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Sony Online Entertainment is reporting that unique log ins to EverQuest are up 125% since the game went free to play last month. Concurrent user counts are up 40% as are new registrations for the classic game. Lastly, fans have purchased 125% more in-game goods. Source: Gamasutra Associate Editor: MMORPG.com |
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DeaconX
Elite Member
Joined: 2/08/05
Stand up for what you believe; Even if you stand alone. |
4/18/12 8:36:35 AM#2
Congrats to them! That's not easy to do :) Sort of speaks about current 'newer' options though... |
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4/18/12 8:38:37 AM#3
What is 125% of 14? SWTOR is the greatest mmo ever! |
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4/18/12 8:47:44 AM#4
Can joke about it being 14 but last I checked, EQ1 still has more live servers running than many of the newer mmo's that have launched and 'died'. Not bad for a game that launched in 1999. |
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4/18/12 8:52:13 AM#5
Headline says 150, article says 125. GG copy editing.
“The contents of this post do not necessarily reflect the views of MMORPG.com and its management.” HOWEVER - On my blog, I say whatever I want. http://balance-reviews.blogspot.com/ |
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4/18/12 8:59:52 AM#6
Originally posted by Elmoren from article source Sony Online Entertainment said this week that unique log-ins for its long-running MMORPG EverQuest have increased by 150 percent since the game went free-to-play in March. EQNext press http://EQ3Wire.com EQ2: Freeport server |
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4/18/12 9:02:58 AM#7
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4/18/12 10:28:33 AM#8
At least they didn't give us some useless statistic like "1,000,000 warzones played!"
>100% Unique logins means more people are trying the game after it went free. If its 5 more, 50 more or 500 more it still points to the F2P model being more successful these days. "They essentially want to say 'Correlation proves Causation' when it's just not true." - Sovrath |
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4/18/12 10:49:10 AM#9
Everquest never really had anything wrong with it other then being to hard for newer gamers, and now that all these other MMO`s have brought players. Some are noticing Everquest is truely a great MMO, tons to do in it and tons of content to explore. And it don't have a really kiddie feel to it. |
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4/18/12 11:42:24 AM#10
its ugly, that is whats wrong with it |
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Nethermancer
Novice Member
Joined: 3/17/10
"I tell you, we are here on Earth to fart around, and don't let anybody tell you different" |
4/18/12 11:46:07 AM#11
The SOE F2P model is horrible and i cant believe people are actually getting suckered in. O well my money is safe :) Playing: EVE online and TL2 |
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4/18/12 11:48:00 AM#12
EQ may be ugly but it has substance and depth not like the shallow tripe that is coming out these days |
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Zekiah
Apprentice Member
Joined: 1/06/07
Hype (noun) |
4/18/12 11:49:23 AM#13
Originally posted by Nethermancer
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky |
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4/18/12 11:52:44 AM#14
Originally posted by colddog04 17 and a half |
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4/18/12 11:54:28 AM#15
Originally posted by Meltdown 100% Unique logins means more people are trying the game after it went free. If its 5 more, 50 more or 500 more it still points to the F2P model being more successful these days. How does this equal success? Getting a ton of people to come try your newly free game isn't 'success', getting them to stick around for months or years and buy stuff is success. It's the same crap we get every time one of these games goes F2P. Press release touting what a success their first month was, then... Nada. How people can still tout the "success" of an FtP conversion in the first month, I don't know. When one of these companies comes back with big success numbers six months or a year later, then it'll mean something. Until then... You went free and lots of new people logged in? How shocking and unexpected. |
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4/18/12 11:56:36 AM#16
Uhm, kinda yeh, but even then, up by 125 percent would mean that 31 and a half person logged in.
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4/18/12 11:58:29 AM#17
Originally posted by Myria
You have no idea how a buisness runs do you? even if 1 person logs in a ftp server, that = success dude, lol...never open up your own buisness |
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4/18/12 12:01:46 PM#18
Originally posted by sacredfool Darn MMO math. so up 125%: 14 + 14 =28 (100% of 14) plus 3.5 (25% of 14) =31.5
Got it. Thanks |
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4/18/12 12:02:07 PM#19
Originally posted by Meltdown There are long lines when the govt gives out free cheese. So doesn't that mean f2p is cheesy? Look, people are going to give it a try, that doesn't mean long term value. |
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4/18/12 12:08:09 PM#20
Originally posted by Myria I think EQ2 has most certainly been a success. Over a year and a half later and the most populated server is the original f2p server, plus increases on all the other servers that went f2p 6 months ago.
As far as EQ1, it probably wont be as big of a success just due to the games age and the fact that the leveling curve in EQ includes AAs and people make the mistae of rushing to level 75 or higher and end up with weak toons and less variety of content to AA in. Im seeing level 80s on Vox with less than 250 AAs. |
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