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4/17/12 5:48:43 AM#121
Vanguard for me..could'nt get past lvl 3 on release day ..all quests were bugged and i was'nt gettin xp for kills.then when we eventually got to lvl up i remember doin a dungeon called graystone..while we were in there one after another we took turns to crash while never moving.once one got back into game another crashed..but you know wot,its still the best mmo i ever played by miles. |
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4/17/12 5:51:53 AM#122
SWTOR without any doubts. |
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4/17/12 5:53:17 AM#123
Originally posted by waveslayer The expectations of the masses are built up by the companies. Funcom and Mythic spent a tonne on marketing to make sure that Age of Conan and Warhammer Online were hyped beyond all imagination. The term "WoW killer" was coined directly relating to Age of Conan which the developers constantly touted would change gaming and kill off all inferior brands. And yes, my argument was that a game could fail in many ways and that is ia definition problem, a language game. A game could fail me because it did not meet the hype the devs fed, but others who were not around for that might think it was fine. Yes Age of Conan shipped in a very incomplete state. Damn near everyone who leveled was forced to do it via PvP. The vast majority of people who play games are 18-35... and that is most of what WoW's audience is. They are not "kiddies." Unless of course you play Alliance then it's all kids! Website: http://www.thegameguru.me / YouTube: http://www.youtube.com/users/thetroublmaker |
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4/17/12 5:58:47 AM#124
I'm not sure its fair to do this... but I would go with Vanguard.
One could easily write a lord of the rings trilogy sized post about that game. The typical knee jerk reaction is to blame SOE somehow. Which is only easy to do if you ignore the years and 10's of millions Microsoft put into that game before cutting Sigil off. (I was in beta when it was still a Microsoft game).
The "vision" was pretty good... the mismanagement between the brain and the "vision" was just sad.
I could go with the typical when the CU or NGE went live and totally destroyed a game I loved... post. I just think Vanguard is the better example because that game really could have been awesome. The rumors that came out about what was going on at Sigil HQ... would really explain a lot. |
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4/17/12 7:01:22 PM#125
Well according to this thread everything. Yes I played SWTOR. |
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4/18/12 4:47:38 AM#126
Originally posted by Hauvarn Pretty much for me. For many reasons, I no longer play MMORPGs. Haven't since 2009. "I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918) |
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4/18/12 5:12:16 AM#127
Originally posted by Hauvarn Correction: According to the BOARD, everything. Unbroken string of failures eight years long, no end in sight. Something's wrong with the criteria for "fail", apparently. |
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4/18/12 5:28:00 AM#128
I never took interest in the game before it failcascaded to such an unbelievable extend. Therefore I KNOW Mourning is the worst fail ever.
Seriously, look it up and you will agree, there is a good thread here. |
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4/18/12 5:34:34 AM#129
greatest mmo failure of all time? We should do some memory / investigation work here. To start, I dont think we should count on all the mmos that are still still running. for example I didnt like AoC but we can't call it the biggest mmo failure if it is still running. There some that are already closed while some others, the oldest ones are still running, we should looks for the biggest faiulre in the ones that are already closed. I'd say: Dark and Light. -=AlaKraM=- |
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4/18/12 5:40:48 AM#130
Originally posted by ulthar50 well it wasnt aoc since it came out and is still around making money.
the ones that never made it out were collosal failures. for example, jump gate evolution. huge potential, it was being made, then whammo, its just gone. or that awesome mech one ea was making that got cancled in beta.
the biggest way to fail is to not take a game you get to the point of beta testing to market, you have already spent on programming it and polish passes. if it looks like it wont make huge money, then dont spend alot on advertising, but for fuck sake, release it and polish it so it might attract a cult following that pays to play, dddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddd dddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddd dddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddd uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh |
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4/18/12 6:45:25 AM#131
Top 3 for me: Horizons:Empire of Istaria / Istaria: Chronicles of the Gifted / Istaria / Horizons - with all the issues they had just in developers, seriously. Some mechanics were off the wall, harvesting 1 node area for the spawns in another to appear (linked). Great story and by far more 'events' ingame than any other I've ever seen to date, but combat that simply couldn't work. Unreal tournament engine wasn't made for 10s of thousands of people in single instance. Open character classes, single server for all players, and dragons pretty much topped the list, shadowed by so much of the other fail it just couldn't ramp up. The capital city, 3 zones to get across and you would only meet other players, no NPCs except trainers and a merchant or three - and ALLLLLLLL those buildings, empty |
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4/18/12 7:02:56 AM#132
Originally posted by Suraknar
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4/18/12 7:11:22 AM#133
Recently the only true mmo that tailors was ff .14 .
They had to basically scrap the entire game. Secondly was the original apb , closed down like 90 days after release. Other honorable mentions are, Conan still running but it failed hard at release. Warhammer same thing as above Ddo same thing as above. Swtor may be the biggest ever if the don't fix it. It's a success atm , but subs are dropping steadily. Games like wow grew in subs over the first few years, swtor has peaked at 2 months, so we may see the biggest fail ever. We are talking Kevin costner waterworld fail. |
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4/18/12 8:04:39 AM#134
Originally posted by alakram Um...under the original developers, perhaps? After the collapse, Hellgate got bought up cheap and relaunched as a F2P...by all accounts, still pretty bad, to this day. Original company destroyed and re-sold as salvage counts as a "fail", no? |
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4/18/12 9:51:10 AM#135
Originally posted by Icewhite Yep, only the ones still under the original developers, you are right. -=AlaKraM=- |
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4/18/12 9:59:09 AM#136
Originally posted by alakram As I've said a "fail" can be the biggest disappointment as in "you failed me son." An MMO that had no expectations can hardly been said to have failed as badly as one that had great expectations. Website: http://www.thegameguru.me / YouTube: http://www.youtube.com/users/thetroublmaker |
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4/18/12 10:13:18 AM#137
none of these games failed like auto assault
it made it to beta had a open beta and no one signed up
they closed the game
its a mmo which failed before release nothing else comes close |
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4/18/12 10:16:48 AM#138
Originally posted by zimboy69 Your info is wrong, Auto Assault released in April 2006 it didnt shut down until mid 2007 due to a lack of subscribers.
It lasted longer than some others have. |
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4/18/12 10:19:00 AM#139
Originally posted by troublmaker You see fail as the diference between how much hype the game had and how much it delivered. It's looks like a good point to start but we coukd have some more points in consideration. Things like how many time it was running before closure (if it was closed) If it was bought again or not. How many money was invested, how much was recovered from initial game sales and I'm sure there are lots of stuff to take into consideration. Maybe we could even set up a "failure rating system" and evaluate a lot of mmos. About me pointing at Dark and Light, it was just an opinion, It just came to mind at the moment. I'm not sure if it is truly the greatest failure or not, but even if it didnt had the same hype aoc had, it really had a fair share of it and at that time we had a lot of discussion and drama about it on mmorpg.com but I dont want to discuss about this mmo in particular, it is more interesting to think about how we could rate failures in the mmo genre and If we could find the greatest mmo failure. -=AlaKraM=- |
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4/18/12 10:21:02 AM#140
Originally posted by thamighty213 yep auto assault went live and some people bought it, they were playing for some time until the game closed but it made to live and was running for some time. -=AlaKraM=- |
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