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Is there any information on this at all? I have been wondering what would happen to all the players on the server that lose every keep and castle. Could they still enter the battlegrounds and try to take something back? Or would they be banned from the mists until the two week period is over. What would you prefer? Also do you think that servers from Europe could dominate servers from US overnight or vice versa and then suddenly waking up to realize your server has lost every control point? |
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4/17/12 6:35:40 PM#2
Ummmmm, i am not sure. Maybe they just don't get any buffs from winning? Thats just a guess. IDK |
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4/17/12 6:36:05 PM#3
Your spawn point can not be taken so your safe to go in and try all you want. But if your already pushed back that far chances are not likely going to change unless you get a lot of people working together. |
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4/17/12 6:38:23 PM#4
All characters are deleted unless you buy a soulstone from the cash shop to ressurect your character.
Seriously though. Nothing happens. A server can loss all their castles and keeps in WvW lands and they gain less server wide bonuses then the servers they fight. After 2 weeks everything is reset and you go up against 2 different servers. As for them entering the mists. It looks like there are portals that you can teleport into from your home lands to the mists and those cannot be closed. At worst the enemy stands at the portal entrance and jumps people that come through. |
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4/17/12 6:38:42 PM#5
The only thing destroyed would be their ego :) They would be able to jump back in at any point to try and take some ground. I also think it's likely Anet will try and pitch EU servers V EU and US V US to keep the time frames equal, eventually that might not be possible when servers reach a high or low plateau, some hard core peeps might not get much sleep or the night owls may prevail, time will tell. |
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4/17/12 6:39:39 PM#6
Originally posted by pacov Every team has a 'home base' that they spawn into. This base can never be captured, but gives no points towards victory, and you cannot store any stolen relics in it either. If A team looses all it's keeps, it doesn't get 'locked out'. You can try and reclaim those keeps, or you can try and fight with one of the other servers to try and get the map more balanced again. All that really happens is at the end of the 2 weeks, each server gets their stats / points calculated and the winner gets buffs & moves up the bracket, while the losers either get thrown back into the pool or move down the bracket. |
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4/17/12 6:39:42 PM#7
There are small "safe zones" in each of the four WvW zones for each faction. You can always travel to any of the four via portal. I'm not sure how many exits there are, but even if you could bottleneck people into their safe zone, a server would have to bottle neck all four and also be able to fight off any advances by the third server at the same time. That's why three factions are so important for this form of objective based World PVP. There may be some imbalanced match ups for the first month or so, but since the new groupings aim to match up servers of the same WvW ranking and rating, things should become more and more balanced over time. Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
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4/17/12 6:39:55 PM#8
Originally posted by pacov Servers aren't defeated by anything other than final score. Anything else would make the game incredibly frustrating for many servers. GW2 is about having fun. If you think hard enough, you can probably figure out why not being able to play a key part of GW2 would be highly undesirable. I used to TL;DR, but then I took a bullet point to the footnote. |
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heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
4/17/12 6:40:04 PM#9
Their account privileges are revoked and they must purchase a new game if they wish to continue playing.
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4/17/12 6:49:02 PM#10
I think the OP went too far with this one, I'm pretty damn sure they aren't "banned" from the mists if they lose all their stuff, that would be far too harsh and incredibly lame. Why would any company do that?? But his argument is valid in a different way, for example in the 3rd closed beta, 1 server dominated everybody in the MIsts because of an imbalance, of players. I'm sure this won't be the case during launch, but it brings up the question, what happens if the fight ultimately comes down to 2 worlds, with the 3rd just insignificant and unable to take anything? Will they get a buff of power to help them? Or will they get no help at all? |
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Originally posted by slicknslim88 Well that would be a more hard core approach for sure but I always like pvp to be challenging. Bringing the consequences up raises the challenge which affects competition more. In my eyes pvp is all about competition. |
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4/17/12 6:58:38 PM#12
Originally posted by pacov I think that the mists are competitive enough without the punishment being complete banning from World vs World for the duration of the battle. That's not fair for...well the entire world that got banned. Seriously, what if the world is not too active for the first few days of the two weeks, get wiped out, and are banned...they can't play for a week and a half? That's not competitive, that's crippling. And your not getting what you paid for as well, being denied a massive portion of the game because of something like that. Especially when in a 2 week duration, the world can come together and win, thats why the fight is 2 weeks long, to allow for awsome comebacks. |
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4/17/12 7:02:19 PM#13
Originally posted by pacov That will be a problem in the beginning before the data is enough to match similar servers, but you can still enter from your home area and try to take something back. After a while you will be matched against closer oponents and I don't see it happening then. |
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4/17/12 7:22:28 PM#14
Now for a dose of reality.
As many have mentioned (and there are enough vids backing this up), you have your own starting areas in each zone. Not only are these in protected areas (vids show people immune in their own starting areas), but they're basically fort-type structures, complete with some seige weapons on the walls... cannons at least. So, let's say you're pushed all the way back. Well, now you can plan a counter-offensive. If someone is trying to camp you down at one point, either travel to another or push them back with cannon fire. Go out and fight them from just inside your immune zone until they get frustrated and give up the camp. Something. But you'll never be in a position to do nothing at all. |
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4/17/12 7:48:59 PM#15
Originally posted by Volkon I can imagine launching an offensive to end all offensive. Schedule it at a low hour of the night and push forward. The thing with wvwvw is there is that other faction there that can't be ignored, and you can really mount some good tactics making them believe you're dead and raise a large army while they are fighting others. |
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4/17/12 8:37:49 PM#16
Originally posted by dontadow Not only that, but you can choose which map to attack on. If they're busy on map "A", make a feint into map "B" to pull them that way then slam map "C" with a larger force. |
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4/17/12 10:16:51 PM#17
If the server is smashed into oblivion, hopefully next cycle when they face off against 2 teams in their same power rankings will be a fairer match. Luckily thats the great thing about the server matchmaking, you will play different servers, but they will all be as equally matches as possible based on their ranking at the time. The first 2 months of the game release will be the most brutal trying to allocate the correct ranks to the servers so they don't face off against the real #1 when they are really the worst server. |
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4/18/12 2:13:17 AM#18
accually this brings up good questions time to make a thread :) |
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