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4/17/12 1:04:11 PM#21
Originally posted by gainesvilleg Still engaged in your one-man campaign of misinformation eh. How's that working out for you? "Loading screens" are not "instances". |
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4/17/12 1:10:34 PM#22
Originally posted by Charlizzard lol good one, I wonder who he works for ;p Remember... all I'm offering is the truth. Nothing more. |
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4/17/12 1:12:40 PM#23
Originally posted by heartless this is accurate.
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4/17/12 1:14:58 PM#24
Originally posted by xposeidonOriginally posted by Charlizzard I would like to know myself, personally my block button anti virus works well. It's sad how when I see the name I know it's either misinformation or just more misinformation, with a tad bit of switching and baiting as the seasoning. http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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4/17/12 1:19:35 PM#25
Originally posted by afhn2110 TERA felt very closed to me. I kept trying to get down a path faster by jumping off short drops rather than following the winding trail... invisible wall prevented that.
TERA's world feels more like AION than Lineage2 to me, but maybe I was just spoiled by how open L2 was. Everything creates huge amounts of negativity on the internet, that's what the internet is for: Negativity, porn and lolcats. |
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4/17/12 2:28:26 PM#26
Originally posted by Cakeisyummeh I highly recommend that you pick TERA as that game. |
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4/17/12 3:27:56 PM#27
Originally posted by Charlizzard Oh really now? So what information was inaccurate above? So you are saying the cities and zones are one instance then, no loading screens? You are saying the dungeons, zones, and cities are one instance, no loading screens? You are saying that teleporting doesn't give loading screens (for the APPERANCE) of instancing. You are saying your personal quests are in the open world no instancing? NOTHING I have EVER posted is wrong information. It is either CORRECT information or OPINIONS. If you are saying it is one big instance that includes all the zones, dungeons, cities, and personal quests then who here is posting misinformation? GW2 "built from the ground up with microtransactions in mind" |
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4/17/12 3:36:53 PM#28
Originally posted by gainesvilleg I love how you didn't repeat your first piece of misinformation that there are instances in zones. One of the 25 zones has been quoted as being the size of 4 to 5 zones in any other MMO and there are no instances in the zones "ala SWTOR. If you teleport within a zone it is quoted as being near instanteous, after all it is teleporting. 5 team dungeons are instanced, but, as video has proven, there are dozens of dungeons in zones waiting to be found and discovered. There are even dynamic events that produce different boss monsters in these dungeons. Cities contain several instanced areas to accomodate the number of people who hub to cities. There isn't a personal story that doesnt have most of its content instanced. COnsidering only SWTOR has a personal story, it's a pretty small pool. I'm sure these areas are instanced cause its hard to give a PERSONAL story if everyone was invited to a party. All you do is spread information. Don't you have a carrot to go try and grab? |
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4/17/12 3:39:44 PM#29
Originally posted by dontadow So you are objecting to my saying zones are instanced? There are as you said 25 zones, each their own instance. So what exactly is incorrect in saying the zones are instanced if there are 25 different instances LOL? You have baically agreed with everything I said. I guess because I didn't pepper my description with "And GW2 is the greatest game ever so there are 25 instanced zones" and "Of course GW2 made the perfect decision to instance off the cities" etc. Some of us don't like the design choices in GW2, despite how difficult that is for the true believers to understand... GW2 "built from the ground up with microtransactions in mind" |
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4/17/12 3:50:43 PM#30
Originally posted by gainesvilleg A zone is not an instance. By your definition one big zone would be one big instance. By the way it's always been, an instance is only an instance if it can produce an identical version of itself for each individual group or person. So, for the sake of truth, (it must be sad that you see the game you play as so dated, that you go out and disparage other games. My dad still plays his intellivision, He doesn't come to my house trying to diss my xbox or ps3) I will give you the definition as it is printed in Simon Carless (2004). Gaming hacks. O'Reilly Media. p. 112. ISBN 9780596007140.
In massively multiplayer online games, an instance is a special area, typically a dungeon, that generates a new copy of the location for each group, or for certain number of players, that enters the area. |
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4/17/12 3:52:00 PM#31
Originally posted by gainesvilleg
Red information is incorrect, green information is correct. Yellow is your opinion. You are not using Instance correctly. The presence of a loading screen does not constitute an instance. For it to be an instance, there has to be a separate version for some subset of the players. If you enter a zone and everyone else who entered the zone is also in there, then it's not an instance, it's just a zone.
Here are the top 4 results of googling for "mmo instance definition": See the underlined recurring theme.
In massively multiplayer online games, an instance is a special area, typically a dungeon, that generates a new copy of the location for each group, or for certain number of players, that enters the area. A copy of a particular dungeon for a group of players. Instanced dungeons are parallel worlds which let different groups of players explore the same dungeon in separate groups. Instance - Instancing is the concept of creating an entire copy of a zone or area that only a specific individual or group of individuals can access at a time. The instanced zone is private to that person or persons, and cannot be accessed by other random players. This is frequently done so the story or scripted events can unfold in a logical manner and not be interfered with by outside players.
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4/17/12 3:52:12 PM#32
Originally posted by afhn2110 I assure you, people do care about the 3 server WvW format. Two faction open world PvP has been done to death. Three faction open world PvP hasn't been touched since DAoC.
Oh, and the above is correct: GW2's open world is not instanced, not in the way that people generally think of when they think of instances, at least. It's a fully persistent world, with loading screens in between the big areas. Every other MMO is built the same way, they just hide it better by loading in the background and funneling you through some canyon or something when you go between zones. The zones also encompass huge level ranges, so really, you should not be hitting loading screens terribly often. Also: if waypoints destroy your immersion, I really don't care. Feel free to walk. I don't have the time to waste to sit on griffons anymore. |
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4/17/12 3:53:46 PM#33
Originally posted by gainesvilleg Why play MMOs when your delusionary world sounds so much better. I agreed with what you were saying??? In my first sentence I proved your statement a lie at best. For the record, all dungeons aren't instanced, zones arent instanced and cities are not instanced, by the definition of what an instance is. Cities s and zones are , well zones, which means they are spread out among the server to not tax it from the other heavy use of the other zones. |
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Originally posted by afhn2110 I wouldn't call a £60 game with a cash shop an advtantage :P Js |
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4/17/12 3:54:21 PM#35
Originally posted by Skyy_High Tera doesn't have two factions PVP. Oh and GW2 doesn't have thee faction open world PVP, you can't get killed while doing Dynamic Events. It's more like three faction PVP in a zone separated from the main game world.
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4/17/12 3:54:28 PM#36
Originally posted by gainesvilleg the red is whats inaccurate as you very well know but insist on spreading your false info.
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4/17/12 3:57:08 PM#37
Originally posted by Skyy_High I'd probably clarify and say for open world PVP that is in the save zone as PVE, then tera's great. But if you want to play in a game that has a focused and structured PVP area and/or a strong PVE area then go with GW. WvW is centered around PVP. Open world PVP is a a PVE zone that allows players to attack other players. There's no focus, no goal, no stratagies, just gank the noob when he signs on. |
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4/17/12 3:58:39 PM#38
Perhaps you are using a different definition of "instanced" that many people are. I would subscribe to the following: In massively multiplayer online games, an instance is a special area, typically a dungeon, that generates a new copy of the location for each group, or for certain number of players, that enters the area.[1] Instancing, the general term for the use of this technique,[1] addresses several problems encountered by players in the shared spaces of virtual worlds. It is not widely known when instances were first used in this genre, however The Realm Online (1996) is sometimes credited as introducing the concept. So no, in fact, neither zones nor main cities are "instanced". Yes, they do have loading screens which last between 5 and 10 seconds, but they are not a uniquely generated location for each person or party that enters them. They are a shared area across the entire server. Now you could argue that loading screens break immersion, and I would tend to agree, but I'm willing to live with them. Yes, personal stories are instanced, though they can be shared with other players. Yes, dungeons are instanced. You appear to be arguing that loading screens = instances, which is neither true nor an opinion. So are you misinformed or spreading misinformation? At any rate, hope to see you in game. "Loading screens" are not "instances". |
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4/17/12 3:59:40 PM#39
Originally posted by cali59 Fair enough. Was using the term "instance" as shorthand. But just change it to "NOT OPEN AND NOT SEAMLESS" which was the OP's question anyway. So I will rephrase because the GW2 defenders are out in force: 1) The open world of zones is NOT open and NOT seamless. There are 25 seperate zones with loading screens between them 2) The cities are NOT open and NOT seamless. There are different areas with loading screens between them and between the outdoor zones 3) The dungeons are NOT open and NOT seamless. There are multiple copies ("instanced") and there are loading screens when entering or exiting them 4) The personal stoiry quests are NOT open and NOT seamless. There are multiple copies ("instanced") and there are loading screens when entering or exiting them. 5) Teleporting gives the appearance of NOT open and NOT seamless because there are loading screens when you do this
Therefore, if you wish to feel immersed in the GW2 world the best way to play is to stay in a single zone, don't teleport, don't enter cities, don't enter dungeons, and don't do your personal story quests.
Man, all that precision just to satisfy the angry GW2 mob. As much as it pains the GW2 crowd, I am NOT posting misinformation although I guess in the interest of brevety I have shortened my descriptions down (like using term "instance") so people don't have to read a wall of text as I dot all the i's and cross all the t's in my arguments... GW2 "built from the ground up with microtransactions in mind" |
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4/17/12 4:02:12 PM#40
This is precious. Do you work for Fox News? "Loading screens" are not "instances". |
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