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4/17/12 4:57:40 PM#61
Originally posted by gainesvilleg That's the first thing you've posted that might be believable. |
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4/17/12 5:01:08 PM#62
Originally posted by SuperXero89 Sorry for doing all that for nothing then lol. http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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4/17/12 5:06:25 PM#63
Originally posted by SuperXero89 Please, share with the rest of us this hidden meaning to the OP's question? |
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4/17/12 5:15:49 PM#64
Originally posted by Adalwulff The point is the immersive aspect. By stating that "technically" no MMO is run on a single server with one large memory block is again missing the point. The OP was asking about SEAMLESS which doesn't mean that "technically" there is one server with one memory block for the entire world. It is SEAMLESS because you do not notice these transitions. It is something that is very difficult to do and games that do it should be applauded for it. It really shouldn't be trivialized in my opinion. That is like saying that since we all know that the avatars aren't real we might as well just make them square blocks and not worry about animations. After all, the animations aren't "real" since NOTHING is "real" I think you are taking this to quite the extreme by saying that the illusion of seamlessness is of no value. It is of high value to those that like to just get lost in the world. Those loading screens are buzzkills for many of us. GW2 "built from the ground up with microtransactions in mind" |
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4/17/12 6:01:52 PM#65
Originally posted by RizelStar Actually slightly inncorrect. An instance is a copy of a zone that is specific for a single group or an individual. WvW is not an instance. It is no different than a seperate zone, but only for PVP. I'll post the definition and source again here In massively multiplayer online games, an instance is a special area, typically a dungeon, that generates a new copy of the location for each group, or for certain number of players There are four maps in WvW. They are each uniquly different and not copies of one another. Everyone goes to one of these four maps. There is no unique map for a group or person. It would be like calling a server an instance because it's identical to another area on another server. Same with WvW, except one area is shared among 3 different servers. So calling it an instance is akin to saying that one of the 25 zones is an instance of another. By this logic, every server is nothing but a bunch of instances and there is no non-instanced locations. This is obviously illogical and untrue. |
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4/17/12 6:19:46 PM#66
I believe the OP is confusing terms.
GW2 doesn't have a seamless world. Plain and simple as that. The world zones are split up by load screens. Not seamless like WoW world. Another note. GW2 does has channels to the world, just like SWTOR, it's just that they are called something else in GW2. They are called Overload Servers in GW2.
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4/17/12 6:20:15 PM#67
Someone probably mentioned this but GW2 zone are actually all instanced. Yes they are persistent but when you are entering to a new zone you will get a screenshot. Hopefully you can afford both though as a buy to play does not damage your monthly budget. |
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4/17/12 6:21:58 PM#68
Originally posted by dontadow Ahh ok thanks. http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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4/17/12 6:24:15 PM#69
Originally posted by MMOExposed So amusing...
http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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4/17/12 6:26:41 PM#70
Originally posted by pacov That is zooning, not instancing. In MMOs instancing means a private instance for you or your group. Zones are when you get loading screens in the open world and they can be really few (like between Wows continents) or everywhere (like in AoCs small zones). Truly open games are rare. TERA is a lot more open than GW2 though if that is all that matters,. |
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4/17/12 6:28:57 PM#71
Originally posted by pacov The term you are looking for is Non-Seamless, not Instanced. but you are still correct. GW2 has a Instanced world with the overflow server concept similar to SWTOR's zone channels. But use correct terms people when talking about load screens
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4/17/12 6:35:30 PM#72
Originally posted by MMOExposed more bs from exposed. TERA is set up like SWTOR, GW, AION channels. that's instancing, making two, three, four channels of a zone when 100 people are in it. GW2 doesn't do channels. the overflow server is one shared auxiliary server for a given WvW battle grouping, as evidenced from the beta. people on the overflow shard were from different servers.
GW2 = not seamless but persistent TERA = seamless but instanced |
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4/17/12 6:47:39 PM#73
Originally posted by BlueLantern Well technically the overflow server only works for when the main server is full, so instea of waiting in a queue screen you get to play pve rather than wait. That was shown and talked about in videos, once that main server isn't full any more you'll get asked to go to it. The main server does wvwvw and pvp you can't o those while in an overflow server. Maybe we are saying the same thing lol, but also we both agree and know that W 2 won't have channels/shards like SWTOR. I think you can have a persistant instance aswell so Tera is still persistant atleast to me.
http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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4/17/12 6:48:33 PM#74
Originally posted by RizelStar
yes, we are indeed saying the same thing. |
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4/17/12 6:49:48 PM#75
Originally posted by BlueLantern Oh ok, and I edited about Tera, maybe when I saw auxillary I was like "da hell is that?" Had one those dumb moments :/ http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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4/17/12 7:27:27 PM#76
Originally posted by MMOExposed Hmm... wrong again. Overflows are servers set up that allow multiple people into, and if I'm not mistaken people from multiple servers can use the same overflow at the same time. You're not in a private instance, just a different persistent world shared with others, be they from your party, your server, or other servers needing to use the overflow. |
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4/17/12 8:31:49 PM#77
It's still in instance. Aka a copy of something. In AoC and SWTOR you have persistent zones that have copies of itself when the zone cap is reached.
Same thing happens with GW2. Cap is reached and the game makes a copy of the world for players to go to.
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4/17/12 8:35:27 PM#78
Originally posted by MMOExposed +1
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4/17/12 8:43:42 PM#79
Originally posted by MMOExposed Again... wrong. The overflow servers are always up. They're their own server, always running, events always happening. Think of it this way...
If Not (Home_Server == "full") Login_Destination = #Home-Server Else For (i = 1 to #max-overflow-servers) If Not (#Overflow-server == "full") Login_Destination = #Overflow-server End-If End-For End-If
I'm probably combining a few languages I've used in the past, but the idea is there. |
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4/17/12 8:58:47 PM#80
OP your posting history states you will not like this game and much more of a Tera person, I say stick to that route, because then you will not be disappointed if GW2 does not offer what you are looking for. |
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