

Yay/nay?

 

So player made content would be the layout of a dungeon using the tools that the dev's provide? Do players get to decide what kind of mobs could be in the dungeon? What about placement of mobs? What about the pathing of mobs? Do players also design quests or attached pre-made quests with the dungeon? Will there be dynamic content with this player made content? Does the player have an option to decide what loot is dropped off what mobs and how many Boss mobs there will be?

 

I voted No, because as you can see that there is a lot to be taking into account. A lot of players need to understand game design mehanics and elements to make a fun dungeon. Anyone can make a dungeon, but will it be fun? What type of gameplay will the dungeon provide by each player? Will the player know how to balance a dungeon or if there are pathing issues, can they fix the glitch?

 

Another issue is that who would stop a player by making the easiest dungeon or map in the world and make it drop the best loot? There are alot of major issues that are not thought of when this topic comes up. I am sure it could work within reason and various conditions the players must meet first. I don't see this as a viable option for content. Would get very sloppy.

 

These concerns are largely address if we look at the problem in a different way.

Instead of turning players into game designers, make a game that creates playable levels.

A tied-in game, like a dungeon keeper mmorts, would be a perfect way to generate content as part of the game. It would have its own rules to keep things (relatively) balanced, and could even have an Elo ranking system to ensure that players find dungeons that are a proper challenge for them.

For bonus points, players of the mmorts may optionally to do evil deeds to gain resources (such as raid towns, kidnap princesses, etc.) These evil deeds become the quests that players in the mmo partake in.

  rungard

Novice Member

Joined: 7/25/03
Posts: 955

The Sandbox Foundation does not exist!

4/18/12 3:12:19 PM#16

not everyhting has to be a dungeon. You could let players create their own towers and castles for sure. They naturally look a little like penises..so it would work well.

i see a day when youll be required to have your own house/tower/castle and it will have a few of levels of storage in it. unlimited storage, but available to be ransacked, smaller fixed storage, that cannot be ransacked and a "power" storage which consists of 1-3 items which a player puts in place to activate the defences. Your defences would mirror the power  and abilities of the items you put up, and of course these items could be stolen if your defences fail.

"dear sir,

i dropped by today and you were not home. Your warrior sentries fought valiantly and your traps were deserving of an award, but in the end your defences failed and i now posess your magical sword +3.

If you would like it back...please come try your luck at my tower.

Best Regards,

Rungard"

I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better than what had come before it. It was slightly better.What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox-style MMO ever designed.--Smed

  User Deleted
 
4/18/12 3:14:59 PM#17

I'm surprised that everybody only thinks dungeons; what about LANDSCAPE? What about expanding on the games universe itself?

People nowadays are so narrow-minded and arrogantly convinced of human limitations that they seem to have forgotten what kind of ingenuity and sheer genius it took for us to be typing on these ubiquitous electronic constructs we take for granted today.

 

 

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 11327

4/18/12 3:22:56 PM#18
Like discussed before, 99.99% of user created content is crap. There is enough professional created fun content that i would not bother sifting through all the crap to get to the 0.01%.
  Johnie-Marz

Advanced Member

Joined: 11/19/09
Posts: 831

4/18/12 3:28:27 PM#19
Originally posted by //\\//\\oo

I'm surprised that everybody only thinks dungeons; what about LANDSCAPE? What about expanding on the games universe itself?

People nowadays are so narrow-minded and arrogantly convinced of human limitations that they seem to have forgotten what kind of ingenuity and sheer genius it took for us to be typing on these ubiquitous electronic constructs we take for granted today.

 

 

Wurm already let's you change landscapes and several games already let you create your own quests, However I have yet to see a game let a player create a dungeon.

It would be nice to see a Elder Scrolls type, tool box that allows players to create content. Unfortunately there are so many trolls out their that instead of trolling chat they would troll by just destroying what you created.

  Eronakis

Spotlight Poster

Joined: 12/17/08
Posts: 1901

4/18/12 3:28:37 PM#20
Originally posted by //\\//\\oo

I'm surprised that everybody only thinks dungeons; what about LANDSCAPE? What about expanding on the games universe itself?

People nowadays are so narrow-minded and arrogantly convinced of human limitations that they seem to have forgotten what kind of ingenuity and sheer genius it took for us to be typing on these ubiquitous electronic constructs we take for granted today.

 

Of course, but the logic I used in my post also applies to lanscape too. It applies to all aspects of game design. If there are player made content then the whole engine and gameworld would have to focus around it. Player made content won't be successful with an "add-on" approach either.

I am interested to hear what you think would make good player made content? What kind of gameplay elements would you include in whatever you want to make? Why would it be fun? What will be the dev limitations to the content you can create?

4 Pages 1 2 3 4 » Search