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So regretably I know little to nothing about this game and....well frankly im kinda lazy and dont feel like doing searches. So if people could politely answer my question I would appreciate it. I am a SWTOR player and since this is a no sub game it will probably be my second game. Anywho 1. Is there any form of player housing in the game? 2. Is this game end game focused or not (I wont say what is more important to me since I want to appear bias) 3. Is the crafting (if there is any) in depth or cut/pasted into the game as a additional selling point with no real chops. 4. Is it solo friendly or more grouped based? 5. Is there exploration in the game or basically you get what you see, Thats it for now if I think of anything else Ill post. Thank in advance! Be polite |
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4/17/12 1:05:34 PM#2
Originally posted by sgtairborne 1. No. Not as far as im aware, but there is a sector in your races capital that is urs and changes acoriding to ur personal story or somthing like that 2. There will be high lvl dungeons and events towards the end game as PvE and there is WvW (capturing keeps etc) as PvP End game. (OFC there are organized pvp arenas which will be the esports focused part of GW2) 3. Crafting system is in depth IMO and one of the best systems iv seen thus far in MMORPGs 4. It is both. You can solo the game all the way to lvl 80 or you can group up all the way to lvl 80. This works because of content scaling. If there are more of you doing a even the harder it will get. But all events can be soloed as well. 5. The game is heaviliy based on exploration. While you dont need to do it at all, it is one of the biggest parts of GW2 |
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4/17/12 1:11:05 PM#3
Originally posted by sgtairborne 1. Sorta with more to come I believe. Currently there is a personal "district" of the town that is all yours and changes by what you do in game.. for instance you may save some damsel in ditress and she might move into your area. 2. Short answer no.. really 35 on is when end game starts but there is VERY little gear progression.. its all about getting better LOOKING gear. 3. Not really understanding what you mean. There is crafting, you can with gold master all tradeskills on one toon. You can only have 2 active and it costs to switch(but you keep progress on the others when you do). The crafting itself seems to be a basic mat(like cloth) and an animal drop (which could be one of 10 different things.. you choose which) and then with some you can add stat items.. this is a VERY basical explanation btw. 4. yes its solo friendly but there is also no reason not to work with others around you.. no KSing, no mob tapping, if you help kill a mob you get xp and loot and so do they.. and no not less xp. 5. TONS of exploration I just linked 3 examples on a post today.. you will have to look for that yourself tho =P
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4/17/12 1:11:08 PM#4
Originally posted by ThadrisOriginally posted by sgtairborne Player housing and I think guild halls won't be in at launch but will be in the game at some point in time, also everything else is correct. http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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4/17/12 1:13:43 PM#5
Originally posted by sgtairborne As someone who could be labeled a Fanboy. Here are your answers. 1) Yes you get an entire "Home" instance in the major city of your race, which will reflect the choices you make in your personal story. Personal story being like class quest story in SWTOR but more complicated. More like a choose your own adventure to swtor's novel approach. 2)The game is about the journey, there are no end game raids as far as i know. At least not the usual type. 3)Crafting seems experiment based, where you place components in and depending on what you use you discover new recipes. 4)It is both solo friendly and group based. You don't have to be in a group with anyone for 90% of the game. You'll need to group for dungeons but as for the rest everyone gets XP/reward credit for kills. There is no "who hit it first/kill stealing" even possible in this game. No required grouping in PVE but you will because of the design of the game end up working with people. The event system used instead of the typical quest system will mean that there will be other people running around with you most of the time, and the more people there are the event scales in difficulty. 5) Exploration is the name of this game. No quest hubs, you'll be out in the world doing your thing when an event will fall on your head, or you'll just run across it happening. No person standing there saying "OMG I'z under attackz by orcz!!!" giving you a quest to kill 10 orcs... You'll see the orcs attacking the town, setting fires... ect. (i don't think there are actual orcs in this game though, just an example)
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4/17/12 1:13:52 PM#6
Originally posted by RizelStar Yeah. Thnx for telling me i wasnt sure bout that. |
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4/17/12 1:16:09 PM#7
Originally posted by RizelStar the districts are in and I am pretty sure that guild halls are as well otherwise they would have to completely change the influence thing. The houses aren;t in and they actually haven't said it will for sure be coming.. its one of those things might be coming and wouldn't be hard since we arleady have an instance for it.
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4/17/12 1:21:07 PM#8
Originally posted by Thadris I support these responses, adding a few additional comments. 2) It's really hard to explain this to folks used to WoW or almost any other MMO. In traditional MMOs you generally try to level as quickly as possible so you can start really playing the game. People have been conditioned to play this way. In GW2, the leveling and "cool stuff" is in the game from level 1 to 80. You fight a "raid style" boss in the first 10 minutes of playing and it continues from there. There IS stuff to do at the end, high level dungeons that have "story mode" which is easy and multiple "explorer modes" that are quite hard and change depending on what choices your party makes. There are also dynamic events IN dungeons. There is NO traditional gier grinding like in tier progression in othe games. 3) The crafting is cool IMO, and you can switch skills and NOT lose what you've already learned, so hypothetically, you can become master of every crafting profession. 4) Grouping in the game happens naturally. You find yourself moving east through the woods and happen upon a dynamic event. The event scales according to how many players are participating. You can talk to these folks, or not. I think people will naturally and easily form groups to progress through content and talk to other players while doing it. You don't have to play this way, but it is incredibly easy to meet the fellow members of your server. Additionally, the fact that people go into downed states instead of immediately dying means that people will often stop to help you if you're in trouble. 5) The are something like 2000 dynamic events and 200 "hidden" areas that you find by exploration. "Loading screens" are not "instances". |
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4/17/12 1:34:33 PM#9
Originally posted by ariboersma You're wrong. Anet has stated that guild halls will come in sometime after release together with housing (which is something different from the home instance which is in at release). |
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4/17/12 1:35:58 PM#10
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4/17/12 1:58:29 PM#11
Originally posted by sgtairborne 1. You get a special instance within your starter city which, though not really called a "player house," seems to be pretty much the same idea. 2. The developers go with the statement "end-game starts at level 1." I think what they're going for is to kill off the idea of end-game entirely, and replace it with 'it's just fun all the time.' In that sense, they've done a lot to facilitate this (sidekicking, PvE dungeons, achievements, mini-games, PvP (both e-sport structured and 3Wv). Someone earlier compared it to a "Choose Your Own Adventure" book. I'd say that's accurate, except for the fact that 90% of the time your "choice" in those books would just kill you off instantly. 3. There is crafting, and from what I've seen and read of the mechanics, it looks pretty cool. Recipe discovery through experimentation plays a big part in it. 4. The game is solo-friendly to a point. The developers have been quite clear that some content (i.e. PvE dungeons) is simply not made to be soloed, period. It appears, though, that anything related to personal story is solo-friendly. 5. ArenaNet has said they're developing for multiple kinds of gamer. These are the altoholic, the PvP'er, the roleplayer, and the explorer. On that last one, they have said they are developing content, events, and other goodies specifically for people who like to explore every nook and cranny of the world, and have also made sure that the world is as open as possible. |
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Just wanted to say thanks for all the answers! I am most pleased with the "no end game focus" thing. I am more of the journey not the destination kinda guy. All in all this looks like it could be a great second game for me. I probably wont leave SWTOR for it totally. Not that its a great game or anything but I am a huge SW fan and I get kicks from just "living" in that world. Again thanks again for all the informative responses. |
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4/17/12 2:01:20 PM#13
Originally posted by Diovidius well I did say "pretty sure" could you find a source of the guild hall thing? I cannot recall where I read the statement about housing that made it seem less than a done deal.
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4/17/12 2:04:32 PM#14
Originally posted by sgtairborne You know, I'm thrilled to see a non-toxic and helpful discussion on these forums, sometimes they can be challenging. Hope to see you in game. "Loading screens" are not "instances". |
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4/17/12 2:31:48 PM#15
Originally posted by ariboersma Probably in a Q&A at PAX or gamescom, but he's right, guildhalls are confirmed to not be included at launch. That has no relevance on Influence, you only need a guild for that, not a guild hall. Many of the guild perks you get are based on keeps you can conquer in WvW. |
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4/17/12 2:34:20 PM#16
Originally posted by Naqaj yea that thought I was completely misstood on.. I went and reread the influence page :) Some of it SEEMS like it applies but doesn't really.. or rather may apply more later if that makes sense.
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4/17/12 2:57:23 PM#17
Originally posted by sgtairborne 1. you do not decorate your home nor you can do anything similar as far as I know. But you get your instanced city which then is your home and you have NPCs in there which you rescued or helped in some way and they are greeting you and recognizing you. One of the devs also mentioned you can start a bar fight if you want to and stuff like that in cities or in your own as well so it's fun in cities :D... Guild Halls will be implemented late on and some sort of player housing will be in as well, so it will have it eventually... 2. No... This game treats every part of it equally but it has a lot of dungeons and really difficult world events which can't be really done with characters which are low levels simply because they would be killed fast... There's also this WvWvW where you can go as a low lvl and get boosted up to 80 with stats so you can be competitive to some extent but you have to level and unlock your skills and ofcourse get better gear yourself. 3. It's in depth... It has one of the most deeply designed and well tought crafting system I've ever seen, it's really fun that you can make stuff just by intuition and that there aren't any recepies for stuff and if you want to learn something new, which isn't "offered" as starter kit, you gotta learn it by combining new things and see what you get out of it. 4. Both... It's solo friendly but you'll be glad that you see other people there doing the same thing and with it - helping you. It's really cool how they dealed with it. Most of the things are soloable but they'll take a pretty good amount of time to develop good playing skills for your character to do do it succesfully if you're doing it solo. 5. There's exploration, and exploration is what they want you to do... Go wherever you want and do whatever you want and you will be rewarded for doing it... There is a video on youtube (can't remember how it was called) where a guy found a hidden cave in an area where he was, which was empty at that moment without any mobs or stuff like that, but it looked really really cool. Tho it's still beta, they'll probably make something out of it till the release - and I'm that's not the only thing. I know there was a guy who was doing event with some gralls and walked in a river by accident. He continued walking and followed the river and he got to a wall. He then dived deeper and found a tunnel and went trough it (killing some evil mobs along the way and stuff like that). When he got out on the other side he was in this secret hideout of some evil guys which wanted to poison something or someone and he was asked to help the guys who were near them to kill them (it's a dynamic event). He failed terribly and when he returned the cave completly changed and the poison was all over the place so he left. "Happiness is not a destination. It is a method of life." ![]() |
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4/17/12 3:18:10 PM#18
Originally posted by sgtairborne 1) At launch there is apparently going to be no player housing or guild halls. ArenaNet is considering adding them in at a later date. 2) The end game is the game. When you reach level cap, you aren't thrust into a whole different meta-game of trying to get the best gear possible to get the next best gear possible. You can run dungeons (which are very challenge apparently), craft, play minigames in the capitals, work on your acheivements, PvP (both structured and WvW), sit in a city and chit-chat, do dynamic events, try to make your character look as awesome as possible, complete your personal story, explore, or level another character. With the current system, even if your server happens to be quiet then, you can easily take your character to another, more active world and do PvE content. Your characters aren't tied to your specific server. For WvW purposes, your account is tied to a specific server, so you can only play WvW for the server your account is tied too. However, you can easily do PvE content on another server. I should mention this the marketplace (auction house sort of thing) is game-wide. Meaning, rather than each server having it's own individual economies, there will be the economy of the entire game. So you can buy items on server x from server y.
3) Crafting has a lot more depth in GW2 than in GW1. I forget what all the disciplines are, but I know you can specialize in 2 at a time. You are able to switch between professions at any time for a price, and keep the progress you made on the profession you switched from. Also, with the discovery system, you can combine materials at random to try and discover recipes. As for materials, there is no gathering professions. Anyone can gather materials from the world. Herbs and ore come from nodes in the world, and leather/cloth are drops. Unlike most MMOs, nodes aren't a first come, first serve thing. Every person who sees the node has their own copy of it. So if person why gets there before you and mines the copper ore node, it will not disappear for you. You will still be able to mine copper ore from the node. This goes back to Anet's philosophy of cooperative play, rather than competitive play and viewing everyone as an enemy. 4) Both. There will be some events, such as The Shatterer that you will need a group to complete. However, for the most part, most events can be completed by one person and scale as more players participate in the event. Also dungeons will need to be completed with a group. The maxium group size is 5. You ARE able to complete dungeons with less people if you think you can handle it. However, everyone will need to competent with their classes and strategize really well. 5) Let me put it this way. Search for GW2 strawberry patch video. ArenaNet has put A LOT of hidden content for explorers to discover. Some of these won't be in the most obvious places either. ArenaNet fully utilizes jumping puzzles and their systems to make it a challenge to get to these hidden places. And like with the strawberry patch, some of these places aren't in the most obvious location. So while you may see a wall, there may actually be something behind that wall, underground, and you just have to figure out how to get to it. There are also a lot of hidden events, and random items scattered throughout the world for explorers to discover. |
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